View Full Version : Cultural Nerf
Flamewraith
08-21-2013, 03:58 PM
Over the last couple of weeks I had heard rumors that there was going to be a nerf to some of the cultural gear. Did this ever go through? Is it still something that is going to happen?
Stinkum
08-21-2013, 04:00 PM
My understanding is that it should be much, much, more difficult to craft cultural armor. The recipes were supposed to require certain reagents (Blue Diamonds, Jacinths) for each cultural armor piece. This was fixed, but there is a question of whether they will do anything to the armor that currently exists in the game.
I didn't read the whole thread, so please correct me if I'm wrong.
Link: http://www.project1999.org/forums/showthread.php?t=94329
Flamewraith
08-21-2013, 04:08 PM
My understanding is that it should be much, much, more difficult to craft cultural armor, hence why this armor was much more uncommon on Live during Kunark than we see on P99. I believe the recipe have been fixed, but there is a question of whether they will do anything to the armor that currently exists in the game.
I didn't read the whole thread, so please correct me if I'm wrong.
Link: http://www.project1999.org/forums/showthread.php?t=94329
Hmmm alright, I was led to believe that there would be a nerf to the stats. If what you say is true than it sounds like it will just rise in price.
Stinkum
08-21-2013, 04:10 PM
Actually, there is a definitely possibility there will be an impact on existing sets, it just hasn't been decided yet.
The options of what to do with the existing armor are being discussed amongst developers.
http://www.project1999.org/forums/showpost.php?p=1066247&postcount=57
Flamewraith
08-21-2013, 04:12 PM
Actually, there is a definitely possibility there will be an impact on existing sets, it just hasn't been decided yet.
http://www.project1999.org/forums/showpost.php?p=1066247&postcount=57
Alright thanks for the info, I'll just hold out purchasing a set until a decision is made.
Personally I doubt that the devs would change the stats on or altogether remove the existing armor. It's not as though it shouldn't be there, it should just be more expensive.
Tecmos Deception
08-21-2013, 04:21 PM
When they realized wu's shouldn't be available AT ALL, they didn't remove or alter pieces that were ingame already. I'd be surprised if they changed the stuff that's already here.
Stinkum
08-21-2013, 04:22 PM
Personally I doubt that the devs would change the stats on or altogether remove the existing armor. It's not as though it shouldn't be there, it should just be more expensive.
They should have required a Blue Diamond for each piece of armor, right? That's pretty freaking significant.. People have been getting away with murder up to this point.
Vandy
08-21-2013, 04:26 PM
There is a possibility that they will change the existing version into a No Stat piece and add a new recipe that would require you to combine the No Stat piece with the proper gem to make the version with stats again.
Stinkum
08-21-2013, 04:34 PM
There is a possibility that they will change the existing version into a No Stat piece and add a new recipe that would require you to combine the No Stat piece with the proper gem to make the version with stats again.
I personally think this is the best solution.
Flamewraith
08-21-2013, 04:38 PM
There is a possibility that they will change the existing version into a No Stat piece and add a new recipe that would require you to combine the No Stat piece with the proper gem to make the version with stats again.
Although it doesn't sound classic, it does indeed sound like the best approach to making the armor into what it was supposed to be.
Sarius
08-21-2013, 05:01 PM
Non-classic solution to a non-classic problem. It seems like this would be the best answer at this point.
People have been getting away with murder up to this point.
They knew of a bug in the game, and took advantage of it. What do we call that?
They knew of a bug in the game, and took advantage of it. What do we call that?
Their customers didn't necessarily know. The smiths would still have the platinum in pocket from selling the armor, though.
senna
08-21-2013, 05:09 PM
Wipe it clean
Wipe it clean
im allergic to the word wipe. remove it from your vocab. :)
senna
08-21-2013, 05:14 PM
Rinse it clean
August
08-21-2013, 05:38 PM
There is a possibility that they will change the existing version into a No Stat piece and add a new recipe that would require you to combine the No Stat piece with the proper gem to make the version with stats again.
Hate this idea because you're punishing the people who spent money to get the armor and not the crafters who may or may not know that this was improper. You can't go around calling everything an exploit because it's 'not classic'. Being able to make something that sells for more than its vendor-bought parts is an exploit.
I think the most proper implementation would be a variation where the armor is NO-DROP and maintains its stats. Use that same vendor to strip it of its no-drop if you add the proper gems to it. This way the people who have it can't resell it for a cheap price and it maintains the 'high cost' of the item.
Making it stat-less just punishes the people who bought the item from the smiths in the first place. I don't think *anyone* really needs to be punished, there just needs to be a market correction.
Obrae
08-21-2013, 05:49 PM
Hate this idea because you're punishing the people who spent money to get the armor and not the crafters who may or may not know that this was improper. You can't go around calling everything an exploit because it's 'not classic'. Being able to make something that sells for more than its vendor-bought parts is an exploit.
I think the most proper implementation would be a variation where the armor is NO-DROP and maintains its stats. Use that same vendor to strip it of its no-drop if you add the proper gems to it. This way the people who have it can't resell it for a cheap price and it maintains the 'high cost' of the item.
Making it stat-less just punishes the people who bought the item from the smiths in the first place. I don't think *anyone* really needs to be punished, there just needs to be a market correction.
Brilliant.
Stinkum
08-21-2013, 05:51 PM
.
Stinkum
08-21-2013, 05:52 PM
Hate this idea because you're punishing the people who spent money to get the armor and not the crafters who may or may not know that this was improper. You can't go around calling everything an exploit because it's 'not classic'. Being able to make something that sells for more than its vendor-bought parts is an exploit.
I think the most proper implementation would be a variation where the armor is NO-DROP and maintains its stats. Use that same vendor to strip it of its no-drop if you add the proper gems to it. This way the people who have it can't resell it for a cheap price and it maintains the 'high cost' of the item.
Making it stat-less just punishes the people who bought the item from the smiths in the first place. I don't think *anyone* really needs to be punished, there just needs to be a market correction.
There is a large saturation of these cultural sets in game already. The fact that people were able to trivialize what is supposed to be an extremely difficult and expensive armor to make is a pretty big deal. Some of the cultural sets (Dwarven comes to mind) are equal to or better than planar. Being able to craft that for like 500pp a piece in mats is ridiculous.
Keep in mind the cultural armor trivials at an extremely high Smithing skill, and it's routine for even Master Blacksmiths to fail 3-5 combine attempts in a row on a cultural BP or Leg combine. If Blue Diamonds were required (as they're supposed to) you would have to burn through 10k+ in BDs alone just trying to make ONE piece.
THAT is how hard it is supposed to be to make these. There's a reason you don't remember seeing this stuff so commonly on Live.
khanable
08-21-2013, 05:59 PM
make all that shit nodrop
August
08-21-2013, 06:03 PM
There is a large saturation of these cultural sets in game already. The fact that people were able to trivialize what is supposed to be an extremely difficult and expensive armor to make is a pretty big deal. Some of the cultural sets (Dwarven comes to mind) are equal to or better than planar. Being able to craft that for like 500pp a piece in mats is ridiculous.
Keep in mind the cultural armor trivials at an extremely high Smithing skill, and it's routine for even Master Blacksmiths to fail 3-5 combine attempts in a row on a cultural BP or Leg combine. If Blue Diamonds were required (as they're supposed to) you would have to burn through 10k+ in BDs alone just trying to make ONE piece.
THAT is how hard it is supposed to be to make these. There's a reason you don't remember seeing this stuff so commonly on Live.
I was a member of the 1700 club back in the day, I'm familiar with the difficulties of crafting.
By making it no-drop you force a market correction. Everyone that currently has the armor can use it but it no longer becomes part of the 'wealth' of that player or the server. The only way to extract that wealth is to add back in a large portion of it via the gems.
If you're intent is to remove the armor from the game to induce rarity, then I would suggest making the armor statless and having a vendor buy the armor for a reasonable price. I believe Catherin and other crafters used to sell it for 2500pp a piece + 500 for pieces that take 3 sheets of metal. Maybe make it sellable for a large fraction of that? Say, 70%? I'd be happy with either solution.
However, making it statless, worthless items, just punishes unsuspecting people.
Stinkum
08-21-2013, 06:17 PM
I was a member of the 1700 club back in the day, I'm familiar with the difficulties of crafting.
By making it no-drop you force a market correction. Everyone that currently has the armor can use it but it no longer becomes part of the 'wealth' of that player or the server. The only way to extract that wealth is to add back in a large portion of it via the gems.
If you're intent is to remove the armor from the game to induce rarity, then I would suggest making the armor statless and having a vendor buy the armor for a reasonable price. I believe Catherin and other crafters used to sell it for 2500pp a piece + 500 for pieces that take 3 sheets of metal. Maybe make it sellable for a large fraction of that? Say, 70%? I'd be happy with either solution.
However, making it statless, worthless items, just punishes unsuspecting people.
I like your second idea.
My problem with only making it no-drop but keeping the stats is that it just feels like a wishy-washy solution, considering what's intended to be such a rare and expensive armor has been so trivialized for so long. There is already such a large volume of this armor in circulation, and it's been produced for 2.5 years now for pennies on the dollar. Everyone and their Mom already has a set in the bank somewhere.
With that said, it's a hard call to make. I'm just giving my opinion.
Wrench
08-21-2013, 06:20 PM
If Blue Diamonds were required (as they're supposed to) you would have to burn through 10k+ in BDs alone just trying to make ONE piece.
THAT is how hard it is supposed to be to make these. There's a reason you don't remember seeing this stuff so commonly on Live.
seriously, you're starting to piss me off with this crap
if you're gonna get up on your soap-box for this, atleast read through the whole f*cking thread in bugs
Everyone and their Mom already has a set in the bank somewhere.
Welcome New Players!
To P99 where everyone has a set of cultural armor in the bank....(well everyone except you).
They should have required a Blue Diamond for each piece of armor, right? That's pretty freaking significant.. People have been getting away with murder up to this point.
For the Elven stuff, the requirement would've been a minimum of 10 (yes ten) blue diamonds for chest/legs/back, less for other pieces. Failed combines would obviously raise that minimum. Same for jacinths req'd by Dwarf & Human armor.
As an aside, it is worth recalling that on Live, until cultural armor was introduced blue diamonds and jacinths were just semi-valuable vendor trash, they did not know as we do that blue diamonds will make better resist jewelry come velious, they did not have that same resist jewelry implemented for an extended period ahead of time and then nerfed.
Also, this applies only to the armor using "enchanted" components. The non-enchanted versions (for instance, all of the Human Imbued Field Plate including the somewhat popular Rallos Zek version) are not affected.
senna
08-21-2013, 07:44 PM
Funny seeing all those elves and shorty race tanks running around in their cultural brown poop armor. Would have been better off rolling an ogre and wearing bronze.
Obrae
08-21-2013, 07:58 PM
As an aside, it is worth recalling that on Live, until cultural armor was introduced blue diamonds and jacinths were just semi-valuable vendor trash, they did not know as we do that blue diamonds will make better resist jewelry come velious, they did not have that same resist jewelry implemented for an extended period ahead of time and then nerfed.
This
Fuck it, leave it in.
Server will never be fully Classic and it's cooler to see it than to not see it. EQ has too much useless (but neat) shit rotting because better shit is easier to get. Do everyone a favor and sacrifice cultural smithing on the altar of being awesome.
I say this having owned no cultural armor and having 0 interest in tradeskills that aren't fletching.
Classicranger
08-21-2013, 08:21 PM
I only wish the Barb gear was not complete crap. I do agree it should just be left alone.
-Catherin-
08-21-2013, 08:29 PM
you guys are late to the party. this has been in the bugs section for awhile. and making some of these pieces is tougher than is even being posted here.
its one blue diamond PER enchant. so add it up. takes 3 enchanted blocks to make one enchanted sheet. 3 enchanted sheets to make a BP. also needs the chain jointing which needs another enchanted block. so TEN blue diamonds for the Breastplate ALONE
sooo bout 25k at least for a BP. I stopped taking further orders on this armor for a reason. I don't want to potentially screw people over when the nerf comes through
JonathanHancock
08-21-2013, 08:34 PM
Tell ya what - take back the 10k I spent on my suit of Dwarven Cultural, and the devs can take their armor.
JonathanHancock
08-21-2013, 08:37 PM
However, making it statles, worthless items, just punishes unsuspecting people.
Considering it was the baseline and entire reason I rolled a Warrior (anything else, but I cant play untwinked tanks) I'd be pretty upset considering his strength would plummet overinight.
Also even of the Dwarven set, Planar BPs are considerably better. There's a reason I call it my MINI-Planar
Tell ya what - take back the 10k I spent on my suit of Dwarven Cultural, and the devs can take their armor.
Yup, if they nerf the enchanted cultural, you almost would have been better spending the 10k on a set of Imbued RZ Field Plate.
captnamazing
08-22-2013, 04:06 AM
Speaking as a warrior who started on P99 with no other characters and clawed his way into a set of mostly Dwarven gear, I would be upset if they decreased the value of the gear I worked so hard for.
Morbo the Annihilator
08-22-2013, 04:21 AM
they should increase iksar cultural armour to be better than burynai hide leather.
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