Quote:
Originally Posted by Lovely
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The EQ team knew about recharging for several years and never did anything about it at that time. They were 100% aware of it, they even helped guilds recharge items at the server wide test of tactics 18v18.
I find this issue pretty simple. If the Devs feel that recharging a certain item is to overpowered then they change that certain item instead of messing with the whole system just like they did with Ivandyr's Hoop.
Items with charges is one of my favorite things in EQ. It's an awesome time sink that make the game a lot more flexible and enjoyable.
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The question is why did P99 mess with the hoop then? They should have NEVER messed with the hoop
and lifetap resists. Period. That was a non-classic move. Guilds used the same strategy back in 99/00 on Live. To people who do not think so, you must be smoking something. On Live the hoop was much rarer, but it was obtainable for only 5-6k on most servers. To the guy who said show me proof. How about you show us proof otherwise?
Hell, go check out
Fires of Heaven. They dinged a warrior (take a guess who) 1-50 in 12 hours a few months after the server went live in 99. I'm sure if they figured out how to ding a warrior to 50 in half a day, when it took 99.9% of the remaining server 6 months, they surely knew about the Ivandrys Hoop (this is just one example).