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View Full Version : When/If this server goes custom


porigromus
03-28-2013, 08:46 AM
This is only a dream thread of what would be nice to do with a custom EQ classic server. I would like to add, I am not requesting the classic server be customized. There has been discussions to what will happen after Velious has been released for quite sometime and if they did customize I would hope a new server that is purely as classic as possible is released starting back at the beginning.

After saying this, I think there is one thing WoW did right .. I know some people may stop right there. Instancing, I think all raid target zones should be instanced if possible and the drop rate for items reduced dramatically to compensate for the increased availability. I am thinking cut the drop rate by 70-90% but this would give all guilds a chance to face these creatures that they wouldn't otherwise get to. Another way they could do the instanced raid loot would be to make it no drop and only available to the raid in the instance.

Something to consider if the server ever goes custom. Would be nice to see what others improvements upon classic would be. Maybe a class you think should be designed a little differently or some other mechanic. Again, I think a classic server should exist in this world untouched for all of us EQ fans, this is what if thread at best. :)

myriverse
03-28-2013, 09:38 AM
Yeah, instancing has been suggested before, and I'd be for it, if I cared at all for the content at that level. When I started P99, I made a promise to myself to never being involved in the raid scene as it ruins the fun, imo.

Those against instancing say it spoil competition, which they think is a key part of the game. It's funny though, I played EQ live for 5 years and never encountered this thing called "competition," especially how it seems to be be played here. The only competition was the race to certain mobs to beat another guild. Never, ever saw any of this training that I hear about. That sort of griefing wasn't really tolerated by GMs when I played EQ live.

Sularus Oth Mithas
03-28-2013, 10:43 AM
I haven't had to put up with the end game grief yet but I always hear about it. I hate instancing, I hate what it does to a community, just like LFG tools where people sit in one city and just click their LFG and wait for a group and then go to their instance. I loathe it.

EQ had/has a community because it doesn't hold your hand and give you the easy route to things. At least in classic. So I disagree, that is not the one thing WoW did right.

Don't get me wrong, I spent many years enjoying WoW. but it killed MMO's and put them in the sad state they are today, if only because other developers couldn't be bothered to try and come up with something and just tried to copy WoW's success.

No instances please.

Anesthia
03-28-2013, 12:38 PM
Vanguard did non-instancing pretty well. I don't think of DoN as classic and wouldn't want to see any kind of instancing here.

Stormhowl
03-28-2013, 12:41 PM
I wouldn't have minded instancing so much if it was handled like how some MMOs do it. For example, instead of having just one Sebilis zone, you generate a new Sebilis zone when the first one peaks at 50 players or something, and start filling that one.

A good example was Champions Online and zones like Millenium City, or Dungeons and Dragons Online's Stormreach (and most public areas).

Shame it won't happen here since I doubt the technology is capable of doing it with EQ1.

Swish
03-28-2013, 03:02 PM
Instancing vs LDoN... well the rewards during LDoN for instance farming weren't too great, it was more about the prestige of people who completed the challenges 100s/1000s of times...not to mention having something to do :D

Maybe instancing would be fun... but what about Guk? Will you have to travel through an instance to get to an instance? Or are we talking about an NPC stood outside Upper Guk/EC who will port you in or something? :p

Got to be careful we don't snowball and end up as some bastard child of EQ Live, where all kinds of half baked ideas got turned into reality :(

falkun
03-28-2013, 03:13 PM
https://www.project1999.org/forums/showthread.php?t=11879
Skip Luclin.

Ravager
03-28-2013, 03:42 PM
I'd like to see Project M here.

Faerie Blossom
03-28-2013, 10:12 PM
I'd like to see Project M here.

Project M would be a fun way to increase red population :P

Who's ready to joust some rats??

porigromus
03-29-2013, 09:31 AM
I'd like to see Project M here.

Would be fun I agree!

raff01
03-29-2013, 09:38 AM
Instancing was the begining of the end for MMO's and it killed a lot of what made EQ the best MMO...If content is to be isntanced then I'd rather just go play WoW...

Stormhowl
03-29-2013, 09:49 AM
Instancing was the begining of the end for MMO's and it killed a lot of what made EQ the best MMO...If content is to be isntanced then I'd rather just go play WoW...

Instancing wasn't the reason MMOs died. It was a combination of factors, that included instancing content.

-Homogenized classes
-Loss of flavour abilities / skills
-Simplified game-play (I use more abilities on my shaman in EQ than I do in WoW)
-No risk, which devalues feelings of achievement when it comes to rewards
-Less options (Fewer races, fewer classes, fewer starting areas, less lore)
-More "safety" (Nothing compares to the fear of a werewolf in WK sneaking up on you at night. Not even Devilsaurs or Felreavers)
-Making it easier to solo (Removing the "Massive Multiplayer" from the genre)
-Making all equipment NO DROP so that there's no market for anything but green crap no one wants.

I could go on. But I wouldn't say instancing wasn't what killed MMOs. I'm not arguing FOR instancing either. I just find your statement... lacking. :3

Byrjun
03-29-2013, 12:25 PM
Shame it won't happen here since I doubt the technology is capable of doing it with EQ1.

Not sure why you think instancing is outside the realms of EQ's technology, considering EQ has had instancing for a decade. Lots of other emu servers incorporate forms of instancing...

That said, I'd rather never see instancing here. It's gone from bad (dungeon instancing: LDON, WoW) to awful (Age of Conan where every area in the game is instanced).

Stormhowl
03-29-2013, 01:28 PM
Not sure why you think instancing is outside the realms of EQ's technology, considering EQ has had instancing for a decade. Lots of other emu servers incorporate forms of instancing

I realize that. I said that I don't believe it exists in the form that I said it woudl exist, e.g., zones having a 20 or 30 person limit (that anyone can zone into) but once the zone fills up, unless you're in a party with someone in the same instance, you can't enter it and you go into a new zone. The same style stuff that is done with games like Champions Online, DDO, and, if I'm not mistaken, TERA as well, to keep things from being over-crowded in zones.

It's instancing, but it's still public so it doesn't take away the community aspect. But at least it might alleviate the currently dismal raid scene we have now.

Danth
03-29-2013, 02:34 PM
The current raid scene isn't dismal only due to the lack of instancing--although instancing would surely fix it. It's dismal also in part because it's populated by a significant number of so-called adults who apparently never learned how to share. EQ is a fairly open ended game and the high end is what the players make it.

I consider instancing a generally good tool that's overused in some other games. However I don't seriously suggest its adoption here simply because it's contrary to the purpose of P1999.

Danth

Arterian
03-29-2013, 02:44 PM
Instancing is one step from a single player game. In WoW you sit in town all day and are magically transported to your dungeon or PvP area and then right back to town. Zero exploration. And zero socializing. It's like playing with bots.

Swish
03-29-2013, 02:54 PM
Instancing is one step from a single player game. In WoW you sit in town all day and are magically transported to your dungeon or PvP area and then right back to town. Zero exploration. And zero socializing. It's like playing with bots.

I think incorporating other realms was the real death of it. Can't be fucked finding a group to go and do instance X, I'll just queue for a fast game.

Who are these other 4 players? Who cares, lets just grind...

RIP Warcraft.

Gadwen
03-29-2013, 03:49 PM
I would rather see luclin and PoP over instanced classic-velious content or custom content.

lawll
03-29-2013, 03:52 PM
The current raid scene isn't dismal only due to the lack of instancing--although instancing would surely fix it.


What kills it is that we have no RPers and casuals everyone is pretty much a raider. The classic EQ raid sence wasn't made to support the amount of raiders we have.

Gadwen
03-29-2013, 03:53 PM
What kills it is that we have no RPers and casuals everyone is pretty much a raider. The classic EQ raid sence wasn't made to support the amount of raiders we have.

But...what if I want to RP a greedy douche? That fits doesn't it?

NachtMystium
03-29-2013, 04:25 PM
Instancing was the begining of the end for MMO's and it killed a lot of what made EQ the best MMO...If content is to be isntanced then I'd rather just go play WoW...

Instancing is the fucking worst and thank god it will never be on this server