View Full Version : Visited EQLive Today
XDrake
06-02-2013, 06:22 PM
Visited what remains of my old server E-Marr. No guild names I remember, no faces... Very expected not playing since 2004. I went on a tour to visit some MoBs you don't normally get to see as Veeshan's Peak is an open zone now and often Kunark dragons are left alone.
Touring Kunark was pleasant and allowed me to see most of the VP dragons, Serv, and Faydedar. I also went to Western Wastes, ToV, and DN to visit some old friends! :D
What was the cool thing?
I wasn't alone.
Most zones I went to were dead as usual, but in VP and Velious I bumped into folks touring like me... Folks from 1999-2002 that just randomly came back to visit the game. I showed off my PoM Flower collection while they flexed their NToV gear.
Looking really close at certain zones I appreciate old Verant's style. A lot of repetitive mobs, but I'll be damned if they weren't wonderful down to the detail of their zones...
It is sad to see EQ evolved into a different game. Nothing yet I have played can match the challenge the original EQ was...
Was a good visit. :)
Tecmos Deception
06-02-2013, 07:15 PM
I hope you pointed everyone you met to p99!
Cippofra
06-02-2013, 07:55 PM
Nothing as challenging as classic eq? You should watch the video of Nihilum downing Illidan for the first time. Find something in velious era or prior EQ to match that. EQ raiding was simply about making sure half of those present were awake and doing something, anything at all.
I've tried a lot of different MMO's and eq classic remains my favorite. But this whole "challenging" idea is just bs.
Vaildez
06-02-2013, 08:15 PM
Nothing as challenging as classic eq? You should watch the video of Nihilum downing Illidan for the first time. Find something in velious era or prior EQ to match that. EQ raiding was simply about making sure half of those present were awake and doing something, anything at all.
I've tried a lot of different MMO's and eq classic remains my favorite. But this whole "challenging" idea is just bs.
So .0000001% of "that" game is hard? Leveling up was a joke and there was no risk at all.
webrunner5
06-02-2013, 08:49 PM
You know on EQ live you don't Have to have merc's, or use the PoK stones, wear uber ass gear. You can play just like on here if you want. But there is like 300 zones you can go to, probably more. If you play on the Test server you get a lot of stuff for free.
It isn't as bad as a lot of people make it out to be if you use your head. It is a nice change of pace from here once in awhile.
jarooneh
06-02-2013, 09:08 PM
I played in progressive guilds on test server, it was fun! They always seem to fall apart around PoP though....
It is fun going back ;-)
thefloydian
06-02-2013, 11:42 PM
The leveling process of EQ classic was harder than any MMO I've played by a lot. Especially if you were a new player. Never played UO.
Korisek
06-03-2013, 12:33 AM
The levelling process of EQ Classic remains in pretty much any Korean MMO you pick up now, sans the money shops. I don't think the levelling process itself was the spark that made EQ as compelling as it was.
skeletoria
06-03-2013, 12:35 PM
I hope you pointed everyone you met to p99!
AdamM01
06-03-2013, 12:49 PM
So .0000001% of "that" game is hard? Leveling up was a joke and there was no risk at all.
Totally agree here. Getting to max level in WoW is a joke, you don't have to do any grouping if you don't want to, and you can get there as a casual player in about a couple of weeks. And although I can't speak for the newest addition to WoW (Mists of Pandaria) I can say that all the raids I participated in for Cataclysm were not incredibly difficult. And as stated above it is a small part of the game, I would love to see those who started their MMO life with WoW group up to fight mobs for 4 hours only to gain 1 bub of exp. Just sayin.
The levelling process of EQ Classic remains in pretty much any Korean MMO you pick up now, sans the money shops. I don't think the levelling process itself was the spark that made EQ as compelling as it was.
I agree here as well, it wasn't the leveling process itself, I think it was the fact that you had to get involved with the EQ community in order to progress through the game. I think that is why the EQlive servers are dwindling so much, with the introduction of mercs you no longer have to have a group to get anywhere, the game is becoming easy. I loved the fact that you had to get to know your fellow players and play with other people to get anywhere, that is why I was hooked from day 1. Nowadays I get bored with most games (Excluding WoW only because it was an MMO with a huge player base) in about 2 weeks, I don't have fun playing solo, I enjoy the community.
Edit: Also the introduction of the bazaar I think hurt the game. You actually had to interact with people and show them your wares in the EC Tunnel, it was more realistic and I thought made the game fun.
Tecmos Deception
06-03-2013, 12:50 PM
Everyone here saying "lol EQ isn't hard" is saying that with 14 years of practice at the fucking game.
Derp.
Samoht
06-03-2013, 01:10 PM
And although I can't speak for the newest addition to WoW (Mists of Pandaria) I can say that all the raids I participated in for Cataclysm were not incredibly difficult.
There were many difficult bosses in WoW, and most of them had a player cap due to the instance system, so they couldn't just be zerged down like in EQ.
Honestly, though, most of them were intricate just for the sake of being intricate and the mechanics were more like DDR than requiring you to actually learn your class skills.
Did you never do any hard modes?
AdamM01
06-03-2013, 01:18 PM
There were many difficult bosses in WoW, and most of them had a player cap due to the instance system, so they couldn't just be zerged down like in EQ.
Honestly, though, most of them were intricate just for the sake of being intricate and the mechanics were more like DDR than requiring you to actually learn your class skills.
Did you never do any hard modes?
When I played WoW I did do some hard modes, and although yes they did increase the difficulty, if you and your group knew how to play your classes then you were still successful. I can't speak for everyone as I know having groups of people who have no idea how to play can be frustrating, I had friends to play with which made it much better and easier.
I do however agree that the fact there was no zone cap made the boss fights easier in EQ. I was really more just speaking in terms of getting to the top of the game. My issue with WoW, and what I loved about EQ was the involvement of the community. If you didn't want to group in WoW you didn't have to and you could still reach the max level. Now it may not be everyones cup of tea, but I enjoyed the fact that I actually had to interact with other players to get things done in EQ.
xCry0x
06-03-2013, 01:18 PM
Eq is hard in that classes have a lot of mechanics to nail down.
WoW raids at least in original and burning crusade were very challenging and fun. Can't really speak past that but the trend of lich king was to make the game more accessible so they added in all the 5 man raids etc.
If you are going to sit here and tell me that doing AQ, 40 man Naxx, the eye or sunwell was easy you are lying to yourself plain and simple. The mechanics of a lot of those fights were unique, fun to learn and really gave you a sense of accomplishment. I don't think I will forget the satisfaction of getting server first kills on content that you knew 2-3 other guilds were simultaneously chugging away on in their instances. I remember how we would kill boss x and then race to take a screen shot that captured the loot and the boss head but still hid the location of the positioning of the boss for the fight. Or on the other end, seeing some other guilds boss kill and trying to figure out where they positioned the boss based on the tiny bit of floor details in the picture =P
That said, the game got pretty dull outside of those raids so it was really an all or nothing experience. The biggest perk to EQ is that you can always focus on farming items for money and twinking alts if you don't want to raid. WoW was basically, you raid or you have shit gear.
AdamM01
06-03-2013, 01:24 PM
That said, the game got pretty dull outside of those raids so it was really an all or nothing experience. The biggest perk to EQ is that you can always focus on farming items for money and twinking alts if you don't want to raid. WoW was basically, you raid or you have shit gear.
Yes.
Also, I wasn't saying raids in WoW are not hard, just that if you knew how to play your class and the boss mechanics in the fights then it wasn't incredibly difficult, but I guess that goes for any MMO so dumb point on my part. But I must add that I always did love the chess event in Karazhan.
Gadwen
06-03-2013, 01:27 PM
I logged into my old account the other week as well, my GoD era monks stats made me want to puke after playing on P99 so long.
I thought about using the leftover plat (100+K) in my bank to roll a new character and just see how the leveling was and how many people were actually left doing it. Unfortunately after searching the bazaar and seeing that you need to latest expansion to use a lot of the gear, even kunark era stuff...I decided against it lol. The game has changed so much, and the F2P angle just makes it even less desirable imo.
xCry0x
06-03-2013, 01:36 PM
Yes.
Also, I wasn't saying raids in WoW are not hard, just that if you knew how to play your class and the boss mechanics in the fights then it wasn't incredibly difficult, but I guess that goes for any MMO so dumb point on my part. But I must add that I always did love the chess event in Karazhan.
The problem was getting 25-40 people who could take their head out of their ass long enough to kill a boss =P
Shit was hard, I was in the #1 or 2 horde guild on our server and we never managed to clear AQ in original, definitely didn't clear anything in naxx 40. This was a guild where we did loot based on a rolling 90 day raid attendance so we basically had 40 people + alternates all making 99% of raids, spending all their off time farming felwood consumable food etc. In hindsight it was amazing to think that you could have a group of people playing basically 7 days a week and still struggle on content due to the mechanics of the fights.
Beaniron
06-03-2013, 01:40 PM
Everyone here saying "lol EQ isn't hard" is saying that with 14 years of practice at the fucking game.
Derp.
True, but also because there are more difficult games out there. Ultima Online: The Second Age was one of them, and unlike P99 Blue the player was ALWAYS under constant threat of being murdered or pickpocketed, even in town.
Tecmos Deception
06-03-2013, 01:42 PM
90+% of the people who say EQ or WoW raids or whatever are easy are just saying that to try to convince themselves it is true so that they can feel good about themselves for being able to faceroll raidfinder difficulty at the end of a tier when everyone massively overgears the content and have finally got a decent handle on the fight mechanics after seeing them weekly (or more) for the last few months. Or so that they can feel better about NOT doing EQ raids because "it's so easy I just have a life so I don't want to put in the time!"
Just because grouping LCY with a bunch of 55s who have fungis and epics and have been playing the game for a deacde is easy doesn't mean everything you can do on p99 is easy. Just because leveling a character in WoW that you've dumped 40 enchanted BoA items onto is easy doesn't mean you've got what it takes to finish hardmodes in the current tier (let alone finish them competitively on your server, let alone your battlegroup, let alone the world).
And just because something, like dinging 60 or getting decked out or killing some raid mob, can be accomplished given enough time doesn't make it easy. Spotting a seal sniper camod on a hilltop 600 yards away isn't easy just because you could spot him given 40 hours and a pair of binoculars and him agreeing not to blow your skull open in the meantime.
Beaniron
06-03-2013, 01:45 PM
90+% of the people who say EQ or WoW raids or whatever are easy are just saying that to try to convince themselves it is true so that they can feel good about themselves for being able to faceroll raidfinder difficulty at the end of a tier when everyone massively overgears the content and have finally got a decent handle on the fight mechanics after seeing them weekly (or more) for the last few months. Or so that they can feel better about NOT doing EQ raids because "it's so easy I just have a life so I don't want to put in the time!"
Just because grouping LCY with a bunch of 55s who have fungis and epics and have been playing the game for a deacde is easy doesn't mean everything you can do on p99 is easy. Just because leveling a character in WoW that you've dumped 40 enchanted BoA items onto is easy doesn't mean you've got what it takes to finish hardmodes in the current tier (let alone finish them competitively on your server, let alone your battlegroup, let alone the world).
And just because something, like dinging 60 or getting decked out or killing some raid mob, can be accomplished given enough time doesn't make it easy. Spotting a seal sniper camod on a hilltop 600 yards away isn't easy just because you could spot him given 40 hours and a pair of binoculars and him agreeing not to blow your skull open in the meantime.
Do entire raid groups really wipe if a Cleric slightly mistimes a CH?
Gadwen
06-03-2013, 01:47 PM
There wasn't a well made wiki with every map, quest, item, mob and drop in the game that you could alt-tab to when EQ was released. The game is quirky, and involves understanding intended and unintended mechanics to play well. But the level of accessibility doesn't always = the level difficulty. Once you got the core mechanics down, it was more about patience and being able to find the right info or right people.
Gadwen
06-03-2013, 01:54 PM
Or so that they can feel better about NOT doing EQ raids because "it's so easy I just have a life so I don't want to put in the time!"
Or they are just pretending they are really hard so they feel better about the thousands of hours they have spent on a 14 year old elf simulator.
Do entire raid groups really wipe if a Cleric slightly mistimes a CH?
Depends, but usually Clerics in a CH chain can't miss their queue by much, and if youre the CH coming in right before a big AoE and you time it wrong, one round of melee downs the tank, etc..
The only thing I found difficult about WoW, from raiding to leveling to dungeons blah blah was the PvP. During each expansion, there was always 1 or 2 classes and 3 or 4 builds that were massivly overpowered. And since you could hit max level in a matter of weeks, these classes always got over rolled. In Vanilla there were 8000 stunlock rogues / windfury shamans, cant remember if BC or WotLK was the Pally OP box, but you get the point.
and lol @ this thread making EQ Live seems like a Nostalgia Museum. This is what I did on EZ Server with my pal when VZTZ folded
Beaniron
06-03-2013, 01:58 PM
Depends, but usually Clerics in a CH chain can't miss their queue by much, and if youre the CH coming in right before a big AoE and you time it wrong, one round of melee downs the tank, etc..
The only thing I found difficult about WoW, from raiding to leveling to dungeons blah blah was the PvP. During each expansion, there was always 1 or 2 classes and 3 or 4 builds that were massivly overpowered. And since you could hit max level in a matter of weeks, these classes always got over rolled. In Vanilla there were 8000 stunlock rogues / windfury shamans, cant remember if BC or WotLK was the Pally OP box, but you get the point.
BC was the Pally OP box; they sucked in Vanilla except as healers. And they're REALLY OP in Cata thanks to WoG spam.
Vaildez
06-03-2013, 02:02 PM
BC was the Pally OP box; they sucked in Vanilla except as healers. And they're REALLY OP in Cata thanks to WoG spam.
What about Demo Lock in BC? I could take on 2-3 people in PvP.
Beaniron
06-03-2013, 02:03 PM
What about Demo Lock in BC? I could take on 2-3 people in PvP.
All Locks ever did in PvP was Fear spam. Playing a Lock or a Frostmage in PvP was easymode.
Depends, but usually Clerics in a CH chain can't miss their queue by much, and if youre the CH coming in right before a big AoE and you time it wrong, one round of melee downs the tank, etc..
Ummm spot healers?
The only thing I found difficult about WoW, from raiding to leveling to dungeons blah blah was the PvP. During each expansion, there was always 1 or 2 classes and 3 or 4 builds that were massivly overpowered. And since you could hit max level in a matter of weeks, these classes always got over rolled. In Vanilla there were 8000 stunlock rogues / windfury shamans, cant remember if BC or WotLK was the Pally OP box, but you get the point.
Character name / server?
AdamM01
06-03-2013, 02:43 PM
Just because grouping LCY with a bunch of 55s who have fungis and epics and have been playing the game for a deacde is easy doesn't mean everything you can do on p99 is easy. Just because leveling a character in WoW that you've dumped 40 enchanted BoA items onto is easy doesn't mean you've got what it takes to finish hardmodes in the current tier (let alone finish them competitively on your server, let alone your battlegroup, let alone the world).
Just to be clear here, leveling in WoW is easy no matter if you start twinked or not. I spent all my money on my main, my alts did not have twinked gear, I obtained it all through questing, random drops, and AH when I built up enough gold. The leveling part was still a breeze. And like I said before I never said they weren't hard, I'm only talking about reaching the max level. Try to have someone who started their MMO career with WoW go back to EQ when it took 4 hours to get a bub of experience in a good group, they would probably bash their head on their keyboards.
This is not to say that just because it takes much much longer to level that makes it harder. It's the fact that you had to do everything in groups, and your zones weren't instanced like WoW so you had to deal with random trains and other players. I enjoyed the realism of it, having to compete for things and grouping. You can do everything up to the max level alone if that is what you wish in WoW which makes it an incredibly easy task to obtain max level.
Aaron
06-03-2013, 03:10 PM
You guys use a lot of acronyms.
Ummm spot healers?
Character name / server?
It was an example, and a worst case scenario one at that. Ummm simmah dahn nah. And fuck i dont remember TBH, im Nune on MoltenWoW (the emu server) but i was on a few servers on live. Always rerolled to play with RL friends
Thulack
06-03-2013, 03:11 PM
Do entire raid groups really wipe if a Cleric slightly mistimes a CH?
The last few xpacs on live when it comes to raiding they have mechanics built in that even if 1 person (doesn't have to be a cleric) misses their trigger or emote it can wipe a raid. Nice part is the raid npc's will /shout who fucked up.
You guys use a lot of acronyms.
wtf? bs. Gtfo.
tl;dr.
xCry0x
06-03-2013, 03:20 PM
The only thing I found difficult about WoW, from raiding to leveling to dungeons blah blah was the PvP.
This is probably a pointless argument to have but it is so blatantly wrong it is frustrating. The high end raid content in WoW was incredibly difficult due to needing both geared players and understanding of complex fight mechanics.
Cheal chains are not difficult, it is a matter of having enough clerics and a tank that can live for the time between casts.
Having a boss randomly do a 360* aoe doesn't make the fight complex, it just makes a resist check.
Go read a guide for Illidan: http://www.wowwiki.com/Illidan_Stormrage_(tactics)
Or Kael http://www.wowwiki.com/Kael%27thas_Sunstrider_(tactics)
Shit is confusing and requires both overall gear, resist gear and everyone in the raid paying full attention and constantly moving, switching targets etc.
Eq was my first mmo and I enjoy it a lot more than WoW but the boss fights in WoW are really hard to compare against in anything else.
Resheph
06-03-2013, 04:23 PM
Nothing as challenging as classic eq? You should watch the video of Nihilum downing Illidan for the first time. Find something in velious era or prior EQ to match that. EQ raiding was simply about making sure half of those present were awake and doing something, anything at all.
I've tried a lot of different MMO's and eq classic remains my favorite. But this whole "challenging" idea is just bs.
If you are comparing the difficulty of WoW to EQ pre-Luclin (or Hell, pre-GoD) then you're either on crack, a moron, trolling or never played EQ classic.
EQ was so bloody hardcore that there were some thing that I have not seen in any other MMO since. Period. EQ is why mobs leash, EQ had actual death penalties, EQ had the largest raids (70 people) of any MMO I personally have played. EQ was the kind of game people play over a decade later and really only want a graphics update for.
WoW was designed to be pretty, but to be so easy anyone and their whole family could play. WoW took the basic concepts of EQ and took anything resembling difficulty out of it. I know, I played EQ pre-Kunark through GoD and WoW vanilla through Cataclysm. Anyone who could play EQ could play WoW, but the mass majority of WoW players being handed EQ classic would rage and quit or cry in frustration after three hours.
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