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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" | 75 | 29.18% | |
No, its an unneccesary non-classic time sink | 182 | 70.82% | |
Voters: 257. You may not vote on this poll |
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#801
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There are many guilds on the server capable of raiding these targets. There just isn't the dedication. What's keeping other guilds from having sufficient members on after server reset? Dedication | |||
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#802
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__________________
Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#803
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#804
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If it were up to me, I'd do: 1. Reduce all 7-day-spawn raid drops by 50% 2. Have a guaranteed respawn of all such mobs every Saturday at 3PM EST 3. Have a random respawn of all such mobs 1x per week with a serverwide broadcast (= no tracking) 4. Same thing for 3-day spawns. But I've said this a thousand times before. | |||
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#805
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Why are we proposing intricate and novel non-classic solutions to a problem that was created by an intricate and novel non-classic deviation?
The problem is that it's not classic. The solution is to make it classic. If people don't like classic, then obviously this isn't the server for them. Can someone explain why classic is a bad idea on a server with the stated goal of reproducing classic, 1999 conditions? | ||
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#806
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__________________
[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | |||
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#807
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I don't know if it's been brought up yet, but simulated repops every 2 weeks also adds another nice feature:
What if a bunch of TMO needs stuff off the "lesser" kills like Maestro or Inny? Sure, they could 2 group them, but there is a chance that they may decide to "pass" on contesting VS or Trak one repop and let a "lesser" guild have a chance. One of the major butt-hurt issues with variance is someone has to track. So if TMO is tracking for 70 straight hours, of course they'll be pissed if someone else wants to get a shot when they've only been tracking 65 hours. If everyone knew when it'd pop? They could rotate. We already have an example of this with Ragefire. Sure it makes sense to rotate him since epic'd clerics are awesome for all, but he also drops some amazing fire-resist armor (or atleast amazing IMO). But people still honored it. So yeah, I think smaller variance with a bi-weekly repop will actually lower the stress of "must kill now!" to an extent where everyone won't have disdain for a high level guild that might be willing to share. Just my 2 coppers.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#808
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- Berty, Necro of BDA
The original gnomeosexual | |||
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#809
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96 hour variance is the best thing to happen to those of us who know we're content with waiting all night for VS to spawn, but not 6 days. It releases EQ's strangling grasp on our lives and let's us rejoice in the fact that although we're pretty big fuckin' losers, we're not nearly as pitiful as the people who are currently raiding Project1999.
TLDR: 96 hour variance is a good thing for those who have some form of responsibilities, but are weak of will. | ||
Last edited by pasi; 09-19-2012 at 09:00 PM..
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#810
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