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#1
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Root resist?
I know it isn't just me, but did something change in a recent patch or something? I went from getting full duration roots and snares to now I am lucky if root sticks on a low db or high green(the mobs formerly know as LB)
What gives, are we now required to carry pocket enchanters/shammies? Also I noticed a higher resist rate on dots and charm as well, even with new spells. | ||
Last edited by Seredoc; 07-05-2014 at 08:00 PM..
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#2
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Paralyzing earth is a shadow of it's former self
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#3
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have had zero issues landing paralyzing earth on dark blues for long enough durations that i can still root every mob on the way to a farm spot and then camp the aggro before it breaks
i get the feeling you are exaggerating at least a little bit | ||
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#4
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working as intended. read the last patch notes.
it is much more in line with the classic resist/break rate for root now. | ||
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#5
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Quote:
Green level 10 mobs are now able to resist level 60 players on snares, roots, and dots. Maybe this happened on live, but it seems a bit odd.
__________________
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Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#6
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Yeah, early breaks/flat resists on root as well as other spells on level 48 mobs that are malosini'd... Can't be classic.
__________________
Disarmonia Mundi - 60 Shaman
Dirkk Diggler - 60 Rogue Stahli Blue - 60 Necromancer Nuerotic Fish - 50 Ranger | ||
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#7
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Quote:
__________________
I apologize for the prior sig gif. Here are some kittens.
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#8
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Quote:
__________________
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#9
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Quote:
__________________
I apologize for the prior sig gif. Here are some kittens.
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#10
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Quote:
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