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  #11  
Old 07-06-2014, 06:18 AM
Daldaen Daldaen is offline
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Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
You act like you know classic, but if you really played you know that root is totally solo oriented here and not at all what it was. Back on VerantEQ dots had a good chance every tick to break, almost like a nuke - the way it is here is a concession to the need for soloers (or perceived need). Necros and shaman on live could not do half of what they can here solo- same with AOE chanter stuns etc - makes people here feel like they are totally awesome eq playerz - but it is a lie. When they wrote the scripts here they knew it was for low pop, so they made soloing easy -ALSO chanter charm here is waaay more reliable than live. This server is ez mode in several ways when it comes to concessions to solo classes. But if it makes you feel better about yourself and your mad skillz go ahead and believe what you want.
I'd love to see you back up your claim that DoTs should have a chance to break a root each tick they are active.
  #12  
Old 07-06-2014, 07:09 AM
Tasslehofp99 Tasslehofp99 is offline
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Yeah I deffinetly feel like root broke a lot more on live than here also.


I know for a fact that I wasn't getting charmed by evil eyes at lvl 60 though...that just happened lol.
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  #13  
Old 07-06-2014, 10:00 PM
Messianic Messianic is offline
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Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
You act like you know classic, but if you really played you know that root is totally solo oriented here and not at all what it was. Back on VerantEQ dots had a good chance every tick to break, almost like a nuke - the way it is here is a concession to the need for soloers (or perceived need). Necros and shaman on live could not do half of what they can here solo- same with AOE chanter stuns etc - makes people here feel like they are totally awesome eq playerz - but it is a lie. When they wrote the scripts here they knew it was for low pop, so they made soloing easy -ALSO chanter charm here is waaay more reliable than live. This server is ez mode in several ways when it comes to concessions to solo classes. But if it makes you feel better about yourself and your mad skillz go ahead and believe what you want.
Root's checks to break early occurred on the 6 second tick intervals. The dots had nothing to do with that.
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  #14  
Old 07-06-2014, 11:22 PM
webrunner5 webrunner5 is offline
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Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Maybe.

Green level 10 mobs are now able to resist level 60 players on snares, roots, and dots. Maybe this happened on live, but it seems a bit odd.
Pretty much what he said. I think they have went too far with the tweak. I am aware even on live root always was hit or miss on some mobs duration wise, or didn't stick at all, but they have taken it too far on last patch. [You must be logged in to view images. Log in or Register.]
  #15  
Old 07-07-2014, 12:24 AM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I'd love to see you back up your claim that DoTs should have a chance to break a root each tick they are active.
Chance to break is supposed to be upped proportionally to damage inflicted during the tick. However here it is limited to melee and initial nuke damage. This is wrong. That's why there is such an emphasis on snaring rootrotted mobs in the early 2000 data we have. If you think that the solo classes here operate under the same rules as back in 2000 you are just being willfully ignorant.
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  #16  
Old 07-07-2014, 01:02 AM
Ciroco Ciroco is offline
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Quote:
Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
Chance to break is supposed to be upped proportionally to damage inflicted during the tick. However here it is limited to melee and initial nuke damage. This is wrong. That's why there is such an emphasis on snaring rootrotted mobs in the early 2000 data we have. If you think that the solo classes here operate under the same rules as back in 2000 you are just being willfully ignorant.
Melee doesn't break roots here, and you couldn't snare rooted mobs in early 2000.
  #17  
Old 07-07-2014, 07:47 AM
fastboy21 fastboy21 is offline
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Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
Melee doesn't break roots here, and you couldn't snare rooted mobs in early 2000.
this is correct.

also, to the best of my recollection i do not recall on live the size of the DD having any impact whatsoever on the likeliness of the root breaking. it was a chance to break every tick and every time a DD hit the mob (whether a 1 damage dd or a sunstrike). no evidence for this, just my recollection from live playing a wizard as main.

as for dots breaking root...i don't think this happened on live (nor is it happening here). since root checks every tick for a break and dot damage applies every tick, it might SEEM like the dot damage is causing the root break...buts its most likely just happening at the same time as regular tick resist check.

as for level resists, again, entirely based on recollection. but, it seemed to me on live that player resists increased sharply at lvl55 to me. i remember doing halls of testing in TOV and noticing much more resists at 55 than at 54 using the same gear/buffs. i also recall others thinking the same thing. again, just my personal recollection that the curve wasn't perfectly smooth but spiked as you go close to max lvl.

the formulas for all this stuff are always going to need tweaking...but i feel like the current situation (breaking the complete safety for root rotters) was worth the problems and is definitely a step in the right direction. also, although it is an indirect nerf on chanters using root/charm tactic, it is also a benefit for chanters because ghetto cc by rooting is now less reliable making chanter mez more desirable now.
Last edited by fastboy21; 07-07-2014 at 07:49 AM..
  #18  
Old 07-07-2014, 10:39 PM
tristantio tristantio is offline
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Yea, root rot was pretty OP pre-change, as a necro from 50 to 57 it was all I needed (superior in almost every fight to fear kiting or using pet in any way).
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  #19  
Old 07-07-2014, 10:41 PM
Clark Clark is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
working as intended. read the last patch notes.

it is much more in line with the classic resist/break rate for root now.
No way dude its totally broken. Mr and root are freakin screwed and we need GMs to hurry up with a damn hotfix patch for the love of all that is good. Shit is retarded.
  #20  
Old 07-07-2014, 11:15 PM
fastboy21 fastboy21 is offline
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Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
No way dude its totally broken. Mr and root are freakin screwed and we need GMs to hurry up with a damn hotfix patch for the love of all that is good. Shit is retarded.
it isn't perfect, by far. i've pointed out that the mr formula is cujrrently wrong...especially so as the levels of mob and player get further apart.

but, i still think its better than it was. since launch until the last patch, using root was functionally an exploit that made risk in leveling/farming obsolete for any root rotting class. kicking that shit out of p99 is a step forward...they can tweak the mr formula to perfection now, but we are moving in the right direction finally.
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