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View Full Version : Game Mechanics: 2-hander delay bonus


Pudge
03-05-2013, 08:49 PM
Hi, a 60 warrior hitting a sitting 58 sk with:

oggok cleaver (44/60): 277 damage

weighted axe (45/150): 312 damage

should this be the way that damage bonus works? seems like a really weak increase in damage, for being over twice the delay. the extra 90 delay yielded only 35 damage. actually even less than 35 damage because the axe has 1 higher damage than cleaver. so... working as intended? or no? about 1 damage per 3 delay