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View Full Version : Which class gets the most out of a Manastone?


Vanessa
03-11-2013, 06:27 AM
Was just wondering which class get the most out of having a Manastone? I know its nice on Shaman and Druid because they have regen spells which help counter it, and I also heard at some point clerics can somehow negate it with having enough hp or something? But what other classes benifit well from using one, and which class is best suited for it, which one seems to become much stronger/easier because of it?

webrunner5
03-11-2013, 06:37 AM
I would think a Necro needs it the least with Lich line of spells. Next least Enchanter. I know my Mage and Wizard take FOREVER to heal up sitting if they have been hit. So not sure a Manastone would be a big help to a class that has no heals.

I would think a Cleric makes the most of it with their heals. Shaman has Canni so not as needed. I was in a group with a Cleric that had one in MM and he seemed to never be oom. Was always saying 80m 90m, gtg. But I never could afford one so a person that has one probably knows more about it than I do.

arsenalpow
03-11-2013, 06:40 AM
Cleric with CH or donals BP or a Druid with VS legs/robe of spring

Nagash
03-11-2013, 07:00 AM
Druids: port to the old world, manastone/heal until you're full, gate back to your hunting place. Rince and repeat to your heart content.

astuce999
03-11-2013, 07:32 AM
Complete Healing is 400 mana. Manastone is 60 hp for 20 mana.

So you need to be able to manastone 20 times to break even on a complete healing cast.

So that's 1200 hp. Factor in the time it takes to manastone down, even though it's insta cast, plus the 10 seconds of complete healing, and you need about 1600hp minimum to even attempt to make it worth your while. Once you break 2khp it becomes pretty good. A low 50's cleric with gear focused on hp leveling in solb will never run out of mana.

'stuce

Masakizt
03-11-2013, 07:47 AM
Donals BP & Manastone is a game breaker for clerics

Clever
03-11-2013, 08:06 AM
I would think a Necro needs it the least with Lich line of spells.

A necro can do some sick things with a stone. Think of it less as a lich replacement and more of an on-demand 200x speed lich. 13 clicks of a manastone + Vexing Mordinia turns into 1100 damage for only 90 mana, for instance. Few classes can use a manastone as an offensive tool as well as necro.

Acillatem
03-11-2013, 08:08 AM
Epic WIZ + Manastone. As soon as Epic Rune breaks, re-apply.

Captain Faceplant
03-11-2013, 10:18 AM
Epic WIZ + Manastone. As soon as Epic Rune breaks, re-apply.

This. Not to mention you can gate yourself to the old world, do your thing, then gate back to wherever you're hunting.

Ele
03-11-2013, 10:30 AM
Donals BP & Manastone is a game breaker for clerics

<3 it

VincentVolaju
03-11-2013, 03:38 PM
Is porting to old world, then manastoneing and waiting to regen, then gating back to hunting spot, is that really that efficient?

Captain Faceplant
03-11-2013, 04:15 PM
Is porting to old world, then manastoneing and waiting to regen, then gating back to hunting spot, is that really that efficient?

You missed the post above it. An epic wiz doesn't have to regen; the epic effect is a rune. So is going from OOM to FM with no adverse effects worth it? I call that a big yes.

Tecmos Deception
03-11-2013, 04:22 PM
Is porting to old world, then manastoneing and waiting to regen, then gating back to hunting spot, is that really that efficient?

Wiz epic clicks an 800 hp rune with a 15 second cast, if the wiki is correct. Manastoning that down takes another few seconds and yields ~266 mana. So that'd be the equivalent of medding for almost 90 mana per tick.

Without clarity or bardsong or anything, a wiz will normally be medding for like 25 mana per tick.


After you consider spending ~200 mana to gate to a classic zone and back to your kunark zone of choice and the 2ish minutes you're on loading screens, a wiz with a 3k mana pool would probably save himself 6-8 minutes every time he needs to go from oom to fm.

Ele
03-11-2013, 04:25 PM
Is porting to old world, then manastoneing and waiting to regen, then gating back to hunting spot, is that really that efficient?

Big yes for porting classes (takes epic/specialized equipment) or cleric hunting in the old world. (Disclaimer paper napkin math below).

Wizards with epic get an 800 point rune with a 15 second cast time. Click stone 14 times for 840 hps and getting back 280 mana in ~17-20 seconds. Let's say the wizard has 2.8k mana that he needs to make back. That is 10 iterations of the epic/stone. @ 20 seconds a piece = 200 seconds or 3 minutes and 20 seconds to full mana. Rather than straight medding, let's say the wizard has meditate skill of 240 (20 mana/tick), 2.8k mana at 20mana/tick regen = 140 ticks * 6 seconds= 840 seconds or 14 minutes.

Savings of 10.66 minutes (excluding harvest).

If you are a druid with fungi + fungus staff (or other regen/chloro), then you will be regening 20-30/hp a tic + what you normally get for sitting. If you have Robe of the Spring (250hp every 12 seconds) or Elder Spiritist Greaves (200hp every 12 seconds), it goes even faster. This allows a druid to achieve ~155hp/tick or a little over 2 clicks of the manastone for 40 mana. And while the druid is sitting regenning hp (which can still occur while kiting or running back to camp), he can also sit to regen and also get his meditate going at the same time.

Clerics with Complete Heal are insane, but can't port as easily. Donal's BP is even more insane. Manastone full health, then click BP, 20 seconds later, do it again. The amount of mana you get is completely dependent on total hp.

Say the cleric has 2500 hp self buffed, that is 41 clicks of the manastone (leaving 40 hp) giving you 820 mana. If the cleric needs 3k mana back, just repeat this 4 times with Donal's BP in under 1.5 minutes. If with regular CH, then you need 7 iterations to overcome the 400 mana CH takes, with a net gain of 420 mana each time. Regular CH only takes 10 seconds to cast, so it also takes about 1.5 minutes to get almost full mana using this method.

quido
03-11-2013, 04:39 PM
Torpor shaman in old world with a manastone is pretty boss too. You can keep torpor on yourself literally the whole time if you don't always have to canny.

Handull
03-11-2013, 06:28 PM
Is porting to old world, then manastoneing and waiting to regen, then gating back to hunting spot, is that really that efficient?

yes it is worth it, and people covered it. if you really want the best bang for your buck just exp in the old world (guk, solb, perma, hole, etc) and you don't even have to gate. only time you can't just port out and back is if you are camping somewhere in a kunark dungeon like seb, hs, chardok, etc. since you can't just bind anywhere you want and gate back to that spot. but its worth it if you can get back easily otherwise.

NizmerThafen
03-12-2013, 12:16 PM
Cleric easily derives the most use from a manastone. Next in line are Shamans and Druids (who have certain clickies). A 60 shaman who has Fungi Tunic + Fungus Covered Greatstaff is going to take ages to Canni back up to Full Mana, so at 37hp/tick + mana stone this lengthy process can be greatly reduced. Paladins can use manastone to great effect as well and it's made easier via right-clickable heals. Next is wizard (rune epic), and last are Magician, Necromancer, and Enchanter.