#21
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The closest attempt at classic eq I'd say was ffxi, it's got name recognition so it's hard to say but solo was all but impossible and death stung quite a bit. Given that and p99 here, a private server with no formal advertising, I'm not convinced it wouldn't work. You don't have to pull wow number to still make quite a bit of profit. | |||
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#22
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It is by catering to that demographic with the leveling and questing system, and others with PvP and hardcore raiding, that WoW has achieved its level of success. | |||
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#23
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I'm not sure that Kunark was a mistake. When it was released EQ was booming and people seemed to eat up its difficulty compared to other games. Contested zones, camps and loot. Traveling still took time/danger vs. coin and corpse recovery could be dangerous. What they added with Kunark was almost mandatory grinding on top of it all. But some people always had/have time and energy to login for vast hours upon hours of EQ even still. It held their attention, it certainly held mine more then any other game I have ever played.
Before rotations on raid mobs the guilds with the most people that barely worked or slept were the ones that got the kills. People were addicted to the point of divorce and/or financial ruin. I even remember cases where wives, girlfriends...moms/dads deleted characters of insanely addicted EQ players and there were suicides and/or violent repercussions afterward. On Rift, people had maxed out their level and crafting professions in 1-2 weeks. Doubtful there is enough content made for that game besides PVP to keep them satisfied for very long. To have seen level 60, 70, 80, 85th level characters in EQ soon after their perspective content add-on was a much bigger deal than 1-2 weeks of play. I mean, someone could grind on through, xping almost nonstop and do it fairly quickly but everything else will not be getting developed. Equipment, spells, crafts etc. would nearly have to be ignored. Banks and/or sellers have to be traveled to at some point as well. In these new games things like sellers, portals etc. to get back and forth to convenient places are built into the game from the start.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
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#24
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#25
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The XP to go from 60-65 was the same as gaining 44 AA.
The XP to go from 50-60 was 211 AA. Old numbers i remember. | ||
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#26
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#27
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Classic EQ was fun before max level for a lot of reasons, but not the least of which was that, in most cases, you simply didn't quickly outlevel rewards you obtained while making your journey to 50. I might get a sweet item leveling up in my teens that I could very reasonably continue to wear into my 30s (or higher). Sure, you can argue this is because there weren't too many equipment options, but there are enough. I always hated WoW's loot system... finding better gear within a couple level's time at most (which was only a matter of hours of playing). Conversely, in EQ I remember feeling absolutely incredible wearing a full set of bronze... BRONZE. Not saturating the market with tons of new equipment that rapidly scales with level is highly preferable to me. EQ rewards max level players with the best items, but they're not (in many cases) leaps and bounds ahead of what you could have obtained at an earlier level. Of course, this system (I believe) can only work when leveling is hard. If it's easy, it would be silly to have amazing items obtainable at level 25 that are still great at 50. | |||
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#28
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__________________
Gnar the Champion box 3.0
Greebo Leader of No Homo <Holocaust> VZTZ | |||
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#29
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I think the whole leveling debate is kinda moot. What makes EQ awesome isnt about the long leveling times, its what happens while you are leveling. You interact with other players in ways you just cant in other games. You really get to know people and rely on them so you dont get screwed over by the crazy death penalties :P | |||
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#30
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Last edited by Bruno; 03-23-2011 at 08:05 PM..
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