#21
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#22
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The post was made with the obvious prior knowledge that stun resist only works from the front, and not accounting extra-ordinary situations that would obviously nullify the effect. I mean, thats like saying regen doesn't regen because you had dots casted on you nullifying the effect, or you were always in a situation that made it meaningless. | |||
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#23
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How much is 8 standing and 11 sitting regen worth to you that stacks with all other regen?
What about those hardest upper 50 levels pre-torpor (the game changer) where it's a measly 7 standing vs 10 sitting? How much money do people dump on a fungi? Racial regen in the upper 50s is between half and 2/3 of a fungi (that stacks with a fungi), that's there 100% of the time. If anything you could argue that FSI is more of an advantage in the lower levels before the regen differences btw troll/iks and the rest really take off. Hitting levels 51 and 56 respectively were hugely noticable on my shaman, each of those levels was like putting on an extra Ikky regen bp - for free on leveling. On a tick by tick basis 8/11 might seem like a small thing, but over the course of: -each minute that's 80-110 extra hp (40-55 extra mana) -each hour that's 4800-6600 extra hp (2400-3300 extra mana) -each 4 hour xp session that's 19200-26400 extra hp (9600-13200 extra mana) On a semi-permanent basis, does FSI realistically do as much for you as the above? How many times did it *really* make a difference other than a minor convenience? Make no mistake, in a game where the max you can meditate is ~20 mana/tick, every little extra bit of hp regen (that can be converted to mana at a 2:1 ratio) is a powerful thing. Unless afk, a good shaman should never be full health or full mana. On Jolav, if I get above 95% health, I'm hitting canni to drop lower and suckle that sweet sweet regen teet. If I'm full mana for whatever reason, time to refresh haste/regrowth/whatever early. Time spent full health (ie you're also full mana or a terrible shaman) where the regen isn't working for you is time wasted. The regen is always there, and it should be always working for you.
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#24
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Ogre. Now gtfo
Drops mic | ||
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#25
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#26
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Inny trolls can use the snare neck.
How useful is this in real life? I assume its less important 56+ with PE. But if you're root rotting 1-2 baddies, how realistic is it to keep snare on them so when root breaks they don't ever get close enough to interrupt your root? | ||
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#27
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1) drawing aggro on a raid boss. I'm dead in 2 seconds anyway, stun doesn't matter. 2) fighting named mobs. I don't have trouble fighting named mobs if a) they can be slowed b) they aren't casters. A mob getting a lucky bash off that interrupts torpor isn't a big deal because I'll be able to easily cast torpor again in time to heal myself, or switch to Chloroblast and then torpor. If it's a caster I'll either heal through their nukes and dispells and stuns and be fine or I'll die from nukes/stuns. 3) fighting multiple mobs. If by some miracle they are all in front of me and not behind, and they're not slowed, I'm dead anyway unless I have AE slow memmed. This is the one case where maybe I could channel through a bunch of unslowed hits and get AE slow off whereas a bash would make me dead for sure. This almost never comes up though, and I never have AE slow memmed anyways. 4) soloing dragons in WW. If I die from this it's either from a wandering dragon, or from not being able to out heal the DPS of the AE+melee+canni and eventually running oom. Sure a dragon might get off a lucky bash and interrupt torpor but generally I'm going into this fight with enough HP that I start off torpor heals at 70% and if I get interrupted I'll just try again. Whereas all of the situations above, passive regen helps either a little or a lot. Those long 20 minute soloing dragons in WW fights? Passive regen helps A LOT. Fighting those 1 million hp raid mobs, or buffing an entire raid? Passive regen helps mana regen so you can spend less time torporing yourself and more time cannibalizing. Fighting named mobs? Passive regen helps a little, mostly in recovery time between fights allowing you to engage to the named mob faster before respawns. This is also why you'll never sell your fungi on your shaman. Even after I get a vindi VP (which is, IMO, best in slot for shaman BP) I will still keep my fungi around for cases where I'm not tanking or taking AE damage. Lvl 60 troll/iksar regen + fungi + regrowth is just a stupid amount of regen. Still though, I laugh at the premise of this thread, people are going to pick what they like the most and thus this argument will never die. The differences between the benefits of passive regen and stun immunity aren't game breaking, they won't determine whether or not you make it into a raid guild, groups won't care, the only person that really cares is yourself, so just play what you want. Unless you're a necro, in which case pick Iksar you dumb fucker.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#28
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__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
Last edited by Pyrocat; 10-20-2015 at 07:40 PM..
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#29
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Whereas... Quote:
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||||
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#30
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