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Old 05-05-2012, 02:59 PM
Danyelle Danyelle is offline
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Default Rainbow Dash's Customizations Thread

This thread is going to contain a compilation of every client customization project I have taken on, including ones I may take on in the future. Each will have their own posts (likely over-time to be scattered about the thread). This first post will serve as the 'index' if you will. All posts will be linked to in this first post, as well as a detailed layout of project goals both completed and in progress. This thread will be ever changing, I will post 'patch note' posts as things get changed or updated. At some point I would like to have an installer set up for download in this first post as well.

ANY threads related to previous projects (such as Luclin models) are now defunct as all projects will be handled by this one thread. Please do not bump the old posts/threads. Stick with this one.

If you run into any bugs with the projects listed below I encourage you to post them so that a fix may be located. Only post bugs related to my customization projects in this thread. This is NOT a Project 1999 tech support thread. While I'm glad to attempt to assist you with any general problems, this is not the thread for that.

THIS THREAD IS UNDER CONSTRUCTION
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Project Listing:*

Project Goals:
  • Fix Luclin Wolf size issue.
  • Seperate Luclin Skeletons and Luclin Wolves.
  • Reinstate original Luclin Skeleton animations (so they actually act undead rather than simply mimic Luclin Human animations)
  • Complete water swaps.
  • Apply Velious armor textures to Luclin models. NOTE: This will, if completed, overwrite standard Luclin textures. This will also not affect helmets.

-Danyelle/Rainbowdash

*Select Links to jump to, and view, individual posts.
**These UI changes will be specific to the Titanium Default UI and will not modify or support any custom UIs, including, but not limited to, The Classic UI, The Velious UI, Duxa's UI, or anything from EQInterface.
***While the EQEmulator patcher and Project 1999 Guidebook already remove, or instruct you to remove, several files to fix Classic zones, not all of the files you need to remove are listed or removed for you. This can cause crashing in zones like Lavastorm or the continued use of the modern .mp3 zone music as opposed to Classic MIDI ambient music.
****This fix was originally created by Savok. As the links seem dead and I had someone ask me about it, I'm recreating and posting it. All credit for this particular project, however, goes to Savok.
*****This project is credited to several people, not me. Credits included on the page!
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---Rainbow Dash's Client Customizations---

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Last edited by Danyelle; 07-17-2014 at 05:29 PM..
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Old 05-05-2012, 03:01 PM
Danyelle Danyelle is offline
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Default

Luclin Models Guide 2.4

This guide will involve COMPLETELY rebuilding the Global Load.txt file piece by piece. I will be as detailed as possible but please be sure to follow the instructions very very very carefully. Eventually I will get a patcher of sorts set up but for now the guide is all I can provide.

NOTE: Things highlighted in red are NOT optional. Things highlighted in green are optional.

Each Section is a different step. Let's begin

1: Setting up the File
Navigate to Globalload.txt in your Resources folder in your Everquest directory. Delete EVERYTHING from inside this file so that it is a blank .txt document.

2: Starting to build the File
Add the following to the top:

Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
3: Adding Later Expansion Item Graphics
Some GM's have items equipped that use graphics outside the Classic-Velious era (For example Amelinda apparently has the Monk 2.0 equipped on one or more of her GM toons). While it is highly unlikely any player will get their hands on these items, if you desire to see if a GM has them or if you simply want them loaded "just in case" add the following lines next:

Code:
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files
4: Adding the Luclin Races

Add the races you want In this order.

NOTE: At one point way back during Luclin's release, and for awhile afterwards, you HAD to have Human males/females loaded in order to use Erudites and Wood Elf males/females loaded in order to use High Elves, Half Elves and Dark Elves. I do not know if this is still the case but if you run into animation issues where a model is stiff then keep this in mind.

NOTE 2: You must add the races in the order presented below and the files in the order listed. Meaning do not flip a file line above another or load a race before another race in this list. For example. If human lines were listed as:
Code:
1,1,TFFT,load human model 2,Etc Etc
1,1,TFFT,load human model,Etc Etc
you must add the files in that order to the Globalload. NOT "load human model 2" after "load human model". Even if it makes sense numerically. Also if Human is listed before Dark Elf in the list below you can not load Dark Elf before human. Order is VERY important for this.

Human Male:
Code:
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
Human Female:
Code:
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
Barbarian Male:
Code:
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
Barbarian Female:
Code:
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
Erudite Male:
Code:
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
Erudite Female:
Code:
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
Wood Elf Male:
Code:
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
Wood Elf Female:
Code:
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
High Elf Male:
Code:
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
High Elf Female:
Code:
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
Dark Elf Male:
Code:
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
Dark Elf Female:
Code:
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
Half Elf Male:
Code:
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
Half Elf Female:
Code:
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
Dwarf Male:
Code:
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
Dwarf Female:
Code:
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
Troll Male:
Code:
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
Troll Female:
Code:
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
Ogre Male:
Code:
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
Ogre Female:
Code:
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
Halfling Male:
Code:
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
Halfling Female:
Code:
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
Gnome Male:
Code:
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
Gnome Female:
Code:
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
Iksar Male:
Code:
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
Iksar Female:
Code:
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
5. Vah Shir
While I'm not sure if it's necessary or not I did this anyway and since it hurts nothing to load it, considering the Guktan Froglok is loaded as well anyway, you may as well load it. Add this below the Iksar Race (Or whatever was the last Luclin race you decided to load)
Code:
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses
6. Elementals
Elementals MUST be turned on via eqclient.ini

Code:
UseLuclinElementals=TRUE
No other Luclin models in eqclient.ini must be set to TRUE. Only Elementals if you want them.

7. Luclin Model Armor Files
Add this below the Vah Shir. You MUST have this loaded, in this order, to use any Luclin models.
Code:
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
8. Adding Later Expansion Global Races
By default, Titanium comes with several races loaded from later expansions (mostly revamped models from Depths of Darkhollow) that you will never see legitimately on Project 1999 but that the devs never removed from GlobalLoad. GM's often use them during GM events (like in East Commonlands or The Arena) or anywhere a GM may be. Turning players and NPCs into these races. While they will never be seen beyond these 'events' you may choose to have them on in case of such an event. If so, add the following lines next (They are labeled if you choose to cut ones you don't like out):

Code:
3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton
9. Luclin Skeletons and Wolves
If you desire the Luclin Skeletons or Wolves back here is the change required. But first read below:

NOTES: Before doing this be aware of the following:

1. Skeletons will NOT animate without Luclin human male's loaded. They will be stiff with their arms out at their side
2. Luclin wolves are larger than Classic wolves. Since all wolf models on Project 1999 are built around the Classic wolf then if you load the Luclin Wolves they will all show up about double the size of a normal wolf (regular wolves in East Commonlands for example will be about the height of a human). This can NOT be changed without editing the size of the model and redistributing a new wolf model file.
and lastly
3. You can NOT load only Skeletons or Wolves and leave the other as Classic. As of right now it's a package deal. I'm working on a fix but as it stands it would require ripping the race components out of the file and building a separate file for Skeletons and Wolves. You're going to have to deal with both or neither for now.

If the above is still tolerable add the following line below the Armor Files:
Code:
4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack
Then download the .rar file found here.
Extract the contents to your desktop and follow the included readme. (You only need to do this if you are setting up to use Luclin Skeletons/Wolves or if you are switching BACK to Classic from Luclin Skeleton/Wolves). This will fix the texture problems with Luclin Skeletons that occurs when you see a skeleton that ordinarily would have been the second 'brown' texture.

10. Filling in models and Items
Add the following after the Skeletons/Wolves (or the Armor Files if you chose not to use the Skeletons/Wolves)
Code:
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
11. Old Skeletons and Wolves
If you chose not to use the Luclin Skeletons or Wolves you will need to add the following two lines at the very bottom of the file in order to get the Classic models for both to animate properly:
Code:
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races
NOTE: You may choose to load the above files even with Luclin Skeletons/Wolves loaded as GM's sometimes use the races from these two zones in GM events similar to the revamped DoDH models from an earlier step (Bort uses Unicorns from PoGrowth a lot for example). This is, of course, entirely up to you.

FINISH:
You should now be finished. Save the file. If you were already in-game you must log out and then back in for changes to take effect. For comparison purposes (and for the lazy) I have put up a couple of GlobalLoad.txt files. These both include every Luclin race mnius the Skeletons/Wolves. The first is the "light" version. The second is the "default" version.

Lazy Load One (Contains all Luclin races minus Skeletons/Wolves. Unnecessary races and item loads have been stripped for loading purposes and a lighter load. Many of these races and files are likely stripped from your client if you use the Light Client anyway.):
Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races
Lazy Load Two (Complete with later expansion item graphics and global races sometimes used by GMs during events. WILL NOT BE SEEN LEGITIMATELY OUTSIDE OF GM EVENTS ON PROJECT 1999. Do NOT use if you are experiencing heavy load times, memory leaks, or have a crappy computer.):
Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Pieces
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
1,1,TFFT,Global5_chr2,Loading Elementals and Horses
1,1,TFFT,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton
4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races
If you run into any issues you can post them here, PM me on the forums, or send a tell to Rainbowdash in-game and I will look into them.

Enjoy! And have fun playing Project 1999

-Danyelle: the heretic for liking Space Cats: The Expansion
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Last edited by Danyelle; 06-16-2012 at 06:06 AM..
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Old 05-05-2012, 03:02 PM
Danyelle Danyelle is offline
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Water Swap Project

You know how you can change an option under the graphical display to replace Classic water graphics with the modern Omens of War+ water graphics? You likely also notice it doesn't swap ALL water. Some zones have Classic water still with this turned on. This patch will fix that.

Highly recommend people post replies with zones that, even with the option toggled on, still display Classic water. I will fix them with each patch. NOTE: This will not affect moving water like waterfalls or streams.

RESERVED. Building in progress...
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Last edited by Danyelle; 05-10-2012 at 02:26 PM..
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Old 05-05-2012, 03:03 PM
Danyelle Danyelle is offline
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UI Customizations Setup

This will consist of individual UI changes and will, most likely, not include complete custom UIs.

1. Modern Spell Gems

Restores the modern spell icons and spell gems and reshapes the spell bar to normal to allow them to fit and look proper.



2. SoD/Underfoot/Live style Player Info window

Changes the Player Info window to have a newer style/design. NOTE: This window is resizable. Recommend you size it how you want then lock it.

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Last edited by Danyelle; 05-10-2012 at 02:24 PM..
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Old 05-05-2012, 03:04 PM
Danyelle Danyelle is offline
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Fix for Revamped Classic Zones

A lot of people have had issues getting into the old zones on Project 1999 it seems. The guide may not always be clear and there's a few files missing anyway.

Before attempting to zone into the following zones:
Nektulos
Lavastorm
Arena

You must delete the following files

nektulos.eqg
nektulos_EnvironmentEmitters.txt
nektulos.mp3
nektulos.zon
lavastorm.eqg
lavastorm.emt
lavastorm_EnvironmentEmitters.txt
lavastorm.mp3
arena.eqg
arena_EnvironmentEmitters.txt
arena.zon

MAKE SURE that you delete the right ones. NOT .s3d files for example. You also don't have to delete them you can just move them to another folder or rename them if you are sure you'll remember the old name to switch back.

As always it's highly recommended to make backups of files you change in Everquest clients.
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Old 05-05-2012, 04:36 PM
Danyelle Danyelle is offline
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This spell effect/icon editing is going to take a LONG time. I'm only up to spell id 217...there's 8457 spells in the spell file. Granted many of them aren't used on P99 so I can skip some but...That project isn't going to be done in one sitting, it's gonna take me a bit.

NOTE: For now at least, to save time, the Modern Spell Graphics fix is ALSO going to include fixes for the modern spell icons.... This means it's gonna botch your icons up if you intend to continue to use Classic icons...modern icons will be fine, Luclin spell icons should also be ok. I will eventually go back and change the spell file so that it has new graphics but old icons and upload both types so people can pick and choose but for now this is taking long enough as it is...

The files required to revert back to modern spell icons/gems will be in the UI changes post. I'll add the fixes for Luclin spell icons/gems in there too.

Will update this post when the spell graphics project is complete. Depending how much time I decide to spend on it it may be done by later tonight.

EDIT: Something occured to me so I decided to log on to test what I've changed so far...I was right... Attempting to change the icons/spell graphics to match Live as Xblade did requires modifying the spells_us file which Project 1999 protects like a child... attempting to connect to the server with a file that's been modified or outdated in anyway results in the "spell file outdated, patch from project1999.org" character select crap. Xblade originally posted his fix in 2010, I think that was prior to this spellfile scanning thing going in. If I can't find a method of circumventing it I'll just have to abandon that project.
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Last edited by Danyelle; 05-05-2012 at 04:47 PM..
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Old 05-07-2012, 02:40 AM
aorc001 aorc001 is offline
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Hail sticky?
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Old 05-07-2012, 11:06 AM
sambal sambal is offline
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/applaud
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Old 05-10-2012, 02:29 PM
Danyelle Danyelle is offline
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UPDATE 5/10/2012:

***Highlights***

- Abandoning the modern spell graphics project for now. Without the ability to log in with a modified spell file it's pointless. Replaced it with a Water Swap project for now.

***Water Swap***

- Set up the water swap project's post. It's in progress.

***UI Files***

- Added a couple UI things. Modern spell gems is one of them. Will work on Luclin spell gems/icons soon.

***Notes***

Would help if people alert me to zones that still, with the Water Swap option toggled on, display Classic water and where in the zone it is located.
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Last edited by Danyelle; 05-13-2012 at 07:13 PM..
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Old 05-10-2012, 04:54 PM
Mith0r Mith0r is offline
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Fix the brown Skeletons! tyvm
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