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View Full Version : Sharing some old screenshots.


Aeolwind
06-25-2010, 02:32 PM
http://picasaweb.google.com/aeolwind/EQScreenies#

Enjoy a trip down my memory lane if you so choose.

Zxar
06-25-2010, 02:37 PM
well figured since you shared. here is my collection from tallon and brell. probably the only group of files that have survived countless computers

http://s631.photobucket.com/albums/uu34/valygarvanburace/

Dumesh Uhl'Belk
06-25-2010, 02:39 PM
Good stuff. I hate that I lost my oldest ones to a bad hard drive =(.

guineapig
06-25-2010, 03:10 PM
Oh man! The internet search chain you just caused me to go on...

Thank you for that!

Excision Rottun
06-25-2010, 03:11 PM
Great pics.

All I could think of when I saw this one...

http://i47.tinypic.com/2iw1ztk.jpg

Aeolwind
06-25-2010, 03:48 PM
Great pics.

All I could think of when I saw this one...

http://i47.tinypic.com/2iw1ztk.jpg

HAHAHAH! I've said that on a raid a time or two... Normally followed by me sucking a DT.

Daywolf
06-25-2010, 07:02 PM
http://picasaweb.google.com/aeolwind/EQScreenies#

Enjoy a trip down my memory lane if you so choose.
I sure do like that old GMUD style UI :D
I used to have pics of it, I'll borrow yours :cool:

http://lh6.ggpht.com/_ocj9qtvrzOI/TCTp5-Eq7HI/AAAAAAAAAvM/fJoANiuqoro/EQ000216.jpg

Erasong
06-25-2010, 08:36 PM
1) did the GM's ever return your sarnak battle shield? stupid bugs.

and


2) prince thirneg doesnt fuck around with asking him for phat lewts does he? hahaha


http://picasaweb.google.com/aeolwind/EQScreenies#5486767896693031714

Aeolwind
06-26-2010, 02:24 AM
1) did the GM's ever return your sarnak battle shield? stupid bugs.

and


2) prince thirneg doesnt fuck around with asking him for phat lewts does he? hahaha


http://picasaweb.google.com/aeolwind/EQScreenies#5486767896693031714

Yeah, some guide I didn't know returned it after about 15 minutes.

No, he doesn't, not even remotely.

Aeolwind
06-26-2010, 02:26 AM
I sure do like that old GMUD style UI :D
I used to have pics of it, I'll borrow yours :cool:

http://lh6.ggpht.com/_ocj9qtvrzOI/TCTp5-Eq7HI/AAAAAAAAAvM/fJoANiuqoro/EQ000216.jpg

That screenshot was actually taken to accentuate Saaril falling to the ground...that and Froman tanking a Fairy lol. That was during my 6 month string of not losing a single party member to damage sans DT's. Raid, XP group, nada....obviously as long as it wasn't a full wipe.

I abused the hell out of GCH.

mitic
06-26-2010, 05:44 AM
liked em pics, good post

Honus
06-26-2010, 07:41 AM
Wish I still had my old screenshots, they were lost several computers ago. ><

Zordana
06-26-2010, 08:20 AM
loook! look at the old skeleton models.. <3 <3

PhelanKA
06-26-2010, 11:38 AM
http://img.photobucket.com/albums/v470/PhelanKA7/Everquest/EQ000108.jpg
The first GM I ever saw. Also, if you look at my target you'll notice it's Kesh Bludborn who is apparently also on the P99 server according to the player list.

http://img.photobucket.com/albums/v470/PhelanKA7/Everquest/EQ000080.jpg
Server event in the first month or two after public EQ Launch

http://img.photobucket.com/albums/v470/PhelanKA7/Everquest/EQ000033.jpg
Rocking out in Befallen

http://img.photobucket.com/albums/v470/PhelanKA7/Everquest/double_vision.jpg
Twin dwarves

loook! look at the old skeleton models.. <3 <3

I'm with ya. The old skeleton models were a ton better than the revamped ones. I see now why everyone calls Sony the "Destroyer of Worlds". I quit EQ shortly after Velious due to RL. But I was there for SWG when they screwed that pooch.

Taluvill
06-26-2010, 12:11 PM
I'm with ya. The old skeleton models were a ton better than the revamped ones. I see now why everyone calls Sony the "Destroyer of Worlds". I quit EQ shortly after Velious due to RL. But I was there for SWG when they screwed that pooch.

Moreso than old skeleton models, I want old wolf ones too = (

oldhead
06-26-2010, 02:16 PM
I had tons of these... Dont know what happened to them

Now I only have a few. =(

I do have my first trip to karanas for a guild meeting with my first guild at the bridge.

stormlord
06-29-2010, 10:53 PM
I sure do like that old GMUD style UI :D
I used to have pics of it, I'll borrow yours :cool:

http://lh6.ggpht.com/_ocj9qtvrzOI/TCTp5-Eq7HI/AAAAAAAAAvM/fJoANiuqoro/EQ000216.jpg

Ok i'm putting the nostalgia (about the client) to rest. Some things in eq's history should stay dead.

I've actually worked on client code in an open source project. I worked on the client interface. I have to admit here that the old eq UI was just primitive, based on my experience. It was inflexible. It honestly looks like an alpha or early beta UI, the time period in which you're just trying to get the basics working in code and on screen. Mature GUI's allow for custom setups and have lots of transparency effects. People mistake its primitive state as some kind of benefit or choice. It wasn't optional - it was the early development phase.

Having the spellbook block your view when you med is not the same thing. That's a game-play choice. Personally, I don't see the reasoning for it. It seems kind of random to me. No point to it. I mean, I could see the reasoning if the player was actually doing something useful in the spell book that helped the group function. Casters, more so than melees, are medding in groups. A pause in the action made worse by the fact that there's no visual stimuli to feed interest levels. Casters that're medding are more effectively used if they can see the group as they med so that they can develop better strategies and see where the group is going wrong. A different spell system could have used the spellbook more actively, even during combat, so that when they med there'd be things to do in it. Reasoning was absent. I wouldn't even say flawed.

That's what I think of the old client. Just a bunch of ballyhoo. Truth is it was a client in its formative stage.

Aeolwind
07-01-2010, 11:09 AM
Ok i'm putting the nostalgia (about the client) to rest. Some things in eq's history should stay dead.

I've actually worked on client code in an open source project. I worked on the client interface. I have to admit here that the old eq UI was just primitive, based on my experience. It was inflexible. It honestly looks like an alpha or early beta UI, the time period in which you're just trying to get the basics working in code and on screen. Mature GUI's allow for custom setups and have lots of transparency effects. People mistake its primitive state as some kind of benefit or choice. It wasn't optional - it was the early development phase.

Having the spellbook block your view when you med is not the same thing. That's a game-play choice. Personally, I don't see the reasoning for it. It seems kind of random to me. No point to it. I mean, I could see the reasoning if the player was actually doing something useful in the spell book that helped the group function. Casters, more so than melees, are medding in groups. A pause in the action made worse by the fact that there's no visual stimuli to feed interest levels. Casters that're medding are more effectively used if they can see the group as they med so that they can develop better strategies and see where the group is going wrong. A different spell system could have used the spellbook more actively, even during combat, so that when they med there'd be things to do in it. Reasoning was absent. I wouldn't even say flawed.

That's what I think of the old client. Just a bunch of ballyhoo. Truth is it was a client in its formative stage.

From a RPG aspect, I fully understand what they were aiming for: Arcane magic users had to consult their books each day to rememorize spells and divine casters had to pray to their deities to regain their spells. Since the game had a mana bar; memorization wasn't of the focal importance, regeneration of mana was. To tie the two together, they imposed the book that simulated studying or praying to regain what had been spent. The UI was intentional & it was a good idea.

Dac321
07-01-2010, 11:56 AM
Nice pictures.

Makes me wish I never lost mine.

rioisk
07-02-2010, 12:48 AM
Nice pics....too bad P1999 raiding is a poopsock

Daywolf
07-02-2010, 03:41 AM
From a RPG aspect, I fully understand what they were aiming for: Arcane magic users had to consult their books each day to rememorize spells and divine casters had to pray to their deities to regain their spells. Since the game had a mana bar; memorization wasn't of the focal importance, regeneration of mana was. To tie the two together, they imposed the book that simulated studying or praying to regain what had been spent. The UI was intentional & it was a good idea.Yeah, it was an existing style. Something that GMUD's did as well as some regular text MUD's with graphical improvements. Some are still around today. It made them so unlike RPG's. We gotta keep in mind, these games were not offshoots of Diablo or Baldur's Gate etc.