#21
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I also do not recall lynuga standing in one place forever. I recall her being a wanderer, which attacked good races forcing her to be killed more making it hard for people to do the quest. And she may have posibally had a place holder as I recall paying a tracker one day back in 2000 to find her and she wasnt in zone for over 4 hours. I still beleive that there will be more problems caused by item recharges, and I think the solution would be to just remove the ability all together, instead of letting people get over for months until the problem is realized and changed by devs. Its not like people using these things to their advantage are going to tell the devs what they are capable of. | |||
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#22
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#23
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Really the Hoop should have been left the way it was for purity. Unresistable lifetaps is absolutely classic. What it amounts to is basically a punishment for creativity.
Oh no, mere 26-man guilds could have brought down Trakanon! Would that have been so bad? It seems that the 2 megaguilds got what they wanted... | ||
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#24
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In situations like this, one can only use common sense to make an assumption ( opinion ). They started to make changes to recharing items as early as 2001, slowly changing the buyback prices of many charged items, patch after patch as they became aware of balance problems. This is a fact, the staff of forbidden rites buyback was changed well before the Crypt masters conjering stone was. Both were in patch notes. They finally found a way to fix it, and implimented it. Breaking item recharging in 2003. The fact that you cannot find any information on the internet ( including wayback searches ) from before 2001 about recharging items is a testament to how hush, hush everyone was about it. And again, using common sense, if they intended item recharging, why would they require a player to own TWO of the items, make them have to sell it to an "empty" vendor in a certain order and then buy them back. This is cmplicated by the fact that lore items would cause even more issues. Why wouldnt they just put in a " recharge npc" instead. Its all circumstantial, but all of it put together makes a very strong and compelling ( opinion ). Its common sense and Logic. Item recharing just does not make sense. If it sounds like a bug, and acts like a bug, it prolly is. And bugs are not intended. People using bugs in game mechanics are using exploits. | |||
Last edited by Brinkman; 11-07-2011 at 03:02 PM..
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#25
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Originally Posted by Brinkman
I still beleive that there will be more problems caused by item recharges, and I think the solution would be to just remove the ability all together Quote:
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Just like it was their "opinion" that Ivandyrs Hoop was too powerful. End this war of words and opinions vs facts. End your troll, Ive already admitted that its an opinion now. So can you now open your eyes, look at the facts of the matter and realize item recharging, based on all information availible was " most likely, a bug that was not intended" | ||||
Last edited by Brinkman; 11-07-2011 at 02:37 PM..
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#26
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Edited my post to make it an opinion.
Now do you have anything to contribute to said opinion? | ||
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#27
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Fix item recharging, then make SK/necro taps work on raids correctly again :P.
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#29
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From what I can tell, you've now realised I was correct but still refuse to concede it openly because you seem to either have some resentment towards me for being right or are too proud for being wrong yourself.
Either way, please reread this: Quote:
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If you really want this to be changed, step back and reassess what it is you want. Make an outline with some critical points, build an argument with proof and citations, and then present it in the proper forum section. Don't rant and flame about it in server chat. That's not how things work here. P99 is going to require reasonable arguements. Here are some examples from this very thread: Quote:
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Last edited by Samoht; 11-07-2011 at 03:50 PM..
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