Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #11  
Old 08-15-2016, 10:46 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

best way I recreated the buff stacking issue is by letting a buff fade on its own (short duration stuff like DS is good) then rebuffing afterwards and zoning.

A fresh coat of buffs then zoning doesn't have any problems in every test I did.
Reply With Quote
  #12  
Old 08-15-2016, 02:45 PM
Grimjaw Grimjaw is offline
Planar Protector

Grimjaw's Avatar

Join Date: Jun 2014
Posts: 1,087
Default

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
is Res effects acting like a "debuff" in terms of buff stacking after being resd?
ya res effects acts as a debuff, however technically its always applied before any buff. OPs applying buffs first then debuff second. therefore rez has nothing to do with this scenario.

Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
theres been a few posts about the relation between buff order and the client - there are other oddities, such as how if you have a buff in slot #3, but then click off your #1 buff, and refresh the #3 buff, itll then appear to jump to slot 1 on your client, but is truly still in 3.
got link?

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I think the most pressing issue with buff stacking is a misleading post lead to it being in the current state.

The current state suggests that when a buff is overwritten by either a superior buff, or by a Debuff occupying the same slot, that new buff/Debuff will go into the highest slot that is open.

This is false, and shouldn't work like this. Nilbog even tested it:

http://www.project1999.com/forums/sh...0&postcount=25

Also if you want more evidence it wasn't this way on classic / Mac server with old code:

https://m.youtube.com/watch?v=6NyERUQeub0

From 4:30 - 7:45 in that video you will see Boost has bard Chorus + Rizlona's on in slots 13 and 14, with an empty slot 12 and 15.

Shortly after that 4:30 beginning mark, Chorus ends very briefly and restarts, this causes it to disappear for about a second in slot 13 and reappear in slot 12 (as one would expect when the buff fades and is recast).

Also from 4:30-7:45 you will see there is an empty slot 13 and Rizlona's stays active in slot 14 the entire duration. It is clearly being refreshed every 18 seconds (because bard songs), but is not jumping up slots after the first refresh where there is a void available in his buff list that would allow the jump.

-----

If they fix this buff replacing coding, you won't run into this issue where the server desynchs when it replaces a lower slot buff with either a better buff or a Debuff, trying to place that new effect in an empty top slot instead of the slot where you actually had the original buff like it should.
everyone agreed that change was classic, even you were fine with it 3 posts later (in that thread you linked). whether or not it made it onto eqmac is technically a different topic (same applies to ur vid). my guess is that this is just residual effect from the root issues, or else just a minor bug on haynar's implementation. Either way, something that needs to be looked into.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
best way I recreated the buff stacking issue is by letting a buff fade on its own (short duration stuff like DS is good) then rebuffing afterwards and zoning.

A fresh coat of buffs then zoning doesn't have any problems in every test I did.
another great detailed scenario.

keep em coming. detailed reproductions is exactly what they need to pinpoint the few underlying root issues which are causing these oddities to be seen across the board.
__________________
Reply With Quote
  #13  
Old 08-20-2016, 02:27 PM
fash fash is offline
Fire Giant

fash's Avatar

Join Date: May 2016
Posts: 640
Default

Possibly related to this bug in which beneficial spells are blocking detrimental spells. Circle of Summer is blocking Occlusion of Sound & Protection of the Glades is blocking Breath of Ro.

Perhaps the buff stacking code should always drop beneficial spells in favor of detrimental spells when there is a slot conflict. The linked bug & OP bug indicates this isn't occurring server-side. The OP bug indicates it does, however, occur client-side. In some cases (e.g. OP bug), the detrimental buff stacks with the beneficial buff, when it should overwrite. In other cases (e.g. the linked bug), the detrimental buff is blocked by the beneficial buff, when it should overwrite.
Reply With Quote
  #14  
Old 08-27-2016, 09:20 AM
fash fash is offline
Fire Giant

fash's Avatar

Join Date: May 2016
Posts: 640
Default

bump. Terribly annoying having buffs appear the wrong slots. It screws up buff order and dispells, which a pita especially in pvp.
Reply With Quote
  #15  
Old 08-27-2016, 12:00 PM
Qtip Qtip is offline
Banned


Join Date: Feb 2015
Location: South Ro
Posts: 1,107
Default

Whats messing it upI think is when a buff has 2 effects and you get hit with a debuff that effects one of the buffs effects.

If you have dmf up and a necro casts scent on you. You then dispell the scent and click off dmf, you have an unlimited duration levi until you zone. Something with the poison debuff on scent effecting the +poi on dmf is bugging it out.

I dont know if scent is suppose to overwrite dmf. But Ive had scent casted on me and got dmf dispelled and stayed levi since kunark.
Reply With Quote
  #16  
Old 11-19-2016, 07:21 AM
paroxysmal paroxysmal is offline
Kobold

paroxysmal's Avatar

Join Date: Aug 2015
Posts: 149
Default Buff Slot client side vs server side

There is an issue with buff slots as they are read client side vs server side.

Currently it appears that the client does not force check correct buff slot placement vs the server properly. This is corrected on zoning or relogging.

Additionally, some spells cannot exist in some spell slot arrangements. The robe of the whistling fist effect sometimes does not appear though the clicky effect shows the song text in the chat box there is no cannot take hold message yet there is no buff icon and no effect from the buff. I do not recall this issue happening to me prior to attempting to frequently stack both monk epic clicky and whistling fist robe clicky.

Not sure if any of this is classic but as a monk its definitely quality of life.

Thanks
__________________
Qenni/Qani
Reply With Quote
  #17  
Old 11-19-2016, 11:28 AM
maximum maximum is offline
Planar Protector

maximum's Avatar

Join Date: Oct 2009
Location: Austin, TX
Posts: 1,157
Default

http://www.project1999.com/forums/sh...d.php?t=248810

http://www.project1999.com/forums/sh...d.php?t=245034
__________________

Amax MNK / Amalgamax ROG / maximum
Begging (227)


EQ Map Archive (1,000+ images)
P99 WikiEQ Patch Chronology
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.