#21
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It wasn't that I hated Luclin. Parts of luclin I really liked. Mainly the AA points system. It was great cause you still gained something on the exp-axis from doing stuff at level 60.
I liked the Ssra Temple both in terms of lore (connected to the Shissar) and as a raiding zone. The bits I remember. I also kinda enjoyed getting mounts as a not-too-offensive QOL improvement. I did NOT like the general lore of the expansion. As others have mentioned the whole into-space theme was a giant mishit imo and removed it too far from the Tolkien-inspired origins of the game. I did NOT enjoy the Vex Thal raiding experience. I have no clue if it would be "solved" on a time locked server and don't remember how the zone mechanics worked and if it would be possible to do pulls to entrance like what we see in Ntov and VP on P99. But I remember it being hours and hours of clearing trash... maybe 3-4 hours. With one two named mobs (the Goo-twins). And then finally getting to "candy land" of a boss every half and hour for 2-3 hours. There's no way I could envision myself committing to 6-8 hour non-stop raiding sessions. | ||
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#22
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The whole "cat race thing is stupid", is stupid. Kunark introduced lizard men, and catmen were part of eq lore already from classic.
Ssra was an amazing zone, and raids in luclin were a whole lot funner (except vt) than anything before (which only consisted of tank and spanx and avoid aoe x y z). AAs Focus effects Knighta becoming amazing Rangers becoming amazing Wizards becoming amazing Beastlords Bazaar 20min continent 2 nexus portal system The shity space stuff they included and terrible model updates really only thing people can complain about but you can solve the terrible model thing by disabling them. | ||
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#23
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Quote:
Beastlords lacked on dps directly but a well played one was good on raids. Having a handful of Beastlords helped CH chains/casters nuke more esp. If you MGBed Paragon every one after the other. People never factored in the amount of surplus dps beastlords bought to raids with their tool kit. Only looked at dps charts, and went meh. Beastlords could let 2-3 extra chs per cleric, 2-3 extra nukes per casters 2-3 extra necro pumps to clerics before everyone goes OOM. | |||
Last edited by White_knight; 01-29-2019 at 08:30 AM..
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#24
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The character models.
They were what made me quit back when Luclin came out. | ||
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#25
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the zone design -
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__________________
Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
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#26
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Quote:
__________________
Who knows if the gods above will add tomorrow's span to the sum of today? | |||
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#27
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The landmass/ocean islands between classic - velious was enough to support a very large population but a good portion of zones are wastelands. A couple dungeons tossed in.
This was the rage back then, every expansion had to be bigger and better but they all lacked the cohesion the original game had. If any models or zone layouts were familiar then it was a "Copy Pasted" expansion. You can see them failing during this time as other MMO's, perhaps lacking the RPG, were coming out. Spread legged, uninspired, goofy looking, retardedly animated models for the sole purpose of riding a game breaking mount that was equally retarded. No charm in them, no butt scratchin Long gone were the days of medding with your spellbook open, a granite stone fantasy UI. Less RPG and more VIDYA GAME OMG.. RAIDZ, all aboot mah RAIDZ. Strip out RPG aspects that made the world interesting in search of the perfect raidz game. Note: original-velious lacked visual cohesion, couldn't because of emerging graphics tech and the fear of copy pasta. Imo kunark and velious giants should look like Rath Mtn giants, Kael giants having armor graphics. Hard pass on anything post velious.. even then Kunark and Velious are questionable. For sure not up to par with the original.
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Last edited by Mblake1981; 01-29-2019 at 09:31 AM..
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#28
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Quote:
__________________
Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#29
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Luclin was all out terrible. Zones, bazaar, port spires, AAs, char models and their animations, vah shir etc. I knew then the game was dead to me.
Long live P99 classic EQ | ||
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#30
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AAs and beastlords were a great addition, but I hated everything else. Models, animations, zone design, insanely grindy key quests, the setting in general...
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