View Full Version : EQNext Discussion
Rust1d?
07-30-2013, 04:34 PM
Here is what I am HOPING for:
Paid sub (keep it reasonable like $4.99) Screw that pay to win crap.
Pre-dates EQ1, with all the classic continents etc.
Hardcore. Same as Classic EQ - Death means something etc.
PvP server with 3 teams
No instanced crap. I want to camp, KS, Train etc.
What am I missing?
mtb tripper
07-30-2013, 04:41 PM
dude ive always loved the pingu avatar and sig gif
Philipangoo
07-30-2013, 04:44 PM
Realistically speaking if it is a paid sub it will probably follow like other games that are paid sub and follow in the steps of the paid sub genre it created, and cost something like $14.99/mo
Kraftwerk
07-30-2013, 05:25 PM
I'm going to roll a Drakkin Warlock.
I'm thinking that most end game content will be instanced with a combo of classic style world spawns. I would like to see classic style raid mobs, but if they did, the game wouldn't survive with todays ezmode playerbase.
Potus
07-30-2013, 05:50 PM
It's Pay to Win so enjoy buying potions and stupid items with Station Cash.
I don't think it will be any good because MMOs are a dead industry run by accountants.
Genedin
07-30-2013, 06:03 PM
Here's what I know:
Races and factions - like EQ1 there will be race/class restrictions. Barbarians for example can be the usual classes (Warrior, Bezerkers (or whatever they call the melee DPS class, Shaman). Different starting stats per race and racial abilities (no clue if the racials are meaningful). If that Barbarian chooses and wants to become an Enchanter, he can go raise his faction with a race that has that class. It won't be an easy ordeal and will take effort. At the time of my info, factions could be individually raised. So a high elf could raise their faction and eventually be accepted by the dark elves but at the cost of their own city/race faction.
The classes I've had confirmed are Warrior, Cleric, Shaman, Wizard, Enchanter, Ranger, Druid, Rogue. There are more, but that was all I know of at this moment.
The playable races I had confirmed are Human, High Elf, Dark Elf, Kerran, Kobold, Ogre, Troll. Again there are more than those playable those are just what I know is playable. I tried to get Ratonga and Iksar confirmation but don't have that yet.
Norrath - the world is gigantic. No zones. The world is seamless. There will be instances in respect to some raids and dungeons but a lot of open dungeons a la EQ1. The extent to which we can damage the environment is still unknown. That's under wraps pretty tight so I'd imagine its damageable to a good extent.
Spells - no more spell trainers. Abilities are granted passively and the big ones have quests and trials attached to them. Enchanters will have to seek out people around the world to learn and study with. Wizards will have to find various tomes to study to learn to weave the strongest spells. Not sure on the spell weaving mechanic but they seemed to indicate the ability to create and discover new spells. So not every wizards spell book will be the same.
Combat - there will be hotbars. It will NOT be like EQ2s combat abortion. That's about all I know on that. I've pressed for details but that info is locked down tight. Tad could well be right here I concede but if I had to guess, it'll be action based combat with a limited skill set load out.
Crafting - it is in the game, it is interdependent and its supposedly more meaning than they've ever made it. Players will be able to make useful and sought after gear and stuff at all levels. Raid/Dungeon crafting drops confirmed but no mechanics specifics.
Misc - this game will be FTP. It will have a cash shop. SOE will make the world, dungeons, raids as usual. Their version of emergent gameplay is us creating content via their dungeon maker/player studio. Player made PVP battlegrounds. This player created content is all instanced not part of the persistent world. So is housing. Guild housing will be in from the get go as well.
Beta - it's already in friends and family alpha/beta. After SOE live, beta will begin early Aug/late Sept. they are trying to launch Nov/Dec. the latest this game will launch is Feb/March time frame. They are much farther along then they let on and that's part of their surprise.
Minus a detail here or there, that's all I got. Take it for what it's worth to you.
Dullah
07-30-2013, 06:15 PM
There is no released info like the above post, the leak is iffy at best only confirming a few known facts, and the rest is conjecture. No one "knows" shit, even the info thats been released is vague and open to interpretation.
All SOE games will be F2p from here on out and so will most other mmos unless they have a niche game with no competition like Eve.
They've said the game will be open world, but haven't said there won't be any instances. Probably will be, sucks. If the game is predominantly instanced, I won't be playing.
HippoNipple
07-30-2013, 06:19 PM
There is no released info like the above post, the leak is iffy at best only confirming a few known facts, and the rest is conjecture. No one "knows" shit, even the info thats been released is vague and open to interpretation.
All SOE games will be F2p from here on out and so will most other mmos unless they have a niche game with no competition like Eve.
They've said the game will be open world, but haven't said there won't be any instances. Probably will be, sucks. If the game is predominantly instanced, I won't be playing.
Why would you act like you are so sure the above poster doesn't have info that you don't have? Do you know the poster personally?
kaos057
07-30-2013, 06:23 PM
Here is what I am HOPING for:
Paid sub (keep it reasonable like $4.99) Screw that pay to win crap.
Pre-dates EQ1, with all the classic continents etc.
Hardcore. Same as Classic EQ - Death means something etc.
PvP server with 3 teams
No instanced crap. I want to camp, KS, Train etc.
What am I missing?
They already revealed eqn will be same time as eq1.
They also stated they are trying to stay away from instanced content as much as possible.
Dullah
07-30-2013, 06:24 PM
I've seen the post on multiple EQ Next forums, and know that the place it originated to be a troll haven.
Nirgon
07-30-2013, 06:52 PM
Can't imagine a true sand box (if they really do it) being any less of a nut house than this server.
Bring it.
Tomato King6
07-30-2013, 06:54 PM
its funny how little you guys know about the actual game
and how little you know about modern mmo's
Nirgon
07-30-2013, 07:14 PM
I for one hope they release EQNext with an in game map, compass, wide range druid track, rogues who are invis to everything and then remove all of that because it isn't classic. Would be epic.
Tomato King6
07-30-2013, 08:17 PM
no one cares what you hope , I have an alpha key ive played it
its shit
Instagib
07-30-2013, 08:26 PM
Here's what I know:
Races and factions - like EQ1 there will be race/class restrictions. Barbarians for example can be the usual classes (Warrior, Bezerkers (or whatever they call the melee DPS class, Shaman).
Different starting stats per race and racial abilities (no clue if the racials are meaningful). If that Barbarian chooses and wants to become an Enchanter, he can go raise his faction with a race that has that class. It won't be an easy ordeal and will take effort. At the time of my info, factions could be individually raised. So a high elf could raise their faction and eventually be accepted by the dark elves but at the cost of their own city/race faction.
The classes I've had confirmed are Warrior, Cleric, Shaman, Wizard, Enchanter, Ranger, Druid, Rogue. There are more, but that was all I know of at this moment.
The playable races I had confirmed are Human, High Elf, Dark Elf, Kerran, Kobold, Ogre, Troll. Again there are more than those playable those are just what I know is playable.
I tried to get Ratonga and Iksar confirmation but don't have that yet.
Norrath - the world is gigantic. No zones. The world is seamless. There will be instances in respect to some raids and dungeons but a lot of open dungeons a la EQ1.
The extent to which we can damage the environment is still unknown. That's under wraps pretty tight so I'd imagine its damageable to a good extent.
Spells - no more spell trainers. Abilities are granted passively and the big ones have quests and trials attached to them. Enchanters will have to seek out people around the world to learn and study with. Wizards will have to find various tomes to study to learn to weave the strongest spells. Not sure on the spell weaving mechanic but they seemed to indicate the ability to create and discover new spells. So not every wizards spell book will be the same.
Combat - there will be hotbars. It will NOT be like EQ2s combat abortion. That's about all I know on that. I've pressed for details but that info is locked down tight. Tad could well be right here I concede but if I had to guess, it'll be action based combat with a limited skill set load out.
Crafting - it is in the game, it is interdependent and its supposedly more meaning than they've ever made it. Players will be able to make useful and sought after gear and stuff at all levels. Raid/Dungeon crafting drops confirmed but no mechanics specifics.
Misc - this game will be FTP. It will have a cash shop. SOE will make the world, dungeons, raids as usual. Their version of emergent gameplay is us creating content via their dungeon maker/player studio. Player made PVP battlegrounds. This player created content is all instanced not part of the persistent world. So is housing. Guild housing will be in from the get go as well.
Beta - it's already in friends and family alpha/beta. After SOE live, beta will begin early Aug/late Sept. they are trying to launch Nov/Dec. the latest this game will launch is Feb/March time frame. They are much farther along then they let on and that's part of their surprise.
Minus a detail here or there, that's all I got. Take it for what it's worth to you.
Fixed that wall of text for ya ;)
Stasis01
07-30-2013, 08:56 PM
I'm split on instances at the moment after seeing how far people are willing to give up on life for an EMU EQ box.
mtb tripper
07-30-2013, 09:18 PM
lots of new forumquesters
SamwiseRed
07-30-2013, 09:57 PM
i think spells should only work if you chant them into your mic.
Supreme
07-30-2013, 10:01 PM
Instancing for group content...raid content should be contested.
FaithlessKR
07-30-2013, 10:27 PM
Here's what I know:
Races and factions - like EQ1 there will be race/class restrictions. Barbarians for example can be the usual classes (Warrior, Bezerkers (or whatever they call the melee DPS class, Shaman). Different starting stats per race and racial abilities (no clue if the racials are meaningful). If that Barbarian chooses and wants to become an Enchanter, he can go raise his faction with a race that has that class. It won't be an easy ordeal and will take effort. At the time of my info, factions could be individually raised. So a high elf could raise their faction and eventually be accepted by the dark elves but at the cost of their own city/race faction.
The classes I've had confirmed are Warrior, Cleric, Shaman, Wizard, Enchanter, Ranger, Druid, Rogue. There are more, but that was all I know of at this moment.
The playable races I had confirmed are Human, High Elf, Dark Elf, Kerran, Kobold, Ogre, Troll. Again there are more than those playable those are just what I know is playable. I tried to get Ratonga and Iksar confirmation but don't have that yet.
Norrath - the world is gigantic. No zones. The world is seamless. There will be instances in respect to some raids and dungeons but a lot of open dungeons a la EQ1. The extent to which we can damage the environment is still unknown. That's under wraps pretty tight so I'd imagine its damageable to a good extent.
Spells - no more spell trainers. Abilities are granted passively and the big ones have quests and trials attached to them. Enchanters will have to seek out people around the world to learn and study with. Wizards will have to find various tomes to study to learn to weave the strongest spells. Not sure on the spell weaving mechanic but they seemed to indicate the ability to create and discover new spells. So not every wizards spell book will be the same.
Combat - there will be hotbars. It will NOT be like EQ2s combat abortion. That's about all I know on that. I've pressed for details but that info is locked down tight. Tad could well be right here I concede but if I had to guess, it'll be action based combat with a limited skill set load out.
Crafting - it is in the game, it is interdependent and its supposedly more meaning than they've ever made it. Players will be able to make useful and sought after gear and stuff at all levels. Raid/Dungeon crafting drops confirmed but no mechanics specifics.
Misc - this game will be FTP. It will have a cash shop. SOE will make the world, dungeons, raids as usual. Their version of emergent gameplay is us creating content via their dungeon maker/player studio. Player made PVP battlegrounds. This player created content is all instanced not part of the persistent world. So is housing. Guild housing will be in from the get go as well.
Beta - it's already in friends and family alpha/beta. After SOE live, beta will begin early Aug/late Sept. they are trying to launch Nov/Dec. the latest this game will launch is Feb/March time frame. They are much farther along then they let on and that's part of their surprise.
Minus a detail here or there, that's all I got. Take it for what it's worth to you.
This guy needs to take a breath and learn how to structure a post in a way that people might actually read it. What a waste of probably 10 minutes of your life.
Stasis01
07-30-2013, 10:30 PM
As long as the best gear isn't gotten in instances it'll be OK. Could still be some entry raid shit.
mtb tripper
07-30-2013, 10:41 PM
its a neverending cycle of fuckers rerolling toons and never becoming anything in the world of pixels
Sloth
07-30-2013, 10:56 PM
can't wait!
Arclyte
07-31-2013, 01:22 AM
it will be made by SoE
IE: garbage
mtb tripper
07-31-2013, 03:15 AM
basically
Dullah
07-31-2013, 05:01 AM
No excuse for instances ever. Its just another way of making everyone a winner. On a blue server, you should have competition and have to wait your turn or drop a train on someone to get a camp. On a red server, fight it out or work that diplomacy. Going through a linear dungeon where mobs don't repop, no time limit involved, no competition or real risk involved = gay.
Smedy
07-31-2013, 05:23 AM
I'm fucking sure they will include instances in one form or the other, people probably try to call these things something else cause instances has caught a bad rep but expect something where you and your friends are completely safe and there's no chance of pvp
Meanwhile they will call their game a "complete open sandbox"
These fucking game developers man, they are full of shit these days
Clark
07-31-2013, 05:26 AM
It's Pay to Win so enjoy buying potions and stupid items with Station Cash.
I don't think it will be any good because MMOs are a dead industry run by accountants.
afraid of this too
Rust1d?
07-31-2013, 12:42 PM
Hate this cash shop shit. I play Marvel Heroes and it works because you pay money for a hero/costume etc. That does not help you do anything more than the next guy. Sure you can buy rarity boosts and exp pots but TBH it does not help much.
I just hope the content you pay for is just visual and not giving access to certain places with better loot. I want to camp, I want to train someone who is camping and then kill the mob and take the loot. In classic when I wanted something, I just trained people.
Death better mean something too. Wanna raid fear and risk it with a sub-par group? Be prepared for a 2 hour CR. Wanna venture to FP from Qeynos at lv 5? Be prepared to get killed by a Giant or Griffon in EK and have to CR back.
Please make a PvP server which means something.
Nirgon
07-31-2013, 02:47 PM
If EQNext looks like a WoW clone, I'm going to train to become a monk IRL. Fucking done with MMOs.
Rust1d?
08-01-2013, 09:04 AM
Tomorrow is the first day of the rest of your lives. Pack your things, gather the pee bottles and prepare to return to your parents basement.
Sgt1stClassPerkerwood
08-01-2013, 10:28 AM
No excuse for instances ever. Its just another way of making everyone a winner. On a blue server, you should have competition and have to wait your turn or drop a train on someone to get a camp. On a red server, fight it out or work that diplomacy. Going through a linear dungeon where mobs don't repop, no time limit involved, no competition or real risk involved = gay.
On live, I played on TZ. When LDON rolled it out it was incredible for me since pvp made xping tough sometimes, plus if you did a few of them you would actually get a piece of gear that was as good as a piece of expensive baz droppable gear. This was cool imo.. having SOME instanced stuff to get away from PVP, that only gave out slightly decent gear.
Alecta
08-01-2013, 10:46 AM
I hated LDoNs. Ugh.
The best charm augment (or only charm augment?) for several expansions came from endless grinding of LDoNs. If I have to endlessly grind something, at least let pvp add some thrill to it.
Nirgon
08-01-2013, 10:52 AM
^ You are real close on copying the doctoral thesis pal
Dullah
08-01-2013, 12:18 PM
On live, I played on TZ. When LDON rolled it out it was incredible for me since pvp made xping tough sometimes, plus if you did a few of them you would actually get a piece of gear that was as good as a piece of expensive baz droppable gear. This was cool imo.. having SOME instanced stuff to get away from PVP, that only gave out slightly decent gear.
So basically what you're telling me is you weren't good enough to progress without handicap accommodations.
Go play WoW.
Instances are gay - period - no matter how you put it.
The way EQ uses instances has a bad impact on immersiveness and community. Sometimes, as in the DoDH dream missions, they made sense as they were used. Multiple-group non-raid instances would be a considerable improvement over the single group stuff such as LDoN.
Also, Freddy Mercury was gay and rocked. Instances aren't gay, they're badly used.
SamwiseRed
08-01-2013, 02:47 PM
gonna play whether there instances or not.
teams pvp gonna happen i know it.
Taiku
08-01-2013, 03:39 PM
https://account.station.sony.com/authenticated/beta/betaRegistration.action?betaId=18
GET IT!
Or find it in reddit.com/r/EQnext.
Goodluck! ^^
poofph
08-01-2013, 03:47 PM
signed up, thanks!
Breeziyo
08-01-2013, 04:07 PM
Cool beans. Thanks much.
lawll
08-01-2013, 04:08 PM
It;s a bug, someone tweated to the eqnext twitter asking if this is a legit SOE page and they responded yes but then the tweet was deleted about 5 minutes later.
Taiku
08-01-2013, 04:09 PM
It's a big what?
lawll
08-01-2013, 04:11 PM
It's a big what?
Bug*
Taiku
08-01-2013, 04:14 PM
Weird, I signed up and got an email saying "Welcome to the beta" and nothing else, if it's not set up completely yet at least our names are in the pool (hopefully near the top of the list, if it was only advertised for a few minutes). If not sorry to waste people's time!
mtb tripper
08-01-2013, 04:15 PM
aint nuttin but a g strang on a chicken wang
lecompte
08-01-2013, 04:18 PM
Thank you.
lawll
08-01-2013, 04:19 PM
aint nuttin but a g strang on a chicken wang
6 more random posts till 500 I know you can do it!
melkortshea
08-01-2013, 04:22 PM
I signed up and got an email that said "Welcome to the Beta" but no link or anything else.
Rust1d?
08-01-2013, 04:23 PM
Fuck that instance crap. I honestly hate it. I will not play a game that has instances. EQN PvP better be hardcore. They better not frown on training etc and camp stealing. I want to rock out with my cock out brews.
Arterian
08-01-2013, 04:26 PM
Same. I'm guessing this will all get deleted.
Atmas
08-01-2013, 04:30 PM
Got the welcome to beta email with nothing else. The screen on that link showed me beta dates of 7/1 - 12/30.
mtb tripper
08-01-2013, 04:31 PM
hey pingu
mtb tripper
08-01-2013, 04:31 PM
fire giant here i am
lawll
08-01-2013, 04:31 PM
Got the welcome to beta email with nothing else. The screen on that link showed me beta dates of 7/1 - 12/30.
It's was most likely just for testing and wasn't meant to go live yet.
Targobaath
08-01-2013, 04:33 PM
I got the same, "welcome to beta" message. Perhaps we will get our client download after the reveal tomorrow, eh, eh?
lecompte
08-01-2013, 04:34 PM
Same. I'm guessing this will all get deleted.
That or it is the super sekrit beta sign up and those who get their name in the hat now are in.
Visual
08-01-2013, 04:34 PM
thanks
lawll
08-01-2013, 04:35 PM
I got the same, "welcome to beta" message. Perhaps we will get our client download after the reveal tomorrow, eh, eh?
Or sighing up to that put us all at the bottom of the list.
Messie
08-01-2013, 04:50 PM
maybe this was the beta sign up for the beta sign up.
HippoNipple
08-01-2013, 04:51 PM
Friend 1 "im in freeport buddy"
Friend 2 "me too I dont c u"
Friend 1 "da fuc man try to zone back and forth till I c u in my freeport22 instance"
Friend 2 "this is gay"
Hopefully the world will be big enough so this doesn't occur. Games that have a linear path, where levels 22-26 fight in this zone, have to accommodate by having shards. Shards are a cheap way to cram more people onto one server and making the world as small as possible while still allowing people to level up characters from 1-cap.
There aren't many games I can think of that match the leveling areas available for players in Everquest.
I understand what everyone here wants and I know there are people at Sony that know what Everquest fans want but actually implementing it all and still making money is tough.
no cash shops = less money made
no shards = more development of world and/or more servers per player base = more cost, less money made
hardcore features like penalty for death, pvp item loot, exp loss = smaller player base = less money
no instances = same as no shards
As a business owner you have to do some give and take in all these categories. The guys in the trenches making the game know what makes a good game.
The ones that make the big money if the game is successful and make the final decisions won't cut too far into profits. I can't blame, money is awesome. They aren't going to play the game.
Everyone knows that the majority of the mmo player base is attracted to easy games with instances, etc. The only thing we can hope is that there are so many mmos out there competing with each other that being different and catering to a certain crowd convinces a company they will make more money by being a niche game. So far all the niche games are created by underfunded companies that can't pull it off. A big company hasn't made the leap of faith yet.
Nirgon
08-01-2013, 04:57 PM
Hopefully people can appreciate that lvl 22-26 should take longer than 2 days so there can be more mid level pvp
Targobaath
08-01-2013, 04:59 PM
I think it is weird they didn't ask for a DxDiag or something, most betas ask for that now so they sort of get a demographic of what machines are running what, etc. I also think they do it to get an even spread of people with lower quality, mid quality and, high quality machines. They can't let it be all mouth breathers with $3000 dollar computers.
HippoNipple
08-01-2013, 05:02 PM
Hopefully people can appreciate that lvl 22-26 should take longer than 2 days so there can be more mid level pvp
Last few games I have played only take 30-45 minutes in mid levels to level up. You can play pretty casually and get 3-4 levels a night, not talking to one real person, following a golden line from npc quest giver to npc quest giver.
Although, PvP is more available, only takes a click of a button and you are queued up. Quality of PvP being the issue.
Nirgon
08-01-2013, 05:30 PM
That shit definitely better not happen
Oppie
08-01-2013, 05:31 PM
It says the Beta expired already...wtf
lawll
08-01-2013, 05:34 PM
I think it is weird they didn't ask for a DxDiag or something, most betas ask for that now so they sort of get a demographic of what machines are running what, etc. I also think they do it to get an even spread of people with lower quality, mid quality and, high quality machines. They can't let it be all mouth breathers with $3000 dollar computers.
That's because the web team was prob testing the beta sign up page.
Targobaath
08-01-2013, 05:38 PM
That's because the web team was prob testing the beta sign up page.
Tricky bastards, SOE at it again...
Hazek
08-01-2013, 05:40 PM
I have high hopes, but I still think SOE will mess it up. I want to do a full writeup of possible game mechanics and philosophy, but here's a couple things I hope they do right.
No instances, even with player generated content.
Instances ruin the world feel. BG's suck and are boring. The world must be logical and make sense. Not some magical arena where everyone fights for no reason. There should be fights over resources or camps.
Player generated content? Still no instances
"Scrub dungeon 01245" sucks with a typical dungeon template. If they want player generated content, then it should be extremely limited by time and resources in the actual world. The content should make sense. An actual reason to alter the world and create a dungeon. Maybe the mobs themselves can use AI to inhabit player made content. It has to be logical.
Sound and animations
Most people overlook the importance of this. It has to sound like i'm actually hitting the mob (like that thump sound when hitting a human). The animations must also be fluid and natural. Otherwise it will completely ruin the feel of the game. Compare the new dark elf EQ1 melee animation, versus EQ2 animations. DE melee swing actually feels like i'm hitting the mob. EQ2 is just awkward. A jungle should sound like an actual jungle. Innothule swamp is a good example.
Contrast and progression
Remember how noticeable the regen was with clarity? There must be contrast in all aspects. High level content in low level zones. Variety of obstacles and paths. Smooth progression and unnoticeable upgrades sucks. Same with a seamless world with no obstacles like WoW. Spells need to become more powerful in every way, looks, damage, usage, whatever.
Freedom only limited by players themselves
Want to kill guards in the city? Cool. Want to gank lowbies? Cool. Don't like it? Then find some friends to stop them. This also relates to community building. No bazaar / auction house. No ports without another player. There must be a necessity for help from others, which creates value for the players themselves and community. No dungeon finder. Send someone a tell if you want to group with them. Force players to interact.
Limited teleportation
A nexus condenses the world into one location, that is bad. The world must be traveled to an extent. A far off location should feel far off. Teleporters, if necessary, can still be used if they are spread out like the distance of cities in EQ1.
Secrets and limited discovery
"Have enough to share with everyone?" - "No, I don't. I got this sword by being the first one to find it, and its the only one that will ever exist in the world". That's an extreme, but its the same idea. Hide things in the game. Let players get things that other players can't get. Let them have knowledge that others have no knowledge of. Hide a valuable teleporter, like the firepot in the underwater spires. Knowledge then becomes valuable. "But I can just look it up". Not if you've never heard of its existence in the first place.
No pre-made conveniences
You wan't a map? Then draw one as you learn the area. Don't know where to buy spells? Ask someone or explore. Not sure how to to Neriak from Grobb? Walk there and find out. Players need to be forced to use their brain, even the dumb lazy ones.
Meaningful pvp
"Why am I running with this stupid flag" - "Why do I even have a base in the first place?" - PVP should occur because of conflict between players, or because of contested resources. Of course, pvp can occur just to satisfy a bloodlust, but it shouldn't be "setup" like an arena or battleground. No reward or penalty from pvp aside from what players make of it. The reward is the resolution of the conflict, the gaining of a resource, or for the simple fun of it. Open loot promotes player farming, while ignoring the actual content. Penalties prevent the player from resolving the conflict or gaining the resource by being hesitant to fight at all. The penalty should come from other players protecting the victim. The reward comes from why you decided to kill them in the first place. The penalty for death itself still exists, even with pvp, otherwise the players will endlessly zerg each other with no real end or static gain.
Time and skill are rewarded, not just time itself
"Grats on farming easymode mobs for 10 months" versus "damn, you were able to beat all of the bosses solo, and it took you 10 months to complete?" Aim, timing, knowledge, twitch skill, builds, rhythm, reaction, prediction, etc. There are plenty of ways to implement skill based mechanics, and the game must compliment skilled players. Such as splitting a camp, predicting if you can solo a red with buffs, swam kiting, bard twisting while changing instruments, etc. Even "odd" mechanics will still make skilled players love the game. A mechanic that makes the game twist songs for you is a huge fail. Make the player learn how to do it. Progression can be defined by player skill and knowledge too, not just in game coded progression.
Logical AI and environments
Why are the dervs standing at the camp doing nothing? Why is there a camp in the first place? They should wander, do tradeskills, interact with each other, kill other mobs, maybe even level themselves. The cycle could still repeat, but it would be better then them standing there like derps. The world should make sense. Does the river actually go somewhere? How did the cave get here? Did the frogloks actually make it? This will increase immersion. An illogical world feels like a dollhouse.
contrasting penalties and rewards
As you know, without fear of death, content is trivialized, even if it can one shot you. Who cares? Every zone feels the same if you can afk num lock through it without worry. There must be sand giants that create a real sense of fear and require player awareness to avoid. Epic items must require great risk in order to obtain. "How did you ever make it all the way to the end of the dungeon without dying? Also, how did you clear the camp with 5 casters? I couldn't figure it out" Knowledge and accomplishments become valuable. "That is the most amazing sword i've ever seen.. whats it called and where did you get it?" - "Who knows, good luck finding it though"
Anyway that's all I have off the top of my head, if any of you actually read it.
Honestly makes me wonder how many people they had sign up for their testing form.
Hazek
08-01-2013, 05:57 PM
Skimmed. Would skim again.
I usually do the same thing with other articles. Unless they really have some solid points i've never considered.
Stasis01
08-01-2013, 06:01 PM
What the fuck was that Hazek
Nirgon
08-01-2013, 06:13 PM
Email broken, signup probably valid.
Shit's closed now.
(Got mine in, ya'll)
Razdeline
08-01-2013, 06:14 PM
An old mantra recited in the Corps.
I am hoping you all really expect this to be the worst, most disappointing release in MMO history.
The hype currently is more drawn towards the hopes and dreams of everyone's imaginations. At this very point in time, EQ Next is as good as it's going to get.
Prepare for a let down tomorrow guys. I say this cordially.
It is, however, OK to hope for the best.
Nirgon
08-01-2013, 06:14 PM
Remember when everyone got exicted for EQ2?
Balance your expectations indeed.
formallydickman
08-01-2013, 06:17 PM
agreed.
karsten
08-01-2013, 06:18 PM
hahahah
juicedsixfo
08-01-2013, 06:27 PM
I read it
not
Halius
08-01-2013, 06:27 PM
My expected reaction.....
http://i940.photobucket.com/albums/ad243/adhesivehippo/HappyToSad.gif
Hazek
08-01-2013, 06:31 PM
What the fuck was that Hazek
Its what I want in an MMO and why I think EQ is good. Also certain things that ruin MMO's, like instances. PS, that one time you found me in Karana, and I gated out on my mage. I still died. Even though I think you knew were I was on the map with the aid of 3rd party tools.
Razdeline
08-01-2013, 06:59 PM
lol
SwordNboard
08-01-2013, 07:00 PM
It's either going to be another failure to add to the list or that back-to-the-roots saving grace we've needed for a decade.
Hope is something else entirely..
Oppie
08-01-2013, 07:13 PM
The less hyped you are for a new game, the more you will enjoy it.
Numbers_
08-01-2013, 07:13 PM
If I really thought this was going to be any good I would stop playing on p1999 to be fresh for it.
I got level 45 tonight.
I've been disappointed too many times. Still hoping tho.
Sadre Spinegnawer
08-01-2013, 07:14 PM
Remember when everyone got exicted for EQ2?
Balance your expectations indeed.
eq2 during its first year or so was mmo heaven compared to the turgid free-to-play, buy a special unicorn helm for only 500 station cash TODAY ONLY the entire franchise has become.
What a sad waste of a great online world. It's like going to the best escort service in the world, only to walk in the door and find out that they changed their theme from hot babes to groanin' grannies
Norathorr
08-01-2013, 07:31 PM
The problem with so many mmos since EQ1 is that they try and either copy wow or promote RMT upgrades or cosmetic upgrades. P1999 reminds me of why EQ was so great. The bosses were just props like a title belt in Wrestling. The real heroes and villains were found in the player base based on opinion. One persons villain was anthers hero. Hell the forums on p1999 are in themselves more interesting than playing Wow or EQ2. I genuinely hope they do go for an eq1 style sandbox with a few changes here and there to the mechanics of the game. I am not hopeful as game creators these days look at a game from a business model from the start rather than creating a game out of love or enthusiasm which in turn promotes a long term interest.
Because of the grounding founded in classic through to velious I stayed in the game till VoA solely due to my guild and the friends I had made. The content was terrible on and off since luclin (I loved some expansions I hated others), but that original sandbox community building environment created a game that is still going. Without the player base squabbling and fighting over pixels those bonds would not have been formed and EQ in its current state would be long dead.
I am hopeful, but I certainly don't believe they will deliver the goods. They will be too obsessed in short term revenue and not in long term longevity. Perhaps my enthusiasm will be rekindled, but I fear Wow may still rule the roost when the dust settles:(
bhatz01
08-01-2013, 07:48 PM
My fear is that ANYONE who worked on the ugliest, least anatomically correct, most uninspired models in video game history aka Shadows of Luclin - will have a hand in art on EQNext.
More EQ1 from 99-2001 and way less of the nonsense that destroyed the magic.
Issues
08-01-2013, 08:00 PM
Sorry folks hoping to recapture 1999 EQ in a new updated package...back then the entire genre of MMORPG was niche. Low expectation passion projects.
Fast forward to 2013. Companies know the market is there and they know which crowd and business model will make them the most profit.
Not saying the game won't be fun or revitalizing but it won't be classic EQ reincarnated.
senna
08-01-2013, 08:01 PM
I'll be playing
I had some of my best gaming experiences in eq1 and eq2. I'm sure eq next will be no different.
bitches gonna bitch
SamwiseRed
08-01-2013, 08:05 PM
i believe
Sirken
08-01-2013, 08:09 PM
An old mantra recited in the Corps.
I am hoping you all really expect this to be the worst, most disappointing release in MMO history.
The hype currently is more drawn towards the hopes and dreams of everyone's imaginations. At this very point in time, EQ Next is as good as it's going to get.
Prepare for a let down tomorrow guys. I say this cordially.
It is, however, OK to hope for the best.
like you, i really want and hope for it to be great. but i refuse to get excited or hyped until after they unveil it. been waiting months, cant believe tomorrow is the big day,
and if it sucks like every other mmo, P99 will always be here :)
Thulack
08-01-2013, 08:11 PM
I want to believe
But I know it's going to be terrible
Razdeline
08-01-2013, 08:16 PM
like you, i really want and hope for it to be great. but i refuse to get excited or hyped until after they unveil it. been waiting months, cant believe tomorrow is the big day,
and if it sucks like every other mmo, P99 will always be here :)
Alarti0001
08-01-2013, 08:32 PM
l,
and if it sucks like every other mmo, P99 will always be here :)
But in Kunark... FORRR EVVVV ERRRRR
SamwiseRed
08-01-2013, 08:46 PM
who is gonna lead us on eqn, nihilum, tmo, IB, or a new breed of poopsockers?
whichever it is, you have my rusty 2 handed sword (if you roll on teams pvp server that is)
Sirken
08-01-2013, 08:47 PM
But in Kunark... FORRR EVVVV ERRRRR
http://content.ytmnd.com/content/e/d/9/ed91614b43cf7e461d223d1a29c06cbb.gif
Mikason
08-01-2013, 08:48 PM
main turnoffs of games after eq1 (and later in eq1, post velious):
-items with required and recommended level (ruined twinking, bad for economy)
-auction house (ruined player based economy)
-bind on equip items (again, ruined economy)
-pointless quests (kill x amount of mobs, loot x amount of items) just for exp
-instances (again bad for economy, bad for true competitiveness)
-generic gear at every level, like wow had tunic "of the eagle", wristbands "of the eagle" at every level.. eq1 had is right, random nameds dropped the gear.. and some gear dropping in a lvl 20 dungeon was as valuable as something that may have dropped in a raid zone.. a true supply and demand economy
-again with generic gear, like the pvp sets.. everyone in wow (for example), had pretty much the same shit and looked the same at every tier of levels
-not a fan of mounts either, or stuff that makes travel too easy and trivializes someone like a druid or wizard who has the unique ability to port
im missing alot, but these are some big ones.. much is economy-based.. eq1 economy pre SOL is the best
my dream game would be eq1-style pre SOL, with a solid true WORLD pvp system (and some sort of arena with teams built in i would say too, by not the way wow did it), but also updating the combat/abilities/etc.. eq1 is obviously very raw in this compared to a wow
not happening tho
SamwiseRed
08-01-2013, 08:55 PM
items with recommended level was a good thing imo. too bad they never put level cap on epics and they should never have been MQable. i HOPE epic quests are once again huge and epic. i hope its a little more balanced tho. lol rogue epic compared to mage or bard.
AH was good for people who hated sitting in ec tunnel all day. it did ruin the player interaction involved in trading but lets be honest, some people might have well been a NPC sitting there all day with unnegotial prices. i was never a trader so i really didnt care about the bazaar. i just liked training people in ec tunnel.
BoE, meh tbh i dont care, not a trader.
pointless quests, its gonna happen but i do hope for more MEANingful quests.
instances, a neccesary evil. imagine trying to do an instance in vanilla wow, it would have never happened. shit would have been perma camped. eq next is gonna be fucking huge. unless dungeons are as big as antonica, shits gonna need to be instanced or something. small shit should be instanced, raid mobs however i feel differently towards. im all for a mix. i hope best in slot is almost impossible to achieve.
the generic gear thing was cool imo. items in eq are retarded. everyone wearing the same goddamn thing. i hope there are ton of items like "of the blank" where people can build their chars differently. i hope stats matter. seriously only a handful of items for some classes to get. like boots for instance, GEBS all the way to velious for some people. item selection and player-made gear was really pathetic in classic/kunark. very few choices for most classes outside weapons and even then the selection isnt that big.
dont care about mounts either way. i liked vanilla wows flightpath system.
fastboy21
08-01-2013, 08:58 PM
I am thinking they were testing it or accidentally turned it on...
It looks like they will flip the switch tomorrow, starting with folks at fan faire after the unveiling.
SamwiseRed
08-01-2013, 09:03 PM
in a way i want in, in a way i dont. god damn im gonna be immersed.
Targobaath
08-01-2013, 09:21 PM
I am hoping that they will let us in even if it was a mistake, sort of like a "Sorry we burnt your steak, this meal is on the house." kind of deal.
Tasslehofp99
08-01-2013, 09:29 PM
I don't think sony will be getting any more money from me in subscription fees, but we'll see what happens with EQnext. Who knows, maybe they will do something right for once.
citizen1080
08-01-2013, 09:36 PM
Vanguard: Saga of Hero's done right please....
That is all I ask.
Swish
08-01-2013, 09:38 PM
my dream game would be eq1-style pre SOL, with a solid true WORLD pvp system (and some sort of arena with teams built in i would say too, by not the way wow did it), but also updating the combat/abilities/etc.. eq1 is obviously very raw in this compared to a wow
not happening tho
Build it, and they will come :p
Lord Traxor
08-01-2013, 09:38 PM
The less hyped you are for a new game, the more you will enjoy it.
t0lkien
08-01-2013, 09:41 PM
I'm sorry to say that I have suffered through years and years of highly anticipated games disappointing greatly (XvT, D3, EQ2 it goes on and on) and while there is always the chance a game nails it, all the rhetoric and released design details so far from EQN point to it being pretty ordinary. The fact they are hyping it lowers my expectations even more.
Being able to physically change the environment or create my own maps etc. is not the way of the future IMO, and has no appeal to me whatsoever, and shows me SOE aren't understanding what made the original EQ great. But then, I really think they never did get it.
So... whatever. I'd love to be wrong.
citizen1080
08-01-2013, 09:56 PM
Wanna make the end all mmo? Terraria+EQ1+modern graphics
Don't wanna kill dragons? Mine down to hell or build a house.
Sarius
08-01-2013, 10:45 PM
Eq1 + bioshock infinite + mouse trap would be better
Mattius
08-01-2013, 10:47 PM
http://cdn.memegenerator.co/instances/600x/40242120.jpg
Mattius
08-01-2013, 11:06 PM
I am hoping that they will let us in even if it was a mistake, sort of like a "Sorry we burnt your steak, this meal is on the house." kind of deal.
Exactly what I'm thinking to myself :D
Mikason
08-01-2013, 11:33 PM
Build it, and they will come :p
haha i struggle with MS paint, let alone building a computer game :)
Gaffin Deeppockets
08-01-2013, 11:40 PM
RIGHT NOW BROS
http://www.twitch.tv/everquestnext
Gaffin Deeppockets
08-01-2013, 11:43 PM
http://www.twitch.tv/everquestnext
gotrocks
08-01-2013, 11:56 PM
Tried watching, but it lagged me up in MM on red too much.
too many people in zone to be lagging and watching a presentation lol. please keep us updated mayb? let us know whats going on?
Greegon
08-02-2013, 12:07 AM
rofl just saw this in the chat
"
sorathred99: ugly peoplr
"
Anderdale
08-02-2013, 12:26 AM
will they record this tomorrow? i will be at work during the reveal
Nuggie
08-02-2013, 12:30 AM
good link. also good promotions Gaff
t0lkien
08-02-2013, 12:31 AM
Lies. It's tonight. This is just EQ1/EQ2.
Stinkum
08-02-2013, 12:37 AM
its not eqnext dingus
SamwiseRed
08-02-2013, 12:38 AM
actually smed did say a little bit about eqn. also showed new theme music
http://www.youtube.com/watch?v=4zzgrFFnavY
Gaffin Deeppockets
08-02-2013, 12:38 AM
haha repping p99 :)
SamwiseRed
08-02-2013, 12:39 AM
i saw greegon talk but i got muted as soon as i said p99
Mattius
08-02-2013, 12:39 AM
its not eqnext dingus
Indeed. 12pm tomorrow for some gay trailer. woo-hoo.. :rolleyes:
Chrysus
08-02-2013, 12:40 AM
I would recommend you guys stop spamming about p99 in that channel. The SOE reps in the channel are directly asking you not to mention p99 and it is not in the best interest of the the p99 project to be seen as a competitor to EQ 1/2/next.
Kimmie
08-02-2013, 12:40 AM
i saw greegon talk but i got muted as soon as i said p99
yah, they're goin crazy and deleting any post with any p's or 99's in it.
Gaffin Deeppockets
08-02-2013, 12:42 AM
i havent been muted, but you cant talk more than one message per like 2 mins
SamwiseRed
08-02-2013, 12:43 AM
I would recommend you guys stop spamming about p99 in that channel. The SOE reps in the channel are directly asking you not to mention p99 and it is not in the best interest of the the p99 project to be seen as a competitor to EQ 1/2/next.
means we should do it more imo
Gaffin Deeppockets
08-02-2013, 12:44 AM
means we should do it more imo
Vonloss
08-02-2013, 12:50 AM
holy shit this crap sounds terrible even thought its eq/eq2, I have no hope for EQN
t0lkien
08-02-2013, 12:51 AM
"Legendary Composer" o_O
azxten
08-02-2013, 12:54 AM
No one actually expects EQN to be anything other than a pay to win game for diehard EQ nerds that think they're elves in real life do they?
Chrysus
08-02-2013, 01:02 AM
means we should do it more imo
I understand the appeal, but historically (http://en.wikipedia.org/wiki/Bnetd) these companies are not so pleasant when they feel threatened.
Harr1son
08-02-2013, 01:03 AM
Don't miss the exclusive reveal of EverQuest Next, live from #SOELive tomorrow at 12PM PDT! (So Friday night at 12PM PST)
Tune in to http://www.twitch.tv/EverQuestNext
http://s8.postimg.org/8a7wfyj91/eqnext.png
SamwiseRed
08-02-2013, 01:05 AM
lulz if you think emulated everquest servers are going away
Harr1son
08-02-2013, 01:07 AM
www.everquestnext.com/
little bit more info there ^
Kimmie
08-02-2013, 01:07 AM
I hope Rogean gets one of the dragon hats~
fastboy21
08-02-2013, 01:50 AM
No one actually expects EQN to be anything other than a pay to win game for diehard EQ nerds that think they're elves in real life do they?
No one? I guess you speak for all of us.
I am all for keeping expectations reasonable, but everyone isn't already where you are in judging the game before the unveil by far.
Razdeline
08-02-2013, 01:50 AM
Well the pilot music was revealed for eqnext. It was a rough draft but definitely had the feel of Everquest.
zanderklocke
08-02-2013, 02:01 AM
Eq1 + Super Mario Kart + Scrabble would be better
FaithlessKR
08-02-2013, 02:04 AM
Don't miss the exclusive reveal of EverQuest Next, live from #SOELive tomorrow at 12PM PDT! (So Friday night at 12PM PST)
Tune in to http://www.twitch.tv/EverQuestNext
http://s8.postimg.org/8a7wfyj91/eqnext.png
That's actually noon bro.
Laugher
08-02-2013, 02:21 AM
I think Sony needs to realize people still like MMOs that looks like they were made for N64 or PS1 lol. Thats one of the most appealing things about old eq to me, and also the fact that quests happened through actually having to talk to npcs and getting your response right as opposed to having clickable responses. Small things really, but they made the game.
I wish Sony would just kinda jumble the old world of EQ1 and put it in a new box :D
Rhuma7
08-02-2013, 02:28 AM
You will all be disappointed because EQN isnt being made for the p99 crowd.
You cant make EQ1 in 2013 and expect to succeed(make money).
None of the ADHD WoW 2000 APM MMO players are going to buy that shit and THAT is who is paying the bills, not the 1999 crowd.
Sorry to say guys but your MMO is going to come from a kickstarter and not from big bad sony.
Agatha
08-02-2013, 02:30 AM
You will all be disappointed because EQN isnt being made for the p99 crowd.
You cant make EQ1 in 2013 and expect to succeed(make money).
None of the ADHD WoW 2000 APM MMO players are going to buy that shit and THAT is who is paying the bills, not the 1999 crowd.
Sorry to say guys but your MMO is going to come from a kickstarter and not from big bad sony.
I understand the appeal, but historically (http://en.wikipedia.org/wiki/Bnetd) these companies are not so pleasant when they feel threatened.
there are many, many bnet emulators still active today. Ranging from Diablo 1/2/3, SC/BW/SC2, WC2/WC3 and obviously WoW.
THAT SURE DONE FIXED DAT
Laugher
08-02-2013, 02:35 AM
while we're on the subject the world needs more 8/16 bit games as well
edit: while I'm on the subject*
Nirgon
08-02-2013, 02:57 AM
FRIDAY NIGHT, 12PM
ITS GWAN DOWN
Chrysus
08-02-2013, 03:02 AM
there are many, many bnet emulators still active today. Ranging from Diablo 1/2/3, SC/BW/SC2, WC2/WC3 and obviously WoW.
THAT SURE DONE FIXED DAT
Can you point me to the WOW classic emulator run by an excellent team and boasting 1000+ active players?
I wasn't referring to code floating on the internet being at any risk, I'm sure sony cares about a you running your own private EQ server about as much as I do.
Colgate
08-02-2013, 03:06 AM
Can you point me to the WOW classic emulator run by an excellent team and boasting 1000+ active players?
feenix servers peak at over 1000 players easily and have been for the past 5 years
??
Mattius
08-02-2013, 03:28 AM
I must mention that the lady in or around the last part of the session had a huge nose.
Noselacri
08-02-2013, 03:36 AM
EQ2 was alright, it just had the misfortune of coming out around the same time as WoW.
Loli Pops
08-02-2013, 04:30 AM
Sounds like WoW, probably going to be another WoW clone.
fastboy21
08-02-2013, 05:04 AM
I think Sony needs to realize people still like MMOs that looks like they were made for N64 or PS1 lol. Thats one of the most appealing things about old eq to me, and also the fact that quests happened through actually having to talk to npcs and getting your response right as opposed to having clickable responses. Small things really, but they made the game.
I wish Sony would just kinda jumble the old world of EQ1 and put it in a new box :D
I love eq1...you can even put me in the old vision (tm) fanboy club...but even I don't think the NPC interaction in eq was good. It was buggy, broken, and generally was better when you could avoid it. Most folks did not solve riddles to get the dialogues right, they looked them up on walk throughs.
I also agree that clickable choices are very unimmersive, as are animations or voice acted cut scenes where yo watch your character talk on his on like swtor.
Nuggie
08-02-2013, 05:20 AM
as with most of you, I am very jaded.
s1ckness
08-02-2013, 05:34 AM
Will red99 group up and fight on the same server?
community should do it big
s1ckness
08-02-2013, 05:35 AM
would be nice to see the duke post and see if he will accept red99 as his guild in eqnext
raff01
08-02-2013, 06:00 AM
Where I stand very interested is that they said they would make it a complete "sandbox" game, which would mean it wouldn't be anything like WoW.
raff01
08-02-2013, 06:06 AM
Music sounded nice.
Harr1son
08-02-2013, 06:46 AM
yea sorry too much quest
Harr1son
08-02-2013, 06:54 AM
tried to give reliable info. went and fucked that all to fuck.
http://s23.postimg.org/xxoz436gb/thanks_bro.jpg
Sirken
08-02-2013, 07:16 AM
sounds fun. except ive already heard no pvp server at launch.
hopefully that info is dead wrong.
but we will see.
myriverse
08-02-2013, 07:24 AM
My fear is that ANYONE who worked on the ugliest, least anatomically correct, most uninspired models in video game history aka Shadows of Luclin - will have a hand in art on EQNext.
LOL - Get your eyes checked.
Sirken
08-02-2013, 07:24 AM
FRIDAY NIGHT, 12PM
ITS GWAN DOWN
Friday Afternoon*
12pmPST / 3pmEST
Pudge
08-02-2013, 07:27 AM
Wtf. How can they not? If they don't have one at launch I'll prob never play :(
monti
08-02-2013, 07:33 AM
I won't be around my computer all day today, any chance someone is recording this here?
Sirken
08-02-2013, 07:34 AM
Wtf. How can they not? If they don't have one at launch I'll prob never play :(
pretty sure EQ1 didnt have pvp at lanuch either. if i remember correct Rallos came in April or May of 99, and i know that VZ and TZ came out in Aug 99
also SoE doesnt care about PvP
Smedy
08-02-2013, 07:34 AM
anyone who expects anything out of eqnext needs to grow up and become bitter like the rest of us, there's not going to be any new good games, shit's unclassic and the 90ths are over
Sirken
08-02-2013, 07:37 AM
Skyrim composer Jeremy Soule unveiled as the composer of #EQNext
http://www.twitch.tv/everquestnext/c/2677605
Smedy
08-02-2013, 07:43 AM
link more footage, i havent kept up with anything, where can i see the actual gameplay?
Hazek
08-02-2013, 07:48 AM
No gameplay until today (hopefully) at 2pm central 12PDT. I agree with you Smedy, but I still have my hopes up. Opening music was pretty amazing. Logo looks great too (can't be compared or used to predict gameplay exactly) but its a good sign.
t0lkien
08-02-2013, 07:53 AM
LOL - Get your eyes checked.
His eyes agree with mine. Perhaps yours are a little out of whack? Luclin models were horrid.
Sirken
08-02-2013, 08:02 AM
link more footage, i havent kept up with anything, where can i see the actual gameplay?
Smedy - http://www.twitch.tv/everquestnext
EQN unveil is at 3pmEST / 12pmPST
Stasis01
08-02-2013, 08:57 AM
I do that shit all the time fucking 12pm
Lopretni
08-02-2013, 09:07 AM
His eyes agree with mine. Perhaps yours are a little out of whack? Luclin models were horrid.
Watching Orotiagito play with Luclin models gave me colon cancer.
Sirken
08-02-2013, 09:38 AM
Watching Orotiagito play with Luclin models gave me colon cancer.
we convinced him to change them to classic models. his reaction to seeing his first classic troll was priceless
Lopretni
08-02-2013, 09:42 AM
we convinced him to change them to classic models. his reaction to seeing his first classic troll was priceless
Yepp, I was there. You cannot imagine the relief I felt when he finally decided to switch over. I remember you turned him into a troll so he could bask in the glory of the buttscratching!
Rust1d?
08-02-2013, 09:51 AM
I agree that there is a very slim chance this game will meet our expectations. Just like D3 failed so hard, I am hoping EQnext does not. If they implemented things that were in EQ classic, the WoW kiddie crowd will shit their pants. Can you imagine some 13 year old just starting his neckbeard having to go on a 2 hour CR?
HappyTr33z
08-02-2013, 10:09 AM
Hopefully the world will be big enough so this doesn't occur. Games that have a linear path, where levels 22-26 fight in this zone, have to accommodate by having shards. Shards are a cheap way to cram more people onto one server and making the world as small as possible while still allowing people to level up characters from 1-cap.
There aren't many games I can think of that match the leveling areas available for players in Everquest.
I understand what everyone here wants and I know there are people at Sony that know what Everquest fans want but actually implementing it all and still making money is tough.
no cash shops = less money made
no shards = more development of world and/or more servers per player base = more cost, less money made
hardcore features like penalty for death, pvp item loot, exp loss = smaller player base = less money
no instances = same as no shards
As a business owner you have to do some give and take in all these categories. The guys in the trenches making the game know what makes a good game.
The ones that make the big money if the game is successful and make the final decisions won't cut too far into profits. I can't blame, money is awesome. They aren't going to play the game.
Everyone knows that the majority of the mmo player base is attracted to easy games with instances, etc. The only thing we can hope is that there are so many mmos out there competing with each other that being different and catering to a certain crowd convinces a company they will make more money by being a niche game. So far all the niche games are created by underfunded companies that can't pull it off. A big company hasn't made the leap of faith yet.
Are you really trying to defend basically everything that makes modern games suck?
If those features you listed were good at all, the 90 MMOs that have copy-catted WoW with those features wouldn't have all been gigantic failures.
and I don't think people who are interested in big business should be anywhere near a fucking video game, that's why games are all so shit now. Businessmen who don't know a damn thing about vidja trying to make a game that appeals just enough to get the initial purchase. All of them are shallow, linear, have no community, and ultimately fail within months of release.
I can understand wanting to make money by making video games, but I think no matter what your trade is you should do a good job at it and try your best to make a good product. Not just try to cut every corner possible, and create the most hype and box-appeal to trick people into purchasing your garbage game. There's no defending that.
My prediction is the game's gonna be garbage, if it's even decent at release I'm sure they'll find a way to patch away anything decent and turn it to shit in true SoE fashion.
dwightgeary
08-02-2013, 10:11 AM
Don't compare blizzard and SoE plz Sony hasn't really released a bad game... (if you ain't played eq2 past first update... shut up) but eq,swg,eq2,vanguard all mazing games at some point .. I'm Rdy for eq next this is my last chance at playing a mmo before I shut my PC down for good.....
myriverse
08-02-2013, 10:14 AM
His eyes agree with mine. Perhaps yours are a little out of whack? Luclin models were horrid.
You can subjectively like or dislike them, but to call Luclin models the ugliest and least anatomically correct is objectively wrong. Original EQ models had zero anatomical correctness at all. They had all of the anatomical correctness of LEGO figures. Objectively, Luclin models were more like Star Wars figures.
dwightgeary
08-02-2013, 10:17 AM
I love luclin graphics .. iksars look like they lift
SamwiseRed
08-02-2013, 10:24 AM
I agree that there is a very slim chance this game will meet our expectations. Just like D3 failed so hard, I am hoping EQnext does not. If they implemented things that were in EQ classic, the WoW kiddie crowd will shit their pants. Can you imagine some 13 year old just starting his neckbeard having to go on a 2 hour CR?
2 hour cr is dumb as fuck lets face it. im not a 13 year old jr high student with tons of free time. 2 hour corpse run != better game nor does it take any skill. its just a waste of time.
t0lkien
08-02-2013, 10:42 AM
EQN will:
have heavy use of instancing
be F2P
almost certainly be on the PS4 (and so carry all the design dumbing down necessary for console)
Those three things right there kill any potential interest I ever had in the game. GG SOE.
Thank goodness for p99.
2 hour cr is dumb as fuck lets face it. im not a 13 year old jr high student with tons of free time. 2 hour corpse run != better game nor does it take any skill. its just a waste of time.
Having a large penalty to screwing up in a game raises the stakes and makes you care more. It makes you try harder to avoid dying in the game if it's a big pain in the ass when you do die, and it makes dangerous situations more exciting. That's part of the appeal of roguelike games (or games which have some elements of roguelikes, such as permadeath), and that's why Secrets's MortalQuest server from a couple of years back was so much fun - it took the version of this idea that we have in P99 to its ultimate extreme.
So no, having stakes in a game is in no way a waste of time. If you want to play a game with no stakes, you should play WoW (and I don't mean this disparagingly). Part of the reason classic EQ appeals to people is that failure is a real possibility with real consequences, and this is something that has been lost with so many new MMOs.
Tecmos Deception
08-02-2013, 10:57 AM
An "enchanter" on a console would make me a sad panda. Though Propo did just talk about how he plays his chanter with an xbox controller and he does alright for himself ;)
Tecmos Deception
08-02-2013, 11:05 AM
Having a large penalty to screwing up in a game raises the stakes and makes you care more. It makes you try harder to avoid dying in the game if it's a big pain in the ass when you do die, and it makes dangerous situations more exciting. That's part of the appeal of roguelike games (or games which have some elements of roguelikes, such as permadeath), and that's why Secrets's MortalQuest server from a couple of years back was so much fun - it took the version of this idea that we have in P99 to its ultimate extreme.
So no, having stakes in a game is in no way a waste of time. If you want to play a game with no stakes, you should play WoW (and I don't mean this disparagingly). Part of the reason classic EQ appeals to people is that failure is a real possibility with real consequences, and this is something that has been lost with so many new MMOs.
Back in the day, a CR could be a fun extra challenge just as easily as it could be a royal pain in the ass. Players viewed CRs as part of the game to overcome just as much as the encounter that got them killed.
Nowadays players view CRs as nothing but a pain that holds them back from doing the stuff that they think they really want to be doing. But that mindset is mostly due to the fact that a 2-hour CR nowadays really would be impossible. I mean, in classic EQ the only classes that were truly powerless on a CR were warriors and rogues (who didn't want to keep a couple spare weapons in the bank I guess). Casters were at 80% power naked, and even hybrids like paladins and rangers still had pretty potent spells to use even if they weren't doing any killing with their bare fists. But now, when gear is like 90% of your character's power, being naked on a CR is just out of the question... hence players hate the idea of naked, 2-hour CRs and hence CRs in modern MMOs consist of a 15-second run from a graveyard back to an instance where you instantly have your gear on again.
It's just like the mechanics of item decay and permadeath. 99% of players see those terms and freak the fuck out because they can't imagine anything outside of a WoW-like game that suddenly had their epics decaying and their characters permanently dying. But in a game where a 2-hour CR or item decay or even permadeath is contemplated from the start and built into the very framework of the game, those mechanics COULD work just fine. No one flipped their shit in Shadowbane when their armor needed to be replaced eventually because the game was built for that to happen; it didn't take days /played of raiding in order to get a weapon, and that weapon wasn't 100% crucial to your success in the game, so having to go find another weapon when your current one fell apart wasn't a huge deal... in fact it put you out there in the world trying to replace it, resulting in more pvp chances... it required you to protect your city so that your merchants could forge you up a new weapon... etc. And in Eve. Yeah it sucks to get your awesome ship asploded, but it also rocks to asplode your enemy's awesome ship and to have real choices to make between the pros and cons of flying expensive+effective vessels vs. cheap+weaker ones. And the brutal CRs of EQ1 made sense back then. You get the idea (I hope).
SamwiseRed
08-02-2013, 11:58 AM
id consider losing a level or perma death a penalty. i dont think time sinks are neccessary to raise the stakes. maybe its just e but now adays when i play games i wanna play games. wow sucks because pvp dead, i have no idea how good the pve is because i never raided. once world pvp died wow became unplayable.
SamwiseRed
08-02-2013, 12:02 PM
i think i should clarify, im not against CRs but 2 hours is a bit much. i hope there is some kind of travel system like flight paths so that melees are screwed. i guess im more against the binding restrictions which is one of the main reasons CRs can be a real bitch for melees and non porters.
SamwiseRed
08-02-2013, 12:09 PM
i hope eqn is more fast paced as well. 15 min to med to full isnt my idea of fun. i actually prefere out of combat regen (forgot when it was introduced)
Dullah
08-02-2013, 01:06 PM
You will all be disappointed because EQN isnt being made for the p99 crowd.
You cant make EQ1 in 2013 and expect to succeed(make money).
None of the ADHD WoW 2000 APM MMO players are going to buy that shit and THAT is who is paying the bills, not the 1999 crowd.
Sorry to say guys but your MMO is going to come from a kickstarter and not from big bad sony.
No idea what you're talking about.
What you mean, is you can't expect an EQ1 to be WoW. EQ1 with updated combat, music and graphics would easily pull down 500k+ like Eve.
Too many options on mmos for people to keep aiming for 5 million+ players. Industry needs to specialize in niche games like EQ1 or just keep expectin your players to ditch you after 1-3 months.
melkortshea
08-02-2013, 01:25 PM
Back in the day, a CR could be a fun extra challenge just as easily as it could be a royal pain in the ass. Players viewed CRs as part of the game to overcome just as much as the encounter that got them killed.
Nowadays players view CRs as nothing but a pain that holds them back from doing the stuff that they think they really want to be doing. But that mindset is mostly due to the fact that a 2-hour CR nowadays really would be impossible. I mean, in classic EQ the only classes that were truly powerless on a CR were warriors and rogues (who didn't want to keep a couple spare weapons in the bank I guess). Casters were at 80% power naked, and even hybrids like paladins and rangers still had pretty potent spells to use even if they weren't doing any killing with their bare fists. But now, when gear is like 90% of your character's power, being naked on a CR is just out of the question... hence players hate the idea of naked, 2-hour CRs and hence CRs in modern MMOs consist of a 15-second run from a graveyard back to an instance where you instantly have your gear on again.
It's just like the mechanics of item decay and permadeath. 99% of players see those terms and freak the fuck out because they can't imagine anything outside of a WoW-like game that suddenly had their epics decaying and their characters permanently dying. But in a game where a 2-hour CR or item decay or even permadeath is contemplated from the start and built into the very framework of the game, those mechanics COULD work just fine. No one flipped their shit in Shadowbane when their armor needed to be replaced eventually because the game was built for that to happen; it didn't take days /played of raiding in order to get a weapon, and that weapon wasn't 100% crucial to your success in the game, so having to go find another weapon when your current one fell apart wasn't a huge deal... in fact it put you out there in the world trying to replace it, resulting in more pvp chances... it required you to protect your city so that your merchants could forge you up a new weapon... etc. And in Eve. Yeah it sucks to get your awesome ship asploded, but it also rocks to asplode your enemy's awesome ship and to have real choices to make between the pros and cons of flying expensive+effective vessels vs. cheap+weaker ones. And the brutal CRs of EQ1 made sense back then. You get the idea (I hope).
I remember one of more intense classic experiences came from a CR. I was playing my Wizard and had just leveled high enough to get the CZ port. I had never been to CZ before and as always when I got a new place to port I would teleport there to check it out.
I ported into CZ and hit some major agro and died. When I spawned at my bind point I also realized that I had de-leveled and couldn't return to get my corpse.
A higher level wizard who was a total stranger to me agreed to port me in to get my corpse. I remember the tense feeling when we ported in and this dude holding off the mobs while I grabbed my gear. He was barely hanging on while I looted and then we both got the hell out of there.
It is was a memorable moment and a prime example on how Corpse Runs can be seen as an accomplishment just as much as killing a named NPC.
Harr1son
08-02-2013, 01:39 PM
link more footage, i havent kept up with anything, where can i see the actual gameplay?
Smedy Today in approx 1 hour 20 minutes from the time of this post, #EQNext Worldwide Debut at 12:00PM PDT!
That is 9PM
Friday, August 2, 2013 (CEST)
Time in Sweden
Tune in to http://www.twitch.tv/EverQuestNext
Rust1d?
08-02-2013, 01:50 PM
Sam, I do agree that a 2hr CR is way too much. I am thinking along the lines of a failed fear raid or a failed naggy raid. I think if you died in say EC and were bound in Qeynos, you could probably find a porter to get you there, for a fee.
Maybe they can have something like this:
- You die, can run and loot corpse for full exp recovery.
- You die, can rez at nearest town and lose % exp.
So it is up to you, but you DO have the option to just keep playing, but you will have to make up the exp loss. The issue is that now risk vs reward goes away. So you can just sacrifice exp to keep trying to kill xx mob with no repercussions.
I also agree that medding for 15 min is stupid. I am not 20 anymore, I do not live at my parents house, going to school and working part time. I have a family and a job. So there has to be some happy middle ground for thing like medding, traveling etc.
Cyrano
08-02-2013, 01:54 PM
Sam, I do agree that a 2hr CR is way too much. I am thinking along the lines of a failed fear raid or a failed naggy raid. I think if you died in say EC and were bound in Qeynos, you could probably find a porter to get you there, for a fee.
Maybe they can have something like this:
- You die, can run and loot corpse for full exp recovery.
- You die, can rez at nearest town and lose % exp.
So it is up to you, but you DO have the option to just keep playing, but you will have to make up the exp loss. The issue is that now risk vs reward goes away. So you can just sacrifice exp to keep trying to kill xx mob with no repercussions.
I also agree that medding for 15 min is stupid. I am not 20 anymore, I do not live at my parents house, going to school and working part time. I have a family and a job. So there has to be some happy middle ground for thing like medding, traveling etc.
I feel like you just described WoW. BTW, looking at the EQnext wallpaper seems like they totally ripped off WoW models.
I feel like you just described WoW. BTW, looking at the EQnext wallpaper seems like they totally ripped off WoW models.
Fully understanding that I am the minority opinion here, but I'm totally okay with ripped off WoW models.
Yes, they were cartoony and at times awkward, but I began to appreciate them over time. That said, I have absolutely zero confidence that Sony can make a graphics engine that performs as well on such a wide array of systems like Blizzard did (part of the reasoning behind the models in the first place).
Edit: I should probably also mention that at this point in my life I have no interest in creating a gaming system to handle the "modern" graphics engines, hence my being okay with a WoW graphics clone. I liked the WoW engine because it would run very well on a standard macbook pro (my usual machine). EQ1 also falls into that category, though for obvious other reasons.
SamwiseRed
08-02-2013, 01:58 PM
ya cuz you can only make a human and orc so many ways
fastboy21
08-02-2013, 02:05 PM
Yes, and here in lies the reason why all of us will never be "happy" with today's presentation. We all call ourselves old school and classic, but we all really want different things when get down to it.
CRs, but not too long...no easy travel, but reasonable travel times...risk v. Reward balance, but not time sinks...none of us ar really asking for the same thing.
I can say this...right now I am on a line waiting to get into the unveil in Vegas..,and it is exciting. The waiting is almost over, and the suspense building for YEARS is about to flood loose. It is a good day to love gaming. No matter how much you like or don't like what we see today.
Rhuma7
08-02-2013, 02:07 PM
No idea what you're talking about.
What you mean, is you can't expect an EQ1 to be WoW. EQ1 with updated combat, music and graphics would easily pull down 500k+ like Eve.
Too many options on mmos for people to keep aiming for 5 million+ players. Industry needs to specialize in niche games like EQ1 or just keep expectin your players to ditch you after 1-3 months.
So if you "update" the combat (which is what? more spammy abilities? EQ2 wack-a-mole combos?) update the graphics (eq2 plastics or fluid cartoony models like WoW?) I play with music off in all MMOs and means dick all to the average gamer.
EQ1 gameplay is broken as fuck :\
People have changed since 1999 bro. That is why on the live progression servers you had 30+ shadowknights insta-gibbing raid content. The min-maxing in MMOs in 2013 is off the charts, you wont be able to have world-spawns on 3-7 day timers for the entire server, the people will ruin the entire idea of making another EQ1. That is why everything is instanced now. Look at this server for fucks sake, barely anyone can get a raid mob and were only dealing with maybe a couple hundred people contending for these raids.
All EQ1 is, is a MMO that is focused on meaningful item progression. I haven't had a death penalty in EQ since 1999! 96% rezzes are everywhere and anyone can get their corpse summoned for a small fee.
I think you're looking at things with rose-tinted glasses if you think everquest is the future of MMOs.
I would hate to be the lead dev on an EQ1 in 2014 when my subscription numbers are plummeting every day from people complaining and rage quitting over shit. When bossman comes down and asks what is going on and what can be done and your response is "the game is meant to be hard!" Good luck finding another job.
If you want to sit here and arm-chair dev like you know what you're talking about, be my guest but this will be the last time I comment on this subject.
Breeziyo
08-02-2013, 02:17 PM
I play with music off in all MMOs and means dick all to the average gamer.
lold
Rust1d?
08-02-2013, 02:28 PM
Yes, and here in lies the reason why all of us will never be "happy" with today's presentation. We all call ourselves old school and classic, but we all really want different things when get down to it.
CRs, but not too long...no easy travel, but reasonable travel times...risk v. Reward balance, but not time sinks...none of us ar really asking for the same thing.
I can say this...right now I am on a line waiting to get into the unveil in Vegas..,and it is exciting. The waiting is almost over, and the suspense building for YEARS is about to flood loose. It is a good day to love gaming. No matter how much you like or don't like what we see today.
Then you need classes that have a purpose. EQ1 was tough in the beginning when nobody had rez, sow, ports, summon corpse etc. Once people hit 50, if I was a in a guild, say I died in LGuk. For some reason I am bound in Erudin.
/gu can someone port me from Erudin to Lguk?
xxx tells you: Sure
/gu thanks!
So technically, you can make death the same as classic EQ, so long as the classes are there and have meaning.
I do not mind camping etc. 8 hour spawn times though are stupid for mobs. 15-20 min spawn times for mobs makes more sense. Gives you time to talk to friends, share stories etc. That was half the fun of playing.
khanable
08-02-2013, 02:49 PM
my lap pug is starting to get mildly vexed at the situation occurring below him
Razdeline
08-02-2013, 02:53 PM
Here we go....
SamwiseRed
08-02-2013, 02:55 PM
this is it, I hope
HeallunRumblebelly
08-02-2013, 02:58 PM
My body is beyond ready.
Novoselic
08-02-2013, 03:01 PM
Oh lord, shit started.
Dullah
08-02-2013, 03:01 PM
So if you "update" the combat (which is what? more spammy abilities? EQ2 wack-a-mole combos?) update the graphics (eq2 plastics or fluid cartoony models like WoW?) I play with music off in all MMOs and means dick all to the average gamer.
EQ1 gameplay is broken as fuck :\
People have changed since 1999 bro. That is why on the live progression servers you had 30+ shadowknights insta-gibbing raid content. The min-maxing in MMOs in 2013 is off the charts, you wont be able to have world-spawns on 3-7 day timers for the entire server, the people will ruin the entire idea of making another EQ1. That is why everything is instanced now. Look at this server for fucks sake, barely anyone can get a raid mob and were only dealing with maybe a couple hundred people contending for these raids.
All EQ1 is, is a MMO that is focused on meaningful item progression. I haven't had a death penalty in EQ since 1999! 96% rezzes are everywhere and anyone can get their corpse summoned for a small fee.
I think you're looking at things with rose-tinted glasses if you think everquest is the future of MMOs.
I would hate to be the lead dev on an EQ1 in 2014 when my subscription numbers are plummeting every day from people complaining and rage quitting over shit. When bossman comes down and asks what is going on and what can be done and your response is "the game is meant to be hard!" Good luck finding another job.
If you want to sit here and arm-chair dev like you know what you're talking about, be my guest but this will be the last time I comment on this subject.
Lol, newbs and their rose tinted glasses crap.
The fact that you could get 30 shadowknights together and instagib a mob is cool, not bad. Thats smart, and it takes time, especially with exp penalty, to create and gather 30 shadowknights. If you're willing and able to do that, more power to you. The gameplay in new games is fucking horrid.
The fact that 14 years later that people actually know how to play, and you can reliably find people willing to res, port or summon corpses doesn't mean the game isn't hard. It just means the people who are playing are doing so cooperatively.
can someone point me to some live text updates? im on limited data and cant view the stream
Norrath
08-02-2013, 03:03 PM
Twitch feed is live now.
Razdeline
08-02-2013, 03:03 PM
I have a really funny storyboard im going to put up if the reveal sucks. (it will have rogean and tiggles included)
Norrath
08-02-2013, 03:03 PM
http://www.twitch.tv/everquestnext
Razdeline
08-02-2013, 03:04 PM
Stay tuned
SwordNboard
08-02-2013, 03:05 PM
SOE already behind schedule..
khanable
08-02-2013, 03:07 PM
ROFL
HAIL.
ramul
08-02-2013, 03:08 PM
EQ heals blindness.
Caravelle1
08-02-2013, 03:08 PM
ALL THESE STORIES ARE SO DEPRESSING
Thulack
08-02-2013, 03:09 PM
The shirtless guy reminded me of P99er :)
Numbers_
08-02-2013, 03:10 PM
Two videos up on Youtube!
http://www.youtube.com/watch?v=OMqXgoP73bU
http://www.youtube.com/watch?v=fwuhXvlXWE8
khanable
08-02-2013, 03:12 PM
jesus fucking christ LOL
these people god dammit
Cyrano
08-02-2013, 03:14 PM
jesus fucking christ LOL
these people god dammit
You play on P99, are you really looking down on them?
Oppie
08-02-2013, 03:15 PM
HOLY SHIT! THEY INTERVIEWED A BLACK MAN!!
Rare spawn right there
text updates for the data impaired like myself
some new articles just broke at the 12:00 pm PST mark:
http://massively.joystiq.com/2013/08/02/soe-live-2013-everquest-next-explained/
http://www.eqhammer.com/news/everquest-next-landmark-launch-later-year
couple of live chats (from reddit so no promises on the quality of users)
http://webchat.quakenet.org/?channels=eqnext
http://webchat.globalgamers.net/?channels=eqnext
Tobras
08-02-2013, 03:15 PM
its amazing how amazing everquest is. its just amazing.
Numbers_
08-02-2013, 03:17 PM
Here is the article for the videos I posted
http://www.pcgamer.com/previews/everquest-next-preview/
khanable
08-02-2013, 03:18 PM
You play on P99, are you really looking down on them?
Yes
Ephirith
08-02-2013, 03:18 PM
they weren't joking about it being a sandbox
Tobras
08-02-2013, 03:18 PM
wtf is with this weird sand drawing
ramul
08-02-2013, 03:20 PM
wtf is with this weird sand drawing
Kraftwerk
08-02-2013, 03:20 PM
This is the gayest fucking thing I have seen for a video game announcement
khanable
08-02-2013, 03:21 PM
This is the gayest fucking thing I have seen for a video game announcement
just show the damn game
Zanti
08-02-2013, 03:21 PM
Well I guess we know what they meant by sandbox...
wtf is with this weird sand drawing
Sandbox design.
Tobras
08-02-2013, 03:24 PM
I'm on the edge of my seat! I can't wait for this guy to stop doing the sand drawing!
khanable
08-02-2013, 03:25 PM
the shittiest kind of art is performance art
Zanti
08-02-2013, 03:25 PM
At least the twitch chat is funny and I'm sure that at least few people in the audience are just face palming right now. I bet everyone claps and cheers at the end of the performance art show anyway though lol.
Norrath
08-02-2013, 03:27 PM
That's not sand - it's all the dead skin cells accumulated from EQ gamers' computer chairs for the last 10 years.
khanable
08-02-2013, 03:28 PM
Introducing a new playable race! The sand elf!
need live update big R and tiggles, tell us your feelings
Zanti
08-02-2013, 03:29 PM
Introducing a new playable race! The sand elf!
She looks like sloth from the goonies
Oppie
08-02-2013, 03:32 PM
"We told you it would be a sandbox game!"
Oh this guy..
Norrath
08-02-2013, 03:32 PM
This is exciting stuff.
Zanti
08-02-2013, 03:32 PM
Heroic Passionate Triumphant Lore Fusion! Buzz words I choose you!
social game! Like on Facebook to enter raid.
Norrath
08-02-2013, 03:34 PM
Overworld Lavastorm looks sick.
Sgt1stClassPerkerwood
08-02-2013, 03:36 PM
dam i done gone and seen spires
Norrath
08-02-2013, 03:36 PM
SPIRES
Sgt1stClassPerkerwood
08-02-2013, 03:37 PM
luckily in this new game there are no mobs, instead players XP by wrestling with inner demons
Zanti
08-02-2013, 03:38 PM
The lighting effects are pretty nice.
Would be nice to see populated zones.
Ephirith
08-02-2013, 03:40 PM
Oh look, giant oversized shoulderpads and weapons...
khanable
08-02-2013, 03:40 PM
god fucking dammit, ogres look dumb and cat people?
fuck off i'm out
another article
http://www.vg247.com/2013/08/02/everquest-next-to-include-destructible-environments-multi-classing-permanent-change/
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.