#51
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Oh here we go, I found the "it":
http://goberserker.com/forums/archiv...hp?t-1576.html fatbuk's post, right near the bottom of the page: There are some obvious exceptions. Like rogues get double backstab at 55 and then have their min backstab jump from like 88 to 125 when they hit 60. Quote:
Also as noted in an earlier post about the MASSIVE advantage of being level 60: Similarly at one point a 59 wizard was absolutely useless compared to a 60 wizard with sunstrike, ice spear of solist, and all the good level 60 spells. But for the most part the class defining strenghts and weaknesses scale down nicely. I think the backstab woes still stem from skill dependency as well as the possibility of AC values. Not only that, but any help in the form of parses given thus far have not been replicated due to a lack of data/cohesion.... also a lack of a test server (it's currently down, according to Uthgaard). I'd recommend going back and getting all the necessary information to be recreated or have a rogue from here get copied to the test server to be used. From there tuning can be adjusted by focusing on the BASE DAMAGE calculations for backstab using the backstab multipliers, level 60, and max STR. I would expect to find something totally different than what Kanras is seeing simply because it's using "real world" equipment and stats, not laboratory-created characters. | |||
Last edited by Aadill; 07-05-2011 at 03:53 PM..
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#52
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The only problem with Rogue backstab at the moment is the percentage you hit for minimum damage versus the percentage you hit for magic number damage. Based off the logs in this thread those parses should be something you would see from Trakanon/VP mobs that are 60+.
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#53
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Any word on this being changed Kanras?
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#54
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I was about to post the same link as Aadill. What I got from it is that Backstab is just another melee attack with a modified weapon damage value.
Doesn't this mean it should have the same damage distribution as regular attacks? I am at work and don't have a log available to me to compare regular melee with backstab damage distribution. With a cap on the minimum damage and low damage piercers it now makes kind of sense to have a higher percentage of minimum damage backstabs with a 10 vs a 15 dmg piercer (not sure how to explain: a bigger part of the graph gets set to minimum damage the closer it is to that number). Before I always thought of backstab as an attack with seperate rules from regular melee. So now I am just wondering if they are infact treated the same in regards to atk & ac here on p99. Nothing on minimum damage 52-59 though. edit: another link that might be interesting: How is backstab calculated? specifically: http://www.brogett.plus.com/backstab_formula.pdf While not the exact formula and way after our timeframe maybe someone can get some info from here.
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Xenu / Shalaya
ɹỊɐ-ləq pəllɐɔ uʍoʇ ɐ ɟo əɔuỊɹd əɥʇ əɯɐɔəq I ʍoɥ noʎ lləʇ ll‚l əɹəɥʇ ʇɥნỊɹ ʇỊs ʇsnỊ əʇnuỊɯ ɐ əʞɐʇ oʇ əʞỊl p‚I puɐ uʍop əpỊsdn pəuɹnʇ ´pəddỊlɟ ʇoნ əɟỊl ʎɯ ʍoɥ ʇnoqɐ llɐ ʎɹoʇs ɐ sỊ sỊɥʇ ʍoN | ||
Last edited by dojo420; 07-06-2011 at 06:21 AM..
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#55
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I went through that post and pdf and decided a lot of it was whining about non rogues getting piercers... dear lord it is horrible. The pdf, however, does have a lot of data. The only problem is he admits he skews the data on both ends "to make it fit." The important thing is the obvious 1-20 rolls, the significant part of this post is here:
1) PC_DAM_BONUS=1, with ATK_ROLL from 1 to 20. This covers the left and central spikes. The distribution extends from <=290 (clipped) to 538 in this plot. 2) PC_DAM_BONUS=3.55, with ATK_ROLL from 1 to 20. This is the cause of the high spike to the right (ATK_ROLL=20) and the other 19 smaller spikes inbetween the left and right edges. 3) 1 < PC_DAM_BONUS < 3.55. These cause a whole background of hit values. However because ATK_ROLL=20 is more common than the others (as can be seen by the right hand spike being the highest) we therefore also have 255 values in this background that are higher than the rest It seems we aren't seeing ATK_ROLL=20 as much, or even 17 18 or 19. The distribution seems skewed towards the low end instead, and not just for backstab either. Should it be possible to hit for 2 at level 57?* *On mobs with high enough AC I would expect low hits a lot but the DMG bonus isn't even being added or is being mitigated after the fact. | ||
Last edited by Aadill; 07-18-2011 at 09:05 AM..
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#58
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Aadill, thanks for that link about the gap between 59 and 60.
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The lucy description of duelist is: 1: Increase All Skills Damage Modifier by 100% 2: Increase All Skills Minimum Damage Modifier by 400% So it should both double the max you can hit for and 4x the minimum for "all skills". Backstab is currently not being pulled in as a skill per duelist. Should it be?
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Shiftin Anout
Formerly of Tunare | |||
Last edited by Shiftin; 07-07-2011 at 03:04 PM..
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#59
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#60
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So many problems with rogues its hard to keep them all straight! Broken BS, broken duelist, broken sneak/hide dragging corpses. And if this post at http://www.thesafehouse.org/forums/showthread.php?t=2870 is to believed(posted 08-17-2000) bind would should cap at 70% post level level 50.
I am glad though we are talking about these issues and bringing them to light. | ||
Last edited by Baxter; 07-07-2011 at 04:00 PM..
Reason: wrong link
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