#71
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__________________
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#72
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Late Velious the hard cap for worn remained, but the cap for the sum of worn+class+defence bonus+agility bonus+spell bonus (total) was changed to a soft cap with 'fairly small' returns. It wasn't until the SoL/PoP era changes where return after worn softcap actually became significant/a thing at all. Also, until this pre-pop patch there wasn't any bonus to using a shield over any other armour type (beyond unlocking bash). https://www.project1999.com/forums/s...ad.php?t=48312 As I recall, a p99 dev mentioned this server uses a softcap system, because they had calibrated all the NPCs under that system to produce close to classic results (and as such, revamping the AC cap system would require all NPC attack values to also be upheaved). | |||
Last edited by Jimjam; 08-18-2017 at 10:46 AM..
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#73
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__________________
<Millenial Snowfkake Utopia>
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#74
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My question was really if 289 softcap on worn AC is including that x1.5 fudge factor or without? I suppose it must be including it otherwise it would be hard to get that much AC that it matters.
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#75
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As far as I know, for the worn cap you just add up the AC displayed on each item. Like if you wore just cobalt boots and gloves it would be 25+25=50 worn total.
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#76
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So even with a fullset of of cobalt you dont really reach the softcap unless u got some really nice ac in remaining slots like rings earrings shoulders face?
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#77
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/sarcasm off | |||
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#78
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#79
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We're in Velious now too. Skyshrine armor or better is not an unrealistic expectation at 60, needing only 35 more AC to cap spread across 9-12 slots. Even with cobalt/thurg tier 65 AC across 10 slots isn't hard to cap. | |||
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#80
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Oh I didnt know it scaled with levels. What is the softcap at level 20 or 30 then?
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