My client is crashing(not loading-eventually returning to login screen) after character selection for one of my characters my other character works just fine.
I have attempted to run in multiple modes/cpu fixes it has been working fine for a month and today it just started to do this craziness.
I have done a full directory delete+uninstall and a fresh re install+patching.
It is sadly not producing any errors that google can find in log.
PHP Code:
2014-03-05 00:39:59 Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-05 00:39:59 Timezone: UTC-5h00m
2014-03-05 00:39:59 Loading graphics DLL.
2014-03-05 00:39:59 Parsing INI file .\eqclient.ini
2014-03-05 00:39:59 INI file .\eqclient.ini loaded.
2014-03-05 00:40:00 Initializing timers.
2014-03-05 00:40:03 Checking critical files.
2014-03-05 00:40:03 Initializing WinSock.
2014-03-05 00:40:03 Enumerating 3D devices.
2014-03-05 00:40:03 Found adapter #0 - NVIDIA GeForce GTX 560 (9.18.13.1061)
2014-03-05 00:40:03 Found adapter #1 - NVIDIA GeForce GTX 560 (9.18.13.1061)
2014-03-05 00:40:03 Adapter #0 - NVIDIA GeForce GTX 560 :
2014-03-05 00:40:03 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-05 00:40:03 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-05 00:40:03 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-03-05 00:40:03 Adapter #1 - NVIDIA GeForce GTX 560 :
2014-03-05 00:40:03 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-05 00:40:03 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2014-03-05 00:40:03 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2014-03-05 00:40:03 Initializing keypress handler.
2014-03-05 00:40:03 Parsing INI file .\defaults.ini
2014-03-05 00:40:03 INI file .\defaults.ini loaded.
2014-03-05 00:40:03 Loading keyboard tables.
2014-03-05 00:40:04 Creating window.
2014-03-05 00:40:04 Checking display driver version.
2014-03-05 00:40:05 Activating window.
2014-03-05 00:40:05 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2014-03-05 00:40:05 Ratio is 1.78
2014-03-05 00:40:05 Resolution was capped at 1280 x 720
2014-03-05 00:40:05 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-05 00:40:05 Resolution selected 1280 x 720, 32 bits
2014-03-05 00:40:05 CRender::InitDevice: Using 32bit mode.
2014-03-05 00:40:05 CRender::InitDevice: Using vsync 0.
2014-03-05 00:40:05 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-05 00:40:05 CRender::InitDevice: HardwareTnL Enabled.
2014-03-05 00:40:05 Using hardware vertex shaders.
2014-03-05 00:40:05 Initializing render system.
2014-03-05 00:40:05 Trilinear Mipmapping available.
2014-03-05 00:40:06 Vertex Shader Version: 3.0
2014-03-05 00:40:06 Pixel Shader Version: 3.0
2014-03-05 00:40:06 Initializing engine internals.
2014-03-05 00:40:06 CRender::InitDevice completed successfully.
2014-03-05 00:40:06 Parsing INI file ./eqlsUIConfig.ini
2014-03-05 00:40:06 INI file ./eqlsUIConfig.ini loaded.
2014-03-05 00:43:02 Server selected 66.55.145.2 (2423598).
2014-03-05 00:43:02 Initializing DirectInput.
2014-03-05 00:43:02 Initializing Keyboard.
2014-03-05 00:43:02 Initializing Mouse.
2014-03-05 00:43:02 Creating font list.
2014-03-05 00:43:02 Creating game object.
2014-03-05 00:43:02 Deleting obsolete files.
2014-03-05 00:43:03 Loading string tables.
2014-03-05 00:43:03 Initializing client variables.
2014-03-05 00:43:03 Loading spell effects.
2014-03-05 00:43:03 Initializing display structures.
2014-03-05 00:43:03 Sound Manager loaded 2165 filenames from soundassets.txt.
2014-03-05 00:43:03 Voice Manager loaded 12 macros from VoiceData.txt.
2014-03-05 00:43:03 Networking: using port [60961].
2014-03-05 00:43:04 Networking: Connection Established [1]
2014-03-05 00:43:04 WorldAuthenticate: Initiating Login.
2014-03-05 00:43:14 WorldAuthenticate. I got a message of type 0x6957 (26967).
2014-03-05 00:43:14 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2014-03-05 00:43:14 WorldRPServer message: server name project1999
2014-03-05 00:43:14
2014-03-05 00:43:14 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2014-03-05 00:43:14 WorldAuthenticate. I got a message of type 0x7cba (31930).
2014-03-05 00:43:14 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2014-03-05 00:43:14 WorldAuthenticate. Access granted.
2014-03-05 00:43:14
2014-03-05 00:43:14 WorldAuthenticate. I got a message of type 0x4ec (1260).
2014-03-05 00:43:14 WorldAuthenticate. I got a message of type 0x4513 (17683).
2014-03-05 00:43:14 Check 1sa. 0xa3b46c81
2014-03-05 00:43:14
2014-03-05 00:43:15 Check 1x. 0x9e15bc94
2014-03-05 00:43:15
2014-03-05 00:43:15 Race Manager loaded 475 races from racedata.txt.
2014-03-05 00:43:15 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-03-05 00:43:15 Initializing display.
2014-03-05 00:43:15 Initializing Particle System.
2014-03-05 00:43:15 Setting display options.
2014-03-05 00:43:15 CRender::InitDevice: Using 32bit mode.
2014-03-05 00:43:15 CRender::InitDevice: Using vsync 0.
2014-03-05 00:43:15 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-05 00:43:15 CRender::InitDevice: HardwareTnL Enabled.
2014-03-05 00:43:16 Using hardware vertex shaders.
2014-03-05 00:43:16 Initializing render system.
2014-03-05 00:43:16 Trilinear Mipmapping available.
2014-03-05 00:43:16 Vertex Shader Version: 3.0
2014-03-05 00:43:16 Pixel Shader Version: 3.0
2014-03-05 00:43:16 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2014-03-05 00:43:16 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2014-03-05 00:43:16 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2014-03-05 00:43:16 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-05 00:43:16 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2014-03-05 00:43:16 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2014-03-05 00:43:16 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2014-03-05 00:43:16 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2014-03-05 00:43:16 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2014-03-05 00:43:16 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2014-03-05 00:43:17 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2014-03-05 00:43:17 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2014-03-05 00:43:17 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2014-03-05 00:43:17 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2014-03-05 00:43:17 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2014-03-05 00:43:17 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2014-03-05 00:43:17 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2014-03-05 00:43:17 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2014-03-05 00:43:17 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2014-03-05 00:43:17 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2014-03-05 00:43:17 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2014-03-05 00:43:17 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2014-03-05 00:43:17 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2014-03-05 00:43:17 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2014-03-05 00:43:17 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2014-03-05 00:43:17 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2014-03-05 00:43:18 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2014-03-05 00:43:18 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2014-03-05 00:43:18 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2014-03-05 00:43:19 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2014-03-05 00:43:19 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2014-03-05 00:43:19 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2014-03-05 00:43:19 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2014-03-05 00:43:19 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2014-03-05 00:43:19 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2014-03-05 00:43:19 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2014-03-05 00:43:19 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2014-03-05 00:43:19 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2014-03-05 00:43:19 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2014-03-05 00:43:19 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2014-03-05 00:43:19 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-05 00:43:19 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2014-03-05 00:43:19 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2014-03-05 00:43:19 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2014-03-05 00:43:19 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-05 00:43:19 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2014-03-05 00:43:20 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2014-03-05 00:43:20 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2014-03-05 00:43:20 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2014-03-05 00:43:20 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2014-03-05 00:43:20 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2014-03-05 00:43:20 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2014-03-05 00:43:20 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2014-03-05 00:43:20 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2014-03-05 00:43:20 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2014-03-05 00:43:20 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2014-03-05 00:43:20 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2014-03-05 00:43:20 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2014-03-05 00:43:20 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2014-03-05 00:43:20 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2014-03-05 00:43:20 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2014-03-05 00:43:20 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2014-03-05 00:43:20 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2014-03-05 00:43:21 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2014-03-05 00:43:21 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2014-03-05 00:43:21 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2014-03-05 00:43:22 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2014-03-05 00:43:22 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2014-03-05 00:43:22 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2014-03-05 00:43:22 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2014-03-05 00:43:22 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2014-03-05 00:43:22 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2014-03-05 00:43:22 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2014-03-05 00:43:22 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2014-03-05 00:43:22 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2014-03-05 00:43:22 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2014-03-05 00:43:22 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2014-03-05 00:43:22 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2014-03-05 00:43:22 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2014-03-05 00:43:22 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2014-03-05 00:43:22 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2014-03-05 00:43:23 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2014-03-05 00:43:23 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2014-03-05 00:43:23 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2014-03-05 00:43:23 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2014-03-05 00:43:23 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2014-03-05 00:43:23 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2014-03-05 00:43:23 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2014-03-05 00:43:23 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2014-03-05 00:43:23 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2014-03-05 00:43:23 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2014-03-05 00:43:23 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2014-03-05 00:43:23 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2014-03-05 00:43:23 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2014-03-05 00:43:23 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2014-03-05 00:43:23 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2014-03-05 00:43:23 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2014-03-05 00:43:23 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2014-03-05 00:43:24 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2014-03-05 00:43:24 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2014-03-05 00:43:24 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2014-03-05 00:43:24 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2014-03-05 00:43:24 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2014-03-05 00:43:24 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2014-03-05 00:43:24 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2014-03-05 00:43:24 Initializing engine internals.
2014-03-05 00:43:24 CRender::InitDevice completed successfully.
2014-03-05 00:43:24 Display options set, return code 1.
2014-03-05 00:43:24 AutoMipMapping set to 1.
2014-03-05 00:43:24 Camera created.
2014-03-05 00:43:24 Storing display options.
2014-03-05 00:43:24 Initializing fonts.
2014-03-05 00:43:24 Loading string tables.
2014-03-05 00:43:24 Initializing UI.
2014-03-05 00:43:24 Initializing UI manager.
2014-03-05 00:43:25 Initializing fonts.
2014-03-05 00:43:25 Parsing UI XML.
2014-03-05 00:43:25 Loading default UI resources.
2014-03-05 00:43:26 Initializing Music.
2014-03-05 00:43:26 Activating Load Screen.
2014-03-05 00:43:27 Display initialized.
2014-03-05 00:43:27 Initializing global data.
2014-03-05 00:43:27 Loading GlobalFroglok_chr
2014-03-05 00:43:27 Loading GlobalPCFroglok_chr
2014-03-05 00:43:27 Loading frogequip
2014-03-05 00:43:27 Loading GlobalSKE_chr2
2014-03-05 00:43:28 Loading GlobalDRK_chr
2014-03-05 00:43:28 Failed to open E:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
2014-03-05 00:43:28
2014-03-05 00:43:28 Loading Global_obj
2014-03-05 00:43:28 Loading GEquip
2014-03-05 00:43:28 Loading GEquip8
2014-03-05 00:43:28 Loading GEquip2
2014-03-05 00:43:29 Loading grass
2014-03-05 00:43:29 Loading GEquip4
2014-03-05 00:43:29 Loading GEquip3
2014-03-05 00:43:29 Loading loyequip
2014-03-05 00:43:29 Loading ldonequip
2014-03-05 00:43:29 Loading gatesequip
2014-03-05 00:43:29 Check 1sa. 0xa3b46c81
2014-03-05 00:43:29
2014-03-05 00:43:30 Check 1x. 0x9e15bc94
2014-03-05 00:43:30
2014-03-05 00:43:30 Loading GEquip6
2014-03-05 00:43:30 Loading Global7_chr
2014-03-05 00:43:33 Loading rap_chr
2014-03-05 00:43:33 Loading skt_chr
2014-03-05 00:43:33 Loading Global4_chr
2014-03-05 00:43:34 Loading Global_chr
2014-03-05 00:43:35 Loading Global17_amr
2014-03-05 00:43:35 Loading Global18_amr
2014-03-05 00:43:35 Loading Global19_amr
2014-03-05 00:43:36 Loading Global20_amr
2014-03-05 00:43:36 Loading Global21_amr
2014-03-05 00:43:36 Loading Global22_amr
2014-03-05 00:43:37 Loading Global23_amr
2014-03-05 00:43:37 Loading Global2_chr
2014-03-05 00:43:37 Loading Global3_chr
2014-03-05 00:43:37 Loading GEquip5
2014-03-05 00:43:37 Loading growthplane_chr
2014-03-05 00:43:38 Loading karnor_chr
2014-03-05 00:43:38 Initializing sky system.
2014-03-05 00:43:39 Global data initialized.
2014-03-05 00:43:39 Starting process game.
2014-03-05 00:43:39 Starting network game.
2014-03-05 00:43:39
2014-03-05 00:43:39 Starting load.
2014-03-05 00:43:39
2014-03-05 00:43:39 Attempting to load clz.EQG.
2014-03-05 00:43:39 Loaded clz.EQG.
2014-03-05 00:43:40 Verifying world files.
2014-03-05 00:43:40 Loading zone specific files.
2014-03-05 00:43:40 Initializing cameras.
2014-03-05 00:43:40 Initializing lights.
2014-03-05 00:43:40 Initializing visual effects.
2014-03-05 00:43:40 Initializing target indicator.
2014-03-05 00:43:40 Initializing player path.
2014-03-05 00:43:40 Performing post-load operations.
2014-03-05 00:43:40 Initializing precipitation system.
2014-03-05 00:43:40 World initialized: clz
2014-03-05 00:43:40 load done.
2014-03-05 00:43:40
2014-03-05 00:43:40 Starting char select.
2014-03-05 00:43:40
2014-03-05 00:43:40 Clearing display buffers.
2014-03-05 00:43:40
2014-03-05 00:43:40 Display buffers cleared.
2014-03-05 00:43:40
2014-03-05 00:43:40 Initializing character select UI.
2014-03-05 00:43:41 Resetting game UI.
2014-03-05 00:43:44 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-03-05 00:43:44 Zone addr [66.55.145.2:30239] received...
2014-03-05 00:43:44 ZONING
2014-03-05 00:43:44 Networking: Connection Closed [0] with 0 pending bytes.
2014-03-05 00:43:44 Networking: using port [60964].
2014-03-05 00:43:44 Networking: Connection Established [1]
2014-03-05 00:43:45 Connected to 66.55.145.2:30239...
2014-03-05 00:43:45
2014-03-05 00:43:45 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2014-03-05 00:43:46 Zone Connect -- 3 -- Received MSG_SEND_PC
2014-03-05 00:43:47 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2014-03-05 00:43:47 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2014-03-05 00:43:47 Player = Vata, zone = East Freeport
2014-03-05 00:43:50 MSG_EQ_NETPLAYERBUFF received started.
2014-03-05 00:43:51 MSG_EQ_NETPLAYERBUFF finished.
2014-03-05 00:43:53 MSG_EQ_NETPLAYERBUFF received started.
2014-03-05 00:43:53 MSG_EQ_NETPLAYERBUFF finished.
2014-03-05 00:43:55 MSG_EQ_NETPLAYERBUFF received started.
2014-03-05 00:43:55 MSG_EQ_NETPLAYERBUFF finished.
2014-03-05 00:43:55 MSG_TIME_STAMP received.
2014-03-05 00:43:55
2014-03-05 00:43:55 MSG_TIME_STAMP received. (Items inc).
2014-03-05 00:43:55
2014-03-05 00:46:47 TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 671495392
2014-03-05 00:46:47
2014-03-05 00:46:47 Networking: Connection Closed [0] with 0 pending bytes.
2014-03-05 00:46:47 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2014-03-05 00:46:47
2014-03-05 00:46:47 Exiting normally.
2014-03-05 00:46:47 Cleanup 1
2014-03-05 00:46:47
2014-03-05 00:46:47 Cleanup 4
2014-03-05 00:46:47
2014-03-05 00:46:47 Cleanup 5
2014-03-05 00:46:47
2014-03-05 00:46:47 Cleanup 6
2014-03-05 00:46:47
2014-03-05 00:46:48 Cleanup 7
2014-03-05 00:46:48
2014-03-05 00:46:48 Cleanup 8
2014-03-05 00:46:48
2014-03-05 00:46:48 Cleanup 9
2014-03-05 00:46:48
2014-03-05 00:46:48 Cleanup 10
2014-03-05 00:46:48
2014-03-05 00:46:48 Resetting UI.
2014-03-05 00:46:48 Resetting character select UI.
2014-03-05 00:46:48 Resetting game UI.
2014-03-05 00:46:48 UI Reset.
2014-03-05 00:46:48 Cleanup 11
2014-03-05 00:46:48
2014-03-05 00:46:48 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2014-03-05 00:46:49 Ratio is 1.78
2014-03-05 00:46:49 Resolution was capped at 1280 x 720
2014-03-05 00:46:49 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-05 00:46:49 Resolution selected 1280 x 720, 32 bits
2014-03-05 00:46:49 CRender::InitDevice: Using 32bit mode.
2014-03-05 00:46:49 CRender::InitDevice: Using vsync 0.
2014-03-05 00:46:49 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-05 00:46:49 CRender::InitDevice: HardwareTnL Enabled.
2014-03-05 00:46:49 Using hardware vertex shaders.
2014-03-05 00:46:49 Initializing render system.
2014-03-05 00:46:49 Trilinear Mipmapping available.
2014-03-05 00:46:49 Vertex Shader Version: 3.0
2014-03-05 00:46:49 Pixel Shader Version: 3.0
2014-03-05 00:46:49 Initializing engine internals.
2014-03-05 00:46:49 CRender::InitDevice completed successfully.
2014-03-05 00:46:49 Parsing INI file ./eqlsUIConfig.ini
2014-03-05 00:46:50 INI file ./eqlsUIConfig.ini loaded.