#51
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hah yeah that was what I ran my ranger on live with, basic banded. In peq I didn't roll a ranger, since that server is all twink, just the way that is (twink & multiboxed). Here though, finally rolled a new ranger after many years now (though played my ranger up to 4 years ago), and it's really nice starting over with basic equipment again with that class. If I haft to, I'll just solo if that is what it takes to not get my game screwed up by twinked groups. Though I played half my ranger life as a tracker/puller for groups, but whatever.
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#52
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1. Only 1 character slot per account. 2. Only 1 account per player. 3. XP 50%to75%, never 100%, never a bonus (i.e. slow XP). 4. Remove common language [You must be logged in to view images. Log in or Register.] Would be epic, more like the EQ I remember (Firiona Vie'ish)
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Last edited by Daywolf; 05-22-2011 at 08:18 PM..
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#53
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This is already the slowest XP game on the planet, why would you want it to be slower? There's not enough content to keep it from being boring occasionally as it is, especially in hell levels. | |||
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#54
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#55
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problem with eq - is too little actual content to explore and encounters to fight.
Yes it has huge zones like West Karana- which have absolutely nothing in them... Slow Xp won't be an issue if it would have tons of things to do, so do you not watch your Xp bar all the time, waiting for it to move, as grinding is the only thing you do here. There is almost no questing - between newbie quests you can do at level 5-10, and high end staff, there is almost nothing in between but grind, grind, grind. add 10 times more content, and then you can set Xp to 10%. True game should not be about leveling at all - it should be about PLAYING. | ||
Last edited by Kika Maslyaka; 05-22-2011 at 09:36 PM..
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#56
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I wouldn't like to see xp set to 10% imho, 50% to 75% would do fine as we would only have one character to play. 10% I think most would not be able to keep up with progressions, I'm not really suggesting hardcore/power gamer server, just epic. I'd have no problem with removing hell levels if XP was slow, the end result remaining the same for overall time played to cap (though still slower than live or here). True point of slow XP is compensation for only one allowed character, rather than making two or three before the progression. Content is the same whether you roll one or seven characters.
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#57
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#58
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The things improved when I got into raiding game, but even then, there was not much to do, other than do same raid runs over and over, and keep collecting very occasional gear upgrades. Again, at least this is how I feel about, looking 10 year back. | |||
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#59
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And what is a quest in any mmo than just lieing to yourself that your doing something while grinding? Just search any zone you happen to wander into and see a list of leveled quests. A bunch offering big chunks of xp or huge effort. EQ is a game of exploration and finding things out yourself, you will never see all the content in a zone on one character as they divided by class/faction. I think the greater problem is newer games offer a linear railroad of npcs with ! above them offering kill x, that people think is content or not grinding, but it still is. | |||
Last edited by Gustahn; 05-23-2011 at 01:17 AM..
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#60
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Last edited by Daywolf; 05-23-2011 at 01:40 AM..
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