Ruenaros
08-26-2013, 06:14 PM
So it's been stated that simulated repops are still on the table ( http://www.project1999.org/forums/showpost.php?p=1072657&postcount=9 ) but not how they might manifest on P99. Should the server actually log everyone off at a set time? Or would you just see a ~15 minute warning prior to it happening? A few options off the top of my head, with my obviously biased comments on each.
1. Full classic style (repop time known) - On live, servers came down tuesday mornings... and came up sometime tuesday midday-early afternoon (most of the time), with a full repop.
I like the classic style and here's why. A set timeframe makes it possible for non-zerg guilds to ante up and make an impact on the raid scene. Let's see how many mobs zerg guilds can get if everyone knows the respawn time in advance. Here's a hint: A lot less than they're getting now. There are many reasons why this worked out well for live EQ.
2. Shifting repop schedule (repop time known) - Say Tuesday ~1-3pm one week, then next week Thursday 3-6pm, next week Saturday 6-9pm. etc.
Not classic, but possibly still a decent option. Gives the other players/time zones a better shot once in a while verses having it at exactly the same time every week.
3. Varied repop time (repop time unknown) - Random server broadcast goes out with a 10-15 minute warning of imminent repops.
It's better than what we have now, but not by a lot. More of the same with zerg guilds dominating off hour repops, batphoned/camped out alt army raiding prevails once again.
Which option do you prefer? What else should on the table? Let's leave respawn variance alone for once and just focus on how the repop simulation should work. Discuss!
1. Full classic style (repop time known) - On live, servers came down tuesday mornings... and came up sometime tuesday midday-early afternoon (most of the time), with a full repop.
I like the classic style and here's why. A set timeframe makes it possible for non-zerg guilds to ante up and make an impact on the raid scene. Let's see how many mobs zerg guilds can get if everyone knows the respawn time in advance. Here's a hint: A lot less than they're getting now. There are many reasons why this worked out well for live EQ.
2. Shifting repop schedule (repop time known) - Say Tuesday ~1-3pm one week, then next week Thursday 3-6pm, next week Saturday 6-9pm. etc.
Not classic, but possibly still a decent option. Gives the other players/time zones a better shot once in a while verses having it at exactly the same time every week.
3. Varied repop time (repop time unknown) - Random server broadcast goes out with a 10-15 minute warning of imminent repops.
It's better than what we have now, but not by a lot. More of the same with zerg guilds dominating off hour repops, batphoned/camped out alt army raiding prevails once again.
Which option do you prefer? What else should on the table? Let's leave respawn variance alone for once and just focus on how the repop simulation should work. Discuss!