#21
|
||||
|
Quote:
| |||
|
#22
|
||||
|
Quote:
| |||
|
#23
|
|||
|
If I were to play on a brand new classic P1999 blue server with a progressive timeline, I'd humbly ask for three changes.
1) Hybrid experience penalty lifted from day one. It was a design mistake, the devs admitted as much at the time, and it was NOT a feature of purchasing velious. Everyone playing the game enjoyed the change as a simple patched fix. 2) When certain items became 'legacy' status to no longer drop at certain points (manastone, rubicite armor, etc) - have a completely non classic set of NPC's in different zones that run a gambling game with a tiny (I mean, tiny) chance of winning the removed items along with more commonly obtained prizes to serve as a plat sink for the server, starting with Kunark. 3) Any and all changes the GM's might see fit to implement that would make their jobs easier in dealing with the players on the server, ranging from raid zone / mob mechanics, proper mob hyper-aggro resetting and sharing with other mobs (Kunark style), AoE limits like we currently have, or removing Multi Questing entirely. I'm not necessarily for or against any particular item - I'm just saying the server staff have probably wished a million times over that a particular 'feature' wasn't present, the 'classic experience' be damned. | ||
|
#24
|
|||
|
Project Illusion..
| ||
|
#25
|
|||
|
Is OP a Necromancer?
| ||
|
#26
|
||||
|
Quote:
__________________
The Ancient Ranger
Awake again. | |||
|
#27
|
||||
|
Quote:
I'd like to see similiar in regards to 3. I'd say fix the imba bugs / mistakes they made and make it like they intended. Buying your epic is not epic and a raid full of toons with CH soulfires makes content way to easy. | |||
|
#28
|
||||
|
Quote:
| |||
|
#29
|
||||
|
Quote:
Some people like going to popular zones with high ZEM and doing the treadmill thing with the aim to level as fast as possible so I can see how they would find penalties annoying. Neither is bad or incorrect imo. Each to their own. | |||
|
#30
|
|||
|
I'm in your camp Ikon.
I viewed the XP penalties as a good thing; it meant you got to spend more time playing the character you wanted to level up. Yay! Perhaps the xp penalties should have only applied to the first 50 levels though... | ||
|
|
|