#1
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6 man group schemes ideas
I was wondering what class/race people think would be a really decent 6 person group for pvp.
I feel like with like 6 v 6+ fights nukers can run out of power before every target is dead and melee dps really shines with efficiency in the long dragged out fights. I am not a big fan of pure melee's in regards to having the chase everyone, so I was thinking: 1 Cleric 3 Rangers 1 Bard 1 Shaman Rational: Everyone has ranged damage although ranger bow damage does not seem to be that great. Hopefully decent enough with 3 of the rangers assisting on 1 target should the called target insist on running. I was also pondering: 1 Cleric 3 Orge sk 1 Bard 1 Shaman The SK's combined harm touch would be effective at taking down a priority target. Although they would have less sustained ranged damage as compared to the ranger group although more hp and durability. Another idea was: 4 Wizards 1 Druid 1 Bard Have everyone live and die by the assist macro and try to 1 cast cycle kill each target while bard plays shadow step song. Druid can nuke and heal when needed plus a HP buff etc. Any other ideas or thoughts would be appreciated. | ||
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#3
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Funny i was just thinking about this today...
But rather then groups which could be base line effective i was thinking more along the lines of "unique" groups... like 6 wizards.. 5 wizards, 1 enchanter.. Weird stuff like that.. Not so much base line solid groups, but unique groups that all have ganking tactics that would have to be learned. | ||
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#4
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if your running a group of 6 have a bard
if your running a group have a bard if your running have a bard bard, have one. | ||
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#5
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Lol @ all this.
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#6
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3 rangers clearly trolling
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#7
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must be troll
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#8
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They see me trollin'... They hatin'....
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#9
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1 sk/pal/war
1 cleric/dru 1 shaman/enc 1 bard/enc 1 wizard/dru/mage 1 monk/rog/rng
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#10
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Bard
Paladin Shaman Cleric Wizard Wizard | ||
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