#1
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Starting a Darkelf Sk
Should i put 25 points into strength?
For soloing and wearing bronze. I already have a set of small bronze, and i will play late when there are few groups. Thanks for your thoughts. | ||
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#2
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You get 20 to spend. If you're starting from scratch and this is your main, strength won't hurt. Quitting a character by level 30 because it's always encumbered is nobody's idea of a good time. On the other hand, stamina comes into its own as the preferred stat at level 60, so if you plan to level up and play the character at 60 for a good while, dump points there instead. Split between the two if you want to hedge your bets.
Danth | ||
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#3
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Thanks for the information.
My main was a dwarven paladin. After running through unrest to 33, i saw that soloing was going to be hard. So im transferring his equip to the soon to be made dark elf. I realize that a troll or ogre is probably better, but the armor fits and it took me forever to get it. Considering i may have a weaker start. I am also looking for levelling advise for a dark elf SK. | ||
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#4
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Just like your paladin, it's a grind until 9. You are a gimpy warrior until then. Once you get your spells things pick up.
When you say you are looking for advice, are you asking for strategies/tactics or places to level (solo or group?) | ||
Last edited by RDawg816; 02-24-2016 at 12:15 AM..
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#5
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The advise im looking for is a mix.
First if there are good places to get a group im all ears. Oasis of marr was big when i played in classic. However i will have to rely maybe 75% on soloing. I intend to fear kite when i can. Since project 1999 i have been on Feydewar the whole time. Ideally i want zones for which grouping is popular, Yet soloing is possible. Really i switched from the paladin so i could solo better. | ||
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#6
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http://www.project1999.com/forums/sh...=229200&page=2
Check 3rd post down. Some really good info there. About 1/2 - 2/3 of the way through the OP starts ranting (I think just to mess with people that are still reading) but still some worthy content. | ||
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#7
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That was a pretty epic read. I think your analysis is correct: some good info, then some ranting.
Other zone suggestions? | ||
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#8
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http://wiki.project1999.com/Evil_Shaman_Solo_Guide
Could try this. It says shaman but it really doesn't have Sham specific content. I will tell you that Kurn's Tower and Guk are both group hot spots and both have the best do mods in the game (according to wiki).Kurn's is kind of a pain due too location and lack of merchants/banking (have to make it to OT for either). But when/if you do Guk, as a DE you'll have access to Grobb without faction work. | ||
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#9
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Noobie area until 9 or 10
N Ro derv camps (or kill trash) until 14-16 Oasis until 19/20 Upper Guk scryer camp until 23/24 Upper Guk warden/fungus/shin lord until 30-ish Sol A or MM would be my suggestion for 30-35 OT from 35 to 43 (focus on berserkers for OT hammer) After that, CoM or DL to 50... | ||
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#10
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As for tactics...
Soloing, try to manage your mana and health efficiently. Health takes forever to get back. Ideally you use enough mana that they both get full about the same time. If not, adjust accordingly. Cast less if you are waiting on mana. Cast more, or tap greens for health if you have excess mana. DC is your aggro spell, but it lasts forever. Don't pull with it if you have an enchanter that might mez it later. Pull with siphon or at the most, darkness..unless you're sure it'll be a good pull. Unless you have abundant mana, use the lower level darkness. You aren't using it for damage and mana is your friend. Practice abjuration. That is feign death at 30. You don't want that to fizzle, trust me. Grab a CoS as soon as you can. They get nerfed soon. Also, JBoots are invaluable.... | ||
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