#211
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I don't remember casting on a mob, and while its inc having it train onto someone else from social agro. If classic, it fucking sucks.
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#212
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Quote:
There are two reasons oasis trains worked: 1) mobs were considerably higher level than the rest of the zone (sg's and spectres). 2) max kos allowed them to be dragged over players and dropped on their heads. As I understand it, you can body pull a guard and drag it over someone transferring the agro. That shouldn't work if the target has faction with the guard.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#213
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hops this isnt just being forgotten now that velious beta is out.
Plenty of links and such have been posted showing its not correct. Any update from dev team on this issue?
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Team Bonghits
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#214
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this def still isnt working right i was just sitting at the zone in my war in mm and a ranger pulled with nuke to zone in and it hit me, a druid, another war just sitting there then went back to aggro him after stand. when i sat again he went for me. wtf
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#215
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Accidentally trained castle entrance at MM the other day. Was clearing the blood wolves by where black dire spawns, except I managed to get the dark elf and her gargs too...wasn't impossible but I was like #yolo and feigned death.
That should have been the end of it, but there were people medding up in the CE area, and after 5-6 seconds the mobs decided they weren't going back to their positions but would go and add on the CE group. Think it killed 2-3 people. Something isn't right with it, shouldn't affect the Z axis that much? | ||
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#216
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Quote:
this sit aggro is really odd. seems a little overly done, I hope there are plans to revise it. | |||
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