Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 12-23-2017, 05:04 PM
Nexii Nexii is offline
Sarnak

Nexii's Avatar

Join Date: May 2015
Location: Neriak Third Gate
Posts: 430
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I don't think it's really intended to phase anyone so much as the suspensions have turned into P99's version of a rotation.

Danth
No if Sirken believed in enforced rotations we'd already have one. I don't think they should be a thing either. Kills should be earned and not handed out. When you get to handing out pixels it takes out all the fun of the game (being fast/organized/improving).

A simpler rule set would go a long ways. Adding more and more rules to the Jenga tower only makes it worse. Allow guilds to camp out at targets. Give an hour notice ahead of quakes so casual guilds can mobilize.
  #82  
Old 12-23-2017, 05:04 PM
ItsDeckard ItsDeckard is offline
Aviak


Join Date: Mar 2016
Posts: 94
Default Jump Kit Operator's Handbook

Table of Contents

5 Introduction
5 What This Handbook Is About
5 Why Read This Handbook
5 How to Use This Handbook
6 How You Will Learn
7 Symbols

Part 1 : License to Operate Field Jump Kit

9 Eligibility Criteria
9 Learning to Operate a Field Jump Kit

Part 2 : Types and Components of Field Jump Kit

13 Types of Field Jump Kits
16 Components of Field Jump Kits
18 Field Jump Kit Controls
19 Gate and Jump Mechanism
19 Types of Use of Different Energy
20 Manufacturer's Date Plate
21 Trans-Dimensional Control
22 Field Jump Kit Attachments


--------------------------------------------------------------------------

5

What This Handbook is About

This handbook is about the skills and knowledge required to safely operate a Field Jump Kit. The handbook is for either a light shift with unlimited mass transfer or heavy shift with a limited mass of no more than 7.5 tonnes. The training course for both types of shifts is the same. The license issued will depend on the Field Jump Kit used for the license tests at the completion of the course.

Why Read This Handbook

This handbook tells you about some of the legal requirements for operators of light and heavy shifting equipment (Field Jump Kit) in PRQ-3343369, along with safety information, background material, technical information and safe operating procedures.

How to Use This Handbook

The Table of Contents will show you where to find each section. At the end of each section, there is a section called Test Yourself questions to help you check if you have understood the important issues.



--------------------------------------------------------------------------

13

Types of Field Jump Kits


A Field Jump Kit is a transportation module similar to a phase shift or shift line module that utilizes a large amount of captive energy to induce a stable field in which can be used to adjust the placement of personnel within the spherical field. The Field Jump Kit operator operates the coordinates and telemetry data needed to safely remove, exchange or deposit operators, technicians and field equipment to specific locations within the approachable range of the Field Jump Kit. When engaged, the Field Jump Kit will use the energy stored within the on board capacitors in order to temporarily create a stable field and moved according to directions given by the operator. During the shift, the operator is of the highest rank and any decisions made within the stable field must be allowed by them.

Field Jump Kits are used only by authorized, license operators.

- Licensed by Miang Enterprise
- Licensed by Hawwa Propulsion Laboratory
- Licensed by Minashima Telemetry and Associates

There are a wide range of Field Jump Kits, including dumb-fire kits suitable for non-licensed personnel in emergency situations. Field Jump Kits vary in size, ranging from one-hundred pounds (lbs) for general purpose use, up to 50 tonne capacity high density transfer.


--------------------------------------------------------------------------

16

Components of Field Jump Kits


All Field Jump Kits have similar components but these may be located in different places, depending on the type of unit:

- Class 1 units are electrical-motor rider units, either stand-up operator or seated three-point units. Rider units are counterbalanced and may have a cushion or pneumatic emergence tools to maintain a stable landing position.

- Class 2 units are electric-motor units used for narrow terrain such as a city, ruin or crowded target area. They may have extra reach or error-correction mid-shift. It is not recommended to operate a Class 2 unit in wooded or densely populated areas due to it's sensors misunderstanding particle density of foliage or human flesh.

- Class 3 units are electric-motor units without a platform and feature handles for operators and technicians to hold as a shift occurs. A Class 3 unit's purpose is to allow rapid deployment of operators and technicians in high stress or high volatility environments.

- Class 4 units are rider units with a seat and restraint bar / belt combinations to sustain hard drops when shifting into uncertain terrain conditions ie, an earthquake, hurricane, ground erosion, unsuitable or unstable terrain, possible lack of terrain. Restraint bars and restraint belts should be used to minimize death. Operators and technicians utilizing a Class 4 unit are required to wear safety equipment including, but not limited to, reinforced skeletal unit, reinforced atmosphere flight helmets, reinforced bullet and piercing resistance jump suits and lastly defensive modules up to class A firearms.

- Class 6 units are currently not being utilized due to high rates of death and psychological trauma.

- Class 7 units are enclosed capsule units which house a medical suite that features six operator and technician pods which keep occupants in an unconscious state to insulate them from extra-dimensional tampering or interference by Cat 8 races and species. Traveling through contested dimensions in a unit 7 is recommended due to high likelihood of encounters which typically leave operators and technicians brain dead upon return. Note, the use of the term 'coffin' to describe the operation or possession of a Unit 7, while not against company policy, has shown to be a disruption and is strongly advised not to be used during the operation of a Class 7.



--------------------------------------------------------------------------

14

Test Yourself Questions for Part 2


Q1 What should you do with parties not originally from a Hawwa Treaty destination?

Q2 When being shifted onto unstable terrain, why do you secure your own safety first?

Q3 How could you find out the operating capabilities and limitations of your unit you are operating?

Q4 What are 4 things that can result in the stable field being diverted?

Q5 What checks must be made before using an emergency beacon?


Answers:

A1 Parties from non Hawwa Treaty destinations are to be deleted or risk destabilizing your stable field.

A2 Always secure yourself, neither operators or technician receive standardized medical training. Use stability chemicals on yourself to stave off panic or mania and secure your surroundings, DO NOT use stability chemicals on other staff.

A3 Do not test the limitations of your Field Jump Unit at any point.

A4 Loss of life
Loss of sanity
Loss of limb
Becoming unrecoverable

A5 If you are in a recoverable area and are not grievously injured, utilize stability chemicals to stave off fear and evaluate your surroundings for the safety of a recovery team. If you are grievously injured or have lost your TUB chemical package, utilize the dead man's key toggle in one hand and use your evacuation defibrillator to stop your heart. Living tissue cannot sustain the rigors of recovery and the reality is, if you do not use this technique you will either die from exposure or you will be lost in the void. (Each operator must make their own choice for recovery and it is recommended that you do not share your password with other staff and update it often, it should contain no less than four uppercase letters, four lowercase letters, four numbers and four symbols)
  #83  
Old 12-23-2017, 05:05 PM
Hyjalx Hyjalx is offline
Aviak


Join Date: Jan 2017
Posts: 82
Default

Wild west in ToV would probably force everyone to work together, haha. It's really not a bad idea.
  #84  
Old 12-23-2017, 05:06 PM
Fasttimes Fasttimes is offline
Banned


Join Date: Jun 2014
Posts: 401
Default

+1 no csr tov. It'd be like alterec valley 24/7
  #85  
Old 12-23-2017, 05:08 PM
Nexii Nexii is offline
Sarnak

Nexii's Avatar

Join Date: May 2015
Location: Neriak Third Gate
Posts: 430
Default

Quote:
Originally Posted by Fasttimes [You must be logged in to view images. Log in or Register.]
+1 no csr tov. It'd be like alterec valley 24/7
No it'd be horrible. Leave the 1% psychopaths to red server
  #86  
Old 12-23-2017, 05:17 PM
Phenyo Phenyo is offline
Fire Giant

Phenyo's Avatar

Join Date: Oct 2014
Location: straight outa cabilis
Posts: 575
Default

Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
No it'd be horrible. Leave the 1% psychopaths to red server
yeah a completely neutered raid scene in which grown adults cry to janitors to disable the competition for arbitrary reasons is so much better. Stick to writing homoerotic fan fiction.
  #87  
Old 12-23-2017, 05:22 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,520
Default

Hyjal are you actually on drugs?
__________________
P99 Wiki
No longer active, thank you for the years of fun.
No alt account and I do not post on the P99 forums.
Told this to Rogean, Nilbog & Menden.
  #88  
Old 12-23-2017, 05:26 PM
Nexii Nexii is offline
Sarnak

Nexii's Avatar

Join Date: May 2015
Location: Neriak Third Gate
Posts: 430
Default

Quote:
Originally Posted by Phenyo [You must be logged in to view images. Log in or Register.]
yeah a completely neutered raid scene in which grown adults cry to janitors to disable the competition for arbitrary reasons is so much better. Stick to writing homoerotic fan fiction.
I don't see you making any suggestions. I did
  #89  
Old 12-23-2017, 05:28 PM
gkmarino gkmarino is offline
Fire Giant


Join Date: Jun 2013
Posts: 538
Default

csg: controlled substance gluttony
  #90  
Old 12-23-2017, 05:43 PM
diamondfist diamondfist is offline
Kobold

diamondfist's Avatar

Join Date: Dec 2013
Posts: 158
Default

Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
I don't see you making any suggestions. I did
Would need to start with the staff and players sitting down and hashing things out.

Staff expectations / goals for the server from this point forward.

Players expectations of the staff

Then things could be figured out from there.



Im all for Transparency. Public petitions and discussions on these very forums rather then back room Skype chats and rules / agreements that 99.9% of the player base never get to see firsthand.

Imagine if it was all public and infractions were decided by peers by the set of rules that were agreed upon. All the staff would have to do is deliver punishment when it is called for.

Im sure the volume of issues would go down too. Since it would be cut and dry either your petition was valid and soandso gets a spanking. Or your petition didnt hold water shame on you. So you would then be in timeout, and most likely think long and hard before submitting a iffy petition in the future.


BUT, who am I kidding? I'm sure that system would bred people making secret alliances via skype and condemning those who weren't part of your alliance =p
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:27 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.