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  #11  
Old 07-28-2013, 08:54 PM
Knuckle Knuckle is offline
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0 teams -

Reason being, players will play with who they want, we have microphone programs, and plenty of ways to stay in touch via cell phone and public guild forums. If you put teams in place you simply force people to cross team and abuse immortal healing and things of that nature, ultimately people will get griefed harder and it will become even harder to find groups.

TLDR; The more restrictions on PVP you place, the harder it makes the game for people unguilded, competitive players will always play with the same people.
  #12  
Old 07-28-2013, 08:54 PM
Stasis01 Stasis01 is offline
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Instead of just taking the red99 cockmeat sandwich by every player.
  #13  
Old 07-28-2013, 08:54 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Team good: High elf, Wood Elf, Gnome, Dwarf, Halfling, Qeynos Humans, Erudites.
Team Evil: Dark elf, FP humans, Trolls, Ogres, Barbarians.

What do do with erudite and human necros? Maybe they server the greater good for w/e side they pick anyway.
those teams make no sense at all. evil barbarians? ya maybe the occasional warrior who worships rallos zek. please dont try to re-invent the teams wheel, its always going to look retarded to anyone with a clue about eq lore.
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  #14  
Old 07-28-2013, 08:55 PM
skacat skacat is offline
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Non evil melee will get rolled by evil. Racial hide on evil casters. Evil wins.
  #15  
Old 07-28-2013, 08:56 PM
aborted aborted is offline
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Agreed, two teams is best option

for one people do better when there are two teams, one will be evil one will be good
even if ya have 3 teams one will end up being the evil team and one will be a good one, then there will be the neutral, you don't want neutral people, internet studies have shown people enjoy games where you are limited in choices when it comes to factions.

Our population is small, so its not big enough for more than 2 imo
If there are 3 or more then you will have people in different factions OOR healing, the more factions you have the more chance for that to happen.

p.s.
If ya do 2 teams base the evil/teams teams on a combo of race and deity.
Last edited by aborted; 07-28-2013 at 08:59 PM..
  #16  
Old 07-28-2013, 08:56 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by skacat [You must be logged in to view images. Log in or Register.]
Non evil melee will get rolled by evil. Racial hide on evil casters. Evil wins.
cant be worse than it is now lulz. also newts will get racial hide as well (halfling duh). good rangers/rogues (wood elf warriors) as well as a few other combos. NEXT
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  #17  
Old 07-28-2013, 08:59 PM
SamwiseRed SamwiseRed is offline
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guys trust me, 2 teams will be fun but ultimately will fail. best pvp servers i ever played were Aika (5 teams) and SZ (3 teams.) WoW was good too and it was 2 teams however the game was still new so ofc it was backa nd forth. as servers progressed into BC, one side usually began winning all AVs and dominateing world pvp (until arena ruined pvp then who gave a shit.)

also 2 teams will force a CUSTOM selection of teams. there were no 2 team servers on live. its going to be a heated debate on where race/class/deity combos fall. its gonna get ugly.
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  #18  
Old 07-28-2013, 09:00 PM
skacat skacat is offline
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K your woodelf warr vs my ogre warr well see how that pans out for ya.

Halflings can't be casters.

Are we talking about the same game?
  #19  
Old 07-28-2013, 09:00 PM
hagard hagard is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]

Pls say this means it's wiped Sirken.
??? we want 2 know
  #20  
Old 07-28-2013, 09:00 PM
Naikon Naikon is offline
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EQ needs atleast 3 teams to try and keep the strongest team in check. In my experience two teams leads to one team dominating the other in every aspect. People will say they want to play the underdogs, but people also say they want item loot; neither works.
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