View Full Version : Item loot for server growth
Spike Spiegel
05-24-2013, 04:42 PM
Hey guys. It seems clear that the server needs some revitalization. High end game is fine...kinda typical for everquest with some main guild dominating and others trying to catch up. We don't have the population to support more than 1 successful top level guild, so we have that.
But the server needs most help in the lowbie department, since these are the guys that will one day become level 60's, or maybe they will stick with having fun and never get to level 60.
We need item loot. At present, there are a number of twinks having a great time running people out of unrest and the general faydark area. For any new player, the only rational response to these guys is to run away. For a lowbie getting bashed by twinks, the lowbie will lose valuable EXP, and has literally nothing to gain by fighting back.
On rallos zek, hunting twinks was a major past time. Tons of people would gang up and basically try to fight off a raid boss and possibly get some domination piece of loot that would elevate that noobs status.
Other players would make twinks specifically to kill other twinks.. so there would be level 10 twink rogues for killing noobs, and then some cool guys would make level 14 twinks to try to kill the level 10 rogues. There was a lot to do and a lot of incentive to pvp.
Right now, pvp is only an inconvenience at every single point in the game. At maximum level it is cool to contest specific zones and things like that, but for level 1-50 its basically just a guy trying to level up and getting attacked while trying to grind, and if he is lucky and cool he will escape with his life and wait until the PK guy gets bored and logs off.
Not cool.
we need item loot. EXP loss and coin loot maximum penalizes lowbies who need money for spells, and need EXP to get more strength...and it gives them zero reason to fight back.
No item loot = no good pvp at level 1-50 which is where we really need growth.
So I'm sorry level 60's who want to AFK outside a raid zone and not risk their favorite item, but the rest of the server needs item loot to actually have a reason to play PVP instead of P99 blue.
heartbrand
05-24-2013, 05:15 PM
tl;dr server is fucked until huge fundamental changes go in which require rogean so ya not happening ever. This is the server where exp bonus was removed with no warning when pop was hitting record heights. It's been two years just to finally get one line of code for YT that won't go in until next patch which judging on past frequency could be months away. I hate to be negative, I liked this server, I like nilbog, I wanted it to succeed, but eventually you have to accept the truth and move on.
Spike Spiegel
05-24-2013, 05:16 PM
But I don't wanna play nba2k13 : (
reddi lol
05-24-2013, 05:16 PM
Won't you miss the 45 pals in team speak collecting DKP at faydedar?
Spike Spiegel
05-24-2013, 05:19 PM
I won't miss them because they will still be there but with maybe some more dedicated band of bad guys trying to gank nice item loots from them.
I'll be level 12 wizard casting spells and running cuz im a brave fighter
Grampy
05-24-2013, 05:42 PM
As a relatively new player on this server please let me be the first person to tell you this is the worst idea I've ever heard. If you are trying to get new players to join a server with an established population (and established twink population at that) why the hell would you think item loot would work? The neck beards at the top can already just create untouchable low level alts to rape newbies in cloth armor for giggles. How much fun do you think it would be for that newbie to lose the bronze weapon he worked so hard for? The cracked staff? Gear is hard enough to acquire in EQ without the threat of losing it to better equipped twinks.
EFF.THAT.
Spike Spiegel
05-24-2013, 05:43 PM
They already do that.
As a noob you have no items worth taking. As a twink they do. The money loot they get from you is worth more than anything to you as someone looking to buy the next levels spells.
trust me. The same guys killing you now are going to be the same guys killing you in the future. If you were rich and had good loot your aggro would increase. As a guy on first play through you won't have loot worth taking for a long time. Even sweet stuff like bloodstained mantle is worth very little with item loot enabled..guys PKing in unrest will have plenty of them.
The best thing about item loot is that it adjusts item prices and changes the economy. For our totally corpselike economy, this is a good thing.
Really.. the guys hunting you now are the same ones that are going to be hunting you when you have to risk your ringmail tunic. PK's won't give a shit about that stuff. They will still gank you for pride more than anything. Other twinks with ikky regens on the other hand will be a target for all. You might even get the kill shot on one of those players and get to swipe some good loot.
With item loot you actually have a reason to fight back rather than just flee.
edit - also coming from a guy in FOH your post is hilarious.
Andis
05-24-2013, 05:57 PM
item loot and pvp do not mix
item loot at low levels maybe good idea def not at higher ones
Spike Spiegel
05-24-2013, 06:03 PM
When velious release its easy enough to go 90% no drop at high levels. At low level, pvp makes sense.
Problem solved.
Like I said "sorry level 60's" the high end game is what it is. For every guy that logs in to server, plays for 1hr and then throws in towel, we are crippling ourself. For every guy who levels to 14 and gets beaten mercilessly with no hope of salvation in unrest, it is a tragedy.
Don't know what to say. It makes level 60 harder and makes ganking a way more popular option at lvl 60 but I feel that a healthy server with something to do sub level 60 is worth the sacrifice.
Nirgon
05-24-2013, 06:06 PM
PvP dropped off when everything became no drop / augs could very quickly make anything no drop.
It was shit.
Spike Spiegel
05-24-2013, 06:11 PM
^^ yup. It was the single saddest day in my gaming career when augs came out and broke pvp.
Population went to zero and everquest live ended that day.
In velious it was possible for some psycho to get to high level, get domination no drop armor, and de level, but its gunna be a while before we have to hobble across that bridge.
As it is now the only guys with anything to lose are current twinks shitting on noobs in unrest, and guys that AFK in front of raid mobs. Current twinks will gain the ability to kill eachother and steal one another's gear instead of just trashing noobs grinding experience.
Nirgon
05-24-2013, 06:19 PM
Are you sure you dont want another vztz box like everyone else
Faerie Blossom
05-24-2013, 06:21 PM
I always thought item loot discouraged pvp, and that's why RZ had a reputation as being a bluebie anti-PK server. Item loot would be interesting to experience though, and I would welcome it with FV rules (making 99.9% of items droppable) even if it turns us all blue :)
Galacticus
05-24-2013, 06:25 PM
Hey guys. It seems clear that the server needs some revitalization. High end game is fine...kinda typical for everquest with some main guild dominating and others trying to catch up. We don't have the population to support more than 1 successful top level guild, so we have that.
But the server needs most help in the lowbie department, since these are the guys that will one day become level 60's, or maybe they will stick with having fun and never get to level 60.
We need item loot. At present, there are a number of twinks having a great time running people out of unrest and the general faydark area. For any new player, the only rational response to these guys is to run away. For a lowbie getting bashed by twinks, the lowbie will lose valuable EXP, and has literally nothing to gain by fighting back.
On rallos zek, hunting twinks was a major past time. Tons of people would gang up and basically try to fight off a raid boss and possibly get some domination piece of loot that would elevate that noobs status.
Other players would make twinks specifically to kill other twinks.. so there would be level 10 twink rogues for killing noobs, and then some cool guys would make level 14 twinks to try to kill the level 10 rogues. There was a lot to do and a lot of incentive to pvp.
Right now, pvp is only an inconvenience at every single point in the game. At maximum level it is cool to contest specific zones and things like that, but for level 1-50 its basically just a guy trying to level up and getting attacked while trying to grind, and if he is lucky and cool he will escape with his life and wait until the PK guy gets bored and logs off.
Not cool.
we need item loot. EXP loss and coin loot maximum penalizes lowbies who need money for spells, and need EXP to get more strength...and it gives them zero reason to fight back.
No item loot = no good pvp at level 1-50 which is where we really need growth.
So I'm sorry level 60's who want to AFK outside a raid zone and not risk their favorite item, but the rest of the server needs item loot to actually have a reason to play PVP instead of P99 blue.
http://www.youtube.com/watch?v=QeIgu3BQS7w
Spike Spiegel
05-24-2013, 06:25 PM
No drop items being unlootable was great. It made obscure no drop items worth getting if only to have crap to wear when your doing high stakes PVP that you don't expect to survive.
RZ had natural teams. At high levels there was some co operation, at low levels there were nice guys and mean guys. Some people felt it was wrong to kill another human for no reason and would fight Player Killers, other people were happy to group with you and nuke you when your HP got low.
It encourages PVP for most people.
Spike Spiegel
05-24-2013, 06:26 PM
http://www.youtube.com/watch?v=QeIgu3BQS7w
that video is laughs. Have you seen the Xbox one? http://www.youtube.com/watch?hl=en&gl=US&client=mv-google&v=KbWgUO-Rqcw&nomobile=1
Faerie Blossom
05-24-2013, 06:29 PM
No drop items being unlootable was great. It made obscure no drop items worth getting if only to have crap to wear when your doing high stakes PVP that you don't expect to survive.
RZ had natural teams. At high levels there was some co operation, at low levels there were nice guys and mean guys. Some people felt it was wrong to kill another human for no reason and would fight Player Killers, other people were happy to group with you and nuke you when your HP got low.
It encourages PVP for most people.
My problem with an item loot ruleset is that, unless FV no drop rules were introduced, it would greatly benefit the raid guilds like Nihilum. They get to walk around in no drop gear all the time, whereas the less established players like myself have mostly bought or camped droppable gear. It's simply a bad system unless the big guys have to risk their gear just like everyone else.
reddi lol
05-24-2013, 06:32 PM
Let's make an Everquest online adventures for playstation emu
Stinkum
05-24-2013, 06:34 PM
If you think zoneline hugging and plugging is bad now, wait until there's item loot.
Spike Spiegel
05-24-2013, 06:36 PM
Its not that tough to get planar junk.. and its pretty easy for everyone to get velious stuff.
You are right that when your enemy is in full no drop wurm stuff from velious its gunna suck if your rolling droppable stuff, but those guys mostly play during raids anyways.
There are definitely some inequities, and there are definitely no perfect systems. Right now we have no reason to PVP at all except for pride (which doesn't motivate most people). With item loot PVP at 60 changes a lot, offering incentives to fight for some and incentives to hate the game for others.
But for level 1-50 I think it just makes PVP a way to actually progress as you might defeat a strong foe and get his good gear..and if he doesn't wear good gear he won't be as overpowered as he would have been otherwise.
SamwiseRed
05-24-2013, 06:36 PM
need triple triad online.
Faerie Blossom
05-24-2013, 06:37 PM
Item loot with FV rules, like Heartbrand suggested before. Let's do it :P
SamwiseRed
05-24-2013, 06:38 PM
item loot with sz teams :)
now thats what you call something special!
Spike Spiegel
05-24-2013, 06:38 PM
Zoneline hugging? We are running at 100% maximum zne line hugging and cowardly plugging as it is. That shit will not change. No one wants to lose a shit load of EXP every time they die, and no one wants to lose their armor either. People will always plug to the max. When someome hits a zone line its just "your foe has escaped" that is what EQ pvp has always been all about. For a guy that does not want to engage, he has a -decent- change of booking it to zone line and calling it a night.
SZ teams were the worst in the game. Can't implement teams like that on an already existing server without over 3 minutes of coding so there is no way that is even a possibility. Game was really just not developed around any form of teams..and breaking server into two or three permanent camps would make it worse than ever.
Stinkum
05-24-2013, 06:39 PM
Item loot has been shown in history to discourage PvP, promote zoneline hugging and plugging, as well as naked casters bind rushing.
Spike Spiegel
05-24-2013, 06:40 PM
Is that how you imagined it on Rallos Zek when you played on E-marr?
Stinkum
05-24-2013, 06:43 PM
I appreciate the spirit of your thread but cowardly plugging and zoneline hugging will be even worse than it already is with item loot in. I'd rather throw my support behind changes that will encourage PvP and bring more equilibrium on the server, not the opposite (which is what item loot would do).
Spike Spiegel
05-24-2013, 06:44 PM
There is nothing that can discourage PVP more than EXP loss, which we already have now. No EXP loss + item loot enabled gives people a legitimate reason NOT to waste their life getting to level 60, and to hunt players for armor.
PK's will typically hunt for well geared players, which makes for sweet PVP. LVL 60 guys are mad that they can't AFK with their fungi on anymore. So what.
Faerie Blossom
05-24-2013, 06:44 PM
We have too much pvp anyway; item loot might encourage us to get over our differences and make with the niceness.
Stinkum
05-24-2013, 06:45 PM
There is nothing that can discourage PVP more than EXP loss, which we already have now.
And substituting it with item loot will change nothing.
Stinkum
05-24-2013, 06:47 PM
We have too much pvp anyway
There's no such thing as too much PvP on a PvP server.
Spike Spiegel
05-24-2013, 06:51 PM
Faerie Blossom...hehe.
Item loot will keep lvl 60's eskerd to PVP as always, and encourage the new players that our server needs to hunt twinks for good loot.
Right now a lowbie has nothing to do but GTFO of the low levels so they can stop getting shit on by PK's which are only an inconvenience. Does it show player skill when a level 16 guy leveling up in unrest gets destroyed by a max twink lvl 20? No...so the level 16 will just log for a while or go somewhere else to level up. With item loot there is a reason to fight.
Casters are already 10x better than melee, so there nothing will change there..a non twink melee has a horrible time leveling here since there is no one to group with. With item loot there is a chance that there will be some people to actually group with..and if they encounter PVP they will get rooted and murdered as they always have.
I used to give noob melees full banded just so they can have some good AC for the grind. Its good AC but basically worth 3pp to a PK that kills them. No drawbacks here at all except if they get some friends they can try to kill some twinks. Most twinks choose a level and stick with it, encouraging cool guys to get 4 levels above that level, and murder twink.
mostbitter
05-24-2013, 07:03 PM
the problem with item loot is this aint rallos zek circa 99 and aint a bunch of naive fucking nice guy players here. this is red 99 you son of a bitch you'd do well to figure that out
Spike Spiegel
05-24-2013, 07:04 PM
Ya. So there will be a lot of real pros hunting twinks. Lots of battle.
mostbitter
05-24-2013, 07:06 PM
no but it doesnt matter cus it aint happening and no one really gives a fuck thanks for this thread though havent seen one like it in almost 3 months
Spike Spiegel
05-24-2013, 07:08 PM
So your saying its awesome except that Rogean and pals leaving us out to dry.
Well once we have awesome concensus which is obviously forming around this subject right now..the GM's will know what to do when they move this server forward into the future.
Pres. Obama is still president so we can hope for change amirite? hehe
mostbitter
05-24-2013, 07:11 PM
nilbog biggest proponent of item loot on dev team said that it wouldn't get put in after the fact so there ya go you are all caught up now let's post some fucking cats
mostbitter
05-24-2013, 07:11 PM
http://cboye.files.wordpress.com/2011/01/hang-in-there.jpeg
Spike Spiegel
05-24-2013, 07:16 PM
Hehe i love cats man thats a good one too. Super cuddly.
So I guess dev team needs to not nuke this broked server but to make a new server exact same thing + yt + item loot.
Perfect plan. No one gets sad with wipe..everyone can start fresh with nice quality item loot PVP.
And ya I'd like a non project1999 box but p99 is only trusty damn box out there. Not gunna waste time on some soon to be left for dead server.
As a relatively new player on this server please let me be the first person to tell you this is the worst idea I've ever heard. If you are trying to get new players to join a server with an established population (and established twink population at that) why the hell would you think item loot would work? The neck beards at the top can already just create untouchable low level alts to rape newbies in cloth armor for giggles. How much fun do you think it would be for that newbie to lose the bronze weapon he worked so hard for? The cracked staff? Gear is hard enough to acquire in EQ without the threat of losing it to better equipped twinks.
EFF.THAT.
100% agreed. Item loot for server growth is like fucking for chastity.
Spike Spiegel
05-24-2013, 07:52 PM
I guess maybe you guys haven't leveled a noob for a while? Its a wasteland. No one wants to play with zero population. Then you get to unrest and die and lose exp. It is the worst of both worlds. No reason to PVP + severe penalty.
How you earn your chastity is your own business
Nirgon
05-24-2013, 07:55 PM
From one RZ player to.... one of you emu pvpers...
There's a blue server!
People like you are the reason there is WoW and WoW clones everywhere.
Now that felt classic.
Spike Spiegel
05-24-2013, 07:56 PM
For realz.
WTB larger sig pix
Something'Witty
05-24-2013, 08:10 PM
In my opinion, what is killing the server is everyone talking about how it is dying. It becomes a self fulfilling prophecy.
Small changes to tweak game mechanics are good; you wouldn't change the fundamentals of the server, just iron out the kinks. However, big changes like item loot might drive more people away rather then attract new players. Speaking for myself and the four other RL friends that play on the server, if item loot was implemented we would quit. In fact, if the server had item loot from the beginning, we would have never even started on the server. Hence why we played on Vallon and not Rallos back in the day.
Oh and one last thing, y'all do know that the player base with which 99red or any other EQ PvP server recruits players from is incredibly small right? I mean, do you really think that putting in item loot or any other large scale change would suddenly draw in 100+ new players? I doubt it. I bet the best way to aid the server population is to release velious. Again, just my personal opinions.
TLDR:
1) Talking about the server dying is killing the server.
2) Small changes = good
3) Changing server fundamentals = bad
Visual
05-24-2013, 08:16 PM
server's dead its a wrap son nail in the coffin flatlined RIP hasbeen more like never was sayonara sucka
Spike Spiegel
05-24-2013, 08:43 PM
I guess I was just dreaming.
I still like server. Norrath is great place.
Faerie Blossom
05-24-2013, 09:04 PM
In my opinion, what is killing the server is everyone talking about how it is dying. It becomes a self fulfilling prophecy.
This guy gets it, as do most old VZers. Server is fun, don't need to drag it all down in negativity. Having threads complaining hardcore about mechanics like xp loss and "YT", which are slated to be addressed with the very next patch, is kinda ridiculous.
If you really wanted to see the server grow, you would do what you can to nurture the community (be nice to people, maybe give away some old gear, etc.), but instead we see people declaring that the server is dead and telling everyone to abandon ship.
Sometimes it's hard to be positive, but if we really made a conscious effort I bet we could help the population a lot more than something dumb like "YT" ever could. Let's talk about why the server is great!
I've made some very nice in-game friends since I started up here again, and have had a lot of fun with the 1-55 PvE content so far. There's been some really great pvp too, and I got to kill some people who were being mean to me. On my paladin, I RPed a little bit with some guy. Why has the game been fun for the rest of you, lately?
Spike Spiegel
05-24-2013, 09:18 PM
I agree about negativity. I think its a great place and has pure potential. I'd like to see it nourished by the people that can make permanent real changes. Players can make it a better place on their own but we want to look to our leaders for ultimate guidance.
Definitely a great box though.
Faerie Blossom
05-24-2013, 09:32 PM
I agree about negativity. I think its a great place and has pure potential. I'd like to see it nourished by the people that can make permanent real changes. Players can make it a better place on their own but we want to look to our leaders for ultimate guidance.
Definitely a great box though.
The devs and GMs can't be our leaders, because they're our referees. And we tend to abuse them. I'm pretty sure, with this crowd, we would be complaining about something different even if we had everything we've been demanding. It's probably that we like to complain, and are unwilling to consider that maybe we're the problem.
We can't laugh about griefing people off of the server and whine to the devs about our low population at the same time. At least not without looking silly.
Anyway, true change comes from within, never without. They can force changes like teams or item loot or what have you, but unless we stop prophesying our tragic demise we will resign ourselves to such a fate.
mostbitter
05-24-2013, 09:39 PM
you guys are cute, clueless tho. A bunch of us tried to warn the devs about exp loss in pvp, and how it was gonna cause griefing. We tried to talk about resists, we tried being nice and friend, then being mean and unfriendly. Now its gonna just be shit for a while sorry
TLDR:
1) Talking about the server dying is killing the server.
2) Small changes = good
3) Changing server fundamentals = bad
lol @ #1.
RL friend who recently started and asked me if people in OOC were serious about server wiping and merging with blue.. community making it worse here every day..
Spike Spiegel
05-24-2013, 11:11 PM
you guys are cute, clueless tho. A bunch of us tried to warn the devs about exp loss in pvp, and how it was gonna cause griefing. We tried to talk about resists, we tried being nice and friend, then being mean and unfriendly. Now its gonna just be shit for a while sorry
That is kinda what this is all about. The guy above you is right..they can't be our leaders exactly...but a LOT of people suggested that there be no XP loss from PVP death, but devs decided "well we don't wanna do item loot cuz we are bluebies and other emu pvpers are bluebies, but we want to have a penalty for pvp death...why not EXP"
No one liked it, but they just said "you get what you get"
That is what makes everyone so upset. The whole server has been "you get what you get" almost completely from the start. Minimum communication, nada.
Still love it tho. OOC misinformation spam definitely hurts server.
SamwiseRed
05-24-2013, 11:14 PM
handing out aons will help server pop
Swyft
05-24-2013, 11:17 PM
From one RZ player to.... one of you emu pvpers...
There's a blue server!
People like you are the reason there is WoW and WoW clones everywhere.
Now that felt classic.
That's basically the nail on the head, a lot you just don't belong here. If your opposed to item loot there's a giant blue server you should be playing on.
PvP server's are for pvp not for blue bad's to farm the best gear and pretend they can pvp vs new and undergeared player's.
Num1RecommendedByDentists
05-24-2013, 11:20 PM
handing out aons will help server pop
+1 pop that helped cultivate +15 pop that fateful day
Faerie Blossom
05-25-2013, 06:39 AM
If your opposed to item loot there's a giant blue server you should be playing on.
You can't force your preferred style on everyone else and expect to have other people to play with. In all fairness, adding in item loot probably would hurt the population. We need to make some compromises if we want to avoid single player EQ.
Clark
05-25-2013, 08:18 AM
Rallos Zek item loot was some of the best mmo pvp I've ever experienced
Kaahbal
05-25-2013, 08:22 AM
Item loot would lead to server pop being 80% naked wizards.
Been there, done that.
Nirgon
05-25-2013, 02:04 PM
Item loot would lead to server pop being 80% naked wizards.
Been there, done that.
Wizard best pvp class here? Shows what you guys know.
60 epic rogue (even in no drop) would be most dangerous probably, esp with this system.
Num1RecommendedByDentists
05-25-2013, 02:09 PM
i like HPT's interpretation of a tstaff being a 3500 damage proc
nilbog
05-25-2013, 02:16 PM
but devs decided "well we don't wanna do item loot cuz we are bluebies and other emu pvpers are bluebies
:T
Num1RecommendedByDentists
05-25-2013, 02:16 PM
nilbog
halp
Tomato King6
05-25-2013, 03:28 PM
no one cares
big league chew
05-25-2013, 03:47 PM
beta was meant to be exploited
we should thank tomato for pvp level range actually working properly on this server
Spike Spiegel
05-25-2013, 03:50 PM
:T
:o except nilbog
halp indeed!
Swyft
05-25-2013, 05:20 PM
You can't force your preferred style on everyone else and expect to have other people to play with. In all fairness, adding in item loot probably would hurt the population. We need to make some compromises if we want to avoid single player EQ.
What population? there's less than 80 people left active on this box and most hang in seb's all day.
There's absolutely no incentive to pvp here, you win, you get nothing, you lose you lose exp WTF, this box only promotes pve, you get lvl's and you get gear form PVE! and sorry there is already an entire server devoted for that.
You actually said this server has too much pvp LMFAO!
NEWSFLASH!
IT'S A PVP SERVER THATS THE POINT OF BEING HERE NOT TO FARM SEBS ALL DAY, PLS GO TO THE SERVER YOU BELONG ON AND STOP SHITTING UP THE FORUMS WITH YOUR NONSENSE!
Bazia
05-25-2013, 05:26 PM
server is perfect slow down exp and leave exp penalty in plz ty
Faerie Blossom
05-25-2013, 05:49 PM
There's absolutely no incentive to pvp here, you win, you get nothing, you lose you lose exp WTF, this box only promotes pve, you get lvl's and you get gear form PVE! and sorry there is already an entire server devoted for that.
I don't think an EQ server can be devoted to any one thing. The community can choose to devote themselves to pve encounters if they wish, but the opportunity for RP, making friends and like playing the market game is always there. Wanting incentive to pvp beyond winning camp rights and just having fun sounds too WoW for my tastes. We have real reasons to pvp, like earning scarce resources and fighting people that have become your enemy in some way. It's great :)
You actually said this server has too much pvp LMFAO!
Yeah my facetious comments seem to be misunderstood quite frequently. It's causing me a bit of a headache lately, and here I just thought I was being clever and funny.
NEWSFLASH!
IT'S A PVP SERVER THATS THE POINT OF BEING HERE NOT TO FARM SEBS ALL DAY, PLS GO TO THE SERVER YOU BELONG ON AND STOP SHITTING UP THE FORUMS WITH YOUR NONSENSE!
Don't tell me what my purpose should be here. EQ isn't so limiting, even if you try to make it so. If absolutely everyone came here with the attitude you have, things would be really bland. PvP is great, but there's so much more to the game than just that. It was fun back in the day to tell people that they were too blue to play pvp, but now that we're actually hurting for players we might want to consider admitting to ourselves that playing a video game doesn't make us hardcore and that if we welcomed other styles of play instead of demonizing them we might have more people to play with.
Just my simple elfin opinion.
Swyft
05-25-2013, 05:57 PM
I don't think an EQ server can be devoted to any one thing. The community can choose to devote themselves to pve encounters if they wish, but the opportunity for RP, making friends and like playing the market game is always there. Wanting incentive to pvp beyond winning camp rights and just having fun sounds too WoW for my tastes. We have real reasons to pvp, like earning scarce resources and fighting people that have become your enemy in some way. It's great :)
Yeah my facetious comments seem to be misunderstood quite frequently. It's causing me a bit of a headache lately, and here I just thought I was being clever and funny.
Don't tell me what my purpose should be here. EQ isn't so limiting, even if you try to make it so. If absolutely everyone came here with the attitude you have, things would be really bland. PvP is great, but there's so much more to the game than just that. It was fun back in the day to tell people that they were too blue to play pvp, but now that we're actually hurting for players we might want to consider admitting to ourselves that playing a video game doesn't make us hardcore and that if we welcomed other styles of play instead of demonizing them we might have more people to play with.
Just my simple elfin opinion.
On Rallos Zek there was pvp everywhere until they added so much no drop gear pvp died and everyone went to Sullon.
On Sullon there was pvp everywhere until everyone realized we would get nothing from all those coins we were collecting, pretty much everyone re-rolled evil because what the hell is the point of pvp when you only get rewarded from pve. I didn't keep racks on stacks of coins in my bank because they looked pretty.
You give a reason to pvp everyone will pvp, you give a reason to pve everyone will pve, it's really a common sense thing. PvP server's on Eq were not for people to PVE and occasionally pvp there's an entire game devoted to those types of player's it's called WoW. EQ pvp was hardcore, merciless and unforgiving.
If that's not the type of pvp you want then your playing the wrong game, plain and simple. It's called project 1999 red there was one true pvp server in 1999 Rallos Zek there is absolutely no reason for a blue and red server where the goal is to pve dungeon raid!
Faerie Blossom
05-25-2013, 06:21 PM
Funny, we pvped each and every day on VZ.
Silent
05-25-2013, 06:36 PM
What population? there's less than 80 people left active on this box and most hang in seb's all day.
There's absolutely no incentive to pvp here, you win, you get nothing, you lose you lose exp WTF, this box only promotes pve, you get lvl's and you get gear form PVE! and sorry there is already an entire server devoted for that.
You actually said this server has too much pvp LMFAO!
NEWSFLASH!
IT'S A PVP SERVER THATS THE POINT OF BEING HERE NOT TO FARM SEBS ALL DAY, PLS GO TO THE SERVER YOU BELONG ON AND STOP SHITTING UP THE FORUMS WITH YOUR NONSENSE!
As far as people 'farming' seb or other kunark 50+ exp zones, Most of them are still exping up and getting loot is a benefit. Not everyone got to hit 60 right off the bat before the exp bonus was reduced and then put back in partially.
Blue is dumb, Even if you wanted to play solely for PVE its retarded. Granted I have only spent a little time on blue playing friends chars, Just the impression I got was "holy shit ide rather play on red with 100 people then blue". EC tunnel alone is redic, People sell names for plat. I saw someone named Edward and Alice Cullen with matching gear.. level 1-10s with fungi/fingerbones/CoF full rubicite everything. What do they do? Sit around all day in EC tunnel and show off/sell stuff big ticket items/accounts and flip flop from class to class. And they almost all have a fondness for anything 'unique' such as guise or firepot chars. Or like that 60 epic vp guise fp shaman thats going for an insane amount of plat.
I hear you can't even get dragon kills or anything unless you manage to get into the top guild since theres a few dozen guilds that knock out everything and it all comes down to some rules like whoever zoned in first or whatever. Kill boss and end up getting loot taken away and given to a guild who just sat there on their thumbs because 'they' had the claim first. That just doesn't cut it, I would rather steamroll over said guild then sit around debating loot.
mostbitter
05-25-2013, 06:37 PM
How do people get items that other ppl can steal?
Silent
05-25-2013, 06:54 PM
I'm lost, are you? I rambled in that last post.
Grampy
05-25-2013, 07:04 PM
Ya. So there will be a lot of real pros hunting twinks. Lots of battle.
Listen to what you just said... pros hunting twinks. How the fuck is THIS scenario going to encourage NEW players to join the server?
Spike Spiegel
05-25-2013, 08:52 PM
Do you not understand how it is now?
Right now there are twinks and they kill lowbies. Lowbies lose EXP, and get kicked out of their favorite EXP zone.
With item loot, there will be twinks (still). At the same time, there will be more guys that want to make twinks so they can kill the other twinks and take their gear.
So there will be a reason for twinks to fight one another.
At the same time, there is a reason for twinks to get lowbie non twinks to help them gank up an opposing twink for the potential of good loot.
If said twink is a coward he will flee. If he is a coward he will strip his gear off and be weak and die and everyone will post videos of him becoming more naked as he autoruns and gets naked and dies.
So to recap
At Present: No reason to PVP. Must PVE to get to high level to get good items. PVP risks losing EXP..PVP reward = nothing.
With Item loot: Reason to PVP is you can get good loot from jerk PKer. Reason to be honest with your pals you are grinding with is that they won't backstab you and you can stick together to defeat PK twink to get good gear. Risk losing some piece of shit level 1-50 attainable gear in PVP. No EXP loss.
I'd rather lose a piece of my shitty banded than 1hr of EXP. And the fact that there is an actual reason to PVP (get good loot from dickwad bluebie twink) .. its perfect.
Only losers are level 60's AFKing with fungi tunic on..and when guys lose fungi its hilarious and definitely good for server growth.
Seriously. As a lowbie non twink, do you remember having any gear AT ALL that mattered to you?
Casters need no gear.
Melees can get banded for 100pp a set
Level 1-50+ nothing to worry about. You just need to be careful when you are fully PVE geared for mana or whatever and grinding EXP.
It just means PKers have to actually risk something to go slaughter noobs..and noobs have a reason to fight back..a real reason to get to level 16 to kill the level 12 PK, or to level 24 to kill the level 20 PK. Its sweet.
big league chew
05-25-2013, 09:08 PM
i agree with what ur sayin spike
i just dont think i like ur tone
Bazia
05-25-2013, 09:13 PM
GL with rule set change 2 years after launch
Faerie
05-25-2013, 09:32 PM
I still think we could do a lot more for population than devs at this point.
GoodGuyAmes
05-25-2013, 09:33 PM
http://media.tumblr.com/862ae29efc23b10bb07b5df539baa246/tumblr_inline_mjddy6jcUu1qiw26m.gif
Bazia
05-25-2013, 10:41 PM
I still think we could do a lot more for population than devs at this point.
corpse camped some level 10 rogue today in BB doing my part
Nirgon
05-25-2013, 10:43 PM
Spike, these are some WoW generation man children who couldn't emotionally afford to lose a pixel
Spike Spiegel
05-25-2013, 11:32 PM
I just think brave fighters like myself have a moral obligation to help others see the light and stuff like that.
Sorry about tha tone Chew. I sux at bards.
big league chew
05-25-2013, 11:35 PM
i c wut u did there
Spike Spiegel
05-25-2013, 11:56 PM
We can just be item loot allies. We dont have to be friends or like one anothers tone or top of the line cheezy jokes.
So everyone else now agrees that item loot is confirmed better for pvp server?
Swyft
05-26-2013, 01:11 AM
Spike, these are some WoW generation man children who couldn't emotionally afford to lose a pixel
^Exactly why they act like little hooker's if you suggest anything against classic for pve but are ok with these made up crazy pvp rules.
When meanwhile Rallos Zek was the only fucking pvp server in 1999!
Spike Spiegel
05-26-2013, 01:51 AM
The truth hurts though Swyft so no body likes it.
Faerie
05-26-2013, 02:25 AM
When meanwhile Rallos Zek was the only fucking pvp server in 1999!
This is untrue. Vallon Zek and Tallon Zek both existed in 1999.
Swyft
05-26-2013, 02:51 AM
This is untrue. Vallon Zek and Tallon Zek both existed in 1999.
I don't consider Vallon and Tallon PvP server's, they were project WoW for Vanilla blue's who wanted risk free pvp. Two teams with lvl limit's and no exp loss, or item loss on death= WoW to me.
Lose or Win it meant nothing hmmm don't sound like PvP to me, but there is a very popular game out there just like it...World of Warcraft!
Don't see why we gotta make Everquest like World of Warcraft when there's a Blue server for that classic pve feel and WoW for riskless pvp.
Bazia
05-26-2013, 02:54 AM
Rallos Zek was the only fucking pvp server in 1999!
This is untrue. Vallon Zek and Tallon Zek both existed in 1999.
I don't consider Vallon and Tallon PvP servers
what
Faerie
05-26-2013, 02:55 AM
VZ and TZ both had item loot. VZ had it for longer.
And what? They each had 4 teams.
Edit 2: and since when does WoW have level limits for pvp?
Swyft
05-26-2013, 03:01 AM
VZ and TZ both had item loot. VZ had it for longer.
And what? They each had 4 teams.
Edit 2: and since when does WoW have level limits for pvp?
if VZ and TZ had item loot and were the only pvp server's around in 1999 THAN WHY ARE YOU SAYING ITEM LOOT ISNT CLASSIC???
Do you realize your argument for opposing item loot just collapsed on itself!
<facepalm> why is common sense so uncommon nowadays!
Bazia
05-26-2013, 03:03 AM
swyft has smoked himself retarded
Clark
05-26-2013, 03:26 AM
http://s14.postimg.org/eqy502jsh/walkingdead1.png
Grampy
05-26-2013, 10:28 AM
Spike, these are some WoW generation man children who couldn't emotionally afford to lose a pixel
I'm EQ generation pal. I played on Tallon Zek before and after item loot. All item loot did was create situations where opponents would sit there bagging items instead of fighting as soon as they knew they figured they were going to lose. That isn't pvp.
At the same time, there is a reason for twinks to get lowbie non twinks to help them gank up an opposing twink for the potential of good loot.
What reason is that again? Why would a super twink need the help of a naked server newbie to gank someone else? Also in that scenario why would the super twink give the loot to the naked newbie? I call BS.
tedsternator
05-26-2013, 10:37 AM
Listen to what you just said... pros hunting twinks. How the fuck is THIS scenario going to encourage NEW players to join the server?
Uh, it would certainly get me and all the people I used to play with on RZ to roll up on this server. I know it's not saying much to say "me and about 9 guys I know would play on an itemloot server HUGE POPULATION JUMP" but there have to be more people like me and my guild out there who would literally never bother playing until itemloot was implemented.
Grampy
05-26-2013, 10:40 AM
Uh, it would certainly get me and all the people I used to play with on RZ to roll up on this server. I know it's not saying much to say "me and about 9 guys I know would play on an itemloot server HUGE POPULATION JUMP" but there have to be more people like me and my guild out there who would literally never bother playing until itemloot was implemented.
I suppose we'll just have to take your word for it eh mister 1 post who just happened to fly in here for this debate.
tedsternator
05-26-2013, 10:41 AM
That me and a few friends would join the server? Yeah, you'll have to take my word on that
Grampy
05-26-2013, 10:52 AM
Exp bonus is a guaranteed population increase because everyone likes leveling faster. Item loot only helps zerg groups or established twinks. It does nothing to help individuals coming to the server alone.
tedsternator
05-26-2013, 11:08 AM
Exp bonus is a guaranteed population increase because everyone likes leveling faster. Item loot only helps zerg groups or established twinks. It does nothing to help individuals coming to the server alone.
I don't really agree. I play mostly solo PvP or maybe 2-3 people in a party at a given time because I like the challenge, but without the risk/reward of itemloot I feel like PvP is totally pointless. It's why I could never get into WoW.
Granted I only can speak for me and the people I play games with but your statements are definitely not universally true. I used to know a bunch of dudes in your guild that felt the same way.
Swyft
05-26-2013, 11:15 AM
Exp bonus is a guaranteed population increase because everyone likes leveling faster. Item loot only helps zerg groups or established twinks. It does nothing to help individuals coming to the server alone.
You say that your new to this well if that's true then killing one twink banking the item and selling it would literally save you 3 month's of gearing up.
Something'Witty
05-26-2013, 01:19 PM
Swyft, your avatar is so fitting given your in-game / forum personality.
Swyft
05-26-2013, 02:35 PM
Swyft, your avatar is so fitting given your in-game / forum personality.
I'm asking for pvp loot and your calling me a cry-baby lol oh the irony!
I got your Avatar right here!
http://3.bp.blogspot.com/_0Hb9TIuFqdY/TO7VhzsnKcI/AAAAAAAAAHA/WwxFlNWGVsM/s1600/ori.png
Something'Witty
05-26-2013, 02:49 PM
I'm asking for pvp loot and your calling me a cry-baby lol oh the irony!
I don't think you understand the definition of "irony."
Faerie
05-26-2013, 03:15 PM
http://www.youtube.com/watch?v=Jne9t8sHpUc
Nirgon
05-26-2013, 04:31 PM
GO PLAY WOW
GoodGuyAmes
05-26-2013, 05:44 PM
Go home folks. Nothing to see here.
heartbrand
05-26-2013, 05:45 PM
more pvp on wow than on red99 tbh and better pve
Bazia
05-26-2013, 05:51 PM
live or emu hb
i heard live is like EQ2 with a billion hotbars and gay
Salem Orchid
05-26-2013, 06:01 PM
1 2 3 4 2 3 4 alt 1 alt 2, 2 3 4, i winnn
Faerie
05-26-2013, 06:11 PM
GO PLAY WOW
This. You damn WoW kids; some of us want to play a real game, which emphasizes player interaction and risk vs. reward over reward for logging in! :mad:
liveitup1216
05-26-2013, 06:14 PM
sullon ruleset > all, even without item loot
heartbrand
05-26-2013, 06:49 PM
Ya lots of risk v reward on p99 game is real hard with invis pulling infinite duration charms etc etc lol?
Swyft
05-26-2013, 06:59 PM
This. You damn WoW kids; some of us want to play a real game, which emphasizes player interaction and risk vs. reward over reward for logging in! :mad:
your missing the point as usual there is an entire blue server for that!
You want a red server where your only rewarded for PVE! Next patch no exp loss on pvp death, so zero risk for pvp, zero rewards, congrats on making this server exactly like WoW.
Your gonna tell me that the interaction between players is what makes it different, seriously that's the dumbest shit I've ever heard.
So I'm only rewarded for doing PVE with both levels and items and I can choose to pvp if I feel like it. But I lose or gain absolutely nothing if I do? Ok how the fuck is that not wow?
https://www.youtube.com/watch?v=871-3XMhtAk
Rushmore
05-26-2013, 07:43 PM
there is always Velious!??!?!?!?!?!?!?!??!!
play league of legends scrubs. Most watched esports game in the world.
Real and fair pvp
Num1RecommendedByDentists
05-26-2013, 07:47 PM
rushmore calling someone else scrub amuses me
Faerie
05-26-2013, 10:25 PM
Ya lots of risk v reward on p99 game is real hard with invis pulling infinite duration charms etc etc lol?
Tell me more about these infinite duration charms, please. First I'm hearing of them :)
your missing the point as usual there is an entire blue server for that!
I really don't understand what you're trying to say here. There's an entire blue server for risk vs. reward and player interaction, so we need something else entirely here? What else is there to an MMO?
You want a red server where your only rewarded for PVE! Next patch no exp loss on pvp death, so zero risk for pvp, zero rewards, congrats on making this server exactly like WoW.
Your gonna tell me that the interaction between players is what makes it different, seriously that's the dumbest shit I've ever heard.
I think you should stop using WoW as an analogy, and just say what you mean. That would really clear things up for me, because I'm not comprehending the comparison. The WoW pvp system lacked such depth and purpose that their devs actually introduced a terribly forced and artificial reward system in the form of pvp currencies that could be spent to purchase gear. Last I played, players were rewarded with a small amount of this currency even for losing in pvp, which is a reward for participation with risk not even entering the equation. WoW is reward for no risk, not no reward and no risk.
What separates Red 99 from a no risk, no reward scenario (not talking about WoW anymore, as it has nothing to do with the conversation at hand) is simply that there is reward for risk. Classic EQ was genius because, in simplified ways, it mimics RL pvp. Finite resources (camp spots, raid encounters) were created, and players had to figure things out from there on their own. Some chose to work together, either to be nice or for mutual benefit; and some chose to fight for the resources they wanted. Incentive to pvp existed naturally, and there was no reason for the devs to introduce artificial rewards or risks. The risk was always there: if you wanted your resources there was a good chance other people did, too.
So I'm only rewarded for doing PVE with both levels and items and I can choose to pvp if I feel like it. But I lose or gain absolutely nothing if I do? Ok how the fuck is that not wow?
https://www.youtube.com/watch?v=871-3XMhtAk
See above. If the "natural" risk vs. reward system inherent in Norrath isn't enough for you, then that's perfectly okay. No one is saying your feelings of purposelessness in pvp are wrong, and if you ask me Norrath is a comparably preferable place to experience an existential crisis. But I am saying that I don't share your feelings; when I attack someone it is purposeful.
My soulless explanation of contested content being purpose alone is just a small part of why our pvp is meaningful. We're each a part of our community, and that would mean considerably less on a blue server.
Faerie
05-26-2013, 10:28 PM
Oh yeah, and I wouldn't mind item loot going in. It probably would hurt the population more than help it, though. Many of us are more blue than we're willing to admit.
Nirgon
05-26-2013, 10:30 PM
JUST THE THOUGHT OF LOSING A SINGLE DROPPABLE ITEM IN PVP
http://2.bp.blogspot.com/-PDDVMSeE_q0/UF15AWOWaXI/AAAAAAAACuc/28yC20zdG5g/s640/jill-greenberg-crying-photoshopped-babies-end-times-18.jpg
I CAN'T WEAR MY CLOAK OF FLAMES EVERYWHERE IF IM NOT WILLING TO RISK IT
Spike Spiegel
05-26-2013, 10:32 PM
Thats the first argument justifying current red99 pvp situation...that the camp itself is a reward in and of itself.
The problem is that this type of reward only applies to level 60, where people can actually fight for camps.
Noobs always group up for camps on this small server, and then possibly get banished by a twink, and there is no risk for fighting these guys.
Item loot (or something else) could make level 1-59 better, which is where this server needs growth. It already has the dedicated level 60 raid guild and those players. We need the rest of people here just for fun.
Server pop can't really get any worse. I think Item loot could revitalize the entire level 1-59 game. Yes it will change the level 60 game, and guys that like the status quo (even with no pop) may not be happy...but for a lot of us I think it offers some interesting opportunities.
Lol nirgon
Nirgon
05-26-2013, 10:34 PM
I LIKE PLAYING BARBIE DOLLS WITH EVERQUEST PIXELS
Spike Spiegel
05-26-2013, 10:39 PM
^ just keeps getting better lol
But yeah, its clear that the current system only satisfies a few players at the top level that like pixel collections. Level 1-59 where people try to have fun..it just ain't happening. The grind is brutal with hard to kill twinks that aren't worth dealing with.
Faerie
05-26-2013, 10:41 PM
Nirgon, if you don't take yourself seriously no one else will either.
Thats the first argument justifying current red99 pvp situation...that the camp itself is a reward in and of itself.
The problem is that this type of reward only applies to level 60, where people can actually fight for camps.
Noobs always group up for camps on this small server, and then possibly get banished by a twink, and there is no risk for fighting these guys.
Item loot (or something else) could make level 1-59 better, which is where this server needs growth. It already has the dedicated level 60 raid guild and those players. We need the rest of people here just for fun.
Server pop can't really get any worse. I think Item loot could revitalize the entire level 1-59 game. Yes it will change the level 60 game, and guys that like the status quo (even with no pop) may not be happy...but for a lot of us I think it offers some interesting opportunities.
Lol nirgon
This really might make some sense on paper, but in actuality I don't think it would work out. People don't like losing their gear, especially if it's to twinks they don't stand a chance against. Many players really would just stop wearing gear, or stop logging in altogether.
Spike Spiegel
05-26-2013, 10:57 PM
The guys getting pooped on by twinks and quitting server have essentially no gear anyways.
I vow to keep all noobs in unrest equipped with full banded, and will pharm those hp/mana bracelets in unrest while i keep an eye on those noobs..if item loot happens.
Seriously, until level 40 I didn't have a single piece of gear I could give a crap about. With item loot guys just invest in their held items if they do have any plats.
I know what you're saying though, but I think in this community, the rulesets seen on bluer PVP boxes, and Vallon Zek and Tallon Zek and sullon zek on live really don't work. These PKs are master dominators of the post Live eq world and there is no community and no honor at work here.
But you're right. It could backfire I guess.. but I can't see really anything damaging the server more than it is now other than just straight up deleting it..that would lose us all the nihilum guys which have really been a pillar, for better or worse.
Nirgon
05-26-2013, 11:03 PM
Love to see how fast wheelchair levels with no single pulling with invis, no item recharging or getting full pet xp by having someone grouped but not in the zone
Swyft
05-26-2013, 11:04 PM
Nirgon, if you don't take yourself seriously no one else will either.
This really might make some sense on paper, but in actuality I don't think it would work out. People don't like losing their gear, especially if it's to twinks they don't stand a chance against. Many players really would just stop wearing gear, or stop logging in altogether.
We got it you want another game just like WoW riskless pvp
Nirgon
05-26-2013, 11:05 PM
No one's here to play real red server EverQuest. They just got run off blue for doing the same shit they did here.
Hamburgalur
05-26-2013, 11:16 PM
It's funny item loot is a deal breaker for some. Shows who the true cowards are.
nhurst1987
05-26-2013, 11:44 PM
Hello,
I never post on this forum, but I started playing EQ at launch, and played until I graduated highschool. I still keep tabs on the game, and have gone back and forth with a couple emu servers before. Wanted to come back to the game when RED launched, but wanted to see hot it went first
For what it's worth, as a person on the outside looking in, and as someone who has been the abusive twink/ been abused by abusive twinks, there is no way that I would consider investing my time into this server without item loss. To me, the OP is correct in that there is absolutely no incentive for PVP without any chance of reward.
It wouldn't take much to tip the odds, stalk a solo or small group or twinks, wait for them to engage mob, kill them when they're low. viola. In shadowbane I thieved an amulet that was worth millions of gold, getting chased for the following hour, and ultimately getting away, was a highlight of my gaming experience. If you want to play non-risk pvp why not just fire up a console fighting game :-\
Clark
05-26-2013, 11:44 PM
wtb a time machine to 2004
Lazortag
05-27-2013, 12:02 AM
Item loot is a horrible idea on any serious emu. Don't get me wrong, I think it's really fun, but when you impose harsh penalties for dying in pvp, then any time someone dies to a bug, a gank, or any situation they think is 'unfair', they get frustrated and are much more likely to ragequit. I'm all for having permadeath, item loot, and all sorts of crazy hardcore shit on a pvp server, but I know I'm in the minority and most casual players don't find that appealing.
Just one example: sometimes there's a bug where another player doesn't appear in the same zone (ie, you never see them in zone, can't target them, they don't appear on /who, etc). When I used to play, I personally had gotten free kills on a few people who just never saw me in zone, and they had no idea why their health was getting lower and lower for seemingly no reason. These kills weren't a big deal because all the other players lost were a bit of exp and whatever plat they were carrying on them. If the server had item loot though, then they could possibly lose their t-crown, trak BP, or whatever other insanely valuable droppable item they were wearing. What's a player going to do in that situation? Petition the GM's for their item back?
I'm not saying item loot can never work, but this server needs a lot more bugs fixed before it can ever be considered - and even then, most players find it a little too harsh of a death penalty and would be discouraged from playing.
Spike Spiegel
05-27-2013, 12:14 AM
Hello,
I never post on this forum, but I started playing EQ at launch, and played until I graduated highschool. I still keep tabs on the game, and have gone back and forth with a couple emu servers before. Wanted to come back to the game when RED launched, but wanted to see hot it went first
For what it's worth, as a person on the outside looking in, and as someone who has been the abusive twink/ been abused by abusive twinks, there is no way that I would consider investing my time into this server without item loss. To me, the OP is correct in that there is absolutely no incentive for PVP without any chance of reward.
It wouldn't take much to tip the odds, stalk a solo or small group or twinks, wait for them to engage mob, kill them when they're low. viola. In shadowbane I thieved an amulet that was worth millions of gold, getting chased for the following hour, and ultimately getting away, was a highlight of my gaming experience. If you want to play non-risk pvp why not just fire up a console fighting game :-\
We got a true hero right here ^
Lazortag - right now PVP is the highest risk possible for a noob just trying to get thru the levels. You lose a shit load of EXP. There is no reward. No reason to try to kill twink ogre or troll SK in unrest. You just die, and log off till later. With item loot, all gear that newbie at level 1-40+ can lose is virtually worthless, but they have much to gain from a successful PVP encounter against a twink, and honestly no one should give a damn what happens to a twinks gear.
At level 60 I don't care what GM's + Nihilum decide they want to do. Maybe disable a bunch of ridiculous stuff like trak teeth in PVP so guys with fungi and COF aren't too skerd of logging on. On Rallos you knew a badass when you saw a high level guy rolling around with said gear and not giving a shit. Pansies will always be Pansies and badasses will always be badasses. But honestly, I really really dont care about level 60 game. We have a nice group of 50 or so level 60's that do their boring stuff. We need real players at low levels. People with lives, people that want to have fun. People that want to have a reason to play here instead of Blue. I'm here because I LOVE everquest PVP, no matter what. I just want it to be as good as possible and it hurts to see the potential of this server wasted because of unresponsiveness to server needs. Server is dwindling. It has been dwindling since the beta went way too long and burnt a ton of people out. There was almost zero experimentation. Bosses decided what they wanted to do, implemented it, and we have seen almost zero changes since then.
I give mad props to project 1999 for making a server that doesn't get WIPED.. but since this is a custom project, why not try to really make it something awesome? Fuck around with the rules until something makes sense.
Swyft
05-27-2013, 12:18 AM
Item loot is a horrible idea on any serious emu. Don't get me wrong, I think it's really fun, but when you impose harsh penalties for dying in pvp, then any time someone dies to a bug, a gank, or any situation they think is 'unfair', they get frustrated and are much more likely to ragequit. I'm all for having permadeath, item loot, and all sorts of crazy hardcore shit on a pvp server, but I know I'm in the minority and most casual players don't find that appealing.
Just one example: sometimes there's a bug where another player doesn't appear in the same zone (ie, you never see them in zone, can't target them, they don't appear on /who, etc). When I used to play, I personally had gotten free kills on a few people who just never saw me in zone, and they had no idea why their health was getting lower and lower for seemingly no reason. These kills weren't a big deal because all the other players lost were a bit of exp and whatever plat they were carrying on them. If the server had item loot though, then they could possibly lose their t-crown, trak BP, or whatever other insanely valuable droppable item they were wearing. What's a player going to do in that situation? Petition the GM's for their item back?
I'm not saying item loot can never work, but this server needs a lot more bugs fixed before it can ever be considered - and even then, most players find it a little too harsh of a death penalty and would be discouraged from playing.
Wrong game brah lemme help you out
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/
Don't see the need for two server's that revolve around PVE grinding and raiding, if your gonna make up pvp rules and cater to blue's pls refer to my link.
Bazia
05-27-2013, 12:30 AM
u dont lose a shit ton lose like 2% which doesnt even matter till like 55+
Hamburgalur
05-27-2013, 12:36 AM
u dont lose a shit ton lose like 2% which doesnt even matter till like 55+
says the flower boy who doesn't even bother with lvling.
Nirgon
05-27-2013, 12:41 AM
Item loot is a horrible idea on any serious emu.
Another "famous" bluebie
Nirgon
05-27-2013, 12:42 AM
GO
MAKE
A
PANDA
ON
WOW
yodelEQ
05-27-2013, 12:48 AM
item loot would be amazing
heartbrand
05-27-2013, 12:51 AM
Another "famous" bluebie
You have awful reading comprehension if that's what you took away from his post. He makes good points, this server is horribly bugged at the moment and putting in item loot without rectifying those bugs would be retarded.
Spike Spiegel
05-27-2013, 01:36 AM
Good point heartbrand.
I think that the bad structure of the server is the cause of low interest in the server, rather than a few important and totally ridiculous bugs.
We need both for to thrive.
Swyft
05-27-2013, 01:59 AM
GO
MAKE
A
PANDA
ON
WOW
Nirgon just cracking me the fuck up over here
Karafa
05-27-2013, 02:13 AM
nilbog
halp
This. Nilbog SOS.
Please for the love of god kill this box and let us and yourself relive the sole reason why you really made this project. For anyone who played Rallos, it was the most fun I and I'm sure they have really had in any video game ever, it's the sole reason I came here in 2010 to play blue even. Damn you LDON for ruining that fucking game.
OP is right about item loot regulating the economy and giving a chance for the lower level players to really gain something leveling up. I've lost a fungi on Rallos, I've also gibbed a White Dragon Helm with an iHoop, all without ever leveling past 35.
Karafa
05-27-2013, 02:17 AM
Harrison, please go choke on a McWrap from Mickey D's.
Spike Spiegel
05-27-2013, 02:19 AM
A lot of factors contributed to server population outside of actual preference. Where someones friends played, what someone thought in theory would be the optimum server situation.
For example sullon got a buncha people wanting to bumrush a brand new server and get the jump on being on top. Stuff like that.
Rallos Zek was the confirmed best PVP server intrinsically and objectively.
I've talked to numerous climate change zoologists and climate change anthropologists and they all confirm this fact based on lots of bone chips they found and stuff.
Karafa
05-27-2013, 02:22 AM
Can't really hate these Plebeian scum for being uninformed. We can only pity them for not experiencing greatness.
Swyft
05-27-2013, 02:25 AM
Rallos was the least popular of all of the PVP servers for good reason.
Emulating that now with this shit community? Lol no.
NO!
http://1.bp.blogspot.com/-q0YSgDqNdzo/UF1466LVv-I/AAAAAAAACuE/IgptBYzinjA/s1600/jill-greenberg-crying-photoshopped-babies-end-times-15.jpg
MY PIXELS!
Don't know why this is being debated in 1999 Rallos, Tallon and Vallon were only pvp server's all had item loot!
If we ain't sticking to Classic rules then we might as well open up pot room no point keeping that time progression, bring back unerfed CoS and Guise, hell since were just making shit up why not make VP items drop off KC trash!
Nirgon
05-27-2013, 02:37 AM
Nirgon having stroke in this thread.
Harrison getting doxxed regularly, ranting about blue server guilds like fucks are given to this day.
Owned in every sense of the word by Big Ambertis with dat quote.
Nirgon
05-27-2013, 02:38 AM
You have awful reading comprehension
Best reading comprehension on both servers
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