View Full Version : Trade skills and int/wisdom
zanderklocke
05-17-2013, 03:18 PM
Just curious, I've been thinking about doing some trade skills on my bard, but with Int gear and buffs, I'm only around 150 Int.
How much slower am I going to see trade skill level ups compared to a class such as an enchanter that has a much higher Intelligence?
Thulack
05-17-2013, 03:20 PM
I really havent parsed it but after working on alot of different skills the skillups seem to come at a much better rate with 255 wisdom then 180 wisdom.
August
05-17-2013, 04:04 PM
Hi Friend!
Boy are you in luck.
Here is a spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0ApEnERpgXbENdFRJaVN5TTRJZUVjQ3JZRDlDMC1UM Wc&usp=sharing
This is JC but I made it extensible for any tradeskill.
First - find out what skill difficulty the craft is, and then enter it in. Pottery/JC are the only 4s, I believe. It's either 2,3 or 4. There should be some info on it out there on eqtraders.
Second - Fill in your current skill level!
Third - Fill in your stat modifier - please note that some tradeskills use different stats to determine skill up!
For instance, I believe Blacksmithing takes the highest or STR or DEX. Fletching takes DEX! JC / Pottery definitely take INT!
Then, you can use the values on the tool to determine what you want to know on the bottom right there is a column:
Special Item
On this, enter in the COST - that's the cost of components to do the combine.
Enter the TRIVIAL of the item you want to make
Then you can see:
SUCCESS_RATE = how often will you be successful
SKill UP CHANCE - what's the chance you will skill up on this combine?
COST_TO_SKILL_UP - how much pp is it gonna cost you to get your next skill point on average? (please note that i know this field definitely works on JC, but not others. This is calculated by how often I will be successful and how much the combined jewelry sells back for - for instance most ocmbines in JC sell back for 99% of their components, so cost of skill up would basically be a .99 return on successful + complete loss on unsuccessful - this will vary for different types of combines but is consistent across JC. Please feel free to make a new line that calculates costs of blacksmithing, or whatever you're planning to do!).
You can then change your main stat and see how these numbers change!
Hope you enjoy,
Tomtee!
Bidoof
05-17-2013, 05:27 PM
You can also use the script linked to in my signature to simulate skilling up. Serves no purpose if you know how to calculate the percentages, but can be fun to see the possible outcomes. You'll get a new result every time.
zanderklocke
05-17-2013, 11:26 PM
I'm a little confused on what you mean by the trivial slots in that simulator, but thanks for the input both of you.
zanderklocke
05-17-2013, 11:37 PM
Been looking through EQ traders site.
It isn't exactly super easy to figure out which stats (Int, Str, Wis, etc) are needed for each tradeskill; even a lot of the guides don't list the primary stat.
Would someone with expert knowledge be willing to make a list of all the stats trade skills are more likely to skill up with if high?
This would be usual information to put on the wiki page for trade skills.
zanderklocke
05-17-2013, 11:39 PM
Aha answered my own question by digging deeper on the EQ trader website.
http://www.eqtraders.com/articles/article_page.php?article=g256&menustr=030000000000
Although it says nothing about tailoring, baking, brewing, tinkering, etc.
EDIT: Found this below in the link:
A specific quote from Tanker, SOE Tradeskills Developer
Here's the list guys:
Smithing - STR
Fletching - DEX
PoisonMaking - DEX
END OF LIST
* note, there are NO more tradeskills that have alternate attributes
Can anyone confirm whether or not that what is listed here is the same on P99?
Thulack
05-17-2013, 11:50 PM
Aha answered my own question by digging deeper on the EQ trader website.
http://www.eqtraders.com/articles/article_page.php?article=g256&menustr=030000000000
Although it says nothing about tailoring, baking, brewing, tinkering, etc.
all of the others are only effected by highest wis or int.
zanderklocke
05-17-2013, 11:53 PM
Thanks for speedy response!
August
05-18-2013, 03:54 AM
Trivial means the trivial level of the item. The level that at which you can no longer gain skill from making it, thus 'trivial' to you.
Most recipes have well documented trivials on the wiki.
-Tomtee
Bidoof
05-20-2013, 01:48 PM
What August said. Most Tradeskill guides give you patterns to follow, so put in the trivials of the patterns (the point when the guide says to do another pattern) into the simulator.
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