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View Full Version : Will 1999 ever progress to Luclin exp?


point blank
06-30-2010, 02:45 AM
Does the 1999 project intend to progress to Luclin and if so when is it roughly expected?

EvilMallet
06-30-2010, 02:50 AM
Does the 1999 project intend to progress to Luclin and if so when is it roughly expected?

I DONT WANT TO GO TO THE F*CKING MOON

Qaedain
06-30-2010, 02:51 AM
No.

Volga
06-30-2010, 02:52 AM
It's going to Velious - developments after Velious will be based on where the devs feel Verant should have taken the game and not where Sony took it.

point blank
06-30-2010, 03:01 AM
Thank you Volga for a courteous direct and informative answer.
Thank you Evil for demonstrating yes indeed monkeys can type.
peace.

EvilMallet
06-30-2010, 03:16 AM
Thank you Volga for a courteous direct and informative answer.
Thank you Evil for demonstrating yes indeed monkeys can type.
peace.

Sorry, aside from a couple new models SoL was horrible.

Alcandre
06-30-2010, 03:25 AM
ssra temple was a good raid zone. aa's were a nice way to advance your character, up to a point.

cc0
06-30-2010, 04:01 AM
Paludal, bazaar, nexus, ssra, sseru, vex thal (only the mobs had ridiculously high hp)

Nocte
06-30-2010, 04:07 AM
I liked Luclin. I'd like to go back.

Ropethunder
06-30-2010, 04:13 AM
I DONT WANT TO GO TO THE F*CKING MOON

This.

point blank
06-30-2010, 04:19 AM
Although I disagree with you massively, thank you for a human reply Evil.
Have fun on your server. This server is clearly not for me and my guild.
We like its starting point but not the level of uncertainty of it's direction.

Pyrocat
06-30-2010, 04:36 AM
best troll thread

cc0
06-30-2010, 04:38 AM
Either way, PoP was the greatest expansion next to Velious. If we gotta go through Luclin to get there, that's what we need to do.

EvilMallet
06-30-2010, 04:46 AM
Either way, PoP was the greatest expansion next to Velious. If we gotta go through Luclin to get there, that's what we need to do.
The expansion that absolutely destroyed Norrathh as far as travel was concerned?
I mean, the planes were cool but PoK kind of ruined it for me.

makoho
06-30-2010, 04:53 AM
I hope not!

RKromwell
06-30-2010, 04:56 AM
You could add parts of PoP without making the PoK the travel hub of Norrath. Just remove the freaking stones to the world. If you want to get to PoK, you get there just like you get to Hate. A wizard.

Ropethunder
06-30-2010, 04:56 AM
Either way, PoP was the greatest expansion next to Velious. If we gotta go through Luclin to get there, that's what we need to do.

Play on Al'Kabor, the EQ Mac server. It's frozen at PoP.

Swishahouse
06-30-2010, 05:06 AM
The content especially raid wise throughout Luclin and PoP imo was quite good, challenging, and fun for many raid groups. I dont really think the nexus was game breaking as far as travel wise. Most people hopped a ride with a wizard to one of the spires or with a druid to get nearby and from there you still had to wait until they were ready. The bazaar was one portion of luclin that should have been avoided imo because it took a lot away from the player to player aspects of barter and trade and was very boring and laggy anyhow although I think the trade skill people probably liked having alot of resources in a close area iirc. Aside from the bazaar and of course those ugly PC models the content was pretty fun over all for many people as I recall. I personally remember many fun encounters in Grieg, SSRA, SSERU, Akheva and yes eventually VT to name a few. Along those same lines I remember quite well my guild being challenged and having fun progressing through PoP flagging. It seemed like at that point there were many different tiers of good content available and some were overlapping between the expansions. PoK Travel was quite a ruiner for me and it seems like that is the case in many people's eyes. Would its be less game breaking to have the PoK book that is inside the nexus take players straight into Tranquality?? Leaving the only way to reach Tranq via a wizardspire+nexus... I may be totally off base and maybe Luclin and PoP sucked for a lot of players in every single facet, but I'd be interested to know ways it could be cooler. I'm totally fine with going thru velious though I think thats a great path, but maybe there is more??

holkan
06-30-2010, 07:08 AM
They have stated they will not be going past velious and they said they MAY design custom content past velious that is more in line with verants vision (also stated the items power from this custom content wouldnt overshadow velious), but I'm 99 % sure there is no way you can talk them into luclin or PoP even with restrictions to certain zones or whatever.

Toony
06-30-2010, 08:15 AM
This server is clearly not for me and my guild.
We like its starting point but not the level of uncertainty of it's direction.

What uncertainty? It's certainly not headed to the moon.

PhelanKA
06-30-2010, 09:00 AM
I don't know why some of you want to go to the Moon when we have so many problems here on Earth! Bwaaahglobalwarminghomelesspeoplewithaidsbwaaaaa!! !

Tiggles
06-30-2010, 09:07 AM
Luclin was the beginning of the end I hope we don't get it

Straif
06-30-2010, 09:12 AM
I enjoyed the visual experience of Luclin. It was the last expansion that still gave me that "magical" feeling of logging on and playing. After SoL it was all downhill :(

Luclin still had a fuck ton of problems. Oh and I camped VT shards for like 5 months, did 2 runs and my guild moved to PoP content

Cogwell
06-30-2010, 09:31 AM
I liked Luclin and PoP!

/casts Resist Fire

Actually, I liked AAs until they got absolutely out of control in later expansions, I liked how both luclin and pop helped Hybrids out, a lot. Ssra was a pretty bad ass zone, the events there (HP, cursed) were new and fun, as well as the burrower event in the Deep. I didn't even try to get into VT back then, and never actually step foot in the zone until recently on a progression guild (they removed the key :) ) so that might very well have increased my enjoyment of it at the time.

Dantes
06-30-2010, 10:21 AM
To hell with going to the moon, people can't even read an FAQ.

frefaln
06-30-2010, 10:40 AM
Luclin was such a depressing expansion. So many big, big zones with nobody in them. Whereas the original cities and Cabilis were atmospheric and well-designed, Shadowhaven was depressingly empty. It was merely an annoying zone to trudge through on the way to Paludal Caverns. Speaking of which, Paludal gets my vote as the one zone that represents the transition from "good EQ" to "spoiled brat instant gratification EQ". Everybody went to Paludal in their late teens to skyrocket to their late 20s in the course of one afternoon. Any other zone in Paludal's level range was instantly obsolete, and thus was born the new status quo: a majority of players following a linear path to the fastest exp instead of enjoying a variety of atmospheric zones.

There was one Luclin zone I liked a lot: Dawnshroud Peaks. Grieg's was sort of fun too, I guess.

And of course, all this goes without mentioning the Bazaar, which rivals the PoK books as the most destructive element in Live's detour into the toilet.

Mady
06-30-2010, 10:45 AM
Grieg's was a good zone.

azeth
06-30-2010, 10:50 AM
loved -
ssra (this is actually my favorite raid zone ever, started nov 1999 i quit 3-4 months after PoP came out)
VT (yes even the grind for key components) <-- i played a rogue and VT was gear-tastic
deep
paludal
plane of justice trials

hated -
bazaar
PoK
PoP gear mudding everything up

Excision Rottun
06-30-2010, 10:50 AM
Jesus H. Christ in a chicken basket....the moon.

http://www.youtube.com/watch?v=SoU33OQ8BPI

Jify
06-30-2010, 10:56 AM
Am I like the only person that enjoyed SSRA, Vex Thal, Sanctus Seru, Katta, Greigs End, etc.

I thought it was awesome!

I just hate beastlords with a passion.

frefaln
06-30-2010, 10:58 AM
Oh, yeah, I forgot Ssra was part of Luclin. I liked that one too. As for Katta, a really nice zone design but depressingly empty — at least every time I was there.

Thorjorkill
06-30-2010, 11:39 AM
Fuck Luclin - for a multitude of reasons...

If I wanted to go to the moon and play a fucking cat I'd go drop a hit of purple blotter. Or maybe go play some chinese grinder.

azeth
06-30-2010, 12:04 PM
im def. an EQ purist but I genuinely don't understand the hate for Luclin.. I mean it introduced things to the game which I wholeheartedly detest (ie bazaar). All in all though, if you were in a raid guild Luclin was pretty bad ass

maybe just me?

edit: also I'm someone who does not mind grinding so maybe that's the key.. (vt key stuff for example)

Aeolwind
06-30-2010, 12:24 PM
I think the bads outweighed the good and that is what made people detest it so much. I too liked Ssra, Seru. Grieg's holds a special place in my heart, but it just doesn't in general fit with EQ. I liked Akheva, Acrylia & loved the Thought Horrors in the Deep. I didn't like most of the outdoor zones or the grimlings, scarlet desert can rot in hell for all I care. Umbral was pretty nifty, but the little blue/red alien dudes were laughable. The Akhevans were very cool and I really liked the language base that was attempted with them. Vah Shir? Seriously, what world needs 2 races of frickin cosplay cats? Beast Lords could have been OK, but I think their association with Vah Shir killed them for me. I hated grinding XP, so after they nerfed turn undead and easy AA were done away with I lost interest.

ShadowWulf
06-30-2010, 12:25 PM
Everybody has a different opinion of what "Killed" eq. I personally enjoyed the hell out of luclin and beastlords. Im sorry, I also dont consider 15+ minute nexus waits to be FAST travel, it just made playing a non-caster much less painful. However outside of raid content I do believe PoP ended EQ for me because THAT was fast travel to the point where people began to refuse to go to any zone more than 1 away from a pok book. It always seems as if the game gets bigger though the people compress themselves into ever smaller areas to level.

The same holds true with P99 in a way where except for soloing classes the entire population has now compressed themselves into the same damn 6-7 zones from 10-50 to such an extend ive taken a break from the server due to the drag of being lfg for sometimes 3-4 hours on some classes in primetime. Ah well.

Gorgetrapper
06-30-2010, 12:34 PM
I personally loved beastlords, I just didn't like the expansion they were grouped with. If Iksars, Ogres, Trolls and Barbarians were the only races to get beastlords during the velious release here, I think some people would be pretty happy with it.

The only problem I see with this, is that a lot of the beastlord epic was on Luclin itself... so that's really the only issue.

philandy
06-30-2010, 12:50 PM
As soon as I heard the name of the new class, beastlord, I knew something was wrong. Instead of trying to be cool, they should have called them a "tamer" or something more in line with the other classes. If we get the beastlord and berserker classes, as is, the other classes need to be renamed too. I do not think these two add on classes were in Verant's vision, however I'd love to see what they did have in mind - ie equivalent to the quality of the Iksar race.

Alternatively, the Kerrans are obviously in Verant's vision. I think any development towards including them should be from Kerra Isle, and heading in that direction.

eqdruid76
06-30-2010, 01:04 PM
The player base killed EQ live.

And the player base will kill Project 1999.

Gubb
06-30-2010, 01:41 PM
The player base killed EQ live.

And the player base will kill Project 1999.
http://nickshell1983.files.wordpress.com/2010/02/debbie-downer.jpg


EC tunnel bartering and trading was so much fun. The Bazaar was one of the big things that killed EQ for me. Also, the whole idea of aliens in Luclin made no sense. Leather armor, swords, and aliens. Right...

Malrubius
06-30-2010, 01:57 PM
Cool, I've never seen a thread about this before.

It's stopping at freaking Velious already. :D

Erasong
06-30-2010, 02:29 PM
I enjoyed Luclin. I dont know why people get so angry over the moon and cat people, but talking frogs and interdimensional shadowed men are ok. No one was shooting high powered lasers or using machine guns so its pretty much fair game.
The raid scene was amazing and I will give the compressing of population into select zones a point but that started lloongggggg before Luclin. Look at classic. The karanas ( minus south ) VS every other zone.

I liked the bazarr. I usually got my selling done offline that way and sometimes i enjoyed human interaction for the trade, and sometimes due to RL i didnt have the time for it.

The Nexus portals pretty much didnt effect travel much at all. In fact, more often then not, i paid for a trip to luclin rather than wait on the nexus.

PoP I LOVED. To me, what screams fantasy more then a full on armed conflict with the gods themselves? I see the argument about the world getting "smaller" but I didnt mind it. Nothing much more to say on that.

For me EQ died when GoD was delivered unfinished and tuned for the wrong levels. That combined with WoW beta being released told me 5-6 yrs was enough of a stay on norrath.

Im here becuase I loved EQ. All of it. I didnt really pick and choose which expansions I enjoyed and didnt. I loved the game as a whole pro's and cons. My definition of classic EQ.. is all of the game I played years ago so that is Vanilla thru PoP and I wouldnt mind it going there myself but I know what i signed on for. Velious has its own fun memories for me and I cant wait to rexperience them.

Insedeel
06-30-2010, 02:34 PM
I think it's pretty widely accepted that EQ/Kunark/Velious was considered to be "classic" and that's where I personally also feel it should be as well. There needs to be a limit put somewhere, and velious makes the most sense. Luclin was an ok expansion, don't get me wrong, but luclin was the first expansion to start to "reimagine" everquest with the introduction of AAs, new models, UI revamp, bazaar, etc. It was the first expansion to try to change very core elements to EQ. That's a lot of the reason why it's considered to be the first expansion to shy away from "classic" and the original vision of everquest. Luclin in my opinion was the first of the downward spiral of making the intricate faction systems of the race's main cities become unimportant, and planted the seed for what you see today of the different races meaning next to nothing, and roleplaying and story telling between the races become a thing of the past.

EvilMallet
06-30-2010, 03:03 PM
I liked AA's, I liked some of the new character models, but Luclin's zones were a clusterfuck, people getting lost when they died and not being able to get their bodies, that whole Longsword fiasco, and the ungodly amount of lag in the Bazaar.

fuji
06-30-2010, 03:13 PM
I agree with the Alien and Moon thing. The game went from medieval-fantasy to sci fi-too much weird shit at lower levels. I liked killing bears, bees and orcs at lower levels, not mushrooms and aliens.

fohkure
06-30-2010, 03:34 PM
Some of my fondest EQ memories were in Luclin. I loved AA's, they gave people who were not hard core raiders a chance to improve their characters. I loved SSRA and VT. Umbral Plains was awesome... I mean, a huge camel?? What's not to love! Luclin had my favorite raids and AA's are my all time favorite aspect of EQ. I started P99 before I found out it wasn't going to Luclin, and it made me very sad. I still love it, and will play for the foreseeable future though. As you may have guessed, I'm not an EQ purist though. I like content over lore, and Luclin was great content imo.

With or without Luclin, P99 rocks :cool:

Chris

stormlord
07-01-2010, 02:38 AM
I agree with the Alien and Moon thing. The game went from medieval-fantasy to sci fi-too much weird shit at lower levels. I liked killing bears, bees and orcs at lower levels, not mushrooms and aliens.

I think you mean too much fantasy, and not enough medieval castles, keeps, dungeons, dragons, grumbling trolls with big clubs, earth-like landscapes and wizards with long beards. Not enough medieval.

I think luclin was probably the weirdest of the first 3 expansions, by far.

I do like more traditional medieval settings. I also like sci-fi. I do not like pure fantasy. No idea why. For example, I like horses. I hate a lot of the crazy mounts on live. They feel wrong to me. It seems live has lost some of that "connection" to the world I crave simply because it has embraced the idea that anything is possible. And they have a good excuse too. They can say, "It's fantasy. Anything goes."

They're right, but I can't help it that I feel this way. I still hate pure fantasy!

I think part of the problem here is that live is so ... dislocated. It's not very consistent? For example, the omm's and boomerangs don't fit in with how eq has been played for the past 10 years. Additionally, zones and models vary widely in how they graphically look. Some quests use the task window and some don't. Older tasks have crappy rewards while new ones have good ones. Everyone goes to pok, the players change, yet the old cities stay the same as though locked in time, even though the homecities used to be one of the most important places in the game. Most of the modern items all look the same, just with increasing stats. When you looke at older items, they have a lot more variation. Some of them had hp, while others had mana. You had to make choices. With newer items, they mostly just vary in power. They're not as different as they could be. Finally, it seems to me that old dungeons play and act differently than newer dungeons. For example, go to upper and lower guk and marvel at how much like a maze it's. Twists and turns, ladders and underwater tunnels. It makes the zone interesting. Most of the old dungeons are like that. They're trully 3d, with lots of shortcuts and passageways. Yet, most of my experience on live, recently, has been in flat, linear zones that don't keep my interest. They're boring by comparison and are nothing like the old dungeons. There might be some interesting newer dungeons, but to be honest, I haven't seen them and there must not be very many because the places I spent my time were popular places to go. Part of the reason it might be this way is because of the map window. It has a hard time showing 3d dungeons. I guess I just want to dungeon crawl more often, and not in an omm.

In vanguards favor, I've read that it has some nice dungeons.

Quitis
07-01-2010, 07:35 AM
Has everyone had enough of a discussion on this topic? I would add my personal, logical based response. Listen to this kids.

If you take out the entire AA code, and not allow anyone to require 2,000,000 level ups to "finish" maxing out a character. Then you as the new designer of the game are a genius. Now you know exactly what each character is maxed at. Levels + spells + maxed abilities + best equipment possibly acquired = Single Power of that particular Class + Race character. At that combined power to other combined powers to figure out a group. Balance it verses other group combinations. Different healers, different CC, different buffers, different tanks, different DPS. Then balance it verses the new content in the expansion.

Now instead of needing 200 AA to kill that really bad ass snake, or the really bad ass end all raid in Lucline. Reduce the mobs damage to the maxed out tanking ability of a max geared tank prior to being able to get geared by said raid target. Reduce its abilities to being cast less often if it is necessary for reduced healing because of no AA's. Reduce other things to compensate as well because of no AA's. Finally, you have the ability to go behind any expansion you want because of no AA's.

No AA's means you only need to do 5 levels per expansion at most before you can enjoy an entirely new set of content. And for that, I am for the new content of adding another expansion at some point. Bottom line, AA's hurt the player, expansions help the player.

Go to Velious, stop, find a way to take AA's out of the entire expansion equation past Velious, then continue on. I'd pay money for that!

point blank
07-02-2010, 06:10 PM
I began the thread to answer a simple question. I returned out of curiosity of what people thought. I was content to be silent and just observe since at this point I intend NOT to join as the server is clearly not headed to luclin.

But this must be said.
Quitis you are quite wrong and you have pointed out what is wrong with most mmos now.
They chose easier to balance over depth and fun. They chose cost effective over quality. This greed and way of thinking killed EQ, was what was wrong with EQII from the beginning, and is what made Vanguard a train wreck.

With out AA too many people run a toon to max level get bored and roll a new one rinse repeat. Why bother to play your maxed out toon?

What AA does is increase the time in a toons life span that they are at comparable levels to adventure together. It increases the time they are around to be seen and interacted with.
It gives your friends or even strangers one more reason to help you camp %#$@$ to get your epic. At least they get some exp along the way.

That increases a sense of community.
Community is the biggest single factor that made EQ great.