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  #1  
Old 07-05-2014, 07:58 PM
Seredoc Seredoc is offline
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Default Root resist?

I know it isn't just me, but did something change in a recent patch or something? I went from getting full duration roots and snares to now I am lucky if root sticks on a low db or high green(the mobs formerly know as LB)

What gives, are we now required to carry pocket enchanters/shammies? Also I noticed a higher resist rate on dots and charm as well, even with new spells.
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  #2  
Old 07-05-2014, 08:14 PM
GinnasP99 GinnasP99 is offline
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Paralyzing earth is a shadow of it's former self
  #3  
Old 07-05-2014, 08:21 PM
Bazia Bazia is offline
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have had zero issues landing paralyzing earth on dark blues for long enough durations that i can still root every mob on the way to a farm spot and then camp the aggro before it breaks

i get the feeling you are exaggerating at least a little bit
  #4  
Old 07-05-2014, 09:14 PM
fastboy21 fastboy21 is offline
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working as intended. read the last patch notes.

it is much more in line with the classic resist/break rate for root now.
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Old 07-05-2014, 10:05 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
working as intended. read the last patch notes.

it is much more in line with the classic resist/break rate for root now.
Maybe.

Green level 10 mobs are now able to resist level 60 players on snares, roots, and dots. Maybe this happened on live, but it seems a bit odd.
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  #6  
Old 07-05-2014, 10:09 PM
Kaym Kaym is offline
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Yeah, early breaks/flat resists on root as well as other spells on level 48 mobs that are malosini'd... Can't be classic.
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  #7  
Old 07-05-2014, 10:27 PM
Tasslehofp99 Tasslehofp99 is offline
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Nah there is deffinetly something fucked up with resists.


Just had an orc pawn resist my 60 shaman's paralyzing earth. I also had a rattlesnake resist shaman epic click and pox...deff not classic.

Just wanted to add: root having a chance to break every tick is classic...no issues there. My issue is with any mob 20 to 30 levels lower than me with its MR debuffed by 60 resisting any of my spells, this is clearly not classic. Blue cons? Sure no issue there but greens should have like a 1% chance (if that) of resisting.
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  #8  
Old 07-05-2014, 11:02 PM
Alanus Alanus is offline
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I had a level 30 shark in Kedge resist charm at 56 (first time that's happened in 1.5 levels there) and root twice as well (again, first time it's ever been resisted there). Something seems different.
  #9  
Old 07-06-2014, 12:18 AM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Maybe.

Green level 10 mobs are now able to resist level 60 players on snares, roots, and dots. Maybe this happened on live, but it seems a bit odd.
You act like you know classic, but if you really played you know that root is totally solo oriented here and not at all what it was. Back on VerantEQ dots had a good chance every tick to break, almost like a nuke - the way it is here is a concession to the need for soloers (or perceived need). Necros and shaman on live could not do half of what they can here solo- same with AOE chanter stuns etc - makes people here feel like they are totally awesome eq playerz - but it is a lie. When they wrote the scripts here they knew it was for low pop, so they made soloing easy -ALSO chanter charm here is waaay more reliable than live. This server is ez mode in several ways when it comes to concessions to solo classes. But if it makes you feel better about yourself and your mad skillz go ahead and believe what you want.
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  #10  
Old 07-06-2014, 01:20 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Maybe.

Green level 10 mobs are now able to resist level 60 players on snares, roots, and dots. Maybe this happened on live, but it seems a bit odd.
there is definitely tweaking that needs to be done...especially in the scenario you mentioned, player and mob are of widely different lvls: low lvl mobs should have almost no chance of landing spells on high lvl players...and high lvl players should have almost no chance of being resisted by regular low lvl mobs.

i think the OP is referring, however, to the old expectation of never getting an early root break while root dotting (or even a resist). This was just plain broken, and that is working properly now.
Last edited by fastboy21; 07-06-2014 at 01:22 AM..
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