#23
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None of this seems good for immersion, imo. Doesn't sound like a game I would want to play. Just a bunch of arbitrary, unrealistic restrictions.
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#24
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I was gonna just say "not classic" and leave, but the changes are interesting.
But nevertheless, not classic | ||
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#25
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Quote:
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#26
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^
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#27
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Stop being so boring.
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#28
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I'm all for teams and restrictions, but this breakdown doesn't seem well balanced at all. SZ style was the best!
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#29
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Quote:
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#30
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No Ogre warriors? Zero mobs would be killed
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60 Warrior Hitzme
60 Necro Avicii 21 Shaman Stonecold 52 Monk Happytime | ||
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