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Patch Notes: Monday, September 5th, 2016
The latest patch contains new required files. Download and extract the Project 1999 Files (V43) to your EQ Titanium Directory.
Changes regarding AE Spells Recently the staff had internal discussions related to the effectiveness of various AE methods being used by players, specifically that the number of mobs being killed at once far exceeded what was possible back in the day of classic Everquest. When determining what prevented this from being possible during Classic, we found that it was not necessarily mechanical, but more technological reasons that limited it. For example, having 100 mobs in one tiny area would not have happened back then for several reasons such as PC Processing power (CPU/Video constraints), networking bandwidth requriements (56k lol), and quite possibly server limitations at the time as well. While we do not aim to kill AE groups by any means, we do have to put some limitations on the number of mobs being killed at once, providing significant XP gain with very little risk, as well as the zone disruptions that have come with it. Therefor, we have decided to put an upper limit of 25 targets on all detrimental AE spells. This means that once 25 targets have been hit with the spell (including resists), it will no longer attempt to hit any more targets. This affects all player vs npc detrimental Target AE and PBAE spells including Nukes, Stuns, Songs, and etc. We will continue to evalulate this to determine if any further changes are needed. Changelog Code
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Last edited by nilbog; 09-13-2016 at 12:57 PM..
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Nice patch log, thanks devs & team!
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Originally Cyphous, the High Elf Paladin - Xegony, back in '99 (pre-Kunark)
P99 - Blue Lafael - Druid - Level 60 Garnagle - Necro - Level 57 Seductress - Enchanter - Level 52 Sweets - Bard - Level 35 Venexia - Shaman - Level 60 Wonderelf - Warrior - Level 51 | ||
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Does this mean bard kiting is over?
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Thank you!!
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not classic!!!! bye
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Thank you devs!
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Thank you!
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