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  #11  
Old 10-03-2011, 01:55 PM
lindz lindz is offline
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My fav ruleset personally. This is the one I would choose for sure. I like the freedom that FFA pvp brings and the no xp loss if they are not within 5 levels makes it far less frustrating if high levels feel like ganking lowbies.

I'm sorry but VZ/TZ rules were retarded. Immune healers is the stupidest concept and ruins pvp.

I also hate item loot. I personally like wearing gear. [You must be logged in to view images. Log in or Register.]
Last edited by lindz; 10-03-2011 at 02:04 PM..
  #12  
Old 10-03-2011, 02:35 PM
valithteezee valithteezee is offline
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SULLON ZEK NEVER GONNA HAPPEN BRO'S

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  #13  
Old 10-03-2011, 02:43 PM
Galacticus Galacticus is offline
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Problem with Sullon Zek is teams.

Teams suck because it allows there to be jackasses who are on your team you cant pvp.

Why do you want it hard coded that people cant kill you or you cant kill them?

Join a guild for your security.
  #14  
Old 10-03-2011, 02:44 PM
lethdar lethdar is offline
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I played on sz, i believe sz would be the best ruleset should the server have 2,000 people + like sz had.

This server won't. FFA.
  #15  
Old 10-03-2011, 02:48 PM
Galacticus Galacticus is offline
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I played on sullon too. The issue is server population. If you have 600 active players, there would be 200 of them you couldn't pvp against.

Thats a shitty deal on a pvp server.

Plus there are assholes and idiots and bad players you are stuck with because they are on your team, because they picked some trivial god.

Its like letting the government dictates who will be your neighborhood.

I live in America, I want to choose my own fucking neighborhood.

FREEDOM!!
  #16  
Old 10-03-2011, 03:11 PM
beentheredonethat beentheredonethat is offline
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any exp loss in pvp would be a huge deterrent for me. I played on Rallos, rallos rules (minus item loot) I liked.
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  #17  
Old 10-03-2011, 03:44 PM
Evoken Evoken is offline
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I want the SZ ruleset. It is the best ruleset. Being bindcamped by reds of your race/starting area is not really fun pvp.
  #18  
Old 10-03-2011, 03:46 PM
Softcore PK Softcore PK is offline
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SZ had lowest population of all pvp servers for a reason..
  #19  
Old 10-03-2011, 04:15 PM
Bockscar Bockscar is offline
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Is this a troll? Sullon Zek was retarded. I played there for years and it was the worst designed server in the history of MMORPGs. A lot of awesome PvP happened on that server, but it happened despite the ruleset, not because of it. The quality of the PvP (in the beginning, that is - the PvP was shit after PoP) had to do with the type of players that were on SZ. Everything else was a failure.

Quote:
1. Player v. Player (PvP) combat can occur between any characters that are not on the same team, regardless of level. A level 50 character can attack and kill a level 6 character if that character is not a member of his alliance.
The most retarded thing ever. Being able to kill someone 50 levels below you can by definiton not serve any purpose other than griefing. One-shotting newbies in Crushbone is not PvP.

Quote:
3. Characters will lose experience when killed in PvP combat if the character that killed them is within 5 levels. The amount of experience lost will be the same amount that is lost if that character is killed by an NPC. Your corpse can be resurrected by a cleric to partially restore lost experience.
Alright, that wasn't so bad. Didn't really affect anything much because you lost so little XP from any death on SZ. I seem to remember losing like one blue from deaths even at 60+, whether PvP or PvE. I never even bothered asking anyone for a rez if I wasn't grouped with a cleric.

Quote:
5. Players may only have one character at a time on this server. This means that you will have to delete the existing character in order to create a new one. Because we are introducing a new class and a new race with the release of Shadows of Luclin we plan to make allowances at that time for those that wish to explore these new characters.
That limitation was removed after a while. The inability to make an alt serves no purpose other than to make you burn out faster. It would be completely pointless here because accounts are free.

Quote:
6. Characters will not be able to group with anyone that is not on their Deity Team.

7. Characters will not be able to invite someone to join their guild that is not on their Deity Team.
This was retarded and only resulted in the inevitable: one team ruled unchallenged, one team was sort of in the middle, and one team was worthless. It completely destroyed any chance of competitiveness. Teams will never be equal in any MMORPG, and it was only made worse by the fact that the teams didn't have access to the same classes.

Quote:
9. Resistance debuff spells have a 50% increased effectiveness against player characters.
That was actually good and they should implement that here. Doesn't really have anything to do with what defined SZ.

Quote:
13. Rules such as the Play Nice Policy do not apply to this server. Characters have the ability on this server to deal with their conflicts through combat. Causing experience loss by 'training' NPCs on other characters is not an offense that would warrant a warning this server. HOWEVER: All rules regarding general decency still apply. Cursing, threats and other such things will be dealt with sternly, and are still unacceptable behavior on any PvP server.
This can never really be enforced anyway. Excessive training should be policed because of how abusive it is, but shit like LnS is up to the playerbase. I remember getting suspended for a week for saying ****** in the trade channel while 80% the server got away with blatantly hacking for years.


All in all, Sullon Zek lasted a year or two and then it became a joke of a server where PvP was pointless because you were either automatically winning because you picked team evil or you were two expansions behind because you didn't. It was a failed experiment.
  #20  
Old 10-03-2011, 04:19 PM
Toomuch Toomuch is offline
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IMO the reasons Sullon failed were:
1: the GM's/Dev's no longer cared, pve development was where the money was at and where the bulk of the paying population needed GM attention. GM's weren't there to watch the server, and Dev's made changes that messed up pvp, but nothing was tweaked/fixed until too late.

2: hacking was blatent, rampant, and nearly unchecked.

3: 1 shot one kills with AA's ruined pvp in general. That is not PvP, it's PvCooldown, which you can spend AA's on to reduce the duration of the cooldown.

Any 1 of those 3 is a surefire recipe for a lower population, let alone a combination of 2, or in the case of Sullon, it was all 3. There are plenty of people out there that want some hardcore competition, but when people have no chance (Macroquest-warping DA rez-box training into safe zones), that's not competition anymore. There is literally nothing you can do but not play against it. Hence, population leaves.

My Suggestion - In order for this to not be too brutal, but somewhere between the Sullon ruleset and what it looks like Rogean is going for:

1. I'd love hardcoded teams like Sullon. It adds a real dynamic when you HAVE to depend on your team, even if they are shitheads. Sometimes they come through for you, and you earn/gain a lot of respect. The battles won in this type of ruleset I will never forget, the most epic and fulfilling pvp experience I've ever had on any game, no contest whatsoever. If this is voted down, I understand. People say "just guild up" though it's not the same. Anyways, this isn't my primary point.

2. To find a balance of the griefing and out of level range help: +- 10 levels you can kill them (or be killed), period. +-5 levels you can take their coin and it causes experience death. Both deaths are along the lines of what already exists in beta with the pvp death buff. Insignias for reward would be an enjoyable twist, not necessary to implement at the start.

3. Training is indeed part of what ruined Sullon, which so many people (who played it) really did consider the best ruleset. Training needs to be moderated and out, it's what will damage the population, and that's what we're worried about here if we want this to be a successful server.

4. I'm late for work on my lunch. Damnet I'm getting sucked in again, but this could be so much fun [You must be logged in to view images. Log in or Register.] I hope my suggestions can be looked at and given serious consideration, I truly believe they would be best.
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