Log in

View Full Version : Wow player looking for more of a challenge


Simba4793
06-05-2013, 11:51 AM
Ive been playing wow for quite a few years. Ive lost alot of respect for it due to its casulation and dieing community. A friend of mine told me about Everquest and Ive decided to give it a try.

Any tips for someone just starting out?

Rhuma7
06-05-2013, 11:56 AM
Realize that EQ is a dated game with more of an emphasis on specific pieces of gear rather than a blazing fast push to the top. Every piece of gear you obtain is like a purple. Each taking quite some time to achieve by normal means of camping or farming platinum to purchase in the East commonlands tunnel.

Do your best to make friends and talk to people. The biggest upgrade to your power in EQ is your friends list. The people you meet will be able to help you and guide you in your path to level 60 and raiding.

WoW never had a community and in EQ, if you're a douchebag, people will know and you will suffer the consequences.

Simba4793
06-05-2013, 12:02 PM
At the risk of sounding like A self absorbed Douchebag Ide like to think I was generally liked by most people I came into contact with on WOW.

Is project 1999 still popular enough to where raids still happen? Im after the real Ever Qust experience

"Every piece of gear you obtain is like a purple. Each taking quite some time to achieve by normal means of camping or farming platinum to purchase in the East commonlands tunnel"
That is what Im after.

Uggme
06-05-2013, 12:02 PM
Ive been playing wow for quite a few years. Ive lost alot of respect for it due to its casulation and dieing community. A friend of mine told me about Everquest and Ive decided to give it a try.

Any tips for someone just starting out?

Well, welcome to p99 first!

You're in for a big change friend! It's going to be rough, unforgiving, and infuriating at times. All this though adds to the entertainment value. There's actual RISK to the actions you take and where you go!

I would recommend looking at some info about the various classes you can play on the p99 wiki. There is a detailed explanation of each class and what thier role is. Some are more able than others to solo and level, where others are completely dependant on groups. Think about how you want to play and go from there.

If you can, start in either Freeport or Neriak (cities). these are close to a zone where many many high end players hang out. They can help, and even buy some things from you to help out.

Save all your spiderling silks, bone chips, and HQ bear pelts for sale to players. You'll need the money.

There's really too much to go over in a post like this, so I'd recommend doing some homework. check out Youtube videos explaining old eq, and read the wiki for info. There might even be a few other threads on the forums to help guide your decision :)

Lastly, Contact Uggme in game if you ever have any questions. I'd be happy to help if I'm online.

Rhambuk
06-05-2013, 12:05 PM
The biggest thing to keep in mind in my opinion is it is slow slow slow slooooowwww compared to wow.

only certain classes can solo, there are no soloable easy to complete high exp quests. Your only real exp is through killing mobs and since most people cannot solo them or at least not efficiently enough groups are key.

There are no instances, there is no lfg tool. you have to physically run to the zone you want to exp in and shout that you are lfg, may take 5 minutes may take several hours depending on your class/rep.

Gear is important more so to some classes than others. its not like wow where each stat has a defined effect and you can see the difference in each point you put in, and considering stats on gear are usually low, under 5, you need to focus on the primary/secondary stat of your class and try to max it.

the biggest thing about everquest is make friends, its not like wow threes no lfg tool that pulls you into a zone with a group of strangers for a 30 minute instance, youll be seeing a lot of the same people in your level range and most groups go for hours in the same spot, no clearing from zone in to final boss in 30 minutes and starting over. Pick a room sit in and kill everything you can for hours on end. The more friends/helpful you are the easier time you'll have.

Tecmos Deception
06-05-2013, 12:06 PM
Hey OP, let's see your armory link. I always love to see armory links of people who talk about how ezmode WoW is.

Glad you're checking out P99 though :p

Simba4793
06-05-2013, 12:07 PM
"Lastly, Contact Uggme in game if you ever have any questions. I'd be happy to help if I'm online."

Thankyou. Ive done some reaserch on my own. When I first started wow the hardest thing was learing the lingo
LFG
WTS
LFM

I was wondering what kind of acronyms there are in EQ

I was thinking of making a magician. Ive always loved having pets to do my bidding.

Gadwen
06-05-2013, 12:08 PM
Don't be a douche, build your friends list, join a guild. Don't expect to log in and see significant progress every time. Check out the wiki to decide what class you want to play, classes are more specialized in EQ so choose the role that best suites your play style. The progress here will be a lot slower, but it's definitely more rewarding than WoW.

Gadwen
06-05-2013, 12:11 PM
I was wondering what kind of acronyms there are in EQ



The basic stuff that people use in WoW all came from EQ and UO so you shouldn't have any trouble there. Everything else will just be pieces of gear ie FBSS (flowing black silk sash), zones and sometimes mobs. If you don't know what people are talking about just ask.

Simba4793
06-05-2013, 12:14 PM
I have no idea how to quote, Ive never been one for forums.

"the biggest thing about everquest is make friends, its not like wow threes no lfg tool that pulls you into a zone with a group of strangers for a 30 minute instance, youll be seeing a lot of the same people in your level range and most groups go for hours in the same spot, no clearing from zone in to final boss in 30 minutes and starting over. Pick a room sit in and kill everything you can for hours on end. The more friends/helpful you are the easier time you'll have."

That sounds awesome. Reminds a bit of runscape where you would talk to the people grinding xp for hours and make actual connections and friends.

"Hey OP, let's see your armory link. I always love to see armory links of people who talk about how ezmode WoW is"
Sure
http://us.battle.net/wow/en/character/hyjal/Simb%C3%A1/simple
My DK
http://us.battle.net/wow/en/character/hyjal/Corkscr%C3%A9w/simple
My warrior

the reason why my gear is so bad is because once I got geared enough for raids I just stopped caring. did probably one or two LFR's then just sat in org with my glaives on and looked pretty

Tecmos Deception
06-05-2013, 12:15 PM
If you're looking for challenges, consider a necromancer instead of a magician. Magicians have the best pets, and they have a variety of pets, but they are pretty much one-trick ponies. Necros only have one kind of pet to summon really, but they have a wide variety of very potent spells besides that. A mage is 110% reliant on his pet to be useful, whether solo or grouping, but a necro can be awesome in quite a few different ways.

Edit - and not to slam you too much, but you played right into my trap, so to speak. You said wow is too casual and that you want a real challenge, but the only parts of wow that you even did are the casual and easy parts! :p

Uggme
06-05-2013, 12:28 PM
Edit - and not to slam you too much, but you played right into my trap, so to speak. You said wow is too casual and that you want a real challenge, but the only parts of wow that you even did are the casual and easy parts! :p

I don't recall any challenging aspects to WoW - other than fringe new content raiding... which is literally the LAST thing you do in that game, and only if you're really into it.

Otherwise, simply farm your raid and dungeon tokens / coins on hardmode (which isn't hard) and get your purples.

Danth
06-05-2013, 12:29 PM
If you are familiar with Warcraft but not Everquest, there are some things you should be familiar with.

First off, be aware that much of the community populating an emulator of an old game is composed of diehards who consider the game in question the best thing ever. Take what they say with a grain of salt. Everquest has its strong points, but it's also an old game and some aspects of it are simply outdated. Be prepared to take the bad with the good.

The first thing you should know about EQ is that the classes aren't equally powerful--not even close. In Warcraft, a 10% difference in effectiveness was considered significant enough to warrant much forum complaining; in Everquest you'll run into more like 40-80% differences in effectiveness between classes doing basically the same job. One of the effects of this is that different classes have vastly different soloing capabilities. This isn't Warcraft where a "bad" solo class gets maybe half the experience per hour of a good one. Here, a bad solo class basically can't solo at all. In particular, don't pick Rogues or Warriors if you wish to maintain solo capability.

Classes don't even level at the same rate. Paladins, Shadow Knights, Bards, and Rangers all have a massive 40% experience penalty. Some races (ogres, trolls, iksars) also have significant experience penalties. You probably want to avoid any of the above as a new player. Use the Project 1999 wiki class guides and try to decide on a class you'll like. The different classes have massively different gameplay styles. Discussing them all is beyond the scope of a single post.

Game mechanics will feel horribly dated in some respects. Spell casting classes generally have more power for soloing than melee classes do, but come with built-in downtime because regaining mana is a slow process. If you're not patient, this isn't the game for you.

Mechanically this game isn't as hard as Warcraft. Once you grow accustomed to the game, you won't die as often as you do in Warcraft. However, Everquest hits you like a hammer when you do screw up. If you die here, you respawn at your bind point. You do *not* automatically respawn close by where you died like you do in Warcraft. You can only change your bind point with the "bind affinity" spell. Not everyone gets it, and the folks who don't have it are heavily restricted in terms of where others can bind them (mostly cities). Remember this, because if you die far from your bind point, recovering your corpse isn't going to be a pleasant experience. This mechanic, by itself, accounts for much of Everquest's reputation for difficulty. Bad players or folks who can't (or won't) learn don't tend to last long in this game. Warcraft kills you more often, but it makes death relatively painless so players tend not to care.

Come here with an open mind, give it a chance, and you may find EQ grows on you. Alternately, you may not; at the end of the day EQ probably has as much bad as good and some of the bad might be impossible to surmount. See for yourself and make your own call.

Danth

Aeolwind
06-05-2013, 12:50 PM
Welcome )

In terms of leveling difficulty, Warcraft 1-60 is the equivalent of 1-40 in EQ, 40-50 and 50 to 55 (56-59 can be long, but not quite that long); XP nearly doubles required every level, yet mobs experience rewards increase much, much less. Raids are generally easier in EQ and mistakes can be recovered from in the context of classic. Pay CLOSE attention to 'considering' an enemy. Cons are based on level. NPCs are WAY tougher than PC's in general. A level 52 mob vs a level 52 player generally (druid, necro, shaman, mage, wiz, ench exceptions) results in a greasy stain on the floor and a corpse retrieval. Blue mobs are below your level and even 1 will still most likely kick your rear. Green won't give XP, and STILL might kick your butt. Yellow, and Red con mobs, just run and hope.

You also can't (shouldn't!) be able to out run mobs in EQ without some sort of speed increasing spell like Journey Boots or Spirit of Wolf. EQ also has 'zone lines' Unlike Warcraft they are noticeable here.

Faction is important, very important in some cases. Races may be KOS in certain cities. Ruining your faction with your home city can be a really, really bad idea.

Nirgon
06-05-2013, 12:55 PM
1-60 in WoW requires absolutely no social skills, research or actual effort.

As far as levelling:
You can pretty much literally download a map plugin for quests (or even use the one PROVIDED IN GAME THAT TELLS YOU EXACTLY WHERE TO GO FOR EVERYTHING) and just run around and mash one button.

If you want a challenge...
Bring a group of buddies, farm only your own gear and level in dungeons like Upper Guk or Runnyeye instead of Unrest. Or if you want to get griefed off in record time, Befallen (for a new player). Past upper guk and those levels, head out to the Kunark dungeons like Kaesora, Droga and other lesser farmed areas or even Kedge. We did Befallen then Kedge on red to level and the xp bonus is barely worth how brutal the level disparities in mobs are or just the # of "you're literally doomed" pit falls if you are unaware in those zones (try accidentally swimming towards Estrella). There is such little room for error in these dungeons...

Cippofra
06-05-2013, 12:55 PM
Hey OP, let's see your armory link. I always love to see armory links of people who talk about how ezmode WoW is.

Glad you're checking out P99 though :p

Around here, popular opinion is all of WoW is easy. Leveling quickly vs slowly = challenging apparently. All of these people who complain about how easy WoW is must be breezing through heroic raids without a thought.

EQ is extremely challenging though. That 1,498th crocodile I killed was a real work out. Very tough I tell you. Most of the others were easy.

I spent probably 90% of my time leveling to 70 grouping in dungeons, with people. Socializing, making friends, and learning how to cooperate in a group. In the BC era I felt the game was much more social than EQ was. I can remember the last stages of blackrock depths (when it was made a 5 man level 40 dungeon) requiring far more coordination and skill than any of the PoF, PoG, PoH, Vox, Naggy, Kael or Thurgardin raids I attended and occasionally main tanked for. Fact is, either game is just what you make of it. People on this server cry all day because it's too hard when decaying skeletons don't drop god and dragon loot. But then theres dozens of people crying that WoW was too easy when they never even tried the difficult portions. These are the people that simply aren't happy about anything unless they can cry about it. People don't even mention things like, if you've been on this server for years, you can get any piece of equipment you want. Don't feel like working for it? Just buy it. In WoW you could be the richest person on the server. You arent getting the best equipment without acquiring the necessary skill to earn it.

Nirgon
06-05-2013, 12:57 PM
Having to time a cast to get a root through a mob meleeing you is infinitely harder than any of the levelling done in WoW.

Slow leveling is a pacing mechanic and done intentionally, for good reasons. Maybe I'll get a second wind after this recent bout of ForumQuest today and write ye a novel.

Vaildez
06-05-2013, 01:03 PM
Playing both modern MMO's and original EQ it can be quite challenging/frustrating to play again. At the same time though this game feels far more rewarding than any other MMO's I have played. I think Mage would be a better choice if you are new to EQ as it's not going to be KOS to as many NPCs. I would recommend grouping as much as possible since you will die a lot soloing.

Vaildez
06-05-2013, 01:08 PM
Around here, popular opinion is all of WoW is easy. Leveling quickly vs slowly = challenging apparently. All of these people who complain about how easy WoW is must be breezing through heroic raids without a thought.

EQ is extremely challenging though. That 1,498th crocodile I killed was a real work out. Very tough I tell you. Most of the others were easy.

I spent probably 90% of my time leveling to 70 grouping in dungeons, with people. Socializing, making friends, and learning how to cooperate in a group. In the BC era I felt the game was much more social than EQ was. Fact is, either game is just what you make of it. People on this server cry all day because it's too hard when decaying skeletons don't drop god and dragon loot. But then theres dozens of people crying that WoW was too easy when they never even tried the difficult portions. These are the people that simply aren't happy about anything unless they can cry about it. People don't even mention things like, if you've been on this server for years, you can get any piece of equipment you want. Don't feel like working for it? Just buy it. In WoW you could be the richest person on the server. You arent getting the best equipment without acquiring the necessary skill to earn it.

EQ being challenging has nothing to do with the pace of progression. There are far more unpredictable elements in EQ that make it way more challenging....Such as roaming SG's and other Mobs that will beat the shit out of you, KOS Factions, Low con mobs that are far tougher than they appear.... I can't even think of something comparable at all like that in WoW except maybe getting ganked by a player but even then you don't lose XP and return to a bind point and have to safely retrieve your corpse.

The challenge in WOW was really only for the .01% that are doing end game content. In short WOW had some challenging aspects in the very high end game but in general was a very risk free game.

xCry0x
06-05-2013, 01:08 PM
There are two ways to go about this game if you are new/first char on server.

1) Pick a class that can solo well later on and farm well so you can make money to twink alts. In EQ almost all of the top end gear can be given to a level 1 character, vs WoW where it was all soulbound to you.

2) Pick whatever class you want and deal with the outcome =P


I would recommend starting with an enchanter, shaman or necro. Enchanter & Shaman can group easily from level 1-60 as well as solo/duo easily in mid-later levels, necro can solo easily from 1-60. All 3 are solo farming machines at level 60.

That said, I rolled a cleric here and overall it was just fine but you are 100% tied to groups to do anything.

Other than that, there is a lot of good information on the wiki but where you go to level will largely be determined by where people your level are playing. Unless you make groups yourself you will generally be going where others go.

Make friends, group with regular people. This game sucks if your group sucks, exp is slow, you die a lot etc.

Uggme
06-05-2013, 01:13 PM
Around here, popular opinion is all of WoW is easy. Leveling quickly vs slowly = challenging apparently. All of these people who complain about how easy WoW is must be breezing through heroic raids without a thought.

EQ is extremely challenging though. That 1,498th crocodile I killed was a real work out. Very tough I tell you. Most of the others were easy.

First, Heroics are in fact a breeze. anyone who commits enough time to get the purples necessary to do them can get through them without a thought.

The difficulty doesn't come in when fighting a particular monster in EQ. The difficulty comes from other factors. Are there Sand Giants near where you fought that croc? did you aggro it? Are you pulling to a spot that's safe? If you're fighting orcs (I assume you're referencing Oasis zone in your post) did pull just one? Are you in a spot where pathing mobs won't get aggro as well? Can you handle two mobs if you get more? Are you bound close if you die? are you in a spot you can personally get to while naked if you die? Will your group stick around if there's a delay? Do you have enough time to stick aorund after your death to regain your lost 10% exp?

The rewards come significantly slower and the penalty for a mistake is huge in comparison to WoW. That's what makes it more challenging.

In WoW all you do is follow a map to your next target. You generally can't even accept a quest unless you're the appropriate level to do it by yourself. the only exception to that is dungeon quests. Anything outside in the open world is tuned to be defeated solo under almost all circumstances.

Oh by the way, there's no in game map, nor is there a compass, just so ya know OP

Aeolwind
06-05-2013, 01:15 PM
Around here, popular opinion is all of WoW is easy. Leveling quickly vs slowly = challenging apparently. All of these people who complain about how easy WoW is must be breezing through heroic raids without a thought.

EQ is extremely challenging though. That 1,498th crocodile I killed was a real work out. Very tough I tell you. Most of the others were easy.


Leveling in wow was 'easy' by comparison to EQ. You could do it easily solo as any character. Raids in Warcraft were more difficult due to the fact that 1 single mistake and it was over. EQ raids were easier because you could 'recover' in some cases. EQ is 'do damage, debuff, heal, control aggro and win'. Warcraft is 'Do damage, not as many debuffs, heal a whole lot more, dodge, parry, thrust, ho, ha, guard, win'.

I hit max level on release in just over 2 weeks in Warcraft. I spent 2 weeks in level 59 in EQ.

If time is your factor, Wow is way easier than EQ.

Simba4793
06-05-2013, 01:17 PM
What Deity should I pick for a magician or is that not important? Also what city

Samoht
06-05-2013, 01:18 PM
wow raiding is just a glorified ddr/guitar hero on repeat until you score perfect. that requires zero actual class skill and is not mmo-caliber gaming if you ask me.

eq actually requires knowledge of what you're playing besides "don't stand in the fire"

most of the raids in wow, though, had an attendance limiting factor (dungeon cap size on instances). since eq does not have this limitation, the encounters are often trivialized by the sheer amount of people participating in the raid, but that in no way means it's easier since you had to mobilize the appropriate force of leveled/geared players and actually fight your way to the depths of a dungeon instead of zoning in to immediately face the first boss like in wow raids.

i had tribute to insanity and server first heroic LK in wotlk as an on-again/off-again semi-casual, come at me bro

Uggme
06-05-2013, 01:21 PM
What Deity should I pick for a magician or is that not important? Also what city

What race you lookin at playing?

Simba4793
06-05-2013, 01:22 PM
"What race you lookin at playing?" Human

Vaildez
06-05-2013, 01:23 PM
What Deity should I pick for a magician or is that not important? Also what city

Deity doesn't matter much but safest to go with Agnostic so you won't getting killed for being a follower of whichever god. The starting city depends on the race you pick. The most popular races are usually Erudite and High Elf due to their high INT or humans since you will be right near the more populated areas.

Samoht
06-05-2013, 01:23 PM
What Deity should I pick for a magician or is that not important? Also what city

deity selection is really a cross reference of class, race, gear, and intention. not all deities are available to all class/race selections, and some combinations have specific gear available for them. if you intend on playing a cleric or shaman, and want to be evil, then picking dark elf or troll (respectively) can reward you with the disciple to innoruuk snare necklace, but that's the trade-off for being hated by a majority of the cities in norrath.

if you're picking magician, what race are you? some of the races have nice cultural armour (innorruk & tunare chain for instance), and some of them are really neglected by their cultural gear (erudite, human, gnome).

if you're a high-elf, it's pretty safe to use tunare, and if you're dark elf, you'll probably be hated either way, but picking innorruuk will pretty much guarantee you can only bank in neriak and grobb. the rest can just be agnostic since there's no benefit either way.

Uggme
06-05-2013, 01:25 PM
Start in Freeport, then. The zone next to it is called East Commonlands and is the trading hub for everyone on the server. This will make it easier for you to get help and learn the game :)

For mages your deity matters very little. I picked Agnostic on mine because I don't really care lol!

Simba4793
06-05-2013, 01:25 PM
thankyou Uggme

Asap
06-05-2013, 01:26 PM
What Deity should I pick for a magician or is that not important? Also what city

dark elf, agnostic

Vaildez
06-05-2013, 01:26 PM
"What race you lookin at playing?" Human

Freeport is always a good choice since all the high level player hang out in EC right next door. There are some benefits to qeynos as well though since collecting gnoll teeth in Blackburrow can get you a ton of xp from turn ins.

Simba4793
06-05-2013, 01:29 PM
Project 1999 The Ruins of Kunark server right?

Uggme
06-05-2013, 01:30 PM
Yes - make sure to post your character name so we know who ya are in game :D

Splorf22
06-05-2013, 01:33 PM
I don't think EQ is really "hard" compared to something like chess or even Counterstrike. The strategy is fairly basic and the game moves fairly slowly so you don't need lightning reflexes.

The primary challenge of EQ is the extremely slow leveling/farming: in a full group you will have to kill probably 1000 monsters per Kunark level (that looks kinda bad now having written it). Most of the good gear is a rare drop off of a rare spawn, which is OK because you are leveling so slowly anyway :D

The secondary challenge of EQ is that it is incredibly unforgiving. You let 1 frog in sebilis run? Your group will wipe to 20 friends. Walking around in oasis whacking crocs? Enjoy getting the shit beat out of you by Cazel.

Also don't play magician. There are 5 skill classes in EQ: Bard, Enchanter, Shaman, Monk, and Necromancer. All the other classes have pretty straightforward gameplay.

xCry0x
06-05-2013, 01:39 PM
"What race you lookin at playing?" Human

Someone might prove me wrong with some theorycrafting numbers but for a magician you are really doing yourself a disservice playing a human.

Unlike WoW, in EQ you get a lot of race options for every class but that doesn't really mean the races are good for those classes if your goal is to min/max at all.

http://wiki.project1999.org/Magician

There is some good baseline information... one of the big things is that starting stats can really hurt you long run unless you join a super guild and get access to gear that lets you max out important stats regardless of what you started with.

Given you should always play what you want to play but you should also take into consideration what you are giving up.

Humans are the 'balanced' race in the game, I think they can basically play every class but their stats are all kind of base line.

Erudites are the 'int' caster race, an erudite mage starts with 117 int vs 85 int on a human. In EQ you do not get to invest points in int or str or anything as you level, you get what you start with and only increase it via gear. Now the down side to Erudites are that the starting zone arguably sucks ass and they are basically blind at night until you get items/spells that let you see at night better. Dark elves, on the other hand, have 109 starting int making them 2nd best and can see at night AND have the ability to hide (free invis)... down side is they are an evil race so non evil npc's will try to kill you.

etc etc etc

That said, Magicians can level to 60 naked for all intensive purposes because your pet does everything. As long as you can summon a pet and/or heal your pet you are golden =P I am just biased to picking a good race because on live I played a half elf warrior and always regretted the decision because ogres had such a massive baseline stat advantage. IE Half elf start with 80 str/sta while ogre start with 140 str/132 sta which is basically your hp and how hard you hit.

SCB
06-05-2013, 01:42 PM
i had tribute to insanity and server first heroic LK in wotlk as an on-again/off-again semi-casual, come at me bro

No you didn't. No casual guild had sever-first anything, even if they somehow cleared the content. Sorry to call you out directly, but I raided seriously through BC/WotLK in a server-first guild, and casuals are nowhere near the same level. That one facet is exactly like EQ.

Also, as for WoW being "easymode", Faction Champs from 10-man normal ToC is harder than any content in Classic EQ, and Heroic Putricide 25 is harder than any content ever released for Everquest. Those two fights are from arguably the "easiest" WoW expansion to date. Firefighter makes them both look like cakewalks, assuming proper gear level, but it's from the best raid content ever produced in any game (IMO), so I thought that would be an unfair comparison. Should I bring up the nightmare that was M'uru?

Basically, the "difficulty pyramid" is inverted for WoW. Leveling/group content is a joke and top-end raiding is hard in WoW. In EQ, leveling/grouping is the hard part, and top-end raiding is a matter of showing up at the right place at the right time and getting FTE.

Both games are awesome in very different ways.

dark elf, agnostic

One of my favorite thing about EverQuest is that you can be agnostic in a world in which you literally get to meet/kill the gods themselves. Always cracked me up.

Edit: OP, if you're interested in some of the really cool, really hard stuff in EQ, check out the Solo Challenge Thread! The guys in there are really good players, and there are some terrific encounter write-ups.

Asap
06-05-2013, 01:44 PM
Agnostic Dark elves start off non kill-on-sight to most good races, btw

Khaleesi
06-05-2013, 01:45 PM
Ive been playing wow for quite a few years. Ive lost alot of respect for it due to its casulation and dieing community. A friend of mine told me about Everquest and Ive decided to give it a try.

Any tips for someone just starting out?

My tip is listen to the others here, however also play Guild Wars 2 or RIFT. It will help you play a game that's better (subjective) than Warcraft, but similar enough that you can appreciate it.

Meanwhile you learn the differences and difficulties of EverQuest without burning yourself out.

Samoht
06-05-2013, 01:48 PM
No you didn't. No casual guild had sever-first anything, even if they somehow cleared the content. Sorry to call you out directly, but I raided seriously through BC/WotLK in a server-first guild, and casuals are nowhere near the same level. That one facet is exactly like EQ.

i did, too

http://us.battle.net/wow/en/character/bleeding-hollow/Sculduggery/achievement#81

your turn, bro

Samoht
06-05-2013, 01:49 PM
Agnostic Dark elves start off non kill-on-sight to most good races, btw

this doesn't mean you can interact with the bank/venders, though

SCB
06-05-2013, 01:50 PM
i did, too

http://us.battle.net/wow/en/character/bleeding-hollow/Sculduggery/achievement#81

your turn, bro

Then you're lying about the "casual"

Either way, you're lying.

Asap
06-05-2013, 01:52 PM
this doesn't mean you can interact with the bank/venders, though

can bank and sell in freeport, no faction work ever done

Samoht
06-05-2013, 01:52 PM
click the link, scroll down to july 2010, server first heroic LK

i was SPECIFICALLY in an agreement with my significant other to play two nights a week (3 nights MAX)

clearly i'm a liar

Simba4793
06-05-2013, 01:53 PM
hang on im having ALOT of problems with trying to get the game fullscreen and the proper resolution

Nirgon
06-05-2013, 01:57 PM
@Validez:

Even the end game raid content there is more about getting 25 other people who are commited to do the fight over and over. I'd equate difficulty on those heroic raids I did in Wrath to being a 60s high school class learning various dances :P.

Vexenu
06-05-2013, 02:01 PM
Honestly I think a Human Magician is a good first character for someone who is completely new to Everquest. You guys telling him that Humans are a bad race or that Magicians are an easy class are speaking with the bias of a grizzled veteran. For someone with zero experience with EQ, the most important thing starting out is just learning the game itself, not how to maximize every pixel.

Magician is a very straightforward class with excellent solo capability, and being Human will allow him easy travel and banking, and will start him right next to EC, which makes all sorts of help easily available to him. With a Human Mage he can learn the mechanics of the game and other basic knowledge (i.e. how to navigate around, the roles and mechanics of different classes while grouping, general combat tactics, etc...) Once he has a basic understanding of how the game works (which should be by level 10 or 12) he can then decide which classes are most appealing to him if he wants to re-roll.

The other starting class I would recommend is a Human Druid, for similar reasons.

Simba4793
06-05-2013, 02:06 PM
Ok Got it fixed, IGN is Drish incase anyone wants to chat

SCB
06-05-2013, 02:07 PM
Druid as a starter class is a very good idea, as you can use it to farm some easy cash through a variety of means as well. Plus, you don't have to worry about figuring out Research on your first ever character. That may not matter to most people, but it was a big turn off back when I was a kid first playing EQ.

pasi
06-05-2013, 02:31 PM
EQ raiding mechanically does not go much beyond Corner Tank/Spank until Gates of Discord. Even then, it never progresses to the level of involvement of post-BWL WoW. If boxxing were enabled, you'd have people running 6 characters here. EQ is just not a game that demands much from the player from a mechanics standpoint. Even during the more complicated EQ raids on live, good players were able to easily play 2-3 characters.

The argument of time = difficulty is pretty dumb.

August
06-05-2013, 02:56 PM
i did, too

http://us.battle.net/wow/en/character/bleeding-hollow/Sculduggery/achievement#81

your turn, bro

What guild were you in while accomplishing this? It wasn't a guild on Bleeding Hollow - Bleeding Hollow never had a horde-side Heroic LK kill on 25 man. In fact, I don't see this character pop up on bleeding hollow until october of that year.

Was it your guilds first kill? or were you coming back to do it over. If it was your first kill, were you an EU guild? I don't see any other reported 'firsts' on that date besides an EU server. If that was your first kill, you're about 45 day off of the first real LK kill - something I would expect from a casual guild that raids seriously 2-3 nights a week and looks @ tankspot videos for their strats.

As someone who led a guild during Classic->WotLK and vied for server firsts amongst fierce competition, I can tell you that WoW was not 'easy-mode' for people who had to come up with the strats. Not only was it a taxing raid experience in general - not 1 person can screw up - but the prep and organization it took, not to mention the coordination required for raids was enormous. The leveling of WoW WAS easy, but the raids blow anything EQ had away. You just cannot compete to the level of coordination that 25m firefighter or 1 light in the darkness took.

Rhambuk
06-05-2013, 03:10 PM
Something I didn't see mentioned thats a good thing to keep in my mind.

Corpse runs are significantly different, I wont go over wow's corpse run system but a quick rundown of eq

You start with a "bind" point near your starting city. Everytime you die you spawn there naked and physical, no ghost, needing to run back to where you died.

As you level it is necessary that you rebind, Bind affinity a spell most casters get around 12-14, if youre not a class that can cast it you can find a caster that can do it for you. You can't bind everywhere, normally just city zones, unless you can bind yourself. there are some non city zone areas you can bind in.

If you find yourself in a situation where you think death is inevitable try to run to a safish area for corpse retrieval, if you run into a camp of mobs try not to die to close or theyll just agro you naked. When you come up to your corpse you won't get a pop up that regears you instantly youll need to get within loot range and loot each item individually, which takes time and draws your attention leaving you vulnerable. Normally you will want to use the /corpse command which summons your corpse to your current location, assuming you are close enough, to drag your corpse to a safe spot. Normally zonewalls are safe in most every zone, some wanderers but if you can get high enough youre usually safe.

Just be aware of death it is common and brutal, huge experience loss, long corpse runs, etc etc. If your in a group deep in a dungeon you may not be able to retrieve it at all and youll have to pay someone to retrieve it for you, though there are a lot of people that help for free on this server.

Rebind everytime you move to a new area! youre starting area will last you to level 10 or so and then youll be traveling farther and farther away from your home town. The last thing you want is to die 5 zones away and have to run back naked through wandering mobs risking dying again.

I'm rambling, youll learn all of this playing thats what the fun is!

heartbrand
06-05-2013, 03:46 PM
Ive been playing wow for quite a few years. Ive lost alot of respect for it due to its casulation and dieing community. A friend of mine told me about Everquest and Ive decided to give it a try.

Any tips for someone just starting out?

If you're looking for a harder game you've come to the wrong place. P99 is far easier than wow.

Nirgon
06-05-2013, 03:49 PM
Really?

Can I die 400 times here like in WoW and not lose 10 levels?

Or if I'm a scum bag to everyone on here, can I still just queue up for random raid finder and mash buttons and not have to use any CC?

Is there a 10man weekly reset just for me to get showered in epics an raid tokens?

You picked the wrong place to defend WoW sir.

Messianic
06-05-2013, 04:00 PM
Guys, Wow is so challenging. I can't button mash with 1/2 of the classes using 1/4 of the abilities and be really successful in 95% of the time.

Oh that's right, I can.

Samoht
06-05-2013, 04:02 PM
What guild were you in while accomplishing this?

US-Chromaggus Phenomenom, transferred from BH to chromag for wotlk and then back to BH for cata, friends kept moving/quitting

Was it your guilds first kill?

yes, server was falling a part, and they were running out of DPS, so they recruited the top rogue on the server (me)

As someone who led a guild during Classic->WotLK and vied for server firsts amongst fierce competition, I can tell you that WoW was not 'easy-mode' for people who had to come up with the strats. Not only was it a taxing raid experience in general - not 1 person can screw up - but the prep and organization it took, not to mention the coordination required for raids was enormous. The leveling of WoW WAS easy, but the raids blow anything EQ had away. You just cannot compete to the level of coordination that 25m firefighter or 1 light in the darkness took.

so this is why you're glorifying wow raiding. there's nothing mechanic driven about moving out of bombs and kiting the fire in a zig-zag pattern on 25m firefighter, sorry. like i said before, it's just more ddr/guitar hero mechanics. and 1 light? did you never get 0?

hell, mods did 99% of the fight for you, especially the one that graphically drew directions in-game before they outlawed it in the API.

myriverse
06-05-2013, 04:03 PM
One of my favorite thing about EverQuest is that you can be agnostic in a world in which you literally get to meet/kill the gods themselves. Always cracked me up.
"Agnostic" means undecided. With one god being as big an a-hole as the next, why decide? And frankly, why decide when the gods can be killed like the the wolves and rats you kill when you're young?

There should really be more ramifications from killing a god.

Beaniron
06-05-2013, 04:12 PM
"Agnostic" means undecided. With one god being as big an a-hole as the next, why decide? And frankly, why decide when the gods can be killed like the the wolves and rats you kill when you're young?

There should really be more ramifications from killing a god.

I worship the Sun. it takes care of me.

EQ should have a religion for the Sun.

pasi
06-05-2013, 04:20 PM
Can I die 400 times here like in WoW and not lose 10 levels?


Yes.

On a personal level, I've always found gold-loss to be harsher than exp loss since I'm spending the majority of my play time at max level. Exp-loss is huge until you reach max level. From there on out, you're pretty much always getting rezzes. CR's can be very harsh though.


so this is why you're glorifying wow raiding. there's nothing mechanic driven about moving out of bombs and kiting the fire in a zig-zag pattern on 25m firefighter, sorry. like i said before, it's just more ddr/guitar hero mechanics. and 1 light? did you never get 0?

hell, mods did 99% of the fight for you, especially the one that graphically drew directions in-game before they outlawed it in the API.

The difficulty has always been from having you and 24-39 pals not fuck up for 5 minutes. In EQ, it is much easier to not fuck up since there is so much less being expected from the player. We literally used to have melees afk with auto-attack on for 30 minutes on some Vex Thal bosses. For the most part, this game does not ask anything out of a raiding player until Uqua.

I'm not arguing that WoW is ball-busting hard (outside of upper-level PvP, that is), but compared to fucking Everquest, it's Ikaruga.

Samoht
06-05-2013, 04:22 PM
I worship the Sun. it takes care of me.

EQ should have a religion for the Sun.

sol ro

sol is a latin word that means sun in english

Myth
06-05-2013, 04:27 PM
hang on im having ALOT of problems with trying to get the game fullscreen and the proper resolution

I can see this being a huge pain in the ass for a new-to-EQ player. There are two option screens; One is on the main menu and the other is in-game (ALT+O). There is also a "windowed resolution" setting that you will need to set. You can do it all from within the game, or you can edit the eqclient.ini file.

Cippofra
06-05-2013, 04:27 PM
The punishments for death is definitely not insignificant. You don't make tons of gold in WoW without trade skills or dailies. And when you're going for top tier end game content, you die over and over and over for hours. Because you're tackling those easy DDR follow the instructions heroic 25 man raids of course. Eventually you have to find the time to make up that gold you've been losing. Just like in EQ, where you get a rez or gain back the experience, which takes time. It should also be noted that dying in EQ really only happens because you're trying to find ways to circumvent the amount of time it takes to level. Wiping on raids over and over typically doesn't happen, because you have twice the number of people necessary to take it. There's no strategy to learn because the universal strategy is CH main tank while 100 people spank boss.

Samoht
06-05-2013, 04:37 PM
we've had 15 years to learn the strats for EQ, it only takes 1 or two attempts to get it down for wow, so...

and raiding in EQ isn't just stand at point A and DPS the boss. you have to refresh your click buffs when dispelled. you have to wear the appropriate gear for the appropriate boss (remember, they took this part out of wow because it was too hard). all of the DPS has to move together and attack from the same side to get a push in to interrupt boss heals (wow doesn't even have character collision!).

wow raiding is trivial with the addition of boss mod add-ons and class timers that tell you exactly what to click and when to click it. eq raiding is made trivial not by reducing the difficulty or the gear requirement, but simply by the ability to overrun the boss. but you still had to get there. wow raids started removing trash from raid instances or drastically reducing it starting as far back as blackwing lair.

then you have things like the coldain shawl quests, omg real tradeskills

heartbrand
06-05-2013, 05:33 PM
Heroic Wow so ez that's why only 10 guilds have heroic throne of thunder on farm status, cuz after all, all you need to do is mash buttons and have DBM installed. Lol?

Stinkum
06-05-2013, 05:44 PM
Welcome to EQ!

As a tip, it is highly encouraged to use /ooc and /shout on EQ the same way as you would chatting in The Barrens in WoW. You might even want to make a hotkey macro of some Chuck Norris jokes for this very purpose.

August
06-05-2013, 05:53 PM
US-Chromaggus Phenomenom, transferred from BH to chromag for wotlk and then back to BH for cata, friends kept moving/quitting



yes, server was falling a part, and they were running out of DPS, so they recruited the top rogue on the server (me)



so this is why you're glorifying wow raiding. there's nothing mechanic driven about moving out of bombs and kiting the fire in a zig-zag pattern on 25m firefighter, sorry. like i said before, it's just more ddr/guitar hero mechanics. and 1 light? did you never get 0?

hell, mods did 99% of the fight for you, especially the one that graphically drew directions in-game before they outlawed it in the API.

Mods today don't really show you what mods were like back in the day. I remember DBM and Recount as early as MC, but the best they could do is play that alert sound. My guild was world-horde (legit - i know people griefed the fight and got banned) first Magmadar kill and it took a very specific strategy to get him down. It was 3 AM CST when it happened after raiding for 7 hours on the same boss. The next week they nerfed the entirety of MC and the floodgates opened. That was the beginning of the end - they wanted people to see the content they created, not reserve it for the select few who could get past Lucifron & Magmadar.

Any encounter that takes 50+ tries before you get it right is pretty difficult. EQ didn't have this in classic - the penalty for dying was so large, and CR took so long, you couldn't imagine it. However, even raiding as late as cataclysm I know it took us at least 100 tries to get spine heroic mode. That's a lot of effort, way more than I would have ever put into an EQ raid.

0 Light: Realm 1 US 48 World 118
Heartbreaker: Realm 1 US 15 World 25
Observed: Realm 1 US 43 World 85

And this was after we split and reformed, right in this time frame. If I can find statistics for Classic/TBC I'd give those to ya too.

For some reason I thought 1 light was harder than 0, weird memory that sticks out to me but I can't really place it. I haven't played WoW seriously since ToC.

-Tomtee

xCry0x
06-05-2013, 05:55 PM
we've had 15 years to learn the strats for EQ, it only takes 1 or two attempts to get it down for wow, so...


What?

and raiding in EQ isn't just stand at point A and DPS the boss. you have to refresh your click buffs when dispelled. you have to wear the appropriate gear for the appropriate boss (remember, they took this part out of wow because it was too hard).


Oh, talking about wow now =P

Was going to say, I definitely remember spending days or weeks banging heads into the wall dying over and over and over to shit like the drakes in BWL just to get the positioning right. Also remember having to farm the shit out of poison resist gear for huhuran in AQ .


-- edit --

All this talking about raiding in wow being easy is making me want to go back and try the stuff added since wotlk.. problem is there is no way I am going to go buy wow + every expansion. =P

Cippofra
06-05-2013, 06:01 PM
I dont quite understand why people take so much offense over hearing that EQ takes tons of patience, but very little skill. Does this make it less entertaining? Certainly doesn't for me. The PVP sucks (pvp was the best part of WoW imo) and the graphics suck. Doesn't change the fact that velious era EQ is my favorite game.

Vaildez
06-05-2013, 06:28 PM
The punishments for death is definitely not insignificant. You don't make tons of gold in WoW without trade skills or dailies. And when you're going for top tier end game content, you die over and over and over for hours. Because you're tackling those easy DDR follow the instructions heroic 25 man raids of course. Eventually you have to find the time to make up that gold you've been losing. Just like in EQ, where you get a rez or gain back the experience, which takes time. It should also be noted that dying in EQ really only happens because you're trying to find ways to circumvent the amount of time it takes to level. Wiping on raids over and over typically doesn't happen, because you have twice the number of people necessary to take it. There's no strategy to learn because the universal strategy is CH main tank while 100 people spank boss.

Just stop...WoW was designed to be easy to bring in casual players and keep kids and adults with ADD. It is basically The Sims Online.

Vaildez
06-05-2013, 06:31 PM
Heroic Wow so ez that's why only 10 guilds have heroic throne of thunder on farm status, cuz after all, all you need to do is mash buttons and have DBM installed. Lol?

Or a lot of serious guilds dropped out cause the game sux now? PvP was the only fun thing in that game.

Nirgon
06-05-2013, 06:31 PM
Throne of wut lol

Razdeline
06-05-2013, 06:48 PM
US-Chromaggus Phenomenom, transferred from BH to chromag for wotlk and then back to BH for cata, friends kept moving/quitting



yes, server was falling a part, and they were running out of DPS, so they recruited the top rogue on the server (me)



so this is why you're glorifying wow raiding. there's nothing mechanic driven about moving out of bombs and kiting the fire in a zig-zag pattern on 25m firefighter, sorry. like i said before, it's just more ddr/guitar hero mechanics. and 1 light? did you never get 0?

hell, mods did 99% of the fight for you, especially the one that graphically drew directions in-game before they outlawed it in the API.

WoW is a joke, and I completely agree with this guy. All raids are choreographed, American Idol, dance dance revolution fuck-fests. It's a complete joke. I ran a raid guild there, and 99% of the time I NEVER died to mechanics I could avoid.

There was no penalty for death in WoW. There is a HUGE penalty for death in EQ. Don't get to raid mob in time? Lose your fucking loot. Competition comes with raiding and waiting for a mob to spawn, dealing with trains, (something that doesn't exist in WoW) while trying to juggle out a FTE can get intense.

Killing Trak with 18 people can be intense when you are scratching at this content with the bare minimum because its now or never, if we don't pull it - they will.

Raiding 101: It is not hard to push buttons fast and not stand in fire.

The only risk in WoW is dying and not being able to continue your dance party for 30 seconds.

WoW kids can get out of here with the spoiled "WoW is harder" mentality.

SCB
06-05-2013, 06:52 PM
Competition comes with raiding and waiting for a mob to spawn, dealing with trains, (something that doesn't exist in WoW) while trying to juggle out a FTE can get intense.



There is no skill or competition in "who can call 40 friends fastest" or "who can sit on a mob's spawn point while it's in window the best"

Total fucking nonsense.

PS any real risk of dying evaporated as soon as "camp the cleric with the epic" was possible. Adding 15 minutes of med time to a CR isn't adding difficulty, it's just cumbersome. Cumbersome =/= hard.


I dont quite understand why people take so much offense over hearing that EQ takes tons of patience, but very little skill. Does this make it less entertaining? Certainly doesn't for me. The PVP sucks (pvp was the best part of WoW imo) and the graphics suck. Doesn't change the fact that velious era EQ is my favorite game.


This all the way. Anyone claiming anything in EverQuest outside of playing a bard or possibly quadding/pack charming takes skill is deluding themselves. Anyone suggesting that wow is "mindless button-mashing" when EQ is entirely based around auto-attacks is retarded.

But Classic-Era EQ is still the top-end of actual content, IMO. There was never a world as fun to explore or as richly imagined as Launch-Velious EQ, imo. I didn't play enough in Luclin/PoP to comment a lot on it, but we already know this crowd will have a fucking aneurysm if I compliment either of those xpacs.

Rhambuk
06-05-2013, 06:56 PM
Killing Trak with 18 people can be intense when you are scratching at this content with the bare minimum because its now or never, if we don't pull it - they will.
.

I have no dog in the wow vs eq race but this made me think of a point.

Wow raid instancing has a maximum allowable amount of players, 10 man and 25 from when i played, and these raids were designed for those numbers.

The everquest devs also had a number of players in mind when they designed their raids, however, they did not create a system that only allows a set amount of players.

Im sure p99 doesn't feel like a challenge when people do the content with 2,3,4x the amount of players the creators had in mind, which you cant do in wow.

I remember in the early days of pop when servers would host public RZ raids for flagging, the rz encounter was really quite difficult imo, and these raids were gather upwards of 300+ people making even the most difficult encounters trivial.

Razdeline
06-05-2013, 07:06 PM
There is no skill or competition in "who can call 40 friends fastest" or "who can sit on a mob's spawn point while it's in window the best"

Total fucking nonsense.

PS any real risk of dying evaporated as soon as "camp the cleric with the epic" was possible. Adding 15 minutes of med time to a CR isn't adding difficulty, it's just cumbersome. Cumbersome =/= hard.





This all the way. Anyone claiming anything in EverQuest outside of playing a bard or possibly quadding/pack charming takes skill is deluding themselves. Anyone suggesting that wow is button-mashing when EQ is entirely based around auto-attacks is retarded.

But Classic-Era EQ is still the top-end of actual content, IMO. There was never a world as fun to explore or as richly imagined as Launch-Velious EQ, imo. I didn't play enough in Luclin/PoP to comment a lot on it, but we already know this crowd will have a fucking aneurysm if I compliment either of those xpacs.

Just going to ignore this. Being your level of stupid is unreasonable or incomprehensible.

I'm mad now because the data mining from the ads on this site are plaguing my screen. (With wow crap)

Razdeline
06-05-2013, 07:11 PM
When you go back to WoW don't forget to get your add-ons.

Splorf22
06-05-2013, 07:11 PM
The everquest devs also had a number of players in mind when they designed their raids, however, they did not create a system that only allows a set amount of players.

Im sure p99 doesn't feel like a challenge when people do the content with 2,3,4x the amount of players the creators had in mind, which you cant do in wow.

SCB
06-05-2013, 07:14 PM
Just going to ignore this. Being your level of stupid is unreasonable or incomprehensible.

I'm mad now because the data mining from the ads on this site are plaguing my screen. (With wow crap)



lol

Razdeline
06-05-2013, 07:25 PM
Alright that wasn't fair of me. Honestly you have your opinion, I have mine. On that facet of understanding, we don't know who's right.

What I'm saying is, given the current raid scene. Competition makes it more challenging/rewarding. The fights aren't choreographed. The environment can randomly affect players on p99.

Vaildez
06-05-2013, 07:53 PM
WoW is sooo hard that 5 year olds in China can get to max level and farm gold to sell to US players.

Lyra
06-05-2013, 08:39 PM
My advice:

Train 1 point in sense heading right away. Attach the ability to whatever key you use to turn (right or left). You can ask here for help, if needed.

Make a hot key /loc
If you are dying, try to remember to hit the loc key and hope you don't LD on your zone so you know where your corpse is. While you're at it, make a /corpse hot key. Invis to your corpse if you have the spell. Drag your corpse to safety before looting. You can ask here for instructions if you don't find directions to make hot keys.

You need food and water. You consume it automatically. If you don't have food and water, your health and mana won't regenerate.

The Kelethin lifts work. You need to click them three times slowly to activate them. Or look up and keep clicking until you see the lift coming down.

Lyra
06-05-2013, 08:52 PM
Good things:

If there is a piece of loot you want, you can farm it. While a random number generator determines how soon it will drop, it will eventually drop.

Zones. While it is important to warn in /shout or /ooc you are training the zone, if you do get into trouble, you can run to the zone line to lose aggro. When new to an area, a common practice is to play near a zone line.

Nirgon
06-05-2013, 09:41 PM
In none of the 7 seasons of breaking 2200 in 3s/5s in arena did I ever find PvP as intense or skill based as that found on live Rallos Zek on a good day.

Jenova
06-06-2013, 10:48 AM
One thing i think that has kept classic eq going for all these years is the sense of exploration and danger you experience. There is no hand holding and it is up to you to venture forth into the various zones. Most games have lost that feeling of tension you get when exploring a new area wondering what kind of nasty things are out there. I dare you to go to kithicor forest at night as a human and not feel afraid lol.

One of the most unique and satisfying aspects of eq is the itemization. Most classes are heavily gear dependent and so each piece of new gear is rewarding. Plus there are so many zones with so many unique monsters, rare spawns, that it is very possible to have pieces of gear that not many other people have. It is all up to you to decide which zones you want to explore and what pieces of gear you wish to go after. It is refreshing to have a game were there are so many different types of player with different styles and each who have progressed differently and who have acquired different pieces of gear. Each character is a unique journey.

As it was said earlier, eq is an old game so of course the graphics are dated, animation and movement is a bit slow and clunky and it can take some time to travel to new areas and explore. That being said, sometimes it can be fun just to wander around in the game and check out the various environments. Me personally, I grew up playing nintendo and mud's so for me graphics do not matter as much as gameplay. If you can get past eq's dated look and systems though, the game still has its charm and can be an exciting and immersive experience that still can stand toe to toe with some of the heavy hitting mmo's of today. Yes, the game can be hell too, dying in a zone far from your bind point, making a mistake and losing a few hours of progression. I think overall, one of the greatest strengths of the game and what keeps people coming back is the sense of community. Meeting new people, making friends and grouping together, helping someone out who is in danger. These are things that are simple yet are what really is the heart of an mmo and in my opinion something that most modern mmo's have lost. It seems now that everyone just wants instance queues and auto party and grouping so you really do not have to communicate with anyone at all if you dont want. Eq on the other hand is all about communication. I also love the fact that in everquest, two or three people teamed up can actually accomplish alot including killing unique monsters that are way tougher and exploring deep dungeons meant for raids. There are so many options and fun encounters and exciting discoveries await if you give eq a chance to let it work its magic.
If you ever need help in game or have any questions, please feel free to send me a tell. Jenova, lv 49 cleric and if you need rezes or buffs, if i am in the area they are on the house. Welcome to a wonderful game, i think you will be surprised in how fun such an old game can be. Good luck and happy hunting!