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  #101  
Old 08-25-2013, 02:55 PM
Elderan Elderan is offline
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Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
A PvP server would do better if it never had an expansion. The gear from Kunark really hurt PvP. Also no XP loss and x5-x10 times the leveling speed for PvP server would help. No in zone /who and I think personally think the person should be able to loot any 1 piece of equipment no matter if in a bag or equipped. An item can not be looted if in the bank. Last, I the PK could only attack characters withing +/- 5 levels.

If it was a custom server I would say a bounty system should be set up. But that is a complete different story.
Of all the suggestions... Velious is the only one which will solve the vast majority of them.
  #102  
Old 08-25-2013, 04:10 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
1:30 AM Saturday 1 Nihilum online - Dangle. Your points are lies my friend.

If Heresy was doing hate right now and inny popped we'd snag 'em.

You're arguing people would play more/recruit more, but I just feel like you're just arguing the topic with the obvious choices/fear mongering because you want easymode low pop box that serves one guild.
if there were variance, nihilum would be tracking it and we would undoubtedly batphone and log on the force to kill heresy and inny plenty fast. that just with the force we have now. if variance really was put in all the apps that get denied now would most likely not be getting denied just so we have enough bodies to throw at raid targets at any given time of day. variance wont make life on the number 2 guild any easier. it ruined blue if will do the same here. Greifers need to be ran off the server so that low level population can grow and then the number 2 guild can bolster its numbers to challenge for targets with no variance.
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  #103  
Old 08-25-2013, 04:49 PM
Stasis01 Stasis01 is offline
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Blue 1k+ population - variance ruined blue?

We can't compare apples to oranges it's completely different dynamics for both boxes including very different zone control tactics and due to its low population would have some luck involved being how many are available to help out/keep shit quiet.

The box is a grief shit hole, that doesn't retain new players - yet Nihilum will keep screaming everything is fine and are obviously scared that it won't be as easy as logging in once a week for 5-8 hours to clear the server of every single raid mob that spawns for the week. Maybe they will get every mob still - but it won't be as easy as this and having your entire A team show up at a specific time that's agreeable to the guild every week and shit on any up and coming guild.

Heartbrand said it was possible to log in 5 hours a week and retain a 90% raid attendance - while I think he involved some greasey math, he's true in the fact that people that have everything they need including VP gear can simply log in for minimal time investment and keep every raid mob down - shits classic? No, it's retarded.

If Rogean reads this thread and objectively see's who supports the ruleset, it's 100% Nihilum. The rule set is way too heavy favored for #1, and history has shown this - either every person sucks at leading except Nizzar, or he's just the best on the box and this ruleset allows him to keep 100% control of it.
  #104  
Old 08-25-2013, 05:16 PM
heartbrand heartbrand is offline
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Variance favors poopsockers, all the poopsockers are in nihilum, so to combat the poopsockers you want variance which favors them, lol? You mention Kringe crew and you keep ignoring the point, they got mobs because there was no variance. The biggest weapon opposition will have in velious is the mob overlap. There's no way we can hold Zlandicar down and stop you if you run to snipe dain for example. With variance there's no guarantee mobs will ever be up at the same time, we can park our multitude of alts at all the mobs and keep every single one down. Variance would be amazing for nihilum in velious.
  #105  
Old 08-25-2013, 05:39 PM
Stasis01 Stasis01 is offline
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The biggest weapon the opposition will have is that overlap for sure, wait what.

Biggest thing Kringe did was brought a zerg of more people than Nihilum had currently logging in - since you are forced to go heads up with the #1 guild at specific time, velious will be no different - except there's enough raid mobs to possibly set up 2-3 days of rotation.

The current rule set favors #1, and the only chance the opposition has is to out zerg and go heads up, there will be no snatching and overlap - the timers are chosen.

I believe Nihilum will be #1, and always be #1 as long as they choose - but this rule set doesn't allow for a second, third, small crews, or really anything other than create a zerg and hope you don't burn out or join them - you can't snatch anything which is what variance allows.

I don't want Nihilum to lose, or to be second - but realistically you won't have any chance at a single raid mob that you would normally have had on live with a smaller guild.
  #106  
Old 08-25-2013, 05:41 PM
heartbrand heartbrand is offline
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And how did they all log on and know to be at trak hours in advance? Was it because they were able to coordinate three days ahead of time since they knew exactly when trak would spawn? Naw naw couldn't of been that at all right?
  #107  
Old 08-25-2013, 06:22 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
The biggest weapon the opposition will have is that overlap for sure, wait what.

Biggest thing Kringe did was brought a zerg of more people than Nihilum had currently logging in - since you are forced to go heads up with the #1 guild at specific time, velious will be no different - except there's enough raid mobs to possibly set up 2-3 days of rotation.

The current rule set favors #1, and the only chance the opposition has is to out zerg and go heads up, there will be no snatching and overlap - the timers are chosen.

I believe Nihilum will be #1, and always be #1 as long as they choose - but this rule set doesn't allow for a second, third, small crews, or really anything other than create a zerg and hope you don't burn out or join them - you can't snatch anything which is what variance allows.

I don't want Nihilum to lose, or to be second - but realistically you won't have any chance at a single raid mob that you would normally have had on live with a smaller guild.
Kringe won a few encounters because he knew the spawn time of a mob, brought 1.5x the numbers of nihilum and setup defensive positions.

This would not happen with variance.

Stasis you claim to want what is best for the server but you are so focused on an issue which will not bring in the number of people needed. We need to add 200-300 active people a day and variance will not have any effect on that.

Focus on NON raid stuff to bring in people, that is where the bulk of the players are. Teams wont work here also because it is too late in the servers existence.

- Group Bonus
- Safe zones (one per level range)
- Something unique, like remove hybird exp penalty and added gnome SK and halfing rangers.

These 3 things alone would add 100-200 nightly active people. The #1 thing though would be velious which would add 300 nightly active people.
  #108  
Old 08-25-2013, 07:37 PM
Stasis01 Stasis01 is offline
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Kringe brought numbers, with the intention of pushing raid timer into off peak time - remember when we let them kill Trak that late night and Raze kept saying he's not worried at all about this that they would wipe - but really sounded like he wanted to cry, and then they dropped Trak.

Than a server reset put it right back into Nihilums timers - I'm not saying that it's factual, or what actually happened. But it shows that the competition just threw their hands in the air and said fuck it they're not going to go head to head again like that and just quit. Variance would solve all these problems, and resets wouldn't dictate resetting all the preferred timers.

It's the single biggest reason this server has no success at the higher levels of competition currently.

Will it save the server overnight - probably not, a wipe/fresh teams start would be ideal.
  #109  
Old 08-26-2013, 01:40 AM
Skywarp Skywarp is offline
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This a great concept but pvp has been stale for years. Other servers have had velios in p99 forever. Pvp has been run into the ground. Its time to talk Velious cause nothing really else matters
  #110  
Old 08-26-2013, 08:02 AM
falkun falkun is offline
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Sweetbaby's from Blue, he understands the "joys" of variance. As he and heartbrand state, variance favors the poopsockers and forces that can log on at any time of day. If you know within 30min when a mob will spawn, you can plan for that. If you don't know when things will spawn (variance), you'll need to be able to field a force at any time of day to respond to the spawn. I'm sure Nihilum is best equipped to respond to spawns at any time of day. If you can't muster the force at the correct time of day when you know when that will be, what makes you think you'll be able to muster it when you don't know when it'll happen?
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