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Flamewraith
06-21-2013, 01:55 AM
So I'm sure you have all heard of the new mmo coming out based on the elder scrolls universe. My best friend and I are diehard elder scroll fans since the launch of morrowind (300 hours on morrowind, 200+ on oblivion, up on 220 for Skyrim right now) and we plan on rolling characters as soon as the server starts up. I plan on playing a healer and had a few questions about the role that e3 didn't answer, and a brief google search couldn't find. Just figured I would throw these out there for anyone with more info to answer. First, is the game going to be more pvp or pve based? It looks like it's leaning towards pvp, which I wouldn't mind but I prefer pve. I noticed how they said a player can be named emperor if he makes enough contributions, does this mean kills or quest turn ins, meaning could my healer class be crowned without killing many players. Lastly does the game look healer accesible? I noticed how there is little to no hud, this doesn't sound beneficial to healers at all. Thanks for your time!

Fawqueue
06-21-2013, 03:42 AM
I know a lot of people were underwhelmed by ESO at E3 this year. One of the big gripes from the Massively staff was that it still feels like Skryim with other people (so basically a lot of players all doing the solo act with no need for each other). With that in mind, I can't imagine healers being of much use in any kind of a group setting, since group settings don't seem to be what the game is designed for. Half of the staff from Massively even had ESO on their biggest disappointment lists...so as much fun as Morrowind, Oblivion, and Skyrim were I think we're seeing a dud on the horizon.

Which while I have been expecting the entire time, I am still sad to see because I remember sitting next to my buddy playing Morrowind a decade ago and saying "Man, I really wish we could play this together!". Apparently, it's less fun when you actually can...

Flamewraith
06-21-2013, 03:48 AM
I know a lot of people were underwhelmed by ESO at E3 this year. One of the big gripes from the Massively staff was that it still feels like Skryim with other people (so basically a lot of players all doing the solo act with no need for each other). With that in mind, I can't imagine healers being of much use in any kind of a group setting, since group settings don't seem to be what the game is designed for. Half of the staff from Massively even had ESO on their biggest disappointment lists...so as much fun as Morrowind, Oblivion, and Skyrim were I think we're seeing a dud on the horizon.

Which while I have been expecting the entire time, I am still sad to see because I remember sitting next to my buddy playing Morrowind a decade ago and saying "Man, I really wish we could play this together!". Apparently, it's less fun when you actually can...

Hmmm I don't know, I had a look at a 4man dungeon that they had gone through where they had two healers, one guy asked how necessary the the healers were and why they didn't have tanks, and the other guy replied that tanks are no longer needed, but healers help make a dungeon less of a pain, I just wonder how useful I will be in pvp and if I will get recognized for it. Also I did the same damn thing with a whole bunch of my friends (except it was in oblivion I was pretty much the only person in my circle who played morrowind, anyone I tried to introduce was turned off by the shoddy graphics. Jokes on them now that there are some kickass mods out for it :p)

Flamewraith
06-21-2013, 03:50 AM
Gah sorry that was an accident, wrong click :p

Kagatob
06-21-2013, 04:00 AM
So far it has 3 different kinds of instancing and is also being developed with consoles in mind. It's just another current gen MMO, it'll be FTP by the end of 2014 easy.

Sirken
06-21-2013, 10:37 AM
First, is the game going to be more pvp or pve based? It looks like it's leaning towards pvp, which I wouldn't mind but I prefer pve. I noticed how they said a player can be named emperor if he makes enough contributions, does this mean kills or quest turn ins, meaning could my healer class be crowned without killing many players. Lastly does the game look healer accesible? I noticed how there is little to no hud, this doesn't sound beneficial to healers at all. Thanks for your time!
both. Cyrodil is open world pvp. there is no pvp out side of Cyrodil.
not a lot of info on emperor. but they said everything counts. however i imagine contributions of all kinds in Cyrodil (ie: help the forts, questing, pvp, killing, healing, etc) will count towards the emperor score. yes a healer gets points for healing. targeting is the same as past TES games (skyrim, oblivion, etc), its the soft targeting. there is no target box, and there is no way to lock on a target. most healing appears to be PBAoE based spells, so between those two bits Healers will have to be in the thick of combat to be effective.

Long Live the Queen!
Long Live the Aldmeri Dominion!

Khaleesi
06-21-2013, 10:58 AM
From what we've seen so far and the little bits I can tell you without breaking NDA, it is pretty generic outside of it's combat. By that I mean it follows your mouse click Elder Scrolls/TERA style play as you've seen in the advertising. And while that includes defense, it doesn't have a full active defense system - not surprising, no MMORPG seems willing to touch that.

The speed of the combat is noticeably faster than Elder Scrolls - this is a game breaker for many players.

The graphics are nowhere near as good as Skyrim. When I say that, I do so on two accounts.
1. The default visuals of Skyrim are decent on consoles and higher quality on the computer.
2. The modified visuals of Skyrim on a computer are impressive. People here whom play Skyrim and have used a quality ENB series know what I speak of.

ESO is currently sub par to the console version of default Skyrim graphics.

The general mechanics and common features we expect in MMORPGs are still the same.
The only saving grace here is that if you're big on Tamriel lore, the game has it and it's fun to share with others.

Having said that; it's not near as boring and repetitive as FFXIV : ARR

Alarti0001
06-21-2013, 11:22 AM
From what we've seen so far and the little bits I can tell you without breaking NDA, it is pretty generic outside of it's combat. By that I mean it follows your mouse click Elder Scrolls/TERA style play as you've seen in the advertising. And while that includes defense, it doesn't have a full active defense system - not surprising, no MMORPG seems willing to touch that.

The speed of the combat is noticeably faster than Elder Scrolls - this is a game breaker for many players.

The graphics are nowhere near as good as Skyrim. When I say that, I do so on two accounts.
1. The default visuals of Skyrim are decent on consoles and higher quality on the computer.
2. The modified visuals of Skyrim on a computer are impressive. People here whom play Skyrim and have used a quality ENB series know what I speak of.

ESO is currently sub par to the console version of default Skyrim graphics.

The general mechanics and common features we expect in MMORPGs are still the same.
The only saving grace here is that if you're big on Tamriel lore, the game has it and it's fun to share with others.

Having said that; it's not near as boring and repetitive as FFXIV : ARR

Trying to compare a single player graphics to mmo graphics is an exercise in idiocy

Sirken
06-21-2013, 11:28 AM
Khaleesi, it sounds like you are referring to beta stuff/gameplay. considering the game was just pushed back to spring 2014, i highly doubt the beta version people are on is nothing more than that, an unfinished beta. for people that normally play their Elder Scrolls games on the computer, fighting is the same with the mouse, same with blocking. there will be finesse points awarded for how well you preform in the real time combat.

i agree the game is to fast.. it feels jerky.

graphics are close to Skyrim, but i agree, not as good yet. but as a person that still plays Contra, JonesInTheFastLane, Wolf, and Covert Action, graphics are a real low priority to me. by release, id be shocked if the graphics werent tweaked.

i didnt want to post this link on this forum, but here goes -
http://www.youtube.com/user/ShoddyCast


njoy :)

Alarti0001
06-21-2013, 12:01 PM
I dont think this will be a true mmo. I think it will be a great multiplayer game. Did no one else play skyrim and think "this would be perfect if i could get on with a few friends"

Flamewraith
06-21-2013, 02:11 PM
both. Cyrodil is open world pvp. there is no pvp out side of Cyrodil.
not a lot of info on emperor. but they said everything counts. however i imagine contributions of all kinds in Cyrodil (ie: help the forts, questing, pvp, killing, healing, etc) will count towards the emperor score. yes a healer gets points for healing. targeting is the same as past TES games (skyrim, oblivion, etc), its the soft targeting. there is no target box, and there is no way to lock on a target. most healing appears to be PBAoE based spells, so between those two bits Healers will have to be in the thick of combat to be effective.

Long Live the Queen!
Long Live the Aldmeri Dominion!

Hmmm I like that I will still get noticed for being a healer, which adds incentive to be a healer. I don't like that you become emperor though, I think the title of champion would be more fitting, an emperor is a ruler, a champion is one who has made many noticeable contributions. Not that big of a deal. Fuck Yeah! I'm rolling dominion too!!!!! See you in Elsweyr/summerset/valenwood!!!!

Flamewraith
06-21-2013, 02:14 PM
I dont think this will be a true mmo. I think it will be a great multiplayer game. Did no one else play skyrim and think "this would be perfect if i could get on with a few friends"

I agree with this, but that in itself sounds pretty sweet. I have been dreaming of this since the first day I put oblivion into my 360 many years ago.

Alarti0001
06-21-2013, 02:32 PM
I agree with this, but that in itself sounds pretty sweet. I have been dreaming of this since the first day I put oblivion into my 360 many years ago.

Since daggerfall for me. I still love that game.

stormlord
06-21-2013, 02:36 PM
These kinds of games, even though I don't like them a whole lot, are still worth a month or two of play just to see them. Reminds me of DDO. While I don't foresee myself ever going back to it, I did like some things about it. It's just not my cup of tea. Still, these're at least more relaxed; like a friendly bar, not a biker bar.

MMO's need a pause button, though. I mean, I'm a hardcore type of player. I want my game to be super hard and punishing. However, I think that a pause button is a must have. The problem is, how? How do you allow players to "pause" without making their choices less consequential? If they're in a group, for instance, how can they just go afk (pause) without causing problems with the group? What about timed tasks?

Flamewraith
06-21-2013, 02:48 PM
Since daggerfall for me. I still love that game.

I liked daggerfall too, but I only got into a couple of years ago, and my comp had so many problems playing it, I could only play a char for a day or two before the save file corrupted.

xCry0x
06-21-2013, 04:15 PM
I have a feeling it is going to be very age of conan esque ... the description of healer classes only added to that. In age of conan the healing was all screwy... hell all the mechanics were screwy and the description of healers being in combat using aoe heals vs targeted heals just brings me back to that on my bear shaman whatever.

I had/have hopes for this game and am trying to stay away from looking until open beta starts. The platform they are working off of as far as lore goes & fan base should allow them to have a popular game but they also have historically done single player games so the implementation could be blah. I looked at it as similar to WoW where you have a great platform to run with.. but blizzard at least had experience with diablo and warcraft multiplayer-ness.

Maybe they should have taken a baby step and made elder scrolls an aarpg like diablo with 4-5 player 'worlds' and a few bigger areas to sit and brag about your cool shit=P I think that would serve the need of most people.

Flamewraith
06-21-2013, 04:32 PM
I have a feeling it is going to be very age of conan esque ... the description of healer classes only added to that. In age of conan the healing was all screwy... hell all the mechanics were screwy and the description of healers being in combat using aoe heals vs targeted heals just brings me back to that on my bear shaman whatever.

I had/have hopes for this game and am trying to stay away from looking until open beta starts. The platform they are working off of as far as lore goes & fan base should allow them to have a popular game but they also have historically done single player games so the implementation could be blah. I looked at it as similar to WoW where you have a great platform to run with.. but blizzard at least had experience with diablo and warcraft multiplayer-ness.

Maybe they should have taken a baby step and made elder scrolls an aarpg like diablo with 4-5 player 'worlds' and a few bigger areas to sit and brag about your cool shit=P I think that would serve the need of most people.

I kind of agree with your aarpg idea, all in all I just want to experience elder scrolls with a friend, instead of talking about all the epic shit we did and saw separately. I'm really hoping this wont fail, mostly because it has a very strong universe and lore, but that didn't stop swtor from plummeting. The only thing that I really don't like about this game is that it is set so far into the past, I already know who wins the war, and that tamriel isn't drawn into coldharbour. Kind of depressing knowing that no matter how hard I fight, the aldmeri dominion won't win. :p

Flamewraith
06-21-2013, 06:58 PM
the emperor is the ruler of the alliance that controls Cyrodiil. Whoever controls Cyrodiil controls the White-Gold Tower, and as such, rules over Tamriel as Emperor :)

at a bare minimum, id be happy with just that in ESO. but i really feel it will be so much more that that. if they fuck up a TES game i will be sad. but i still have really high hopes for ESO.

It just feels like the title of champion would be more fitting, and that the ruler of your alliance (queen ftw) should hold the title of ruler. I'm not mad about it, I like the idea of owning a title based on being the mvp of a win, but I feel that it's the wrong title :p I totally agree, I just really hope they don't mess up an ES game, I have a deep dread that it's just going to go ftp and die slowly, but I can always hope.

Sirken
06-21-2013, 07:55 PM
It just feels like the title of champion would be more fitting, and that the ruler of your alliance (queen ftw) should hold the title of ruler. I'm not mad about it, I like the idea of owning a title based on being the mvp of a win, but I feel that it's the wrong title :p I totally agree, I just really hope they don't mess up an ES game, I have a deep dread that it's just going to go ftp and die slowly, but I can always hope.

i will be in the corner hoarding my hope right next to you ;)

Sirken
06-22-2013, 11:25 AM
also, heard on friday that the main reason for the push back was not for consoles, but was due to the amount of work still needed based on beta feedback. if thats true, thats A+ because it means they arent rushing the game to meet a target date.

Cyrodiil is supposed 9x larger than each starting area. which is much larger than i originally heard. so we'll see.

no loading screens

interactive map (pvp/cyrodiil infos)

i really hope (think) the instancing wont be as bad as some people think. i like having the same enemies. it builds rivals and hate, etc

guilds can form actual alliances.

leaderboards

no item loot, no coin loot- u get alliance points

Archery sounds like TES games, ie can shoot through a steel grate / slots (can also pour burning oil on people through these)

resources > keeps

Flamewraith
06-22-2013, 03:07 PM
also, heard on friday that the main reason for the push back was not for consoles, but was due to the amount of work still needed based on beta feedback. if thats true, thats A+ because it means they arent rushing the game to meet a target date.

Cyrodiil is supposed 9x larger than each starting area. which is much larger than i originally heard. so we'll see.

no loading screens

interactive map (pvp/cyrodiil infos)

i really hope (think) the instancing wont be as bad as some people think. i like having the same enemies. it builds rivals and hate, etc

guilds can form actual alliances.

leaderboards

no item loot, no coin loot- u get alliance points

Archery sounds like TES games, ie can shoot through a steel grate / slots (can also pour burning oil on people through these)

resources > keeps

That's some of the best news ever! The main reason (in my opinion) that most modern mmo's crash quickly is because they are pushed out before being thoroughly completed. I thought the setback was for consoles, and was pretty pissed that my fun was pushed back because of console whores. I really hope they release a finished kickass TES game! As for the archery thats great, I'm rolling a heal type templar and my friend who I am going to duo my entire career with is rolling a stealth type, and he is a fucking crackshot with a bow since oblivion. (khajiit and altmer FTW!!)

Ephirith
06-23-2013, 02:27 AM
Want to get hyped but can't.

It's going to suck.

Prepare for another over-instanced dungeon-finder shitfest with no sense of community, and little impetus to rely on or interact with other people on any meaningful level.

I'll never enjoy another game again. Just die in my sleep already

Kagatob
06-23-2013, 03:45 AM
With all the instancing in this game that leaves room for another cop out that Bethesda loves. Scaled leveling.

Nothing screams quality like hitting a high level and suddenly every random bandit you meet has a set of Glass/Ebony/Daedric while the town guards are still rotting in their imperial steel. :p

Godefroi
06-23-2013, 05:57 AM
My brother is a true ES fan and it's extremely popular in the military since those games always provided the perfect way to unwind from work ( stunning soundtracks, great feeling of freedom to explore etc).

I believe the true essence of ES games is solo, thats why im weary about an ES game going online and seeing "WTS cheap daedric armor pieces com'on Broskies PST".

As alarti said, from what Ive read so far (4 players dungeons maximum?) I believe it will be a great multiplayer to enjoy with fellow ES fans and close friends.

Im eager to test the new build with 1st person view at the gamescom, this is the only thing making me wanna try so far.

Cecily
06-23-2013, 08:27 AM
Breton Thief #5 I'm thinking. Oh but a Nightblade would be so fun for PvP. Are they going to have the old character classes?

Knuckle
06-23-2013, 11:20 PM
So I'm sure you have all heard of the new mmo coming out based on the elder scrolls universe. My best friend and I are diehard elder scroll fans since the launch of morrowind (300 hours on morrowind, 200+ on oblivion, up on 220 for Skyrim right now) and we plan on rolling characters as soon as the server starts up. I plan on playing a healer and had a few questions about the role that e3 didn't answer, and a brief google search couldn't find. Just figured I would throw these out there for anyone with more info to answer. First, is the game going to be more pvp or pve based? It looks like it's leaning towards pvp, which I wouldn't mind but I prefer pve. I noticed how they said a player can be named emperor if he makes enough contributions, does this mean kills or quest turn ins, meaning could my healer class be crowned without killing many players. Lastly does the game look healer accesible? I noticed how there is little to no hud, this doesn't sound beneficial to healers at all. Thanks for your time!

I think they are going with a cross between darkfall online and WoW. Only time will tell, I REALLY hope they go everquest with starting out, having races with their own cities and starting areas instead of generic shit quests that everyone starts at.

Knuckle
06-23-2013, 11:21 PM
Want to get hyped but can't.

It's going to suck.

Prepare for another over-instanced dungeon-finder shitfest with no sense of community, and little impetus to rely on or interact with other people on any meaningful level.

I'll never enjoy another game again. Just die in my sleep already

:o:o:o:( probs right, keeping fingers crossed, although i have lost faith in developers a long time ago for MMOs.

Kagatob
06-23-2013, 11:35 PM
i have lost faith in developers a long time ago.

This

mtb tripper
06-24-2013, 12:13 AM
cat assassassinass

Knuckle
06-24-2013, 12:31 AM
With that being said, I'll more than likely try to play an mage-thief type with a 2hander. =p If I can specialize in some alteration type magic that gives me silent steps/invisiblity/lock picking while wielding a 2handed weapon, well then I am ready for cyrodil with my Dark Elf.

Flamewraith
06-24-2013, 01:24 AM
I really don't think they will allow separate starting cities for each race. I think all three races of one alliance will start in one city, for example nords DE's and argonians will most likely only start in solitude or something. This makes me wonder how leveling happens. Do the races level only in their designated alliance countires, or are there separate zones dedicated to leveling for all alliances?

Khaleesi
06-24-2013, 07:20 AM
Trying to compare a single player graphics to mmo graphics is an exercise in idiocy

There are several MMORPGs out there that are better looking than single player games.
The reason MMOs are generally still behind in visual prowess is because resources are taken up by the rendering of other players - which is fueled by CPU processing rather than GPU processing. This archaic design method is a short cut by developers so they can have a 'reason' to release subpar visual systems.
Most MMO games see their production team cut in half after the release as those employees are no longer needed. The upcost of maintaining an RPG that looked like Crysis would be a nightmare for the remaining crew, who are tying to work on art assets for new expansions instead of tweaking shader levels that they couldn't get right in the first place because they ran out of time.



Khaleesi, it sounds like you are referring to beta stuff/gameplay. considering the game was just pushed back to spring 2014, i highly doubt the beta version people are on is nothing more than that, an unfinished beta. for people that normally play their Elder Scrolls games on the computer, fighting is the same with the mouse, same with blocking. there will be finesse points awarded for how well you preform in the real time combat.


Closed beta is another way of saying 'alpha' these days - a clever marketing effort by developers; of which should stick to developing and not marketing.

It's quite possible that the game will change, however if it truly was a beta, then by proper definitions the product is nearly finished, only requiring last minute testing and presentation to the public for retail release.

I really don't think they will allow separate starting cities for each race. I think all three races of one alliance will start in one city, for example nords DE's and argonians will most likely only start in solitude or something. This makes me wonder how leveling happens. Do the races level only in their designated alliance countires, or are there separate zones dedicated to leveling for all alliances?

Let's just say that ESO isn't breaking the mold in this regard; contrast to Guild Wars 2 which is one of the few remaining games that offers independent and racial starting locations, yet with little barriers to moving back and forth therefore allowing you the option of enjoying all the content whenever you like.

Lore wise this doesn't work for games where there's conflicting or racial tensions; though ESO is a bit carebear.


Having said that, there's a good amount of nice new features or well amended aspects to MMOs that I am confident any MMO veteran will appreciate.
There's even a nod to Vanguard in some areas!

Flamewraith
06-24-2013, 09:08 AM
There are several MMORPGs out there that are better looking than single player games.
The reason MMOs are generally still behind in visual prowess is because resources are taken up by the rendering of other players - which is fueled by CPU processing rather than GPU processing. This archaic design method is a short cut by developers so they can have a 'reason' to release subpar visual systems.
Most MMO games see their production team cut in half after the release as those employees are no longer needed. The upcost of maintaining an RPG that looked like Crysis would be a nightmare for the remaining crew, who are tying to work on art assets for new expansions instead of tweaking shader levels that they couldn't get right in the first place because they ran out of time.

Hmmm I'm not sure how that would work seeing as how the races of GW2 are at peace. Also I did not like leveling in GW2, I hated being forced to go to a new start point because mine didn't have enough exp to push me into the next area.



Closed beta is another way of saying 'alpha' these days - a clever marketing effort by developers; of which should stick to developing and not marketing.

It's quite possible that the game will change, however if it truly was a beta, then by proper definitions the product is nearly finished, only requiring last minute testing and presentation to the public for retail release.



Let's just say that ESO isn't breaking the mold in this regard; contrast to Guild Wars 2 which is one of the few remaining games that offers independent and racial starting locations, yet with little barriers to moving back and forth therefore allowing you the option of enjoying all the content whenever you like.

Lore wise this doesn't work for games where there's conflicting or racial tensions; though ESO is a bit carebear.


Having said that, there's a good amount of nice new features or well amended aspects to MMOs that I am confident any MMO veteran will appreciate.
There's even a nod to Vanguard in some areas!

Sirken
06-24-2013, 11:08 AM
Want to get hyped but can't.
It's going to suck.
Prepare for another over-instanced dungeon-finder shitfest with no sense of community, and little impetus to rely on or interact with other people on any meaningful level.
I'll never enjoy another game again. Just die in my sleep already

With all the instancing in this game that leaves room for another cop out that Bethesda loves. Scaled leveling. Nothing screams quality like hitting a high level and suddenly every random bandit you meet has a set of Glass/Ebony/Daedric while the town guards are still rotting in their imperial steel. :p

As alarti said, from what Ive read so far (4 players dungeons maximum?) I believe it will be a great multiplayer to enjoy with fellow ES fans and close friends.

from what ive read/heard, theres only 16 dungeons in the world; half of them are instanced, and half of them are not. i imagine the Cyrodiil dungeons are public (non instanced). i think you heard about different instances of a place and assume that meant instanced zones. you are not correct if so. instanced zones in this case does not mean your very own instance for you and your group, it almost acts like a server in this case. i mean, 1 instance will be shared by HUNDREDS of players. so honestly, if your biggest concern is instances, you have nothing to worry about.

as far as scaled leveling, the only time that will happen is in cyrodiil for pvp to ensure level 10s can play with level 50s (it avoids the problem that R99 has with new players), however a lvl 50 will have MANY more abilities than a scaled up lvl 10. so while the 10 has the hp of a 50, he will NOT have the abilities. imo scaling the players for pvp so they can all participate is a great idea, and if we could do it on R99, we would.

lets worry about real issues, ie: pvp rewards, no underwater swimming, entire real-time combat, super server, death system, end game, etc.




Breton Thief #5 I'm thinking. Oh but a Nightblade would be so fun for PvP. Are they going to have the old character classes?
it looks like the classes are unique to this game (All info from: http://elderscrollsonline.info/classes). there are 4 of them:
All Classes

Templar
Dragon Knight (DK)
Sorcerer
Nightblade

Templar is a class that can deal weapon damage and use restoration magic to cast healing spells. It is a “paladin” of Elder Scrolls Online. A Templar has a special group of sun or light-based attacks. Templar is a very interesting class because of his ability to heal. Healing spells do not have a cooldown so you can heal yourself and your friends fast. Templars can also deal magical damage. Sun Strike – The templars basic magic attack, does not require a lot of Magicka and hits your enemies with light magic.

Dragon Knight (DK) is a cool fighter. The class can deal a lot of damage using different weapons and special abilities. If you equip sword and shield DK can be a good tank. If you wish you can even become an assassin or ranged damage dealer. It is a multipurpose class that is playable with any weapon and armor sets. Everything depends on your wishes. Dragon Knight Dragon Knight has several abilities for controlling enemies. The best are Fiery Reach and Slam. It is difficult to escape from DK because of Fiery Reach. DK can also stun and knock out enemies with Slam. The class feels comfortable in massive battles because of his Spiked Armor and Dragon Armor (ultimate ability).

Sorcerer is a powerful class who uses his magical skills to destroy enemies. He relies mostly on magic and uses staffs. Though a staff is a general weapon for any mage, you can use other weapon types if you wish. If you want to play as a mage sorcerer class will be a very good choice. The class can master different magical schools:
Dark Magic – allows caster to control, knock back enemies and deal damage
Daedric Summoning – allows to summon helpers and to increase their strength
Storm Calling – allows to cast lightning spells and to increase their efficiency.
These schools have different spells that allow sorcerer to deal damage and summon different creatures. All Sorcerer’s spells use Magicka energy. This pool is very important for him. One of the best weapon for the class is magical staff or bow. There are many ranged spells that alow to kite enemies without coming close. If you wish you can be a battle mage with heavy armor and weapon. Elder scrolls Online allows everything.

Nightblade is the assassin class in Elder Scrolls Online. He uses the advantages of shadow and night to perform sudden attacks and deal a lot of damage from stealth. Hidden attacks are always unexpected and each attack from stealth deals extra damage. They are friends of the night and like to use magic to weaken their enemies.
Daggers and small swords are favorite weapons of the class. Light weapon will be your best choice. The best armor set for Nightblade is Light Armor. It gives enough freedom for quick movements and attacks. Light armor also makes your movements quiet and it is almost impossible to detect Nightblade with Light armor set. Do not forget that full set of Light armor gives bonuses to your Stamina pool. Heavy Armor is not the best choice for those who wish to play as sneaky characters because it does not give bonuses to sneaky movements and to stamina. But heavy set will increase your resistance to damage and your health. The art of being a Nightblade is not easy and you will have to choose your own gaming style. It is your choice how to play. ESO gives a lot of variants for each class. Nightblades are also good thieves. One of the main resource pools for Nightblade is Stamina. Stamina is necessary to keep stealth mode so each assassin must have enough stamina. Do not forget that you will require stamina to interrupt enemies and perform special attacks. So make sure your stamina pool is deep enough for sneaking and fighting.


With that being said, I'll more than likely try to play an mage-thief type with a 2hander. =p If I can specialize in some alteration type magic that gives me silent steps/invisiblity/lock picking while wielding a 2handed weapon, well then I am ready for cyrodil with my Dark Elf.
Argonian scum!


I really don't think they will allow separate starting cities for each race. I think all three races of one alliance will start in one city, for example nords DE's and argonians will most likely only start in solitude or something. This makes me wonder how leveling happens. Do the races level only in their designated alliance countires, or are there separate zones dedicated to leveling for all alliances?

as far as leveling, just like in Skyrim, EVERYTHING gives you xp. exploring, pvping, hunting/gathering, crafting, skillups. this is ELDER SCROLLS man. maybe you never played a TES game. think less limits and more freedom.

Eboheart pact will start in Morrowind, the Daggerfall covenant will start in Hammerfell, and Aldemari Alliance will start in Valenwood.
http://s18.postimg.org/pf3tfi1op/Regions.png




Closed beta is another way of saying 'alpha' these days - a clever marketing effort by developers; of which should stick to developing and not marketing. It's quite possible that the game will change, however if it truly was a beta, then by proper definitions the product is nearly finished, only requiring last minute testing and presentation to the public for retail release.Let's just say that ESO isn't breaking the mold in this regard; contrast to Guild Wars 2 which is one of the few remaining games that offers independent and racial starting locations, yet with little barriers to moving back and forth therefore allowing you the option of enjoying all the content whenever you like. Lore wise this doesn't work for games where there's conflicting or racial tensions; though ESO is a bit carebear.
Having said that, there's a good amount of nice new features or well amended aspects to MMOs that I am confident any MMO veteran will appreciate.
There's even a nod to Vanguard in some areas!
every version of ESO has been different than the last. i saw beta footage from a buddy about a week ago, and it was very different than the leaked beta from about 4 weeks ago. every closed beta has ended with changes being made and the next group of beta testers seeing something different. clearly the game is not nearly finished as it was pushed back to spring of 2014. ESO has stated that it would be possible for example, a Nord to join the Aldermari Alliance, although they havent said how or at what point. but if u can start it that way, then clearly any race COULD start in any area. the big mistake (that could still be changed) is that after u join an alliance you cant go to the other alliances starting area. LOL at you thinking ESO has carebare lore (go learns yurself sum ESO history - http://www.youtube.com/watch?v=d0Od2lbw9N4&list=PL7pGJQV-jlzCPBUy9uAXQUXZ4UBaDLKS5&index=1)

Flamewraith
06-24-2013, 11:32 AM
Non instanced dungeons sound like hella fun. I plan on forming an endgame guild with a coupe of friends that I'm rolling into the game with. I've been an officer in MANY different raiding guilds through many different games (eq eq2 wow gw2 and swtor) but I've never truly led an endgame guild. I also heard that they plan on keeping some of the caves and ruins that you have explored in skyrim/morrowind/oblivion which sounds bitchin. Hopefully the ayleid ruins haven't fallen apart too much yet, gotta plunder some varla stones for ma healer!

Flamewraith
06-24-2013, 11:50 AM
Woah woah woah woah brew, we may be brothers in arms against the lesser races, but questioning my TES gaming is like taking your sock off, filling it with soap, and beating the shit out of me with it. I walked the frozen tundra of solstheim in both morrowind and Skyim, I jumped into the red mountain and beat dagoth ur like the bitch he was. I killed the psycho bitch almalexia and added her mask to my collection beside vivecs. I dove into the planes of oblivion and ripped the sigil stones from their pillars of flame. I did battle with Dagon in the heart of the imperial city. I killed Umaril after pelinal failed to do it thousands of years ago. I battled the greymarch and began the new madgod after order reclaimed the old sheogorath. I walked the icy plains of skyrim slaying every dragn my path. I collected the elder scrolls for Harkon, and then killed him and took his place as vampire lord. I marched into sovngarde, donkey punched tsun out of the way, and turned alduin inside out like the overgrown lizard he is. Never.......ever...... questions my TES experience. I am a veteran of over 700 collective hours between all of them.

Sirken
06-24-2013, 12:14 PM
Non instanced dungeons sound like hella fun. I plan on forming an endgame guild with a coupe of friends that I'm rolling into the game with. I've been an officer in MANY different raiding guilds through many different games (eq eq2 wow gw2 and swtor) but I've never truly led an endgame guild. I also heard that they plan on keeping some of the caves and ruins that you have explored in skyrim/morrowind/oblivion which sounds bitchin. Hopefully the ayleid ruins haven't fallen apart too much yet, gotta plunder some varla stones for ma healer!

ESO is 1000 years before Skyrim, and 800 years before Oblivion. so nothing should look worse ;)

Flamewraith
06-24-2013, 12:27 PM
ESO is 1000 years before Skyrim, and 800 years before Oblivion. so nothing should look worse ;)

I downloaded a mod for oblivion that brings your character back in time to the first era when the ayleids still ruled, and the creator spent a lot of time recreating the ruins to look like magical polished stone cities. Shit blew me away, the mod was better than the main story to oblivion, and the first era was sooooooooooo cool.

Hasbinbad
06-24-2013, 12:54 PM
tsun was harder than alduin

Sirken
06-24-2013, 01:07 PM
I downloaded a mod for oblivion that brings your character back in time to the first era when the ayleids still ruled, and the creator spent a lot of time recreating the ruins to look like magical polished stone cities. Shit blew me away, the mod was better than the main story to oblivion, and the first era was sooooooooooo cool.

that sounds really awesome. Mods are the reason PC>Console imo.


so.. who is planning on playing on the PC and who is considering playing the PS4/XBox1?

just curious

Flamewraith
06-24-2013, 02:07 PM
that sounds really awesome. Mods are the reason PC>Console imo.


so.. who is planning on playing on the PC and who is considering playing the PS4/XBox1?

just curious

I was a diehard xbox fan until I started playing games (mainly TES :p) on the PC. The restrictions on the xbone killed any loyalty I had to M$ and even though they were still lifted I'm not going back.

Flamewraith
06-24-2013, 02:07 PM
tsun was harder than alduin

I know, very disappointing.

Sirken
06-24-2013, 02:37 PM
i know xb1, ps4, and pc will each be on their own servers. so as a PC player, i wont be able to play with xbox1/ps4 kids

Flamewraith
06-24-2013, 02:44 PM
i know xb1, ps4, and pc will each be on their own servers. so as a PC player, i wont be able to play with xbox1/ps4 kids

Meh can't say I'm disappointed, my experience with the people of xbox live has been pretty shitty. Not saying that I haven't met some shitheads on the console (here especially :p) but I much prefer the people of the PC

Sirken
06-24-2013, 03:39 PM
Meh can't say I'm disappointed, my experience with the people of xbox live has been pretty shitty. Not saying that I haven't met some shitheads on the console (here especially :p) but I much prefer the people of the PC

oh for sure, 1000% agree. the thing is i was hoping to get some RL pals into ESO because they liked Skyrim. now that its on consoles, i doubt i can get them to buy it for the PC :P

Arclyte
06-24-2013, 03:42 PM
game will be console trash

Sirken
06-24-2013, 03:47 PM
game will be console trash

the console version? the pc version? both?
based on what will they be console trash?
you do know TES games are PC games first and foremost, right?

Flamewraith
06-24-2013, 03:55 PM
oh for sure, 1000% agree. the thing is i was hoping to get some RL pals into ESO because they liked Skyrim. now that its on consoles, i doubt i can get them to buy it for the PC :P

I lucked out and all of my TES friends went through a phase where they all wanted gaming laptops last year. We have all agreed to buy the pc version the day it comes out. I mostly want to lock down some good char names for future alts :p Like I said we also plan on forming an endgame guild together, gonna be a fucking blast, I'm so excited just thinking about it.

Sirken
06-24-2013, 04:01 PM
I lucked out and all of my TES friends went through a phase where they all wanted gaming laptops last year. We have all agreed to buy the pc version the day it comes out. I mostly want to lock down some good char names for future alts :p Like I said we also plan on forming an endgame guild together, gonna be a fucking blast, I'm so excited just thinking about it.
your friends are much better than my friends. im expecting to get maybe 3 of them at most to play on PC. have u heard anything about how many characters can be on each account? i have not.. however they have said each account can belong to up to 5 guilds.. ive never been an alt kinda guy. having the game pushed back made me start up Skyrim again

Flamewraith
06-24-2013, 04:02 PM
I just noticed I keep saying console when I mean PC :p my bad.

Flamewraith
06-24-2013, 04:05 PM
your friends are much better than my friends. im expecting to get maybe 3 of them at most to play on PC. have u heard anything about how many characters can be on each account? i have not.. however they have said each account can belong to up to 5 guilds.. ive never been an alt kinda guy. having the game pushed back made me start up Skyrim again

I have not sadly. As for the multi guild thing I don't think I would like that, in my opinion a guild requires loyalty and commitment, kinda hard to commit to 5 different causes :p And hahah same, I hit up oblivion first with mods (where I downloaded that back to the past mod) and soaked up another 40 hours from it, then I just got done with a six day Skyrim binge. Hitting up a heavily modded morrowind next and finishing my TES libido with daggerfall.

Sirken
06-24-2013, 04:06 PM
I just noticed I keep saying console when I mean PC :p my bad.
its ok. i knew which one you meant somehow :P

Flamewraith
06-24-2013, 04:08 PM
its ok. i knew which one you meant somehow :P

Hahaha good, reading over my posts I confused myself :p

Sirken
06-24-2013, 04:09 PM
I have not sadly. As for the multi guild thing I don't think I would like that, in my opinion a guild requires loyalty and commitment, kinda hard to commit to 5 different causes :p And hahah same, I hit up oblivion first with mods (where I downloaded that back to the past mod) and soaked up another 40 hours from it, then I just got done with a six day Skyrim binge. Hitting up a heavily modded morrowind next and finishing my TES libido with daggerfall.

but, for people that share accounts. IE: say my brother rolls a Nord and only plays everyone so often, not enough to buy his own account. this way i can be an elf in my elf guild, and he can be a nord in a nord guild. later i may have an alt in an alt guild, etc etc

Flamewraith
06-24-2013, 04:15 PM
but, for people that share accounts. IE: say my brother rolls a Nord and only plays everyone so often, not enough to buy his own account. this way i can be an elf in my elf guild, and he can be a nord in a nord guild. later i may have an alt in an alt guild, etc etc

hmmm I never thought of it that way, it makes much better sense now. I just get the feeling that I'm going to be needing to explain to a lot of people that my guild will take precedence over any other guild they may be a member of. :p

Sirken
06-24-2013, 04:19 PM
hmmm I never thought of it that way, it makes much better sense now. I just get the feeling that I'm going to be needing to explain to a lot of people that my guild will take precedence over any other guild they may be a member of. :p

well of course :P


also, TES people have said that there will be both costumes and disguises, and that they will be different things with different purposes.

very curious about that. as well as the different cultural armor especially now that theyve said anyone can make anyones cultural armor as long as they are clever enough to learn how to craft them.

Flamewraith
06-24-2013, 04:23 PM
well of course :P


also, TES people have said that there will be both costumes and disguises, and that they will be different things with different purposes.

very curious about that. as well as the different cultural armor especially now that theyve said anyone can make anyones cultural armor as long as they are clever enough to learn how to craft them.

That sounds fucking awesome. That almost makes me want to roll some type of melee dark elf, I can only imagine the kickass cultural ordinator based gear they can make. But I'm sticking with altmer templar, I'm sure they will have some sweet intricate elven designed armor!

Flamewraith
06-24-2013, 04:26 PM
I believe in e3 they mentioned how you start with a horse that as you feed and take care of will practically level up with you.... I think that sounds like a wicked system, I hope we can armor them. My altmer templar wouldn't be complete without a valiant steed in shining elven armor.

Sirken
06-24-2013, 04:27 PM
Highelf Nightblade

:D

Sirken
06-24-2013, 04:28 PM
I believe in e3 they mentioned how you start with a horse that as you feed and take care of will practically level up with you.... I think that sounds like a wicked system, I hope we can armor them. My altmer templar wouldn't be complete without a valiant steed in shining elven armor.

yes. but you actually have to feed your horse in ESO. What you feed him will determine how fast he is, how much he can carry, how much stamina, etc

Flamewraith
06-24-2013, 04:30 PM
Highelf Nightblade

:D

Kickass man, hail the aldmeri dominion, hell if we're lucky maybe the dominion could rise to power by the 4th era and wipe out all opposition. :p Maybe ban the worship of a god for good measure! On a serious note if you ever wanna kick it with my posse and stomp out some bitches to claim cyrodiil for the queen you're welcome to join us anytime! :)

Sirken
06-24-2013, 04:34 PM
Kickass man, hail the aldmeri dominion, hell if we're lucky maybe the dominion could rise to power by the 4th era and wipe out all opposition. :p Maybe ban the worship of a god for good measure! On a serious note if you ever wanna kick it with my posse and stomp out some bitches to claim cyrodiil for the queen you're welcome to join us anytime! :)

one big server = we can all play together.

numbers will be important since Cyrodiil is all open world PvP. cant wait to gank some flower picking Nord

Flamewraith
06-24-2013, 04:36 PM
one big server = we can all play together.

numbers will be important since Cyrodiil is all open world PvP. cant wait to gank some flower picking Nord

Agreed, damn milk drinkers!

Sirken
06-24-2013, 04:38 PM
bah cant embed in this thread
http://www.youtube.com/playlist?list=PL7pGJQV-jlzDNBXGWlyGOuIqyMcqYQ9VK

Kagatob
06-24-2013, 05:13 PM
you do know TES games are PC games first and foremost, right?

This is a baldfaced lie and you know it Sirken. :)

Or have you already forgotten how dumbed down the user interfaces/inventory systems of Oblivion/Skyrim are compared to Daggerfall/Morrowind? How about the number of bugs in Skyrim PC that weren't fixed for at least 6 months such as not being able to customize 90% of the controles and the broken hotkey system? Consolification at it's finest.

Flamewraith
06-24-2013, 06:00 PM
bah cant embed in this thread
http://www.youtube.com/playlist?list=PL7pGJQV-jlzDNBXGWlyGOuIqyMcqYQ9VK

All we can do is hope that they listen to their fans and learn from the mistakes of other failed MMO's. Pushing back development to make a completed game was a huge step in the right direction.

Sirken
06-24-2013, 07:32 PM
This is a baldfaced lie and you know it Sirken. :)

Or have you already forgotten how dumbed down the user interfaces/inventory systems of Oblivion/Skyrim are compared to Daggerfall/Morrowind? How about the number of bugs in Skyrim PC that weren't fixed for at least 6 months such as not being able to customize 90% of the controles and the broken hotkey system? Consolification at it's finest.

look at what i said:
Originally Posted by Sirken
you do know TES games are PC games first and foremost, right?

meaning they were originally designed for PCs, and not for Consoles. and i stand by that. Elder Scroll games are always designed for PC first, and i believe that Elder Scrolls Online would be the same.


but here's the REAL million dollar question. previous (back when Zenimax was saying computers only as the platform) they also said that the game would not be made to support USB controllers. but, now that ESO will also be released on PS4 and XBox1, does that mean the PC version will now support USB controllers?

personally, id never use one because i feel controller kids wont be able to keep up with the mouse and click kids. would be interesting.

long live the queen

http://orcz.com/images/thumb/f/f3/Queenayrennteso.jpg/400px-Queenayrennteso.jpg

Ephirith
06-24-2013, 09:31 PM
I don't think the issue is whether Bethesda is prioritizing PC's versus Consoles, it's that console-accommodating features creeped into the PC version of Skyrim. Go navigate a menu in Skyrim and tell me that isn't the truth. And of course there were the rampant hotbutton bugs and input delay in early versions that reeked of shared console/PC development à la Just Cause 2.

Anyway, I loved Skyrim, so it doesn't matter that much except for the fact that things that would otherwise be possible in the world of PC's aren't going to show up because the shit has to work on consoles, and I don't just mean graphics.

Hex
06-24-2013, 10:47 PM
The instant they made this game for both Console and PC, and they will be sharing servers, I immediately gave up. Not going to play some dumbed down for console MMO.

Sirken
06-24-2013, 10:57 PM
The instant they made this game for both Console and PC, and they will be sharing servers, I immediately gave up. Not going to play some dumbed down for console MMO.

incorrect. they have said multiple times that console and PC will be on separate servers.

Hex
06-25-2013, 01:24 AM
Well I have played two beta weekends of the game so far, and it's just meh. Wildstar is a far superior game, and is still in an earlier stage of beta. But it does play almost exactly like all the other ES games, so if you enjoyed them, and would enjoy them with other people playing around you, then maybe you'll like it. It's still VERY clunky.

Kagatob
06-25-2013, 01:45 AM
That's one of the other things that turns me off, either it's massively multiplayer or it's not, so far it seems like it's taking this halfway approach all around with a big chunk of the game being more or less single player except there's other people so either your interaction with the environment will be nigh limited or you're going to have people constantly in your shit messing you up.

I don't like it.

Hex
06-25-2013, 02:13 AM
It feels a lot like SWTOR did leveling. Where you're part of this huge story, but so are all these other players, and you really only see them while you're in the towns, and maybe a couple here to there while walking around questing.

Kagatob
06-25-2013, 02:19 AM
I've never played SWTOR but that doesn't sound massive at all.

Khaleesi
06-25-2013, 07:00 AM
LOL at you thinking ESO has carebare lore (go learns yurself sum ESO history - http://www.youtube.com/watch?v=d0Od2lbw9N4&list=PL7pGJQV-jlzCPBUy9uAXQUXZ4UBaDLKS5&index=1)


I didn't speak to anything about the representation of TES lore specifically; I meant the attitude towards player relations in the game is very carebear in contrast to TES offline games and their lore,.

Sirken
06-25-2013, 11:41 AM
I didn't speak to anything about the representation of TES lore specifically; I meant the attitude towards player relations in the game is very carebear in contrast to TES offline games and their lore,.

well then i retract my statement.

who's attitude are u referring to when u say, "I meant the attitude towards player relations in the game is very carebear in contrast to TES offline games and their lore"

personally i see this more as "Elder Scrolls: Online" than i do a "EldersScrolls: MMO"

Alarti0001
06-25-2013, 11:48 AM
personally i see this more as "Elder Scrolls: Online" than i do a "EldersScrolls: MMO"

This... the minute you lower you expectations to Online versus MMO is the minute this game becomes viable again.... just not as an MMO

Sirken
07-02-2013, 01:15 PM
welp, either Alarti works for Zenimax or can foresee the future.

saw a interview from E3 with a Zenimax guy correcting the interviewer, he refers to ESO as the next big MMO, and the Zenimax guy says, "we like to see it more as an Elder Scrolls game that can be played with your friends, more than just another MMO".

Sirken
07-02-2013, 01:16 PM
All ESO threads moved here.

embedded stuff fails now :(

http://www.youtube.com/watch?v=sD7x1KF8N8o pretty good 20min video that is a summary of "what we know so far" about ESO. pretty up to date, only ~1wk old

Millburn
08-22-2013, 11:21 PM
Soooooooo....

ESO is gonna be subbed AND have a cash shop. That bad feeling I have about this game just got a lot more justified.

http://esohub.de/news/154-eso-interview-abomodell-itemshop-entwicklung[1]