#41
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however, i think casters here have been spoiled for way too long. i had never gotten a resist on a charm spell (on my bard, chanter, or necro) unless the mob was out of level range of spell until the last patch...i don't mean it was rare, i mean it never happened. casters here have reaped the benefits on non-classic resists in their favor for YEARS. so, while i think tweaking is needed its hard for me to feel too badly right now after personally taking advantage of this for so long. i'm more than due a few resists---even resist deaths. as for the hard-wired 5% thing, i'm not sure if its correct. i will say though, that I played a wizard in live during classic as my main. i can recall getting green mob resists---even on lvl 1 mobs when i was casting at max level. like many folks, the first thing i did after getting ice comet was gate to gfay and blow random junk up...and i did get a resist or two while playing around that day. i don't know if it was a hard-wired 1%, 5%, or .01% chance...but it did happen. graffe's (the classic wizard forum) had threads regarding resists. i doubt it was a hard wired 5% chance to fail because something like that would have been extremely easy to parse out...and i don't recall seeing any reliable posts about it. nonetheless, i think the pnp role playing game analogy holds true---and was built into EQ---there should always be a chance of success or failure on any die role, regardless of level or other formula. i just don't think it was exactly 5%, and my intuition is that at the extremes of the curve (max lvl char vs lvl 1 mob) it was considerably less. has anyone here actually tested out the 5% hypothesis on p99 since the last patch? it would be very easy to confirm or refute. in any case, in the long run, i think this patch is good. it moves the game-play forward in the right direction (more like it was in classic) despite needing some tweaking. like other major patches (sit aggro, removing spell lists, etc.) players will eventually see its merits. by the way casters...keep enjoying other non-classic benefits like ducking out of spells, no spell book, etc...casters in classic EQ are so over powered compared to straight melee. charm and root breaks? dd resists? its part of the reason why some folks preferred to play the less explosive but more consistently reliable melee classes during classic era. | |||
Last edited by fastboy21; 07-14-2014 at 01:04 PM..
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#42
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The real question is what percentage it's set to.
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Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
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#43
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There have been a series of recent changes that have really changed game dynamics.
Think about giants. They are now (1) unstunnable and unmezzable, (2) constantly resist or break high level roots, and (3) constantly resist enchanter and bard charm (i had a DB giant resist 6 charms in a row yesterday, prior to patch resists and charm breaks on 18 second charm were occasional but infrequent). CC is next to impossible now on these mobs. I can't say whether this is classic or not, but it's certainly detrimental to the style of gameplay that has been on this server. Enchanters were prized before because they are the best CC, but in a pinch, you could root CC, Necs and Bards could ghetto CC, and you could charm CC giants. Now, none of these are consistent. | ||
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#44
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One reason I didn't use charm too much in classic was not the initial resistance, but how short/unreliable its duration was. Here, before the patch, the initial resistance was low, but particularly the duration was almost always very long. Once you had it, it was very reliable to keep that for a good duration, unlike the 1-2-3 tick charms you often had in classic. Quote:
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#45
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Paralyzing Earth, Fetter all have a chance to break randomly with a very random duration on live. Unlike the long lasting duration here
Root was a last line of option for many caster classes, usually to park mobs and thus buying them slightly more random time to allow an enchanter to mez, or players to run for the zone, casters to cast gate etc. On live enchanters are always in demand for the CC...via mesmerization line of spells. Not via roots. Using roots as CC would only mean any other root class is a CC class. Not the traditional enchanter mesmerization line. And there are several enchanters here who are exactly doing that, using root and not mez line of spells. | ||
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#46
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So far, 106 casts of Snare (27 DRU) vs lvl 1 WFP mobs, 2 resists. This puts it at 1.88679% ± 0.23641%. Will continue after I score a new clarity.
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#47
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Assuming a normal distribution, how gauche.
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#48
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Assuming a binomial distribution, which is a fair assumption as neither myself nor the mob changed from cast to cast.
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#49
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