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Smuuglie
06-21-2010, 02:42 PM
When were they added? on Zam it seems like posts usually start along the lines of summer 2002... Was that post velious?

guineapig
06-21-2010, 02:44 PM
Yup.

astarothel
06-21-2010, 02:46 PM
When were they added? on Zam it seems like posts usually start along the lines of summer 2002... Was that post velious?

depends on the cultural

old or ldon. tempers were kunark, along with most of old as far as I can tell.

guineapig
06-21-2010, 02:56 PM
Actually:

September 19th, 2000 was when they first started adding stuff. But all cultural didn't start happening at one. Uber plate items for example were long after Velious went live:


September 19th, 2000
Trade Skills Enhanced*

Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:

- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery

Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.

The enhancement of trade skills is an on-going project. Further
enhancements will be made in the coming weeks.

astarothel
06-21-2010, 03:00 PM
don't know for sure thats the cultural patch, it's just the patch where you could go above 200 in a ts. I will check a release kunark list I have later.

Gwence
06-21-2010, 03:04 PM
cultural armor was luclin

guineapig
06-21-2010, 03:09 PM
cultural armor was luclin

Do a little searching and you will find cultural armor recipes in velious.

Nocte
06-21-2010, 03:17 PM
Velious was the huge tradeskill expansion. Also, I believe that the imbue [gem] spells for clerics were what were required for the cultural stuff, check the dates on those spells and you'll have it. I think they were Kunark.

Dawgrin
06-21-2010, 03:18 PM
2/1/2001

Made it so that the Dwarven Smithy Hammer is returned on a failure to forge Brellium Chain Jointing.


4/17/2001

Removed Gem component from the following spells. They will now only
require the metal components. These are the Enchant spells for making
cultural armor.

Enchant Velium
Enchant Mithril
Enchant Adamantite
Enchant Steel
Enchant Brellium

I know Brellium was used to make stuff like

http://everquest.allakhazam.com/db/recipe.html?recipe=16354

I do not think the Radiant Heraldic and other equivalent armors came out until well into Luclin at the earliest though

guineapig
06-21-2010, 03:40 PM
I do not think the Radiant Heraldic and other equivalent armors came out until well into Luclin at the earliest though


That's correct. They slowly kept adding more and more things over many months From mid-Velious till well into Luclin.

Some of the later additions are more obvious then others but it does all start to get a little fuzzy when trying to figure out exact dates.

Basically the best thing for this server to do would be to make a list of Pre-Luclin Cultural armor and a list of Post Luclin cultural armor.

In other words any combine that was released after December 4th 2001 should never see the light of day here.

astarothel
06-21-2010, 03:44 PM
Gem Imbue Spells for cultural recipes are only listed as sold in Abysmal Sea, and two vendors added way late into the ballgame. Unless vendor lists changed this places them as LDoN?

Also note you can knock some things off eligibility for here by their ridiculously high trivials

Talori
06-21-2010, 07:21 PM
I looked up the spell history for Imbue Plains Pebble and it shows 3/7/2002 as the initial date it was added. So we won't see any Karana armor for us halfling druids :( and no Lucky Cabbage! DARN!

http://lucy.fnord.net/spellhistory.html?id=1800&source=Live&setcookie=1

Weekapaug
06-21-2010, 07:39 PM
I think some of you guys are confusing "cultural armor" with several different things.

There was the first round of cultural armor that went in sometime during, I think, Kunark, but might have been velious. It involved imbued gems, the spells for which could be purchased at the appropriate local guilds.

I specificly remember this because I was a smith with my Shadow Knight main at the time and was the first to make a piece of the Bertoxxulous armor...It required Black Sapphires and a cleric of Bertoxxulous to do the imbue, which made it expensive to experiment with and nearly impossible to find casters to do the imbues, because among the few gnome and human clerics around anyway, very few were Bertoxx followers. Several friends of mine who helped me with this quite a bit and that I played that character with promptly quit EQ when DAOC came out....which was about the time of Luclin.....So it was definately in the scope of this server, although I cannot remember if it was during Kunark or Velious, off hand.

THEN, later, the newer cultural armor, the really good stuff, went in sometime during Luclin or PoP.....That would include the Heraldric armors that everyone knows and loves.

Not sure how the other trades fit into all of this, though, because I pretty much did smithing back then.

I remember posting on EQ traders about the earlier stuff at the time.....I will see if I can find some links to serve as a timestamp.

MiRo2
06-21-2010, 07:49 PM
It required Black Sapphires and a cleric of Bertoxxulous to do the imbue

Initial entry for this spell in lucy is 2002

http://lucy.allakhazam.com/spellhistory.html?id=1897&source=Live

Weekapaug
06-21-2010, 08:02 PM
As it happens, I have my live accounts active right now so I could get them ready for the merges tomorrow. I logged on and looked on my SK for the piece I smithed way back.

This is the item I made:

http://everquest.allakhazam.com/db/item.html?item=15616

At the time, it was the first known piece of the Bertoxx armor to be made and initially the stats and classes were wrong. After petitioning about it, they fixed it.

Weekapaug
06-21-2010, 08:03 PM
Initial entry for this spell in lucy is 2002

http://lucy.allakhazam.com/spellhistory.html?id=1897&source=Live

And?

Didn't Lucy just come live around that time? In relation to early EQ, Lucy is new.

I can tell you for a fact that I did cultural smithing prior to Luclin....Pretty sure it was during Velious. I stopped playing that character sometime during Luclin and the people who helped me quite a bit with my smithing quit literally the week it released.

I'm going to keep searching for something to support this. EQ Traders, unfortunately, has a "new" forum sometime as of '03, so I'm not able to find my earlier posts there.

astarothel
06-21-2010, 08:09 PM
The Imbued (stuff with black sapphs) you are referring to is part of a collection of "old cultural".
LoY had some cultural stuff, but not a lot.
LDoN had its own cultural.

What has to happen is the "old cultural" has to be separated out into when it was added.

For example, Cultural (ie Enchanted Full Plate) was in before Deity Cultural (ie Imbued). Just have to figure out when.

Weekapaug
06-21-2010, 08:24 PM
Just have to figure out when.

Indeed. This stuff made my head spin THEN, which is why I didn't stick with it. Now trying to find this ancient info is just mind boggling.

I find it infinately annoying that EQ Traders' Forums don't go back past '02. That would go a long way to answering these questions.

Smuuglie
06-21-2010, 09:35 PM
Mmmm... This is all very complicated. I hope some of the cultural deity armor were in during Velious... (I stopped before Luclin and somehow remember some of those... But then, I could be wrong)
I just like the idea of full sets of deity armor roleplay wise ^^

guineapig
06-22-2010, 03:36 PM
Initial entry for this spell in lucy is 2002

http://lucy.allakhazam.com/spellhistory.html?id=1897&source=Live


As well as for everything that was released in game before 2002.
That's when the database went live.

guineapig
06-22-2010, 03:50 PM
Indeed. This stuff made my head spin THEN, which is why I didn't stick with it. Now trying to find this ancient info is just mind boggling.

I find it infinately annoying that EQ Traders' Forums don't go back past '02. That would go a long way to answering these questions.

This thread also contains a lot of internet archive digging in hopes of finding answers.

http://www.eqclassic.org/forums/viewtopic.php?f=16&t=910&p=23794

I am currently looking for archived versions of Everquest fashion sites for info just because it's something nobody else has mentioned yet.

Gorgetrapper
06-22-2010, 04:04 PM
Guys, it doesn't matter what you THINK YOU KNOW, it's what you can prove. Remember that.

guineapig
06-22-2010, 04:39 PM
I'm getting close:

http://web.archive.org/web/20001119064300/http://www.eqtraders.com/

This is from the last archive before Velious was released (December 2000) and it shows some advanced knowledge of the cultural recipes that would be released.

Secrets of the Trades

There may be some errors contained within here, especially on the items that I have not had a time to personally research. Feel free to let me know when you find a correction or addition, but leave your flames and complaints at the door. <g>

* Baking - all known recipes, queries on "goes well with" recipes that are still undetermined, plus most trivial levels and yields
* Brewing - all known recipes, plus most trivial levels and yields. Also see the new brewing recipes for smithing tempers.
* Fishing - fishing lures, both successful and unsuccessful combinations
* Fletching - arrow chart, including damage, range, delay, and some trivial listings
* Jewelcraft - gem/metal combinations, plus a link to a better trivial list
* Poisons - many recipes, including translations of books in several languages
* Pottery - some trivial levels included, but there's still a lot of blanks
* Smithing: basic recipes, (from befor the 9/19/00 patch) advanced recipes (9/19/00 patch), cultural recipes, smithed armor stats, smithed weapon stats. Also, if confused by this whole enchant/imbue thing, visit the new Q&A page on cultural & advanced smithing
* Tailoring - all known tailoring recipes, plus most trivial levels. Also includes AC information for cured silk
* cross-skill items: dyes for smithing (made via alchemy or make poison), a dye color sample chart, and a clue sheet for dye ground spawns
* NEW - Velious trade skill information - a holding tank for newly-discovered items until the dust settles (Currently contains info from the books on velium studded/reinforced leathers, new poisons, and new tinkering items)



I refuse to try to improve on a good thing <g>, so here are links to recipes for other trade skills not listed above:

guineapig
06-22-2010, 04:39 PM
So these should be available some time in Velious:

"Cultural" Smithing Recipes

Various cultures (races) will be able to forge specific armors worn by a few select races. Please provide feedback if you find anything wrong with these recipes.

All cultural armor requires smithing by the race listed, and must be forged within the race-specific forge located in their home city (Dwarves in Kaladim, etc.) At last check, if you put the WRONG items in a cultural forge and they do not combine, close the forge, re-open it, and rescue your hard-earned materials - they are NOT lost. :)

Smithing Trade Supplies Page -- Basic Smithing Recipes -- Advanced Smithing Tempers (brewed) -- Smithed Armor Stats --
Smithed Weapon Stats -- Basic Q&A about Advanced and Cultural Smithing



* Barbarians: a chain-class armor, plus weapons. The armor can be worn by all chain-wearing non-small, non-large folk, including iksar (no dwarves, gnomes, halflings, trolls or ogres)
* Dark Elves: Adamantite Armor - can also be worn by half elves
* Dwarves: Brellium Armor - can also be worn by gnomes and halflings
* Halflings: can make Vale Studded Leather
* High Elves: Mithril Armor - can also be worn by wood elves and half elves
* Humans: Several Types of Armor - can also be worn by barbarians, erudites and half elves
* Iksar: Skyiron armor, weapons, shields (iksar only)
* Ogres: Adamantite Armor - can also be worn by trolls
* Wood Elves: can make some lovely piercing weapons as well as the studs, boning and Fier'dal sewing kits for Mithril leather
* Gnomes: will eventually use their racial forge plus tinkering, to produce gnome-only armor (this is not yet implemented, but has been promised)
* other racial forges and recipes are promised to be incoming sometime, as well as new imbue recipes. Currently there are unused troll and erudite forges

guineapig
06-22-2010, 04:42 PM
Cabilis Scale Mail
Enchanted Cabilis Scale Mail (imbued)
Dwarven Plate
Elven Chainmail
Enchanted Elven Chainmail
Field Plate
Full Plate
Enchanted Full Plate
Mithril Plate
Northman Kite Shield
Northman Ringmail
Ogre War Splintmail
Ogre War Plate
Seafarers Ring Mail
Tier'Dal Chainmail
Enchanted Tier'Dal Chainmail
Tier'Dal Adamantite (Plate)

Those are the armor sets listed back in 2000.

and these are the recipes circa mid 2001 (well before Luclin):
http://web.archive.org/web/20010417000032/www.eqtraders.com/secrets/recipes_smithing_cultural_main.htm

astarothel
06-22-2010, 05:27 PM
I think theres a couple mediocre cultural weapons/shields available in the first time period too, will have to look into it.

BuzWeaver
06-22-2010, 07:59 PM
During Kunark I do recall making Feir'Dal Sewing Kits (http://www.eqtraders.com/items/show_item.php?item=20304&menustr=035000000000)

I used this kit to make Culture armor such as Imbued Mithril Studded Boots (http://everquest.allakhazam.com/db/item.html?item=4285) posting dates of 2000.

Mithril Studded Boots recipe: Mithril Studded Boots (http://everquest.allakhazam.com/db/recipe.html?recipe=524) posting dates of 2000. Along with the imbued emerald you also needed Oak Bark (http://everquest.allakhazam.com/db/item.html?item=5571), which was a foraged item 'at the time' you could only forage this in Kithicor and Warsliks Wood. The earliest post date is 2001, however by this time additional recipes for Oak Bark were added.

The reason this sticks out in my mind is there weren't a lot of Master Tailors when this recipe came out (Feir'Dal Sewing Kit), much less anyone with bank loads of Morning Dew like I had. When I first made these they only weighed 1 pound (10 slots) and you couldn't accidentally combined your gear. Needless to say I had amassed a small fortune selling these kits (particularly to casters). Then much to my dismay SOE nerfed the kits and increased the weight to 3 pounds, then later on to 4 pounds.

guineapig
06-22-2010, 11:18 PM
During Kunark I do recall making Feir'Dal Sewing Kits (http://www.eqtraders.com/items/show_item.php?item=20304&menustr=035000000000)

I used this kit to make Culture armor such as Imbued Mithril Studded Boots (http://everquest.allakhazam.com/db/item.html?item=4285) posting dates of 2000.

Mithril Studded Boots recipe: Mithril Studded Boots (http://everquest.allakhazam.com/db/recipe.html?recipe=524) posting dates of 2000. Along with the imbued emerald you also needed Oak Bark (http://everquest.allakhazam.com/db/item.html?item=5571), which was a foraged item 'at the time' you could only forage this in Kithicor and Warsliks Wood. The earliest post date is 2001, however by this time additional recipes for Oak Bark were added.

The reason this sticks out in my mind is there weren't a lot of Master Tailors when this recipe came out (Feir'Dal Sewing Kit), much less anyone with bank loads of Morning Dew like I had. When I first made these they only weighed 1 pound (10 slots) and you couldn't accidentally combined your gear. Needless to say I had amassed a small fortune selling these kits (particularly to casters). Then much to my dismay SOE nerfed the kits and increased the weight to 3 pounds, then later on to 4 pounds.

You won't have to worry about that on this server because the sewing kit nerf didn't happen till after Velious. It was in April of 2001 so even after Velious is released you have at the very least 5 months to sell these Even after that the existing kits will remain unchanged.

Also the nerf I think you are referring to was for the large sewing kit or deluxe kits:

- Sewing Kits: No existing sewing kits are being changed with this
patch. But from now on, kits sold on vendors will be somewhat
different. Large Sewing Kits will have 8 slots. Deluxe Sewing Kits will
have 10 slots and weight slightly more than the Large Sewing Kit.

mmiles8
07-03-2010, 06:11 AM
Forgive the cluttered nature of the post. I'll polish it when I'm more awake.

Third update to Castersrealm, ever, first update to include tradeskills. This is the earliest documented, date stamped list I can find of collective cultural information. But it is a complete, and compiled list, these things didn't accumulate quickly. And castersrealm was not a tradeskill site. Match this with the only documented addition to smithing in October 13, 1999, before Kunark:

http://web.archive.org/web/20001018171624/eq.castersrealm.com/tradeskills/smithing/forges.asp

http://www.tski.co.jp/baldio/patch/19991013.html
OCTOBER 13, 1999
Trade Skills:
A number of new items have been added to Blacksmithing

^ Here is your cultural, only smithing at the outset.

First mention of Cultural explicitly in a patch note is a revision to it in Velious. "Several blacksmithed cultural armor set pieces have received a slight improvement to their armor class." The "number of new items added to blacksmithing" was all the announcement it got. The books went onto the shelves in vendors across the world, and players discovered them and experimented with creating the items. All part of the adventure.

The evidence is not incontrovertible, but you won't find any evidence to contradict it. These are the blunt tools with which we have to make the case, and it is with plausible explanation, that with the time it took castersrealm to evolve to include tradeskills, and for the small tradeskill community to submit the collective data into a table format, you have it as a publically available documented resource for the first time a few months into Kunark, with no patch notes anywhere near this time mentioning any tradeskill additions.

Personally, I knew they were classic because my shaman was pimping an epic baby-blue set of Imbued Northman Ringmail that I'd made myself killing Ice Giants and farming gobbies in Permafrost when he rode the skiff to the Maiden's Voyage, and I was determined to prove it. So here ya have it. Yes it had terrible wisdom but I sure was proud of it.

Time to add the Imbue spells back! (P.S. The reason you were only seeing them listed for sale in Abysmal sea is you may have clicked on the "Mass Imbue" version, which was added much much later)

Oh, by the way, I should probably put in a little clarification. There were several stages of cultural, the +45 hp mana stuff was what was added in Luclin. Classic looked more like this:

http://everquest.allakhazam.com/db/recipe.html?recipe=1002

ac 18
str 1 wis 2 svc 2.
And that's a CHEST slot item.

Some cultural was expanded on in Kunark, which is likely the post from August 17 that you linked, For example, Wood Elven cultural tailoring exclusively uses sabertooth hides, which only drop in the overthere. Best (and only) example I can think of currently (the ones you're discussing above I just noticed). I was only intimately familiar with the tempers, which I made for others, terrorantula, who I could spawn in 20 minutes even today, assuming it's the same as live, and my own personal Northman Forge.

---

Everything beyond this is half-asleep determination to find more examples. Attempt to make sense of my notes at your own hazard.


http://www.eqtraders.com/items/show_item.php?item=7437&printer=tree
This archaic link from an outdated EQTC page lists the recipe book as EQ Item 18949. Scanning adjacent items shows items that drop in butcherblock mountains: skunk eye, krag claw,

etc.
http://everquest.allakhazam.com/db/item.html?item=18949
The book is no longer 18949 however,it is now http://everquest.allakhazam.com/db/item.html?item=55987
This is listed with the Serpent's Shrine items. Obviously changed at some point.


Ogre splintmail you see with this:
http://everquest.allakhazam.com/db/item.html?item=2396
^^^^
Scan adjacent and see.

The books refer to the imbued gems: "Sumtime it be made speshool wit magic shaman rocks."

Clearly classic, examples abound. Tired. Incoherent. But proven.
The truth is out there~

astarothel
07-03-2010, 12:12 PM
http://www.tski.co.jp/baldio/patch/19991013.html
OCTOBER 13, 1999
Trade Skills:
A number of new items have been added to Blacksmithing

^ Here is your cultural, only smithing at the outset.



I have managed to dig up K.C.'s old pages on the wayback machine which show blacksmithing as being capped at 168 until at least May 15, 2000. Fine steel at least coincided with cultural (if not predating it), and in addition to this the Imbued trivials for recipes like breastplates are like 242.

Earliest cultural is with good certainty here with the major tradeskills revamp and tradeskill specialization:
http://www.tski.co.jp/baldio/patch/20000919.html

Your link to caster's realm falls much more in line with this date, which also corresponds to the massive insurgence of posts involving cultural recipes in October of 2000.

I really wish the entirety of Knarmon's guides were still hosted somewhere, he was like *the* tradeskill guy back then, especially when it came to blacksmithing and cultural tradeskills. I only have bits and pieces of one of his unfortunately, dating from Nov 13, 2000 (which notes fine steel, and cabilis scale [iksar cultural] as being more recent additions to smithing).

ItemIDs between 18000 and 21000 are in the dumping range for all sorts of junk in late Classic and Kunark, and really aren't great for proving anything timeline wise. The single book ID in there originally isn't resounding proof in and of itself. Reliance upon IDs with that book actually hurts your case for October 13, 1999 because ItemIDs for the imbued gems are like 22000, and associated recipes are in the 23000 area. Just because a book is in game doesn't mean the recipes it mentions are yet. There's plenty of recipes mentioned in books with combines that simply don't exist in any form.

Pretty much the only time I look at IDs is for evaluating extensive recipe batches.

Edit: Caster's Realm when waybacked shows no entries in their cleric spell list for Imbue Gem spells before December of 2000, and their previous spell lists don't have it on there at all.

mmiles8
07-03-2010, 01:25 PM
Then you're looking at the wrong cultural. The classic culturals had trivials of around 135.

And like I said, this isn't irrefutable proof. It's the closest we're going to come to it though. There was cultural in classic, It's not hypothetical. I was there, I made the stuff. I could dig up proof day in and day out in minor ways that could be nitpicked apart individually, but if you step back from the details and see the bigger picture that I painted with the pieces of the puzzle that still exist on the web, it all fits together snugly and makes perfect sense. But no one is going to be able to dig up proof that there wasn't cultural in classic, because there was. Eqtraders doesn't go back far enough, Castersrealm isn't a tradeskill site, they updated their site two times in the span of the year from inception to Kunark.

But this doesn't fall in line with something from November 13, 2000 at all. You don't have community data from a massive collaborative project on the web at a non-tradeskill website, available for public digestion, 5 months before the patch comes out. It goes the other way around. The content goes live, the community scrambles to piece it together, and then months down the road you have your documentation.

The devs didn't even like people knowing what their spells did. Most of classic is veiled in obscurity, and tradeskills were slow to be documented, sites were slow to be updated. The first date you see a spell listed doesn't mean that's when it went into the game. Check the first time you see Kunark spells listed on there, Kunark went live well before that.

astarothel
07-03-2010, 03:01 PM
Deity Restriction On Items Enabled
=April 10, 2000
http://www.tski.co.jp/baldio/patch/20000410.html
This means it is impossible for Imbued cultural to have existed before this date.

Ruins of Kunark
=April 24, 2000

Blacksmithing is Still Capped
=May 15, 2000
Banded caps smithing out at 168.
No mention of cultural exists anywhere at this time.
http://web.archive.org/web/20001109022400/www.kcsrealm.com/blacksmith/

Blacksmithing Recipe Added
=June 29, 2000
"Folded Sheet Metal"
http://www.tski.co.jp/baldio/patch/20000629.html
Folded Sheet Metal is not available from any vendors before or after this change.
It is important to note that Folded Sheet Metal is actually used for very little in crafting.

Recipes that eventually wound up using Folded Sheet Metal:
Large, Medium and Average size Targ Shields (standard blacksmithing)
Two Gnomish Tinkering recipes
An extremely small number of non-imbued cultural weapons and shields
This would be the earliest possible date for old cultural's existence found so far provided the recipe wasn't added later.

Pottery Recipes Added
=June 29, 2000
"Unfired Urn", "Onyx Encrusted Urn", and "Small Bowl"
http://www.tski.co.jp/baldio/patch/20000629.html

Poison Vials Vendor Available
=June 29, 2000
http://www.tski.co.jp/baldio/patch/20000629.html

Fine Steel Plate Noted
<= Sept 15, 2000
http://mboards.eqtraders.com/eq/showthread.php?34114-Was-Ornate-Chain-Armor-Released-with-EQ-Classic&p=230648&viewfull=1#post230648

Tradeskill Specialization Added
=September 19, 2000
http://www.tski.co.jp/baldio/patch/20000919.html
*My tentative date for when old cultural was added*

Fine Plate Dyes Noted
<= Oct 3, 2000
Comments are it is recent
Allakhazam

Imbue Gem Spells Noted
<= Oct 4, 2000
Allakhazam
Comments are it is recent

Tempers Noted
<= Oct 4, 2000
Allakhazam
Comments are it is recent

Cultural Forges Noted
<= Oct 18, 2000
http://web.archive.org/web/20001018171624/eq.castersrealm.com/tradeskills/smithing/forges.asp

Knarmon's Guide Excerpt
dated Nov 13, 2000
Mentions that Fine Steel and Cabilis Scale [Iksar Cultural] are much more recent additions to smithing.

Scars of Vellious
=December 5, 2000

astarothel
07-03-2010, 03:39 PM
Imbued Ivory is used for Imbued Northman recipes:

http://www.eqclerics.org/forums/archive/index.php/t-1063.html

mmiles8
07-03-2010, 10:40 PM
All of the links that I put up pre-date your "tentative dates". Castersrealm (you even used the link yourself) pre-dates your tentative dates. By the time your tentative date rolls around, cultural is in the section called "Old Smithing".


<= Oct 18, 2000


If Iksar cultural being recent is in that time period all you can find, well, yeah. There were no Iksars in classic.


This means it is impossible for Imbued cultural to have existed before this date.

No. No it doesn't. This means it was impossible to have a deity restriction.

http://imgs.xkcd.com/comics/correlation.png

astarothel
07-03-2010, 11:50 PM
All of the links that I put up pre-date your "tentative dates". Castersrealm (you even used the link yourself) pre-dates your tentative dates. By the time your tentative date rolls around, cultural is in the section called "Old Smithing".



Last time I checked the calendar date September 19th (the probable date I gave for cultural) came before October 18th, the caster's realm sources' date. Maybe you're operating on a different calendar than the rest of the world though where October 18th came first, who knows.

The only date of yours that's really valid is the Caster's Realm one.
Your other links are largely inconclusive or spurious.

If Iksar cultural being recent is in that time period all you can find, well, yeah. There were no Iksars in classic.

Yeah. There wasn't cultural armour either.

The Imbue Gem spells, including Imbue Ivory which is needed for your Imbued Northman recipes were noted on TEST around September 4th (the eqclerics forum link right above your post), coincidentally two weeks before my probable release date for cultural.

mmiles8
07-04-2010, 12:26 AM
No, I'm operating on the same calendar that everyone else uses. Here, let me help you operate it.

http://web.archive.org/web/*/www.castersrealm.com

Click on the starred july 6 2000 entry.

astarothel
07-04-2010, 01:05 AM
The July 6, 2000 entry?

Cleric spells from there 20001218

Trade menu goes to 20001018
Forge section goes to 20001018 too.
Maybe the tradeskill overview section? 20010119.

Extunarian
03-07-2011, 11:16 AM
Yeah, I'm necroing this because the time for cultural is drawing near. Should begin to be implemented around the same time as Epics. As far as I can tell, astarothel has it right.

I also found this announcement that appears to be more in line with Asta's research:
Classic Cultural (http://groups.google.com/group/alt.games.everquest/browse_thread/thread/fab4ef6340e79d6e/4d38d55944181377?lnk=gst&q=Adamantite&pli=1)



And just to make sure the most relevant post in the last couple pages is highlighted:

Deity Restriction On Items Enabled
=April 10, 2000
http://www.tski.co.jp/baldio/patch/20000410.html
This means it is impossible for Imbued cultural to have existed before this date.

Ruins of Kunark
=April 24, 2000

Blacksmithing is Still Capped
=May 15, 2000
Banded caps smithing out at 168.
No mention of cultural exists anywhere at this time.
http://web.archive.org/web/200011090...om/blacksmith/

Blacksmithing Recipe Added
=June 29, 2000
"Folded Sheet Metal"
http://www.tski.co.jp/baldio/patch/20000629.html
Folded Sheet Metal is not available from any vendors before or after this change.
It is important to note that Folded Sheet Metal is actually used for very little in crafting.

Recipes that eventually wound up using Folded Sheet Metal:
Large, Medium and Average size Targ Shields (standard blacksmithing)
Two Gnomish Tinkering recipes
An extremely small number of non-imbued cultural weapons and shields
This would be the earliest possible date for old cultural's existence found so far provided the recipe wasn't added later.

Pottery Recipes Added
=June 29, 2000
"Unfired Urn", "Onyx Encrusted Urn", and "Small Bowl"
http://www.tski.co.jp/baldio/patch/20000629.html

Poison Vials Vendor Available
=June 29, 2000
http://www.tski.co.jp/baldio/patch/20000629.html

Fine Steel Plate Noted
<= Sept 15, 2000
http://mboards.eqtraders.com/eq/show...l=1#post230648

Tradeskill Specialization Added
=September 19, 2000
http://www.tski.co.jp/baldio/patch/20000919.html
*My tentative date for when old cultural was added*

Fine Plate Dyes Noted
<= Oct 3, 2000
Comments are it is recent
Allakhazam

Imbue Gem Spells Noted
<= Oct 4, 2000
Allakhazam
Comments are it is recent

Tempers Noted
<= Oct 4, 2000
Allakhazam
Comments are it is recent

Cultural Forges Noted
<= Oct 18, 2000
http://web.archive.org/web/200010181...ing/forges.asp

Knarmon's Guide Excerpt
dated Nov 13, 2000
Mentions that Fine Steel and Cabilis Scale [Iksar Cultural] are much more recent additions to smithing.

Scars of Vellious
=December 5, 2000


Has anyone else had luck in finding out when specific recipes went in? I have read that some were added later though it would appear that Brellium, Mithril, Adamantite, High Quality Ore, Northman, and Skyiron were on test in early September 2000, probably going live with the 9/19 patch that introduced tradeskill specialization.

guineapig
03-07-2011, 11:44 AM
On live cultural recipes were added patch by patch over the course of Kunark and Velious.

I am fairly certain that wood elves and hobbits received their cultural tailoring in the fall of 2000 ahead of the other races. For example, erudite cultural tailoring was implemented a few months after Velious opened. Also, I almost hate to say it (put's on shin guards) but gnome cultural was the last to be implemented if I recall correctly.

Not sure how strict the server wants to be on these releases considering that the exact dates are nearly impossible to find but I guess we can piece it all together if we work as a team.

Extunarian
03-07-2011, 12:53 PM
On live cultural recipes were added patch by patch over the course of Kunark and Velious.


I'm trying to dig up more stuff now...early mentions of anyone seeing anything related to the various cultures. Miles was pretty adamant about northman chain being in the game early, and that announcement I dug up showed that they had at least developed some of the plate recipes for various races about 4-5 months after Kunark.

One problem with how they released the new recipes is that they seem to have been on a completely discrete trajectory from the Kunark/Velious expansion timeline. That is, the fact that some were implemented prior to velious and some just after were not because they were waiting on velious to finish the work...it just happened that the work carried across the two expansions.

I would hope that if we can construct a good timeline of when all the recipes went in relative to the kunark release date, we could drop the velious "prerequisite" if it was shown that none of the recipes actually relied on velious-era items.

guineapig
03-07-2011, 01:23 PM
That is, the fact that some were implemented prior to velious and some just after were not because they were waiting on velious to finish the work...it just happened that the work carried across the two expansions.

My thoughts exactly! I'm fairly certain they intended all this to be in the game with Kunark but were rushed to push the more importanmt content.
I would be happy to go through a bunch of the recipes and look for any Velious only drops (doubt I'll find any).

To be honest, for the purposes on the server, it would probably be easiest for the devs to just pick an arbitrary date and release all the recipes at once... or release them a week apart from each other 1 race at a time if we want to mimic the timeline. There really is absolutely nothing special about these items by the time Velious comes out.

guineapig
03-07-2011, 01:34 PM
I've been looking over the recipes race by race and the items required are fairly vanilla.

Notable exceptions include stuff like Terrorantula Silk for Erudites, but that mob is in the game now. Considering that erudite recipes were released after Velious and they don't ever ask for anything like velium or crystaline silk pretty much shows that they came up with these recipes long before they ended up implementing them.

Extunarian
03-07-2011, 01:46 PM
I can't find it now, but I feel like I saw something that made use of celestial essence. Would any of those recipes be considered classic?

Otherwise I'm basically just looking for stuff with crappy stats that trivials under 200...

fugazi
03-07-2011, 01:55 PM
Much <3 for putting all this time and effort into it, Ext and Chic. Proceed ;)

guineapig
03-07-2011, 02:09 PM
I can't find it now, but I feel like I saw something that made use of celestial essence. Would any of those recipes be considered classic?

Celestial Essence is used in:

Baking

* Blood Raven Stew
* Elf Essence
* Holy Cake
* Planar Fruit Pies
* Spicy Tuna Sunrise Steak

Brewing

* Acid Wash
* Coldain Velium Temper
* Epicthieck's Lubricating Goo
* Ethereal Curing Agent
* Ethereal Temper
* Fizzy Odus Juice
* Kaladim Constitutional
* Mistletoe Temper
* Purified Water
* Qeynos Afternoon Tea
* Scrindite's Instruction Ink
* Surefall Ranger's Trail Juice

Fishing

* Blessed Fishing Rod

Poisonmaking

* Celestial Suspension
* Elf Essence

Pottery: (Too many to mention)

Smithing

* Blessed Sickle Blade
* Blessed Sickle Hilt
* Blessed Sickle Pommel
* Embroidering Needle
* Shadowspike Arrow Tip

Tailoring

* Sacred Tunare Silk
* Spider Silk Filter

Doesn't look like any of our old-school cultural recipes make use of this so we are in the clear.

guineapig
03-07-2011, 02:11 PM
Otherwise I'm basically just looking for stuff with crappy stats that trivials under 200...

Imbued Vale Studded armor all trivialized around 122 and these were among the very first recipes introduced.
Imbued Mithril Studded armor also trivialized at 122. The stats are indeed poopy on both sets.

Extunarian
03-07-2011, 02:33 PM
Imbued Vale Studded armor all trivialized around 122 and these were among the very first recipes introduced.
Imbued Mithril Studded armor also trivialized at 122. The stats are indeed poopy on both sets.

Working on a rather comprehensive list of all obvious smithing types that should be in the first batch of cultural added. I'll post it shortly.

I'm omitting Gnomes and any race that only tailors for now.

guineapig
03-07-2011, 02:37 PM
Working on a rather comprehensive list of all obvious smithing types that should be in the first batch of cultural added. I'll post it shortly.

I'm omitting Gnomes and any race that only tailors for now.

It looks like just about every piece of armor with "imbued" in the name on EQtraders falls in to your prerequisites of smithing under 200 trivial.

Keep in mind a lot of these go by deity though, not race.

For example:

Imbued Field Plate Boots
Slot: FEET
AC: 12
STR: +4 STA: +2
WT: 7.0 Size: MEDIUM
Class: WAR BRD
Race: HUM BAR ELF HEF DWF HFL GNM
Deity: Rallos Zek

As you can see, gnomes get some love too (as long as they are not agnostic).

Messianic
03-07-2011, 02:38 PM
Working on a rather comprehensive list of all obvious smithing types that should be in the first batch of cultural added. I'll post it shortly.

I'm omitting Gnomes and any race that only tailors for now.

Nice. Thanks for your work on this :)

Extunarian
03-07-2011, 02:57 PM
As far as I can tell, these are the first types of cultural armor introduced into the game. The recipes and their components are simple by cultural smithing standards.

I only went with the races and materials specifically mentioned in that September 2000 announcement I linked earlier. We can add to this but for now this is my "for sure" list (subject to change if I find out I'm wrong):
----------------------------------------------------------------------

Barbarian:
Northman Ring (Non-Enchanted, Non-Imbued)
Imbued Northman Ring (Non-Enchanted, Imbued Ivory- Tribunal)

Dark Elves:
Chain
Teir`Dal Chainmail (Non-Enchanted, Non-Imbued)
Enchanted Teir'Dal Chainmail (Enchanted, Non-Imbued)
Imbued Teir'Dal Chainmail (Enchanted, Imbued Sapphire - Innoruuk)
Plate
Teir`Dal Adamantite (Enchanted, Non-Imbued)
Teir`Dal Adamantite (Enchanted, Imbued Sapphire - Innoruuk)

Dwarves:
Chain
Dwarven Chain (Non-Enchanted, Non-Imbued)
Imbued Dwarven Chain (Enchanted, Imbued Ruby - Brell Serilis)
Imbued Dwarven Chain (Enchanted, Imbued Peridot - Bristlebane)
Plate
Dwarven Plate (Non-Enchanted, Non-Imbued)
Enchanted Dwarven Plate (Enchanted, Non-Imbued)
Imbued Dwarven Plate (Non-Enchanted, Imbued Ruby - Brell Serilis)
Dwarven Plate (Enchanted, Imbued Ruby - Brell Serilis)

High Elves:
Chain
Elven Chain (Non-Enchanted, Non-Imbued)
Enchanted Elven Chain (Enchanted, Non-Imbued)
Imbued Elven Chain (Enchanted, Imbued Emerald - Tunare)
Plate
Koada'Dal Mithril (Non-Enchanted, Non-Imbued)
Mystic Koada'Dal Mithril (Enchanted, Non-Imbued)
Imbued Koada'Dal Mithril (Enchanted, Imbued Emerald - Tunare)

Humans:
Freeport Plate
Field Plate (Non-Enchanted, Non-Imbued)
Imbued Field Plate (Non-Enchanted, Imbued for Bertox, Rodcet, Rallos, Inny, Marr Twins and Karana)
Qeynos Plate:
Silver/Electrum/Gold/Platinum Full Plate (Non-Enchanted, Non-Imbued)
Enchanted Silver/Electrum/Gold/Platinum Full Plate (Enchanted, Non-Imbued)

Ogres:
"Chain"
Ogre Splintmail (Non-Enchanted, Non-Imbued)
Ogre Imbued Splintmail (Non-Enchanted, Imbued Jade - Rallos Zek)
Ogre Imbued Splintmail (Non-Enchanted, Imbued Amber- Cazic Thule)
Plate
Ogre War Plate (Non-Enchanted, Non-Imbued)
Imbued Ogre War (Enchanted, Imbued Jade - Rallos Zek)
Imbued Ogre War (Enchanted, Imbued Amber- Cazic Thule)


This leaves off Iksar, Gnomes, Trolls (their cultural stuff is weird) and any Tailoring races. I'll add those in later but I need to look more closely at the materials in some of the recipes.

Extunarian
03-07-2011, 03:03 PM
It looks like just about every piece of armor with "imbued" in the name on EQtraders falls in to your prerequisites of smithing under 200 trivial.


Are you saying imbued stuff wasn't in the game? I believe it was considering it was first noted in October of 2000. In all likelihood added on 9/19 with the rest of the tradeskill revamp and this was the first player comment found a couple weeks later.

Imbue Gem Spells Noted
<= Oct 4, 2000
Allakhazam
Comments are it is recent

guineapig
03-07-2011, 03:09 PM
Are you saying imbued stuff wasn't in the game?


Not at all, I agree with you. That was just my first go through of the recipes.




This leaves off Iksar, Gnomes, Trolls (they're cultural stuff is weird) and any Tailoring races. I'll add those in later but I need to look more closely at the materials in some of the recipes.

They gave gnomes tinkering armor upgrades instead (clockwork) and trolls eventually got some pretty decent weapon and shield combines (vengeful). NOT SURE about dates of either of these, hence why I say eventually. And erudites had steelsilk armor which is technically tailoring but ends up being plate armor (hence why it's not on your smithing list). http://common.allakhazam.com/images/4/5/45fe5fcdc66fc86f89aadc8bf3fffe17.png
(It's all above 250 trivial, sorry to get sidetracked.)

Extunarian
03-07-2011, 03:23 PM
Yeah I did see the gnome stuff in their tinkering section. Trolls get weapons that they can make from...other weapons. And the tailoring stuff doesn't seem to be non-classic at all based on the usual crappy stats and simple (if expensive) components.

I think I'd like to split this out into my original list above, then a section for Tailoring and Tinkering. I just don't want to confuse the issues until we hear from the devs whether or not they would be agreeable to just dropping all cultural recipes introduced from XX through XX on the same date, which is why I only posted what I think would have been the first recipes to hit the servers.

I think the recipes are all easy to find and figure out which ones were classic-kunark era. The hard part will be trying to track down when people were making each item. Of course if the dev team is OK wiht implementing all classic cultural recipes at the same time it might all be moot.

Messianic
03-07-2011, 03:27 PM
I found some resources which might be helpful:

http://eq.barefamily.org/files/020518_eq-traders.pdf
http://eq.barefamily.org/files/economicalsmithv6.pdf

Extunarian
03-07-2011, 03:31 PM
I found some resources which might be helpful:

http://eq.barefamily.org/files/020518_eq-traders.pdf
http://eq.barefamily.org/files/economicalsmithv6.pdf

Do you know of any files similar to the first one for 2000 and 2001?

guineapig
03-07-2011, 03:39 PM
Yeah sorry to add all that info to this thread, was just trying to explain why certain races seemed exempt. Your list looks quite sound and there is absolutely no reason not to have the armors you listed included during the course of Kunark.

Tradeskills are one of the few money sinks in classic Everquest. Yeah, money sinks suck but they are extremely important in order to maintain a healthy economy in an MMO. Mobs never stop "minting money" and you need to be able to get plat out of circulation when ever possible.

The devs should want as many money sinks working on the server as possible.

Messianic
03-07-2011, 03:40 PM
Do you know of any files similar to the first one for 2000 and 2001?

I'm searching, but it doesn't look like it. We might be able to glean from those, though...For example, there's a phrase in the first document:

"Characters can no longer scribe a scroll that they can't cast due to deity
restrictions (imbue gem spells were bugged for a while so anyone of the proper
level/class could scribe them, now you should be able to only scribe the spell
l
EQ Traders Corner
http://www.eqtraders.com/index.htm (2 of 9) [5/27/2002 9:11:28 AM]
for your deity)"

I'm hoping we can find really specific statements like that which give us really precise dates. Might take a while tho...

Extunarian
03-07-2011, 03:50 PM
It looks like basic halfling armor tailoring has vanilla ingredients. Their bags require platinum thread which in turn requires celestial essences. Erudite tailoring looks complicated compared to the other 'classic' cultural smithing/tailoring and also makes use of CE's.

Someone who knows about tinkering can say if those items look classic.


Tailoring

Halfling:
Vale Studded (Non-Imbued)
Imbued Vale Studded (Imbued Plains Pebble - Karana)
Vale Reinforced (Non-Imbued)
Imbued Vale Reinforced (Imbued Plains Pebble - Karana)
***The halfling bags require special threads that themselves require Celestial Essences, so I think they came later. (anyone know when Celestial Essences were introduced?)


Erudites:
Erudite Tailoring requires CE's as well as Vials of Purified Mana which I think come later (when? anyone?).

-----------------------

Tinkering

Gnomes:
I don't know anything about tinkering but if these items are in game it shouldn't be a far stretch to think the Tinkered armors were "classic cultural era"
Cogs, Gnomish Bolts, Grease, Holgresh Fur, Mana Battery - Class Five, Metal Fastening, Metal Rod, Metal Twine, Sprockets

Extunarian
03-07-2011, 04:02 PM
Iksar cultural seems to fit the bill for kunark era cultural as well. Oddly their imbued stuff doesn't show a deity restriction on eqtraders....

Iksar
Cabilis Scale (Non-Enchanted, Non-Imbued)
Imbued Cabilis Scale (Non-Enchanted, Imbued Amber) *** This should be Cazic only but doesn't list a deity restriction ???

Messianic
03-07-2011, 04:08 PM
This is a shot in the dark, but Iksar are necessarily required to worship Cazic. Maybe it's the oddity where because 100% of iksars worship Cazic, no deity designation was added?

guineapig
03-07-2011, 04:08 PM
Vials of Purified Mana are in game now. Enchanter spell.



***The halfling bags require special threads that themselves require Celestial Essences, so I think they came later. (anyone know when Celestial Essences were introduced?)

You mean the leatherfoot backpack? No clue about that one...

Though it is worth noting that the tradeskill caps was increased to 250 in Kunark so having a trivial of 236, it could have been at least intended as a Kunark era item.

Extunarian
03-07-2011, 04:14 PM
Ah I didn't know the vials of mana were in game yet. I think the celestial essence bit is the problem then. I only say that because of this post by Uthgaard (http://www.project1999.org/forums/showpost.php?p=201521&postcount=12).

Whether the later quests are added, and if so, in what form, will be a design decision. Some of them won't even be possible to do on p99 without revision, if added at all (no way to make celestial essence, for example).

Does anyone know when CE's were added? Erudite tailoring and Halfling Leatherfood WR bags both use them.

guineapig
03-07-2011, 04:24 PM
I think you are looking at the wrong item. If you look at Celestial Solvent which is a purchased item needed to make Celestial Essence then it seems to indicate that it was added in Luclin.

My reasoning for this is because of the locations where it is sold:

Abysmal Sea

* Uiyaniv Tu`Vrozix - 1gp 2sp 5cp
* Viliani I`Xvoyt - 1gp 2sp 5cp


Crescent Reach

* Poisoner Salihah - 1gp 2sp 5cp


East Freeport

* Eyasie Dyrius - 1gp 2sp 5cp
* Quareran Borius - 1gp 2sp 5cp


Fungus Grove

* Esti Elvenblood - 1gp 2sp 5cp


Katta Castellum

* Wendel Starshiner -


Plane of Knowledge

* Darius Gandril - 1gp 2sp 5cp


Sanctus Seru

* Gaston Facetmaker -


Shadow Haven

* Bargain Merchant - 1gp 2sp 5cp
* Sedaitam Cournsian - 1gp 2sp 5cp


The Bazaar

* Dashelo Dalroshan -

Note that the East Freeport vendors that seem to have everything on earth were added years later in an attempt to trivialize everything.

Extunarian
03-07-2011, 04:34 PM
You are right. I got confused jumping from Halfling Bags to Erudite tailoring.

Erudites use a Platinum Thread which isn't anything special. Their stuff should be filed with the rest of the 'kunark cultural' items.

Halfling Leatherfoot Bags use Infused Platinum Threads which require celestial essences. They are not classic.

So I guess that wraps up everything but the gnomes, but I'm thinking all of their stuff looks pretty classic as well.

I'll add the Erudite entry:

Tailoring
Erudite
Steelsilk (Non-Imbued)
Imbued Steelsilk (Imbued Black Pearl - Prexus)
Imbued Steelsilk (Imbued Amber - Cazic Thule)
Imbued Steelsilk (Imbued Topaz - Quellious)

Damarous
03-07-2011, 04:59 PM
Gnome clockwork watchmen armor (tinkered cultural) was velious based, as the items required for some of the components are velious era
Sifaye Dust, Holgresh Wing, Block of Living Granite, Glob of Tar, and Faun Hoof all drop in Wakening Land

Not sure if that was covered. I just figured I would pipe in, since I had some of that made and farmed it myself

Extunarian
03-07-2011, 05:00 PM
Gnome clockwork watchmen armor was velious based, as the items required for some of the components are velious era
Sifaye Dust, Holgresh Wing, Block of Living Granite, Glob of Tar, and Faun Hoof all drop in Wakening Land

Cool. Thanks for that information. I don't know anything about tinkering ingredients.

Choraz
04-03-2011, 07:26 AM
http://www.eqclassic.org/forums/viewtopic.php?f=16&t=910


Again, I thought I'd necro this thread as it is becoming increasingly relevent. There's more info in the thread linked above.

Lubian
04-03-2011, 09:25 AM
You may be able to find out some relevant items by simply comparing the itemids of every relevant item and finding a pattern or simply viewing some adjacent items.

Kika Maslyaka
04-03-2011, 04:30 PM
http://www.gucomics.com/comics/2000/gu_20000909.jpg

comic dated September 2000 ;)

Delik
05-12-2011, 11:06 PM
http://web.archive.org/20000615000000*/http://eqtraders.com

Click on May 12th then go to "recipes" then click tailoring.

On that page you will see at the top where "NEW" is listed along with Halfling and Wood elf cultural is listed. Now if you look about a 1/3rd way down you can see links for fine steel and cultural armor. Click those links and you can see even more stuff regarding those two issues.

As far as max blacksmithing prior to these additions, it was 188 with Banded Chest, 177 with Banded Leggings and 168 with Banded Cloak.

Extunarian
05-13-2011, 02:28 PM
http://web.archive.org/20000615000000*/http://eqtraders.com

Click on May 12th then go to "recipes" then click tailoring.

On that page you will see at the top where "NEW" is listed along with Halfling and Wood elf cultural is listed. Now if you look about a 1/3rd way down you can see links for fine steel and cultural armor. Click those links and you can see even more stuff regarding those two issues.

As far as max blacksmithing prior to these additions, it was 188 with Banded Chest, 177 with Banded Leggings and 168 with Banded Cloak.

Be careful about the wayback machine. You entered the main eqtraders.org site with the may 12, 2000 snapshot. When you click recipes it jumps to June 2000, and when you click tailoring it is January, 2001 - which is after velious.

I can say with utmost certainty that the first cultural items were added in September, 2000.

shdwdrake8
07-18-2011, 03:39 PM
I want cultural armor. Money sinks good. Pretty color armor for twinks good. Usefulness of tradeskills good.

Mmmhmmm.

Not sure why but I'm really excited for this to be added. I think its been established it's going to be fairly subjective as to when all this happens and stuff... can it be relatively soon? =)

Extunarian
07-19-2011, 10:17 AM
I'm thinking The Hole and VP and Epics are probably priority over this stuff, though I would expect it sometime before Velious. More time to farm gems and other odd bits before everyone else!

Samoht
09-07-2011, 04:22 PM
Dwarves:
Chain
Dwarven Chain (Non-Enchanted, Non-Imbued)
Imbued Dwarven Chain (Enchanted, Imbued Ruby - Brell Serilis)
Imbued Dwarven Chain (Enchanted, Imbued Peridot - Bristlebane)
Plate
Dwarven Plate (Non-Enchanted, Non-Imbued)
Enchanted Dwarven Plate (Enchanted, Non-Imbued)
Imbued Dwarven Plate (Non-Enchanted, Imbued Ruby - Brell Serilis)
Dwarven Plate (Enchanted, Imbued Ruby - Brell Serilis)

I r want.

Palemoon
11-28-2011, 11:10 AM
Also, I almost hate to say it (put's on shin guards) but gnome cultural was the last to be implemented if I recall correctly.



Gnome (blue diamond) cultral was added in so late (post the release of PoP) both it and even minotaur blood used to make it dosent exist on Al'kabor server (I petitioned a GM for this and he could not even create the mino blood). Made me very sad.

MY opinion (since I am a big fan of diety choice as a way to differenciate characters from other characters) is to add in all cultural eventually. It was "intended" that all dieties/races got their cultural , just the work load had it spread out so far across expansions. Its still all the same strength (we talking old cutural, not the LoY and later stuff) and would be bad that some races/religions got theirs and others are shut out from theirs forever. (like gnomes on al'kabor...)

Or was all blue diamond cultural after velious? Anyways, blue diamond or the earlier weaker non blue diamond combines, in the name of character diversity let all races/dieties get their "special" armor. IMHO.

Samoht
11-28-2011, 11:29 AM
Here's a list of the gnome cultural armour you should expect to see on P99 when it is implemented. (http://everquest.allakhazam.com/search.html?q=clockwork+watchman#Items)

vinx
11-28-2011, 08:33 PM
Vials of Purified Mana are in game now. Enchanter spell.

You mean the leatherfoot backpack? No clue about that one...

Though it is worth noting that the tradeskill caps was increased to 250 in Kunark so having a trivial of 236, it could have been at least intended as a Kunark era item.

leatherfoot backpack and the leatherfoot haversack backpack seem to have the same recipes
and each requires platinum thread aka CE's
which is velious (the tuft of dire wolf fur req to make these is also velious)

CE's were also used in other smithing recipes during velious (i played elfs lol)
* Full mithril armor
* blessed full mithril armor
and
* royal velium armor

This type of armor and cultural armor came in with CE's/velious and revamp
and some had required level restrictions, much like the kunark class restrictions

----------

The old cultural you guys are working on should be in mid kunark imo
(per devs plan, but some classes spilled into early velious due to time constraints)

And we havent seen dyes yet, Fine plate dyes were in before/during kunark and used classic only drops
there was some other infos listed at velious+ for dropped components
(evergreen leaf for example, also found in: wakening/Garu'Kar mesa)

even tho those components were also available in later expansions, we know that dyes were ingame before or during kunark

Ravhin
02-11-2012, 07:44 PM
I am working on updating Blacksmithing on the wiki: http://wiki.project1999.org/index.php/Blacksmithing

Figured I would necro this thread and see if there were any more recent updates on Cultural Armor?

webrunner5
02-12-2012, 05:38 AM
[Gnomes:
I don't know anything about tinkering but if these items are in game it shouldn't be a far stretch to think the Tinkered armors were "classic cultural era"
Cogs, Gnomish Bolts, Grease, Holgresh Fur, Mana Battery - Class Five, Metal Fastening, Metal Rod, Metal Twine, Sprockets[/QUOTE]

That stuff came out in the zone of Plane of Innovation. PoP expansion.

Larhleolynx84
02-23-2012, 01:42 PM
Hey there, since we're slowly advancing towards the time for velious release content, I just wanted to add I strongly believe that celestial solvent was added sometime during velious, as I remember group mates of that time doing Celestial Essence combines during groups, because there was only I think 1 spot you could purchase the solvent in all of norrath, so they'd grab their solvent and spell research components and mix away during groups.

Also if you check on EQtraders, a good majority of the velious era tradeskills require celestial solvent in some part of it. Check Coldain Velium Temper, its used for the velium weapons, and velium boning/rings/studs.

As for the Leatherfoot Haversacks, I think they didn't go live with Velious at launch, but I do believe they went in close to the same time that Erudite Steelsilk did. I remember you could forage the dire wolf furs but nothing could be done with them for the first little bit of Velious.

Extunarian
02-23-2012, 02:06 PM
Hey there, since we're slowly advancing towards the time for velious release content, I just wanted to add I strongly believe that celestial solvent was added sometime during velious, as I remember group mates of that time doing Celestial Essence combines during groups, because there was only I think 1 spot you could purchase the solvent in all of norrath, so they'd grab their solvent and spell research components and mix away during groups.

Also if you check on EQtraders, a good majority of the velious era tradeskills require celestial solvent in some part of it. Check Coldain Velium Temper, its used for the velium weapons, and velium boning/rings/studs.

As for the Leatherfoot Haversacks, I think they didn't go live with Velious at launch, but I do believe they went in close to the same time that Erudite Steelsilk did. I remember you could forage the dire wolf furs but nothing could be done with them for the first little bit of Velious.

I do see that coldain velium temper was in prior to luclin, but can't find anything about CE's/CS's...
http://web.archive.org/web/20011213223821/http://www.eqtraders.com/secrets/recipes_temper.htm
(Note: at this time, Coldain Velium Temper appears to be only merchant-sold. We do not have a valid recipe for it.)

Larhleolynx84
02-23-2012, 11:13 PM
Seems I've basically pinned down when the Leatherfoot bags went into the game, either may 8th 2001 or may 8th 2002 I believe however that the patch was may 8th 2002. Here is the wayback link. I'm not sure what era of EQ it was to be honest. It could be either Velious or Luclin. I'm not certain how often EQtraders updated their info on the site. But it really seems like may 8th 2002 is the correct patch date. Does anyone have patch logs from EQLive?

Here (http://web.archive.org/web/20020802044207/http://eqtraders.com/secrets/recipes_tailoring_halfling.htm)

Buellen
02-23-2012, 11:39 PM
Hey just thought I pipe in

I personally worked on making human /wood elf and hafling cultural armors when they were patched into eq live.


*** Woodelf and Hafling Cultural armors weapons <listed below> were the only cultural armor Initially patched*****

Human along with a select few races where put in shortly after <1month or so> with trolls being last patched.

Woodelf: Imbued weapons and the leather armours required the skins from kunark cats where in.

Haflings: brute hide/superior brute hide leather armour were in at release of cultural.

I remember very specificaly
Human:

freeport: imbued field plate , Seafarer chainmail , Sefarer weapons <non ehcnated>, Where in at initial release of cultural armour.


Qeynos: non enchanted antonian weapons, Full plate silver, electrum, gold and platinum weere in at release of cultural.


HOpe that helps

Nilasbik
07-20-2012, 04:10 AM
Found this on the wayback machine allakhazam august 16 2000 under equipment - wrist slot items

Enchanted Cabilis Scale Bracelet: AC 9, +2 str, +2 wis. Wt. 1.5. Classes: Sk, Sm, Wr. Iksar only. Made by Iksar through the blacksmithing skill. (Submitted by Heetrepus Cryptwalker)

Edit1: This was found under the waist item section same date.

Enchanted Cabilis Scale Belt: AC 9, +2 str, +2 wis. Wt. 1.9. Magic item. Classes: Sk, Sm, Wr. Iksar only. Made by Iksar through the blacksmithing skill. (Submitted by Ssylva Smith)

Edit2: Same date hands section

Enchanted Cabilis Scale Gloves: AC 11, +2 str, +2 wis. Wt. 3. Classes: Sk, Sm, Wr. Iksar only. Made by Iksar through the blacksmithing skill. (Submitted by Mordaen)

Xadion
07-20-2012, 08:35 AM
IMO i dont think the "enchanted" versions of things where until velious - and I say that with a pally decked out in enchanted dwarven plate that is better than planar lol

dwarven plate- sure, enchanted dwarven plate? not till velious... but it looks like alot of good research has been done here so A+ :-) and keep it up! Tradeskills are great for those that find love in them- me...hate them...every mmo i hate them...even single player games...so much that even the collection and upgrading in zelda skyward sword annoys me ;-)

but i suppose there are 2k dates with enchanted stuff so /shrug...just op armor...and my pally loves it...wish my SK could have worn 20ac sta str pants lol

Bohab
07-20-2012, 09:18 AM
IMO i dont think the "enchanted" versions of things where until velious - and I say that with a pally decked out in enchanted dwarven plate that is better than planar lol

dwarven plate- sure, enchanted dwarven plate? not till velious

My paladin has a set of "Dwarven Plate" and this is the kind with +wis on it. "Enchanted Dwarven Plate" has no +wis. Not sure if it's mixed up or what...

Xadion
07-20-2012, 10:38 AM
Dwarven Plate
Enchanted Dwarven Plate
Enchanted Dwarven Plate (Imbued) - Brell diety

I have the normal-enchanted- so its STA STR mad AC some resists- no WIS- the imbued is the same as enchanted only adds wis and diety restriction- there was a patch in patchnotes that ADDS the diety tag into game- when was that? as it will indeed set a date of minimum atleast to imbued armors- this may have been posted already.

anywho this is not a bug thread- so I will move on....

<3 my insane op dwarvy plate armor... I look like a brown poopball but i am insane!

Bohab
07-20-2012, 11:16 AM
Dwarven Plate
Enchanted Dwarven Plate
Enchanted Dwarven Plate (Imbued) - Brell diety

I have the normal-enchanted- so its STA STR mad AC some resists- no WIS- the imbued is the same as enchanted only adds wis and diety restriction

http://i49.tinypic.com/28uwpt.jpg

Strange then... the entire set I'm wearing is the +wis with diety restriction and it's all labeled "Dwarven Plate"

acid_reflux
07-20-2012, 12:22 PM
Woohoo! 30ac. Big pimpin!:p

Thank you for your research. Very educational

Atmas
07-20-2012, 12:34 PM
IMO i dont think the "enchanted" versions of things where until velious - and I say that with a pally decked out in enchanted dwarven plate that is better than planar lol


Yeah the Dwarven cultural armor is so good. Makes me sad :(

Nilasbik
09-02-2012, 11:39 PM
The funny thing is how much better all of the other races crafted is than iksar. Obviously the enchanted cabilis scale armor was in game now per the wayback machine alllakhazam website. So why is it being left out?

http://web.archive.org/web/20001019065957/http://everquest.allakhazam.com/

Edit: if you cant tell from the URL this date is 10/19/2000

Edit2:Although for some reason the damn wayback machine doesnt like link correctly on these earlier alla pages at least.

Nilasbik
09-02-2012, 11:49 PM
Since it wont link right here is a screenshot. I can put up one that doesnt have lines on it in paint if you want.

Itap
09-03-2012, 07:01 PM
^ Nice info!

Ravhin
09-04-2012, 11:53 AM
Not sure who you are arguing with - if the Iksar cultural smithing recipes don't currently work it is obviously a bug and should be posted in the bug forum.