View Full Version : Kunark
I'm just curious;
Is there any estimated time for enabling Kunark on Project1999?
Smuuglie
07-01-2010, 07:43 AM
Tomorrow
...
No there is not :P
What about making a schedule?
Tseng
07-01-2010, 07:55 AM
There will be an update in 20 minutes.
Arriva
07-01-2010, 07:59 AM
I'm gonna go with 3-6 months atleast.
Coding is a bitch.
Erasong
07-01-2010, 08:18 AM
i cant even tell if these threads are trolls anymore
It seems a little unstructured and chaotic, which is why most people don't play on free servers. A plan and an official policy would go a long way in convincing the public that this project is a serious undertaking that will be reliable. I'll personally try to recruit more nice players from old EQ.
Tseng
07-01-2010, 08:49 AM
It seems a little unstructured and chaotic, which is why most people don't play on free servers. A plan and an official policy would go a long way in convincing the public that this project is a serious undertaking that will be reliable. I'll personally try to recruit more nice players from old EQ.
I think all the players that are on is all I need to convince me that this is a serious undertaking and will be reliable. Just because the devs haven't given a date where they're guessing they might be done with the code doesn't mean that this is not a "serious undertaking" or "reliable."
Cogwell
07-01-2010, 08:54 AM
It seems a little unstructured and chaotic, which is why most people don't play on free servers. A plan and an official policy would go a long way in convincing the public that this project is a serious undertaking that will be reliable. I'll personally try to recruit more nice players from old EQ.
I'm convinced. About 799 other people every night, too.
Extunarian
07-01-2010, 08:57 AM
Everyone knows that a project can't be taken seriously unless it generates serious volumes of TPS reports. And that's WITH the new cover sheets, thank you very much.
Cogwell
07-01-2010, 09:04 AM
Soooo, Extunarian, I'm going to need you to come in on Saturday.
PhelanKA
07-01-2010, 09:33 AM
It seems a little unstructured and chaotic, which is why most people don't play on free servers. A plan and an official policy would go a long way in convincing the public that this project is a serious undertaking that will be reliable. I'll personally try to recruit more nice players from old EQ.
You're not doing anyone any favors.
Erasong
07-01-2010, 09:51 AM
Everyone knows that a project can't be taken seriously unless it generates serious volumes of TPS reports. And that's WITH the new cover sheets, thank you very much.
give me back my stapler.
Ah, am I to understand that it's the code that's not done? That's a different issue. Then it would be nice to see some kind of update though.
I'm sure you would all agree that one of the main things both Sony and Verant did wrong was to have little contact with the community and give little information out as to what is going on. Little communication back and forth to the actual users.
Arriva
07-01-2010, 10:48 AM
Ah, am I to understand that it's the code that's not done? That's a different issue. Then it would be nice to see some kind of update though.
I'm sure you would all agree that one of the main things both Sony and Verant did wrong was to have little contact with the community and give little information out as to what is going on. Little communication back and forth to the actual users.
This is EXACTLY like classic.
Nothing has changed in 10 years, sorry.
Cogwell
07-01-2010, 11:05 AM
More time communicating means less time working on code :\
If you need proof, may I direct you here. (http://project1999.org/forums/forumdisplay.php?f=11)
Alright. Just saying. I'm a man with a plan, if the rest of you long-haired hippies don't care to discuss timelines, I guess I won't either :p
By the way, is there a need for more developers? I'd be happy to go to work on stuff.
Dantes
07-01-2010, 11:59 AM
http://www.project1999.org/forums/search.php
Extunarian
07-01-2010, 12:01 PM
I'm sure you would all agree that one of the main things both Sony and Verant did wrong was to have little contact with the community and give little information out as to what is going on. Little communication back and forth to the actual users.
Look around the forums and you'll see countless posts by the Devs, Guides, and Project Managers. Aeolwind and Bumamgar have been actively participating in 2 threads this morning concerning the new XP adjustments.
A quick search would also have got you to posts by Rogean et al explaining the many obstacles that Kunark is posing, and why it is optimistic to hope for a fall release.
However if you simply want to plug your ears and rail against an all volunteer staff for not setting up a daily conference call with each individual user, go ahead. You won't make a ton of friends though.
VincentVolaju
07-01-2010, 02:22 PM
I was told in game today by another player that by there time line Kunark should be coming out 3-4 months after Sky, and Sky was supposed to be out a month ago. So apparently already a month or so behind what they expecting. The guy I talked to said he thinks itll be around Dec / Jan when Kunark comes out, but no one is really sure. And don't quote me on this, I am just going by what someone in game told me =)
HippoNipple
07-01-2010, 04:41 PM
It seems a little unstructured and chaotic, which is why most people don't play on free servers. A plan and an official policy would go a long way in convincing the public that this project is a serious undertaking that will be reliable. I'll personally try to recruit more nice players from old EQ.
One thing that you have to understand is that these developers are not being paid. They don't need to listen to criticism on their progress. This is actually a good thing because unlike companies that are making money they will not push something that isn't ready. They have a vision of what they want and they will do it right.
Customers urging companies like Sony to push something out faster or threatening to go to the next mmorpg is one of the big problems with pay to play mmorpgs today. It forces the company to use effort on satisfying the public that don't even know what they really want instead of staying true to their initial vision.
PhelanKA
07-01-2010, 05:09 PM
One thing that you have to understand is that these developers are not being paid. They don't need to listen to criticism on their progress. This is actually a good thing because unlike companies that are making money they will not push something that isn't ready. They have a vision of what they want and they will do it right.
Customers urging companies like Sony to push something out faster or threatening to go to the next mmorpg is one of the big problems with pay to play mmorpgs today. It forces the company to use effort on satisfying the public that don't even know what they really want instead of staying true to their initial vision.
This.
You said it much more diplomatically than I ever could :D
This is not really criticism on progress, it's just a request for information on how things are moving along, and an inquiry into what they might need help with. There are some things that could be improved, I'm sure, and possibly there could be a way to fund server costs for when EQ Live goes down and the influx of players will increase. After all, the big attraction here is not really that it's free. It's just that it's EQ as we remember it from the start.
guineapig
07-02-2010, 03:01 PM
http://memegenerator.net/2Iksar/ImageMacro/1486485/2Iksar-Wow-they-really-cant-wait-for-us-They-cant-wait-for-you-I-look-like-some-kind-of-weird-mutant-bird-like-thing.jpg
Extunarian
07-02-2010, 03:11 PM
It sounds like there's plenty of work to be had if you want to fix Kunark quests!!
http://memegenerator.net/2Iksar/ImageMacro/1486556/2Iksar-Hail-Guildmaster-Welcome-to-Error-in-module-at-Tpm-line-11.jpg
mgellan
07-02-2010, 03:20 PM
It seems a little unstructured and chaotic, which is why most people don't play on free servers. A plan and an official policy would go a long way in convincing the public that this project is a serious undertaking that will be reliable. I'll personally try to recruit more nice players from old EQ.
I don't think it's unstructured and chaotic, the devs are doing an excellent job but in ALL things the schedule is "When the devs are able to get it done (having RL to contend with)."
The difference on this server is probably that they're smart enough not to commit to timelines and put out a shitty product on an arbitrary date that Marketing set...
Regards,
Mg
guineapig
07-02-2010, 03:51 PM
My meme was funnier :p
Cogwell
07-02-2010, 05:17 PM
This is not really criticism on progress, it's just a request for information on how things are moving along, and an inquiry into what they might need help with. There are some things that could be improved, I'm sure, and possibly there could be a way to fund server costs for when EQ Live goes down and the influx of players will increase. After all, the big attraction here is not really that it's free. It's just that it's EQ as we remember it from the start.
Are you even looking at the same website that I am? They patch every week or two, tell you exactly what they did, and provide information when something important (from a technical standpoint) is going to change. Devs are constantly posting in the Bug forum on specific issues that will be changed in the upcoming patch.
Check yourself, man.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.