#21
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#22
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#23
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it's not something everyone can master though. for those that can't you can solo via fear kite and chant kite... but it's usually more fun to group as far as least played... you see alot of the least played characters running around a low levels but then by the time of level 20-30 they disappear. alot of that is to do with the xp penalties imposed on the hybrids (40% is brutal). the benefits the classes bring just dont match the penalty which was why they were later removed | |||
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#24
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There are a few places it a 40+ paladin can solo for xp rather slowly, and a few more that you can solo incredibly slowly, but really it's a shit way to play EQ. Why play if you're not having fun? Paladin is a tank, and as such needs a group to be effective doing anything other than farming greens for tradeskill mats. And it can be tough finding a group on a server where it often seems that 99% of the player population si mindlessly fapping to their xp/kill like some crowd of masturbating robots. | |||
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#26
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Well this is my first pally, but my friend played a pally on live and we duo'd quite effectively (i was a mage). He also saved my butt a million times ...
While Pally DPS even now on live BLOWS (that goes double for p99), the healing ability of a Paladin, plus LoH, I am sure has saved many lives in a bad pull situation.... Thats why I am excited about leveling my Pally here... Regardless of what nay-sayers will say.... I look forward to protecting the lives of my group members!!
__________________
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#27
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why not protect them by executing the enemy with a timely Harm Touch? Innoruuk is waiting...
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#28
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#29
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I'd bet mage numbers have dropped the most since P99 launch, since the pet xp nerf
__________________
Gorek Stormborn - Ogre Shaman
Darian J'Narus - Dark Elf Heretic "Thou speak'st aright; I am that merry wanderer of the night." | ||
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#30
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Leveling a ranger was a pain in the butt, but once you get SoW at 39 the game really changes, you don't die nearly as much soloing. If you have a lot of haste and regen you can just root park enemies, dot them and back off when you need to heal, the safer and slower way would be to just root, dot, then bow them down. With the tolan's bracer you at least don't have to spend boat loads of money on arrows. In a group rangers are best utilized by pulling continuously to make up for their exp penalty, once you get in a pulling rhythm the experience really does start to fly.
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