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Old 03-05-2014, 01:53 AM
pipercraven pipercraven is offline
Large Rat


Join Date: Mar 2014
Posts: 6
Default Crashing after character selection for 1 character

My client is crashing(not loading-eventually returning to login screen) after character selection for one of my characters my other character works just fine.

I have attempted to run in multiple modes/cpu fixes it has been working fine for a month and today it just started to do this craziness.

I have done a full directory delete+uninstall and a fresh re install+patching.

It is sadly not producing any errors that google can find in log.

PHP Code:
2014-03-05 00:39:59    Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-05 00:39:59    TimezoneUTC-5h00m
2014
-03-05 00:39:59    Loading graphics DLL.
2014-03-05 00:39:59    Parsing INI file .\eqclient.ini
2014
-03-05 00:39:59    INI file .\eqclient.ini loaded.
2014-03-05 00:40:00    Initializing timers.
2014-03-05 00:40:03    Checking critical files.
2014-03-05 00:40:03    Initializing WinSock.
2014-03-05 00:40:03    Enumerating 3D devices.
2014-03-05 00:40:03    Found adapter #0 - NVIDIA GeForce GTX 560  (9.18.13.1061)
2014-03-05 00:40:03    Found adapter #1 - NVIDIA GeForce GTX 560  (9.18.13.1061)
2014-03-05 00:40:03    Adapter #0 - NVIDIA GeForce GTX 560  :
2014-03-05 00:40:03    32Bit 1D32 0D24 1D16 
2014
-03-05 00:40:03    16Bit(565) = 1D32 0D24 1D16 
2014
-03-05 00:40:03    16Bit(1555) = 0D32 0D24 0D16 
2014
-03-05 00:40:03    Adapter #1 - NVIDIA GeForce GTX 560  :
2014-03-05 00:40:03    32Bit 1D32 0D24 1D16 
2014
-03-05 00:40:03    16Bit(565) = 1D32 0D24 1D16 
2014
-03-05 00:40:03    16Bit(1555) = 0D32 0D24 0D16 
2014
-03-05 00:40:03    Initializing keypress handler.
2014-03-05 00:40:03    Parsing INI file .\defaults.ini
2014
-03-05 00:40:03    INI file .\defaults.ini loaded.
2014-03-05 00:40:03    Loading keyboard tables.
2014-03-05 00:40:04    Creating window.
2014-03-05 00:40:04    Checking display driver version.
2014-03-05 00:40:05    Activating window.
2014-03-05 00:40:05    Picking a default resolutiondesktop is 1920 x 108032 bits
2014
-03-05 00:40:05    Ratio is 1.78
2014
-03-05 00:40:05    Resolution was capped at 1280 x 720
2014
-03-05 00:40:05    Resolution verified 1280 x 72032 bits ... diff was 1000 from 0 modes
2014
-03-05 00:40:05    Resolution selected 1280 x 72032 bits
2014
-03-05 00:40:05    CRender::InitDeviceUsing 32bit mode.
2014-03-05 00:40:05    CRender::InitDeviceUsing vsync 0.
2014
-03-05 00:40:05    CRender::InitDeviceUsing 24bit depth buffer with 8 bit stencil.
2014-03-05 00:40:05    CRender::InitDeviceHardwareTnL Enabled.  
2014-03-05 00:40:05    Using hardware vertex shaders
2014-03-05 00:40:05    Initializing render system.
2014-03-05 00:40:05    Trilinear Mipmapping available.
2014-03-05 00:40:06    Vertex Shader Version3.0 
2014
-03-05 00:40:06    Pixel Shader Version3.0 
2014
-03-05 00:40:06    Initializing engine internals.
2014-03-05 00:40:06    CRender::InitDevice completed successfully.
2014-03-05 00:40:06    Parsing INI file ./eqlsUIConfig.ini
2014
-03-05 00:40:06    INI file ./eqlsUIConfig.ini loaded.
2014-03-05 00:43:02    Server selected 66.55.145.2 (2423598).
2014-03-05 00:43:02    Initializing DirectInput.
2014-03-05 00:43:02    Initializing Keyboard.
2014-03-05 00:43:02    Initializing Mouse.
2014-03-05 00:43:02    Creating font list.
2014-03-05 00:43:02    Creating game object.
2014-03-05 00:43:02    Deleting obsolete files.
2014-03-05 00:43:03    Loading string tables.
2014-03-05 00:43:03    Initializing client variables.
2014-03-05 00:43:03    Loading spell effects.
2014-03-05 00:43:03    Initializing display structures.
2014-03-05 00:43:03    Sound Manager loaded 2165 filenames from soundassets.txt.
2014-03-05 00:43:03    Voice Manager loaded 12 macros from VoiceData.txt.
2014-03-05 00:43:03    Networkingusing port [60961].
2014-03-05 00:43:04    NetworkingConnection Established [1]
2014-03-05 00:43:04    WorldAuthenticateInitiating Login.
2014-03-05 00:43:14    WorldAuthenticate.  I got a message of type 0x6957 (26967).
2014-03-05 00:43:14    WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2014-03-05 00:43:14    WorldRPServer messageserver name project1999
2014
-03-05 00:43:14    
2014
-03-05 00:43:14    WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2014-03-05 00:43:14    WorldAuthenticate.  I got a message of type 0x7cba (31930).
2014-03-05 00:43:14    WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2014-03-05 00:43:14    WorldAuthenticate.  Access granted.
2014-03-05 00:43:14    
2014
-03-05 00:43:14    WorldAuthenticate.  I got a message of type 0x4ec (1260).
2014-03-05 00:43:14    WorldAuthenticate.  I got a message of type 0x4513 (17683).
2014-03-05 00:43:14    Check 1sa0xa3b46c81
2014
-03-05 00:43:14    
2014
-03-05 00:43:15    Check 1x0x9e15bc94
2014
-03-05 00:43:15    
2014
-03-05 00:43:15    Race Manager loaded 475 races from racedata.txt.
2014-03-05 00:43:15    Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-03-05 00:43:15    Initializing display.
2014-03-05 00:43:15    Initializing Particle System.
2014-03-05 00:43:15    Setting display options.
2014-03-05 00:43:15    CRender::InitDeviceUsing 32bit mode.
2014-03-05 00:43:15    CRender::InitDeviceUsing vsync 0.
2014
-03-05 00:43:15    CRender::InitDeviceUsing 24bit depth buffer with 8 bit stencil.
2014-03-05 00:43:15    CRender::InitDeviceHardwareTnL Enabled.  
2014-03-05 00:43:16    Using hardware vertex shaders
2014-03-05 00:43:16    Initializing render system.
2014-03-05 00:43:16    Trilinear Mipmapping available.
2014-03-05 00:43:16    Vertex Shader Version3.0 
2014
-03-05 00:43:16    Pixel Shader Version3.0 
2014
-03-05 00:43:16    RenderEffects\SPL/Lit.fxo is using TechniqueLit_DX6_FF_PS0 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionOldDetailSingle.fxo is using TechniqueDetailSingle_DX6_VS1_PS0 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionOldDetailPalette.fxo is using TechniqueDetailPalette_DX6_VS1_PS0 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionC1.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionCG1.fxo is using TechniqueRegionCG1_DX6_VS1_PS0_1Pass 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionCE1.fxo is using TechniqueRegionCE1_DX9_VS1_PS20 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionCB1.fxo is using TechniqueRegionCB1_DX8_VS1_PS14 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionCBS1.fxo is using TechniqueRegionCBS1_DX9_VS1_PS20 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionCBSG1.fxo is using TechniqueRegionCBSG1_DX9_VS1_PS20 
2014
-03-05 00:43:16    RenderEffects\SPL/RegionCBSGE1.fxo is using TechniqueRegionCBSGE1_DX9_VS1_PS20 
2014
-03-05 00:43:17    RenderEffects\SPL/RegionC1_2UV.fxo is using TechniqueRegionC1_2UV_DX6_VS1_PS0 
2014
-03-05 00:43:17    RenderEffects\SPL/RegionCB1_2UV.fxo is using TechniqueRegionCB1_2UV_DX8_VS1_PS14 
2014
-03-05 00:43:17    RenderEffects\SPL/RegionCBSG1_2UV.fxo is using TechniqueRegionCBSG1_2UV_DX9_VS1_PS20 
2014
-03-05 00:43:17    RenderEffects\SPL/RegionTerrain.fxo is using TechniqueRegionTerrain_DX8_VS1_PS11 
2014
-03-05 00:43:17    RenderEffects\SPL/RegionLava.fxo is using TechniqueRegionLava_DX8_VS1_PS14 
2014
-03-05 00:43:17    RenderEffects\SPL/RegionLava2.fxo is using TechniqueRegionLava2_DX9_VS1_PS20 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelC1.fxo is using TechniqueSModelC1Prelit_DX6_VS1_PS0 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelCG1.fxo is using TechniqueSModelCG1Prelit_DX6_VS1_PS0_1Pass 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelCE1.fxo is using TechniqueSModelCE1Prelit_DX9_VS1_PS20 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelCB1.fxo is using TechniqueSModelCB1Prelit_DX8_VS1_PS14 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelCBS1.fxo is using TechniqueSModelCBS1Prelit_DX9_VS1_PS20 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelCBSG1.fxo is using TechniqueSModelCBSG1Prelit_DX9_VS1_PS20 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelCBSGE1.fxo is using TechniqueSModelCBSGE1Prelit_DX9_VS1_PS20 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelC1_2UV.fxo is using TechniqueSModelC1_2UVPrelit_DX6_VS1_PS0 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelCB1_2UV.fxo is using TechniqueSModelCB1_2UVPrelit_DX8_VS1_PS14 
2014
-03-05 00:43:17    RenderEffects\SPL/SModelCBSG1_2UV.fxo is using TechniqueSModelCBSG1_2UVPrelit_DX9_VS1_PS20 
2014
-03-05 00:43:18    RenderEffects\SPL/SModelLava.fxo is using TechniqueSModelLavaPrelit_DX8_VS1_PS14 
2014
-03-05 00:43:18    RenderEffects\SPL/SModelLava2.fxo is using TechniqueSModelLava2Prelit_DX9_VS1_PS20 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshC1.fxo is using TechniqueSkinMeshC1_DX6_VS1_PS0 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshCG1.fxo is using TechniqueSkinMeshCG1_DX6_VS1_PS0 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshCE1.fxo is using TechniqueSkinMeshCE1_DX9_VS2_PS20 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshCB1.fxo is using TechniqueSkinMeshCB1_DX8_VS1_PS14 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshCBS1.fxo is using TechniqueSkinMeshCBS1_DX9_VS2_PS20 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshCBSG1.fxo is using TechniqueSkinMeshCBSG1_DX9_VS2_PS20 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshCBSGE1.fxo is using TechniqueSkinMeshCBSGE1_DX9_VS2_PS20 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshLava.fxo is using TechniqueSkinMeshLava_DX9_VS2_PS14 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshLava2.fxo is using TechniqueSkinMeshLava2_DX9_VS2_PS20 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshOld.fxo is using TechniqueSkinMeshOld_DX6_VS1_PS0 
2014
-03-05 00:43:18    RenderEffects\SPL/SkinMeshLuclin.fxo is using TechniqueSkinMeshLuclin_DX8_VS1_PS11 
2014
-03-05 00:43:19    RenderEffects\SPL/SkinMeshLuclinT1.fxo is using TechniqueSkinMeshLuclinT1_DX6_VS1_PS0_1Pass 
2014
-03-05 00:43:19    RenderEffects\SPL/RegionOldA.fxo is using TechniqueRegionOldA_DX6_VS1_PS0 
2014
-03-05 00:43:19    RenderEffects\SPL/RegionWater.fxo is using TechniqueRegionWater_DX9_VS1_PS20 
2014
-03-05 00:43:19    RenderEffects\SPL/RegionWaterFall.fxo is using TechniqueRegionWaterFall_DX8_VS1_PS11 
2014
-03-05 00:43:19    RenderEffects\SPL/RegionLavaH.fxo is using TechniqueRegionLava_DX9_VS1_PS20 
2014
-03-05 00:43:19    RenderEffects\SPL/SModelWater.fxo is using TechniqueSModelWater_DX9_VS1_PS20 
2014
-03-05 00:43:19    RenderEffects\SPL/SkinMeshWater.fxo is using TechniqueSkinMeshCBSGE1_DX9_VS2_PS20 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_Basic.fxo is using TechniqueRegionBasic_DX6_VS1_PS0 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_Blend.fxo is using TechniqueRegionBlnd_DX8_VS1_PS20 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_BlendNoBump.fxo is using TechniqueRegionBlndNoBump_DX8_VS1_PS11 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_Full.fxo is using TechniqueRegionFull_DX8_VS1_PS14_Norm_Pow 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_Full_2UV.fxo is using TechniqueRegionFull2UV_DX8_VS1_PS14_Norm_Pow 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_Bump.fxo is using TechniqueRegionBump_DX8_VS1_PS11 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_Bump_2UV.fxo is using TechniqueRegionBump2UV_DX8_VS1_PS11 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_SB.fxo is using TechniqueRegionSB_DX8_VS1_PS14_Norm_Pow 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_SB_2UV.fxo is using TechniqueRegionSB2UV_DX8_VS1_PS14_Norm_Pow 
2014
-03-05 00:43:19    RenderEffects\SPL/Region_GB.fxo is using TechniqueRegionGB_DX8_VS1_PS11_NoGlow 
2014
-03-05 00:43:20    RenderEffects\SPL/Region_GB_2UV.fxo is using TechniqueRegionGB2UV_DX8_VS1_PS11_NoGlow 
2014
-03-05 00:43:20    RenderEffects\SPL/Region_RB.fxo is using TechniqueRegionRB_DX8_VS1_PS14 
2014
-03-05 00:43:20    RenderEffects\SPL/Region_RB_2UV.fxo is using TechniqueRegionRB2UV_DX8_VS1_PS14 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_Basic.fxo is using TechniqueSModelBasic_DX6_VS1_PS0 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_Blend.fxo is using TechniqueSModelBlnd_DX8_VS1_PS20 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_BlendNoBump.fxo is using TechniqueSModelBlndNoBump_DX8_VS1_PS11 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_Full.fxo is using TechniqueSModelFull_DX8_VS1_PS14_Norm_Pow 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_Full_2UV.fxo is using TechniqueSModelFull2UV_DX8_VS1_PS14_Norm_Pow 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_Bump.fxo is using TechniqueSModelBump_DX8_VS1_PS11 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_Bump_2UV.fxo is using TechniqueSModelBump2UV_DX8_VS1_PS11 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_SB.fxo is using TechniqueSModelSB_DX8_VS1_PS14_Norm_Pow 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_SB_2UV.fxo is using TechniqueSModelSB2UV_DX8_VS1_PS14_Norm_Pow 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_GB.fxo is using TechniqueSModelGB_DX8_VS1_PS11 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_GB_2UV.fxo is using TechniqueSModelGB2UV_DX8_VS1_PS11_NoGlow 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_RB.fxo is using TechniqueSModelRB_DX8_VS1_PS14 
2014
-03-05 00:43:20    RenderEffects\SPL/SModel_RB_2UV.fxo is using TechniqueSModelRB2UV_DX8_VS1_PS14 
2014
-03-05 00:43:20    RenderEffects\SPL/Terrain_Bump3Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\SPL/Terrain_3Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\SPL/Terrain_Bump2Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\SPL/Terrain_2Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\SPL/Terrain_Bump1Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\SPL/Terrain_1Detail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\SPL/Terrain_NoDetail.fxo is using TechniqueRegionC1_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_Base.fxo is using TechniqueTerrainBase_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using TechniqueTerrainLightB3SVS1_DX9_VS1_PS20 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using TechniqueTerrainLightB2SVS1_DX9_VS1_PS20 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using TechniqueTerrainLightB1SVS1_DX9_VS1_PS20 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_LightVS1.fxo is using TechniqueTerrainLightVS1_DX9_VS1_PS20 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using TechniqueTerrainTextureD3SC1T_DX8_VS1_PS14 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using TechniqueTerrainTextureD2SC1T_DX8_VS1_PS11 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using TechniqueTerrainTextureD1SC1T_DX8_VS1_PS11 
2014
-03-05 00:43:21    RenderEffects\MPL/Terrain_TextureC1T.fxo is using TechniqueTerrainTextureC1T_DX8_VS1_PS11 
2014
-03-05 00:43:21    RenderEffects\MPL/Region_Base.fxo is using TechniqueRegionBase_DX6_VS1_PS0 
2014
-03-05 00:43:21    RenderEffects\MPL/Region_BaseB.fxo is using TechniqueRegionBaseB_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_BaseG.fxo is using TechniqueRegionBaseG_DX6_VS1_PS0 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_BaseGA.fxo is using TechniqueRegionBaseGA_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_BaseGB.fxo is using TechniqueRegionBaseGB_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_Light1.fxo is using TechniqueRegionLight1_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_LightB1.fxo is using TechniqueRegionLightB1_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_LightBS1.fxo is using TechniqueRegionLightBS1_DX9_VS2_PS20 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_LightBSF1.fxo is using TechniqueRegionLightBSF1_DX9_VS2_PS20 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_LightBVS1.fxo is using TechniqueRegionLightBVS1_DX9_VS2_PS20 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_LightB2VS1.fxo is using TechniqueRegionLightB2VS1_DX9_VS2_PS20 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_TextureD1.fxo is using TechniqueRegionTextureD1_DX6_VS1_PS0 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_TextureD1T.fxo is using TechniqueRegionTextureD1T_DX6_VS1_PS0 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_TextureD1C1.fxo is using TechniqueRegionTextureD1C1_DX6_VS1_PS0 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_TextureD1C1T.fxo is using TechniqueRegionTextureD1C1T_DX6_VS1_PS0 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_TextureD1C1ST.fxo is using TechniqueRegionTextureD1C1ST_DX6_VS1_PS0 
2014
-03-05 00:43:22    RenderEffects\MPL/Region_TextureD1R1.fxo is using TechniqueRegionTextureD1R1_DX8_VS1_PS11 
2014
-03-05 00:43:23    RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using TechniqueRegionTextureD1C1R1T_DX8_VS1_PS11 
2014
-03-05 00:43:23    RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using TechniqueRegionTextureD1C1SR1T_DX8_VS1_PS11 
2014
-03-05 00:43:23    RenderEffects\MPL/Region_TextureD2C1ST.fxo is using TechniqueRegionTextureD2C1ST_DX8_VS1_PS11 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_Base.fxo is using TechniqueSModelBase_DX6_VS1_PS0 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_BaseB.fxo is using TechniqueSModelBaseB_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_BaseG.fxo is using TechniqueSModelBaseG_DX6_VS1_PS0 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_BaseGA.fxo is using TechniqueSModelBaseGA_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_BaseGB.fxo is using TechniqueSModelBaseGB_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_Light1.fxo is using TechniqueSModelLight1_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_LightB1.fxo is using TechniqueSModelLightB1_DX8_VS1_PS11_Norm 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_LightBS1.fxo is using TechniqueSModelLightBS1_DX9_VS2_PS20 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_LightBSF1.fxo is using TechniqueSModelLightBSF1_DX9_VS2_PS20 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_LightBVS1.fxo is using TechniqueSModelLightBVS1_DX9_VS2_PS20 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_LightB2VS1.fxo is using TechniqueSModelLightB2VS1_DX9_VS2_PS20 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_TextureD1.fxo is using TechniqueSModelTextureD1_DX6_VS1_PS0 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_TextureD1T.fxo is using TechniqueSModelTextureD1T_DX6_VS1_PS0 
2014
-03-05 00:43:23    RenderEffects\MPL/SModel_TextureD1C1.fxo is using TechniqueSModelTextureD1C1_DX6_VS1_PS0 
2014
-03-05 00:43:24    RenderEffects\MPL/SModel_TextureD1C1T.fxo is using TechniqueSModelTextureD1C1T_DX6_VS1_PS0 
2014
-03-05 00:43:24    RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using TechniqueSModelTextureD1C1ST_DX6_VS1_PS0 
2014
-03-05 00:43:24    RenderEffects\MPL/SModel_TextureD1R1.fxo is using TechniqueSModelTextureD1R1_DX8_VS1_PS11 
2014
-03-05 00:43:24    RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using TechniqueSModelTextureD1C1R1T_DX8_VS1_PS11 
2014
-03-05 00:43:24    RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using TechniqueSModelTextureD1C1SR1T_DX8_VS1_PS11 
2014
-03-05 00:43:24    RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using TechniqueSModelTextureD2C1ST_DX6_VS1_PS11 
2014
-03-05 00:43:24    RenderEffects\MPL/FinalBlend.fxo is using TechniqueFinal_DX8_VS1_PS11 
2014
-03-05 00:43:24    Initializing engine internals.
2014-03-05 00:43:24    CRender::InitDevice completed successfully.
2014-03-05 00:43:24    Display options set, return code 1.
2014
-03-05 00:43:24    AutoMipMapping set to 1.
2014
-03-05 00:43:24    Camera created.
2014-03-05 00:43:24    Storing display options.
2014-03-05 00:43:24    Initializing fonts.
2014-03-05 00:43:24    Loading string tables.
2014-03-05 00:43:24    Initializing UI.
2014-03-05 00:43:24    Initializing UI manager.
2014-03-05 00:43:25    Initializing fonts.
2014-03-05 00:43:25    Parsing UI XML.
2014-03-05 00:43:25    Loading default UI resources.
2014-03-05 00:43:26    Initializing Music.
2014-03-05 00:43:26    Activating Load Screen.
2014-03-05 00:43:27    Display initialized.
2014-03-05 00:43:27    Initializing global data.
2014-03-05 00:43:27    Loading GlobalFroglok_chr
2014
-03-05 00:43:27    Loading GlobalPCFroglok_chr
2014
-03-05 00:43:27    Loading frogequip
2014
-03-05 00:43:27    Loading GlobalSKE_chr2
2014
-03-05 00:43:28    Loading GlobalDRK_chr
2014
-03-05 00:43:28    Failed to open E:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
2014-03-05 00:43:28    
2014
-03-05 00:43:28    Loading Global_obj
2014
-03-05 00:43:28    Loading GEquip
2014
-03-05 00:43:28    Loading GEquip8
2014
-03-05 00:43:28    Loading GEquip2
2014
-03-05 00:43:29    Loading grass
2014
-03-05 00:43:29    Loading GEquip4
2014
-03-05 00:43:29    Loading GEquip3
2014
-03-05 00:43:29    Loading loyequip
2014
-03-05 00:43:29    Loading ldonequip
2014
-03-05 00:43:29    Loading gatesequip
2014
-03-05 00:43:29    Check 1sa0xa3b46c81
2014
-03-05 00:43:29    
2014
-03-05 00:43:30    Check 1x0x9e15bc94
2014
-03-05 00:43:30    
2014
-03-05 00:43:30    Loading GEquip6
2014
-03-05 00:43:30    Loading Global7_chr
2014
-03-05 00:43:33    Loading rap_chr
2014
-03-05 00:43:33    Loading skt_chr
2014
-03-05 00:43:33    Loading Global4_chr
2014
-03-05 00:43:34    Loading Global_chr
2014
-03-05 00:43:35    Loading Global17_amr
2014
-03-05 00:43:35    Loading Global18_amr
2014
-03-05 00:43:35    Loading Global19_amr
2014
-03-05 00:43:36    Loading Global20_amr
2014
-03-05 00:43:36    Loading Global21_amr
2014
-03-05 00:43:36    Loading Global22_amr
2014
-03-05 00:43:37    Loading Global23_amr
2014
-03-05 00:43:37    Loading Global2_chr
2014
-03-05 00:43:37    Loading Global3_chr
2014
-03-05 00:43:37    Loading GEquip5
2014
-03-05 00:43:37    Loading growthplane_chr
2014
-03-05 00:43:38    Loading karnor_chr
2014
-03-05 00:43:38    Initializing sky system.
2014-03-05 00:43:39    Global data initialized.
2014-03-05 00:43:39    Starting process game.
2014-03-05 00:43:39    Starting network game.
2014-03-05 00:43:39    
2014
-03-05 00:43:39    Starting load.
2014-03-05 00:43:39    
2014
-03-05 00:43:39    Attempting to load clz.EQG.
2014-03-05 00:43:39    Loaded clz.EQG.
2014-03-05 00:43:40    Verifying world files.
2014-03-05 00:43:40    Loading zone specific files.
2014-03-05 00:43:40    Initializing cameras.
2014-03-05 00:43:40    Initializing lights.
2014-03-05 00:43:40    Initializing visual effects.
2014-03-05 00:43:40    Initializing target indicator.
2014-03-05 00:43:40    Initializing player path.
2014-03-05 00:43:40    Performing post-load operations.
2014-03-05 00:43:40    Initializing precipitation system.
2014-03-05 00:43:40    World initializedclz
2014
-03-05 00:43:40    load done.
2014-03-05 00:43:40    
2014
-03-05 00:43:40    Starting char select.
2014-03-05 00:43:40    
2014
-03-05 00:43:40    Clearing display buffers.
2014-03-05 00:43:40    
2014
-03-05 00:43:40    Display buffers cleared.
2014-03-05 00:43:40    
2014
-03-05 00:43:40    Initializing character select UI.
2014-03-05 00:43:41    Resetting game UI.
2014-03-05 00:43:44    Zone Connect -- -- Received MSG_ZONE_ADDRESS
2014
-03-05 00:43:44    Zone addr [66.55.145.2:30239received...
2014-03-05 00:43:44    ZONING
2014
-03-05 00:43:44    NetworkingConnection Closed [0with 0 pending bytes.
2014-03-05 00:43:44    Networkingusing port [60964].
2014-03-05 00:43:44    NetworkingConnection Established [1]
2014-03-05 00:43:45    Connected to 66.55.145.2:30239...
2014-03-05 00:43:45    
2014
-03-05 00:43:45    Zone Connect -- -- Sending MSG_EQ_ADDPLAYER
2014
-03-05 00:43:46    Zone Connect -- -- Received MSG_SEND_PC
2014
-03-05 00:43:47    Zone Connect -- -- Received MSG_EQ_ADDPLAYER
2014
-03-05 00:43:47    Received our EQPlayer from zoneMSG_EQ_NETPLAYERBUFF is next.
2014-03-05 00:43:47    Player Vatazone East Freeport
2014
-03-05 00:43:50    MSG_EQ_NETPLAYERBUFF received started.
2014-03-05 00:43:51    MSG_EQ_NETPLAYERBUFF finished.
2014-03-05 00:43:53    MSG_EQ_NETPLAYERBUFF received started.
2014-03-05 00:43:53    MSG_EQ_NETPLAYERBUFF finished.
2014-03-05 00:43:55    MSG_EQ_NETPLAYERBUFF received started.
2014-03-05 00:43:55    MSG_EQ_NETPLAYERBUFF finished.
2014-03-05 00:43:55    MSG_TIME_STAMP received.
2014-03-05 00:43:55    
2014
-03-05 00:43:55    MSG_TIME_STAMP received. (Items inc).
2014-03-05 00:43:55    
2014
-03-05 00:46:47    TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top 671495392
2014
-03-05 00:46:47    
2014
-03-05 00:46:47    NetworkingConnection Closed [0with 0 pending bytes.
2014-03-05 00:46:47    nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2014
-03-05 00:46:47    
2014
-03-05 00:46:47    Exiting normally.
2014-03-05 00:46:47    Cleanup 1
2014
-03-05 00:46:47    
2014
-03-05 00:46:47    Cleanup 4
2014
-03-05 00:46:47    
2014
-03-05 00:46:47    Cleanup 5
2014
-03-05 00:46:47    
2014
-03-05 00:46:47    Cleanup 6
2014
-03-05 00:46:47    
2014
-03-05 00:46:48    Cleanup 7
2014
-03-05 00:46:48    
2014
-03-05 00:46:48    Cleanup 8
2014
-03-05 00:46:48    
2014
-03-05 00:46:48    Cleanup 9
2014
-03-05 00:46:48    
2014
-03-05 00:46:48    Cleanup 10
2014
-03-05 00:46:48    
2014
-03-05 00:46:48    Resetting UI.
2014-03-05 00:46:48    Resetting character select UI.
2014-03-05 00:46:48    Resetting game UI.
2014-03-05 00:46:48    UI Reset.
2014-03-05 00:46:48    Cleanup 11
2014
-03-05 00:46:48    
2014
-03-05 00:46:48    Picking a default resolutiondesktop is 1920 x 108032 bits
2014
-03-05 00:46:49    Ratio is 1.78
2014
-03-05 00:46:49    Resolution was capped at 1280 x 720
2014
-03-05 00:46:49    Resolution verified 1280 x 72032 bits ... diff was 1000 from 0 modes
2014
-03-05 00:46:49    Resolution selected 1280 x 72032 bits
2014
-03-05 00:46:49    CRender::InitDeviceUsing 32bit mode.
2014-03-05 00:46:49    CRender::InitDeviceUsing vsync 0.
2014
-03-05 00:46:49    CRender::InitDeviceUsing 24bit depth buffer with 8 bit stencil.
2014-03-05 00:46:49    CRender::InitDeviceHardwareTnL Enabled.  
2014-03-05 00:46:49    Using hardware vertex shaders
2014-03-05 00:46:49    Initializing render system.
2014-03-05 00:46:49    Trilinear Mipmapping available.
2014-03-05 00:46:49    Vertex Shader Version3.0 
2014
-03-05 00:46:49    Pixel Shader Version3.0 
2014
-03-05 00:46:49    Initializing engine internals.
2014-03-05 00:46:49    CRender::InitDevice completed successfully.
2014-03-05 00:46:49    Parsing INI file ./eqlsUIConfig.ini
2014
-03-05 00:46:50    INI file ./eqlsUIConfig.ini loaded
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  #2  
Old 03-05-2014, 01:59 AM
pipercraven pipercraven is offline
Large Rat


Join Date: Mar 2014
Posts: 6
Default

This has been happening since I lost connection while zoning with that character this morning[You must be logged in to view images. Log in or Register.]
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  #3  
Old 03-05-2014, 04:54 AM
Unidus Unidus is offline
Aviak

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Join Date: Mar 2013
Posts: 59
Default

You might need to petition it. Your character might have to be moved or something.
__________________
Unidus <Knights Who Say Ni> 55 Half Elf Bard

Unidus Bard of Dark Horizon (Retired 2004)
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  #4  
Old 03-06-2014, 04:05 PM
pipercraven pipercraven is offline
Large Rat


Join Date: Mar 2014
Posts: 6
Default

Attempted a petition they just told me to ask on this forum but it is obviously server side.

Sadness is 4 weeks of low level grinding down the drain[You must be logged in to view images. Log in or Register.]
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