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  #71  
Old 08-18-2017, 10:21 AM
Naethyn Naethyn is offline
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Chapter 5: Real AC vs. Displayed AC

While it comes as a shock to many, a person's displayed AC actually means relatively nothing. Displayed AC is affected by many things and in no way has no bearing on a persons Real AC (rAC).

Real AC is calculated using the following formula:

rAC = SoftCap + Shield + [ WornAC - (SoftCap + Shield) ]*OvercapReturn

SoF Overcap Returns (Subject to Change):

Warrior: 0.45
SK/Pal/Monk: 0.33
Zerk/Rang: 0.17

The rest of you shouldnt be tanking, reason (Silk Overcap Return = 0.02)


Example:

Zyric has a worn AC of 2500, (This can be found using Magelo under Worn AC + Aug AC)

Shadowknight SoftCap = 915 (This changes for each class, consult your CC or respective community to find yours)

Shield AC = 218

Shadowknight OvercapReturn = 0.33

Zyric's rAC = 915 + 218 + [ 2500 - (915 + 218) ]*0.33 = 1584

While Zyric's ingame Displayed AC may be 5000, in reality his rAC is only 1584.


Displayed AC and its relationship to Raw AC:

Displayed AC = Raw AC * 1.575

If you get a 10 Raw AC upgrade, for instance upgrading from a 25AC aug to a 35AC aug, your displayed AC will actually increase by 15.75; not just by 10. **The 1.575 is a standard fudge factor for all classes excluding rogues and silkies**

Chapter 6: Defensive Check Order

Order goes:

1. Preliminary Defensive Check (Parry/Dodge/Riposte/SBlock) --> 2. Hit/Miss Check (Innate Skill/AvoidanceMod2) --> 3. Damage (RNG of DI)

**In SoF T3+ content NPCs gain the ability "Strikethrough", this allows the mobs attack to bypass Check 1 (Prelim Def Check) and go straight to the second Hit/Miss Check.**
* At end to clarify that this is obviously not only for p99 content, because surely someone will bring it up. The point is that thing you see as AC in your window means pretty much nothing.
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  #72  
Old 08-18-2017, 10:42 AM
Jimjam Jimjam is offline
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Originally Posted by demokatt [You must be logged in to view images. Log in or Register.]
According to what I read on forums, there is a softcap for tanks/meele at 289 for AC and above that, warriors get 45%, knights 33% and rangers like 17%?

Is that softcap 289 of what is shown in total ac then? Because it is pretty hard (atleast for me) to get 289 worn AC if you add together the AC that is written on the actual item when you rightklick it? And why do you get more AC than it is written on the item, even if you wear one? Is that class based?
That is probably the system here, but late Velious on live 289 worn was a hard cap.

Late Velious the hard cap for worn remained, but the cap for the sum of worn+class+defence bonus+agility bonus+spell bonus (total) was changed to a soft cap with 'fairly small' returns.

It wasn't until the SoL/PoP era changes where return after worn softcap actually became significant/a thing at all. Also, until this pre-pop patch there wasn't any bonus to using a shield over any other armour type (beyond unlocking bash).

https://www.project1999.com/forums/s...ad.php?t=48312

As I recall, a p99 dev mentioned this server uses a softcap system, because they had calibrated all the NPCs under that system to produce close to classic results (and as such, revamping the AC cap system would require all NPC attack values to also be upheaved).
Last edited by Jimjam; 08-18-2017 at 10:46 AM..
  #73  
Old 08-18-2017, 11:09 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Not needing to waste time pressing buttons gives so much more opportunity to lay on the RP.
incredibly valid point ^^
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  #74  
Old 08-18-2017, 11:15 AM
demokatt demokatt is offline
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My question was really if 289 softcap on worn AC is including that x1.5 fudge factor or without? I suppose it must be including it otherwise it would be hard to get that much AC that it matters.
  #75  
Old 08-18-2017, 11:35 AM
Jimjam Jimjam is offline
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As far as I know, for the worn cap you just add up the AC displayed on each item. Like if you wore just cobalt boots and gloves it would be 25+25=50 worn total.
  #76  
Old 08-18-2017, 01:03 PM
demokatt demokatt is offline
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So even with a fullset of of cobalt you dont really reach the softcap unless u got some really nice ac in remaining slots like rings earrings shoulders face?
  #77  
Old 08-18-2017, 03:05 PM
skarlorn skarlorn is offline
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Quote:
Originally Posted by Yuuvy The Destroyer [You must be logged in to view images. Log in or Register.]
Nothing exceptional about using consumables to heal imo.
by that measure, nothing exceptional about using the best weapons or armor on the server, it's just the ability to use the right pixel at the right time. clearly NOT what eq is all about


/sarcasm off
  #78  
Old 08-18-2017, 06:54 PM
Yuuvy The Destroyer Yuuvy The Destroyer is offline
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Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
by that measure, nothing exceptional about using the best weapons or armor on the server, it's just the ability to use the right pixel at the right time. clearly NOT what eq is all about


/sarcasm off
Correct.
  #79  
Old 08-18-2017, 10:27 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by demokatt [You must be logged in to view images. Log in or Register.]
So even with a fullset of of cobalt you dont really reach the softcap unless u got some really nice ac in remaining slots like rings earrings shoulders face?
289 is just the cap for level 60. The cap is lower at lower levels, i.e you only needed 163 to cap out at 51.

We're in Velious now too. Skyshrine armor or better is not an unrealistic expectation at 60, needing only 35 more AC to cap spread across 9-12 slots. Even with cobalt/thurg tier 65 AC across 10 slots isn't hard to cap.
  #80  
Old 08-19-2017, 04:14 AM
demokatt demokatt is offline
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Oh I didnt know it scaled with levels. What is the softcap at level 20 or 30 then?
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