#61
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#62
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#63
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#64
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#65
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500pp to the first person who makes a minute-long video with the Benny Hill theme playing to scenes of multiple mobs running around and them trying to catch it. Whatever level is fine, but I want more than one zone!
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#66
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Yea ihope they fix this.... I really dont understand why they would think this flee speed is good lol... I really hope alot of people dont quit over this as i want this game to live on! I dont wanna lose it again [You must be logged in to view images. Log in or Register.]
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#67
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I really don't remember this to be classic or any version of everquest for that matter. | |||
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#69
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Just spent the last 5 minutes chasing the same green goblin in Highkeep. The pathing direction changes are pretty ridiculous as well.
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#70
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Fleeing at 15-20% is correct to how live was, flee speed tho is way off. The reason its like this was during the early times of this server they messed up pc speed on run where mobs weren't hitting PC correctly, and to correct that they upped the speed of mobs to x2 or something, making the mobs slightly quicker then PC normal speed (IMO should have just upped the NPC hit radius). Hell if you look at the pathing mobs at the moment there walk speed is super quick already. Then when the NPC buff sow on those they turn run animation even tho they are walking.
If i remember correctly on live, they flee at snare speed, and when you snare them they almost stop speed. Lets see what happens over the next week if this is going to be corrected, /fingers cross | ||
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