#11
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Another trick is to anticipate who will draw aggro. It's less of a disaster if the mob turns on the shaman if it is already fairly close to the shaman.
As a warrior one of the most frustrating things is running around after mobs trying to land a successful taunt! | ||
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#12
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<The Second Sons>
Grizzler - Cleric Fasttravel - Druid Herbila - Warrior | |||
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#13
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If the monk / ranger (especially monk) is doing the 'omg look I take aggro so easy, and even take hits great LOL' thing, just let them. Maybe stand next to them so the rogue doesn't need to move about on aggro switches.
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#14
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Yeah, if the DPS starts too early and refuses to use their own tools to drop aggro, just let them do it. Don't let it get to you. It's not your fault if they die. If things are rooted, I normally ask them to stop rooting because taunt works better for me, but if things are rooted, and someone is standing closer than me, they usually get a few pointers before I stop trying. Some mobs have awful hit-boxes that make it hard to tell when you're the closest. Everybody else just back up or else you're tanking it.
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#15
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Bash, Slam, and lv55+ Kick can stun stunnable targets. Taunt works better the closer you are to a mob. The 0,0 location of a mob is directly in front of it, not the center of it.
If someone out aggros you, try swapping in a shield (or slam) for a single bash, if it lands position yourself in front of the target and hit taunt. During this stunned state the other person will usually move out of the way and your taunt will have the best chance to be successful. Distance also matters for aggro so when that person backs up it gives you a much better chance of first aggro after the bash goes through. This is all much easier with slam or 55+ kick. Realize all of this has to occur in less than 2 seconds, but I use it all the time for things stunnable.
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#16
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Interesting strat Naethyn. I tend to favor taunt followed by a kick stun or bash because it will give you an added buffer of hate to the successful taunt (which should just surpass other highest hate by one point)
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#17
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#18
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I was taught to do the same thing - taunt and then kick for a little bit more aggro on the top. What I've found is taunt is far more successful if you are in the correct position, as close to the front of the mob as possible. A stun lets you get to that position for maximum success rate. Also, white damage is required to hold aggro after a taunt anyways with or without a kick. For anything not stunnable I still kick after a taunt.
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#19
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kick (stun or otherwise), bash, and slam provide VERY minimal threat. Anything is better than nothing, but kick-stun does not really generate much hate and shouldn't be assumed to do so.
Not counting consumables or charged items, as a warrior you basically rely on haste, weapon ratio, and weapon proc. The first two are directly under your control while the last is a matter of choosing your weapons (and dexterity on gear) wisely, and straight up luck. The only skill boils down to plain ol' situational awareness and not doing stupid shit like mashing taunt when you're already on top of the aggro list. Your position relative to the mob is meaningless for taunt other making sure you're close enough to physically taunt.
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Last edited by Troxx; 06-23-2017 at 03:47 PM..
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