Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #131  
Old 07-21-2017, 01:43 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,460
Default

Quote:
Originally Posted by Zentile [You must be logged in to view images. Log in or Register.]
Devs: can you comment on the intentionally or unintentionally change to Field of Bone potions? As of two weeks ago they ported you out of VP (obviously not classic) but now they no longer do. I didn't see that posted anywhere in the patch or today's reset.

Thanks!

Zentile
Working as intended.
  #132  
Old 07-21-2017, 11:22 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,320
Default

Quote:
Originally Posted by demokatt [You must be logged in to view images. Log in or Register.]
It's called knight-patch. Rangers are not knights, just failed druids [You must be logged in to view images. Log in or Register.]
Yes, but it was hoped (by Haynar himself) that bind wound caps, ranger skills, etc would be fixed by this patch too:

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Any word if this fix will also address bind wound, ranger dodge/parry and other 'some times red, sometimes white' skill cap bugs?
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Should affect those too.

Hopefully it will get hotfixed this week with the bugfix for world tradeskill containers.
  #133  
Old 07-22-2017, 09:54 AM
rpgfan rpgfan is offline
Large Bat


Join Date: Jun 2016
Location: England
Posts: 12
Default

Chanter charm does appear to break more often now on tashed mobs. 190 charisma and the gators I was previously chain charming with no issue are now much more likely to break. Fleeing gators are now heading right for the 10 of its chums in the underwater area in cazic-thule, which makes life interesting; that may just be bad luck today. Going to test more with the Gate button ready to wack.

Root is also breaking much more now.
Last edited by rpgfan; 07-22-2017 at 10:06 AM..
  #134  
Old 07-22-2017, 09:56 AM
Doctor Jeff Doctor Jeff is offline
Planar Protector

Doctor Jeff's Avatar

Join Date: Dec 2014
Location: Xanadu
Posts: 1,987
Default

Quote:
Originally Posted by Zentile [You must be logged in to view images. Log in or Register.]
Devs: can you comment on the intentional or unintentional change to Field of Bone potions? As of two weeks ago they ported you out of VP (obviously not classic) but now they no longer do. I didn't see that posted anywhere in the patch notes or today's reset notes.

Thanks!

Zentile
You can't port out of VP. What is confusing? This is just a small bug fix.
__________________
You only lose when you stop having fun. Work on it.
  #135  
Old 07-22-2017, 11:24 AM
clacbec clacbec is offline
Sarnak

clacbec's Avatar

Join Date: Feb 2010
Location: france
Posts: 223
Default

it makes me consider installing the damn dope game again
__________________
____

Sssarn

Fantasy
  #136  
Old 07-24-2017, 10:26 PM
Feanol Feanol is offline
Sarnak

Feanol's Avatar

Join Date: Mar 2013
Location: Houston, TX
Posts: 465
Default

Quote:
Content

Nilbog: Removed haste component from the following spells: Seething Fury, Swift Spirit, and Blessing of the Grove. Added haste to the following items: Ragebringer, Swiftwind, Tolan's Longsword of the Glade. This should resolve the issue of these worn haste effects not properly affecting cooldowns.
Does this mean that having Swiftwind equipped in Offhand now affects the haste of held bows? I know that before Rangers received no haste benefit while firing arrows from "Swift Spirit" and required another worn haste to increase bow attack speed.

I'd be real happy if Swiftwind gave me 40% faster bowshots now.
__________________
"Extinction is the rule. Survival is the exception." -Carl Sagan
  #137  
Old 07-25-2017, 04:58 PM
Pokesan Pokesan is offline
Banned


Join Date: Apr 2014
Posts: 5,958
Default

Quote:
Originally Posted by pastunburied [You must be logged in to view images. Log in or Register.]
On live the ranger epic was bow haste as well as worn weapon haste. Seems to be missing here.
bow haste as in quiver haste?
  #138  
Old 07-25-2017, 05:39 PM
Feanol Feanol is offline
Sarnak

Feanol's Avatar

Join Date: Mar 2013
Location: Houston, TX
Posts: 465
Default

Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
bow haste as in quiver haste?
Forget about Quivers. Think of bows as a basic "ranged attack" like shurikens or spears.

Ranged attack cooldown is affected by worn haste items like FBSS and such, but the haste granted by 'Swift Spirit' affected melee swings and nothing else. I'm wondering if the change to Swiftwind's haste now means I enjoy a 40% cooldown reduction for range attacks, kicks, etc.

I'm confident I'd notice the difference (if existent) had I been playing regularly, but it's been weeks since Curunol was in action and I have little point of reference in memory.


Bestow upon me your knowledge of these things, Lord Haynar. I wish to be enlightened.
__________________
"Extinction is the rule. Survival is the exception." -Carl Sagan
Last edited by Feanol; 07-25-2017 at 05:42 PM..
  #139  
Old 07-25-2017, 06:45 PM
Pokesan Pokesan is offline
Banned


Join Date: Apr 2014
Posts: 5,958
Default

Quote:
Originally Posted by Feanol [You must be logged in to view images. Log in or Register.]
Forget about Quivers. Think of bows as a basic "ranged attack" like shurikens or spears.

Ranged attack cooldown is affected by worn haste items like FBSS and such, but the haste granted by 'Swift Spirit' affected melee swings and nothing else. I'm wondering if the change to Swiftwind's haste now means I enjoy a 40% cooldown reduction for range attacks, kicks, etc.

I'm confident I'd notice the difference (if existent) had I been playing regularly, but it's been weeks since Curunol was in action and I have little point of reference in memory.


Bestow upon me your knowledge of these things, Lord Haynar. I wish to be enlightened.
couldn't you just spam the shooty button with swiftwind equipped/not equipped?

check logs for time between shots
  #140  
Old 07-25-2017, 07:12 PM
Feanol Feanol is offline
Sarnak

Feanol's Avatar

Join Date: Mar 2013
Location: Houston, TX
Posts: 465
Default

Pokesan, you are correct sir.

Didn't even think of unequiping my Swiftwind. I think it might literally have rusted into my offhand at this point and is unremovable.

Tested and confirmed though, both arrows and kicks are flying faster than usual. Didn't even need to parse the log, it was like night and day.

Pras Haynar.
__________________
"Extinction is the rule. Survival is the exception." -Carl Sagan
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.