View Full Version : Monster Mode!
Lance
11-21-2009, 11:02 AM
Check it out, WAY back in the day (I wanna say pre-velious) EQ introduced this new thing on the Test Server (or maybe pvp servers) called "Monster Mode" or some shit, for a VERY short time.
Basically, you could log in, choose "Monster Mode", and drop into a newb area as a moss snake, a rat, orc pawn, etc and go and fight real newbies. You could sit there and jump up and down infront of them, circle them, fight OTHER moss snakes, etc. You couldn't talk, trade, or do ANYTHING. To the naked eye you were simply a moss snake.
There is no point in this thread but to simply recall this wonderful fucking feature that got ousted in like a week.
Zithax
11-21-2009, 12:08 PM
Project M
go
Lenowin
11-21-2009, 12:26 PM
Lol, I remember when it came out, and me and a few more people controlled monsters on Vallon Zek would hide near the Qeynos gates, and mass jump newbies when they came out far enough to not be able to run back. Good times. You could also level your newbie monster at an extraordinarily slow rate, but I never heard of anyone surviving long enough to do so.
Skeletonya
11-21-2009, 04:53 PM
Good times :)
Vonyor
11-21-2009, 05:00 PM
I am fairly certain this didnt happen until after Luclin came out because I quit before Luclin and I remember receiving a promotional e-mail afterwords about this exact thing.
Dreadder
11-21-2009, 08:59 PM
I still remember my good friend at the time telling me about this but I never got to try it.
Dolalin
11-21-2009, 09:02 PM
It was removed once they saw level 1s on test being chased around the newb yard by 8 player-controlled gnolls, and realized the griefing that would have ensued on live. Was fun though, yea, for sure.
magic
11-22-2009, 10:55 AM
wtb player controlled raid mobs so we can witness certain people exploiting first hand
Magus
11-22-2009, 11:46 PM
We would love that magic, then all of us could kill you. How rewarding would that be :D
EliteJackson
11-23-2009, 02:23 PM
When we tested this feature it was definitely post-kunark, maybe pre-velious. You could get randomly dropped into a mob in several zones, the highest of which was some kind of lake. Omen something or other.
Anyhow, if you kept at it for a while you'd end up in the body of these wannabe dragon-men that hung out in little fortresses near the lake, some of which had spells. Since caster mobs had the same basic melee stats as anything else it basically made you a super-mob. I'm fairly certain these were the reason it never really got off the ground. If anyone engaged you it was a simple thing to toast the healer or chanter then waste the group.
Hilariously fun while it lasted.
Edit: Lake of Ill Omen
Vanech
11-23-2009, 02:29 PM
I always thought this system should have been implemented to let people spawn as the pain in the ass rares (raster, pyzjn, etc.) which would inevitably decrease the spawn time of the mob, while increasing the difficulty of fighting it. (ideally)
ferris
11-23-2009, 02:31 PM
But then friends could log in and help other friends camp the mobs dropping good loot.
Bigcountry23
11-23-2009, 03:20 PM
Actually posted on the EQEMU main boards about the possiblity of resurecting Project M about a month ago.
http://www.eqemulator.net/forums/showthread.php?t=29810&highlight=project
Vanech
11-23-2009, 03:45 PM
But then friends could log in and help other friends camp the mobs dropping good loot.
true, but.. given the wide variety of npcs and such, and the fact that you couldn't choose what you spawned as.. it 'could' have been exploited, but it'd still have been an interesting idea while it lasted.
(I just like the idea of spawning as raster on top of a monk that's been in the camp for 48+ hours straight)
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.