Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 10-08-2015, 02:16 PM
Samoht Samoht is offline
Planar Protector

Samoht's Avatar

Join Date: Jul 2011
Posts: 2,203
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
-Whenever fighting a Melee mob that interrupts with bash, and only if the bash is successful, but does nothing to prevent Melee interrupts from push.
A bash from the frontal cone. If from the rear arch, bash will still interrupt. Also, push.
__________________
IRONY
Quote:
Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #12  
Old 10-08-2015, 04:49 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,795
Default

The main problem that I see with you regen analysis is that the standing rate is 12 not 18 and hat means the bonus is 8. All the rest of the regen (regrowth/fungi) can be had without being troll/iksar, so we are really talking about FSI vs. 8hp standing regen bonus or 11hp sitting regen bonus.

8hp/tick is 72hp or roughly one extra CanniIV every 2 minutes for an increased mana regen of 4.1/tick. That translates to an extra torpor every 5 minutes, or an extra slow every 8.5 minutes. The extra torpor translates to an extra 665 - 831 mana over the same period. That translates to an additional 13.6 - 17 mana per tick. Assuming you are able to burn mana and canni enough to take advantage of that, it's pretty damn good. Better than I'd have thought ^^
  #13  
Old 10-09-2015, 12:06 AM
Rejji Rejji is offline
Banned


Join Date: Sep 2015
Location: Ỏ̷͖͈̞̩͎̻̫̫̜͉̠̫͕̭
Posts: 105
Default

I've played a 60 troll ogre and barb shaman and:

Troll regeneration is Def nice and noticed (and best custom helm obv)
Ogre front stun munities are Def nice and noticed, especially if you do a lot of solo/small group things
Barbarian is a white bear

It's all about what's fashionable to you since you're looking at it the most and this is a dress up game :P
  #14  
Old 10-09-2015, 03:10 AM
gobbosnobbo gobbosnobbo is offline
Kobold


Join Date: Feb 2013
Posts: 133
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
The main problem that I see with you regen analysis is that the standing rate is 12 not 18 and hat means the bonus is 8. All the rest of the regen (regrowth/fungi) can be had without being troll/iksar, so we are really talking about FSI vs. 8hp standing regen bonus or 11hp sitting regen bonus.

8hp/tick is 72hp or roughly one extra CanniIV every 2 minutes for an increased mana regen of 4.1/tick. That translates to an extra torpor every 5 minutes, or an extra slow every 8.5 minutes. The extra torpor translates to an extra 665 - 831 mana over the same period. That translates to an additional 13.6 - 17 mana per tick. Assuming you are able to burn mana and canni enough to take advantage of that, it's pretty damn good. Better than I'd have thought ^^
Great catch, thank you. I appreciate it!

However, do you think its still worth it though in comparison? We are simply talking 8 hp regen, and you'd have to be canni/taking damage/not full health the entire time to get its full benefit.
Being able to recast instantly on bash interrupt isn't too bad, and keeps you from being stun locked on multiple mobs.

However, do many shaman at 60 even tank multiple mobs unslowed without dying anyway?
Last edited by gobbosnobbo; 10-09-2015 at 03:15 AM..
  #15  
Old 10-09-2015, 03:58 AM
gobbosnobbo gobbosnobbo is offline
Kobold


Join Date: Feb 2013
Posts: 133
Default

Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
OP seems seriously confused about what FSI does and seems to give it credit for a lot of things it does not do.
Please elaborate
  #16  
Old 10-09-2015, 08:21 AM
Pipip Pipip is offline
Kobold


Join Date: Apr 2015
Posts: 169
Default

I avoided the argument by going barb
  #17  
Old 10-09-2015, 11:46 AM
Samoht Samoht is offline
Planar Protector

Samoht's Avatar

Join Date: Jul 2011
Posts: 2,203
Default

Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
Please elaborate
Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
1) During leveling you can't be stunned while tanking mobs
It does not do this. It only specifically works on mobs from the frontal cone. You can still be stunned by bashes from the side or behind.

Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
2) Great for sitting in a corner and avoiding being interrupted by push mechanics
Also not a perk of FSI. Anybody can stand in the corner to avoid push.

Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
3) However, even if you are stopped from casting a spell from a bash interrupt (not the stun, the interrupt aspect), you can instantly recast without having to wait.
Wut?

Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
4) Can move no matter what when facing a mob.
Dublewut? Not if rooted or trying to move backwards while snared.

Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
5) Argued that when drawing raid boss agro from a slow, the stun resist can let you get a single heal off, possibly saving your life. However, if you get focused by a boss, you're usually dead anyway.
This assumes that A) the boss has bash up and didn't use it on the tank/puller or doesn't flurry and B) you didn't die during the four other attacks that round. That said, if a shaman with FSI was able to survive the round, I'd assume that a shaman without FSI would also be able to survive that and have just as much chance to get a heal off or be healed by another raid member as one with FSI.

Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
6) Stun resist is naturally diminished by your slow spell, as the mob doesnt bash as fast when slowed.
Bash time should be independent of attack speed (unless flurries), but if it works the way you state, this is a perk against FSI because it would be less useful while the mob is slowed.
__________________
IRONY
Quote:
Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #18  
Old 10-09-2015, 11:54 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Special attacks are all influenced by haste and slow effects.

Backstab is more frequent with max haste and likewise NPCs bash less frequently when slowed.

Atleast that's my understanding of how it works here and how it should be working here
  #19  
Old 10-09-2015, 02:46 PM
Lojik Lojik is offline
Planar Protector

Lojik's Avatar

Join Date: Feb 2013
Posts: 1,954
Default

I am stunned that there's ANOTHER thread about this.






But would i still be stunned if my shaman was an ogre???
  #20  
Old 10-09-2015, 02:54 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,795
Default

Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
Great catch, thank you. I appreciate it!

However, do you think its still worth it though in comparison? We are simply talking 8 hp regen, and you'd have to be canni/taking damage/not full health the entire time to get its full benefit.
Not quite! ^^) You need to Canni IV 9-11 times and cast torpor once every 5 min period to achieve the benefit. That is around 30 seconds of cast time over a five minute period or 10% of your time, leaving 4.5 minutes to do whatever you normally would. Yes, hitting full health would negate the benefit, but another canni would rectify that unless you are fm also, at which point someone has to ask: what are you doing? ^^
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:25 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.