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firesyde424
07-15-2010, 11:10 PM
So here's the proof:
244

Here's how you do it:

You will need the SoF client. Install it to a different location than your titanium client. It doesn't matter where, just make sure you don't overwrite any other installs of EQ with it.

Modify the SoF client to access the EQ EMU servers using the same process as is used for Titanium and then login to the server select screen. DO NOT log into P99 yet.

Log into another server such as the PEQ main server or the EZ server. Wait until the character select screen has loaded. Once it has, simply log out. (I don't know why this step is required, but it is. If you connect to P99 before doing this, you will only see the classic character models.)

Next, go to your Everquest\Resources directory where you installed SoF and either rename or move the file called GlobalLoad.txt. Download the attached zip file 245 and extract it into your Resources folder. This will fix a bug with some mobs and the NPC's in Freeport being displayed as human male models.

And thats it! You should now be able to log into P99 and see the Luclin models right from the character select.

***DISCLAIMER***
Even though EQ EMU officially supports the use of the SoF client, P99 does not. And while it is technically possible to connect to P99 using the SoF client, there is at least one major bug.(See below)

As my testing time with this has been limited, I have only found a few bugs, one of which I correct with the GlobalLoad file above. I will add a list of major and minor bugs in the next post and do my best to keep it updated along with any solutions that are found for them.

firesyde424
07-15-2010, 11:11 PM
Bugs with the SoF client will be posted here. If you find one I don't have listed, or have a working fix for an existing bug, post it in this thread or PM me and I will add it here.

Major Bugs:

1. Unable to zone into High Hold Pass, SoF client will CTD with an "Unknown Zone" error.


Minor Bugs:

1. Mobs in Freeport as well as some NPC's display as human male.
Fix: Download GlobalLoad.zip file above and extract into Everquest\Resources directory, renaming or removing the old file.

2. Items linked in chat have the first several letters truncated from the text of the link. Clicking on the link will still bring up the correct item.

3. Pets show up as purplish-pink humanoids regardless of class.

frefaln
07-15-2010, 11:13 PM
That's cool, thanks for posting. As for me, I like a couple of the Luclin models (Iksar especially), but if an overwhelming majority of players are looking at the old models, then I want to see what they're seeing. Otherwise I look pretty silly when I make comments based on Luclin models on my screen, while the rest of the group is like "WTF?"

Phallax
07-15-2010, 11:15 PM
=( takes away from the nostalgia of classic! but good work none the less

firesyde424
07-15-2010, 11:21 PM
Having played with the old models for several months, I can see what some people were talking about regarding the luclin models, particularly the awkward running animations. Having said that, I much prefer playing a Half Elf bard that looks like a Half Elf than a series of skinned blocks stuck together.

Critical Error
07-15-2010, 11:37 PM
I dont get why the devs cant just turn them on. If it makes the game harder to code that is one reason, but to preserve the classic feel? Models are from what I understand client side; if someone doesnt want to see them, they dont see them.

Aside from the animations, I kind of like the luclin models, espeially Iksar.

Reiker
07-15-2010, 11:38 PM
Devs break this plz.

majohnson87
07-15-2010, 11:42 PM
the bugs that come with SoF seem endless, i won't bother checking it out. besides, classic models own!

firesyde424
07-15-2010, 11:43 PM
I dont get why the devs cant just turn them on. If it makes the game harder to code that is one reason, but to preserve the classic feel? Models are from what I understand client side; if someone doesnt want to see them, they dont see them.

Aside from the animations, I kind of like the luclin models, espeially Iksar.

This one has been beat to death. It's not as simple as "flipping a switch." In order to get this working the right way, the devs would need to enable the Luclin expansion. Enabling Luclin on the server would also enable a lot of other things from the expansion such as zones and AA's. Those things would then have to either be disabled or coded out.

There is a way to do it, Combine and Sleeper were examples as the Luclin models were available from the beginning. However, I'd much rather the Devs spend their limited time fixing quests, Kunark, PvP, or other server related things, rather than enabling a superficial item. Hence, the work I did researching and testing this myself.

firesyde424
07-15-2010, 11:48 PM
Devs break this plz.

Why do you honestly care? You will never know which client I am using, and you will not have any clue that I am using the Luclin models. This does not involve any work from the Devs, it doesn't detract from any other projects they are working on, it's entirely client side, and doesn't intrude on you in any way, shape, or form.

So why do you care?

frefaln
07-15-2010, 11:50 PM
Yeah, seriously. If you found a way to get Luclin models to show on your client, I say more power to ya. I'll go with whatever models are being displayed by the majority of players at any particular time.

... which raises the question of whether they're able to detect server-side how many clients are showing one model set vs. another? That'd be interesting to know.

RKromwell
07-16-2010, 12:49 AM
Only Luclin models I liked where the cats.

Audacious93c
07-16-2010, 01:31 AM
Reiker shits on these threads every single time. Its as if he has notifications set to the subject matter. Just another person following "The Vision" tm.

Senadin
07-16-2010, 02:35 AM
Why do you honestly care? You will never know which client I am using, and you will not have any clue that I am using the Luclin models. This does not involve any work from the Devs, it doesn't detract from any other projects they are working on, it's entirely client side, and doesn't intrude on you in any way, shape, or form.

So why do you care?

Because he wants to dictate HOW YOU should play! (even though it doesnt change jack about the game for others or doesnt require devs time and work)

Sorry you cant do that!

kissemisse
07-16-2010, 04:33 AM
i want my char to look the same for everyone,
i hate luclin models,

StinkyGreenBud
07-16-2010, 05:48 AM
Thanks but no thanks.

Rael
07-16-2010, 06:43 AM
Urgh, the Luclin models are so goofy.

I was using the 1999 models on live even when I was running around in Depths of Darkhollow, can't fathom why someone would want them on a classic server...

guineapig
07-16-2010, 07:31 AM
Good work on this!

I for one admire your ability to figure this out, regardless of wether or not I'm interested in using it.

BeelzeBob
07-16-2010, 08:20 AM
Nice. I'll probably load these for my wife. Maybe she'll play more often instead of just making comments about how all the female toons look stoopid. :rolleyes:

azeth
07-16-2010, 08:25 AM
Nice. I'll probably load these for my wife. Maybe she'll play more often instead of just making comments about how all the female toons look stoopid. :rolleyes:

no wayyy... the HIE female w/ the all white hair and black speckles on her head is soo dreamy

Uaellaen
07-16-2010, 08:39 AM
Nice. I'll probably load these for my wife. Maybe she'll play more often instead of just making comments about how all the female toons look stoopid. :rolleyes:

yeah ... you know that all female luclin models got a nice boob job yes? good luck :cool:

Swishahouse
07-16-2010, 08:45 AM
I'd only enable the females hehehehehehehehe esp darkelf they were the breast....err i mean best!

Zordana
07-16-2010, 08:57 AM
rofl! <3

Reiker
07-16-2010, 09:27 AM
Why do you honestly care? You will never know which client I am using, and you will not have any clue that I am using the Luclin models. This does not involve any work from the Devs, it doesn't detract from any other projects they are working on, it's entirely client side, and doesn't intrude on you in any way, shape, or form.

So why do you care?

For the same reason that a lot of people like Nickleback but I'd take any opportunity I had to permanently remove them from the planet.

frefaln
07-16-2010, 09:28 AM
^ translation: I dunno man, you got me, but I'm gonna spin this and tell a joke instead.

Uaellaen
07-16-2010, 09:46 AM
^ translation: I dunno man, you got me, but I'm gonna spin this and tell a joke instead.

you must have used babelfish to translate this ... here is what he realy means:

people have different tastes and are entitled to theyr own free will and opinion ... sorry i can not make it any simpler :eek:

Dumesh Uhl'Belk
07-16-2010, 10:24 AM
Why do you honestly care? ...So why do you care?

Two reasons:

1. Back in the day, one of the features of EQ was that it was a persistent shared world. The world had its own integrity regardless of which, if any players were there. Mobs spawned, the day night cycle continued, etc etc. Any player that went to any particular area of the game world would see the same thing (including other players). When different players are using different character models, then that takes a little bit away from the shared experience. Suddenly, all the players in a given area aren't seeing the same thing anymore.

2. I take a sense of ownership in my avatar, as I believe most players do. I want everyone that I interact with to see my avatar looking the way I chose to make him look. For instance, maybe I choose the salt and pepper (well red pepper anyway) bearded barbarian and want to role play myself as the gritty veteran who's past his prime, but you have luclin models on and I look like a 28 yr old clean shaven musclehead with a pony-tail. Certainly not everyone, but a lot of us want this principle observed.

As I posted in the other thread, if luclin models ever appear on this server, I would love it if there was a way for all models to be enabled and displayed based on the choice of the player whose avatar is on screen, not the choice of the person running the client. However, that is more of a philosophical position as the coding obstacles are almost certainly too high to justify the effort.

frefaln
07-16-2010, 10:30 AM
I hear you Dumesh, and that's why I personally would want to go with whatever the majority were using at any particular time. However, how do you reconcile your position with how it was on Live, when post-Luclin people always had the choice to enable/disable Luclin models? You never really knew for sure what people were seeing when they looked at you.

There's also a thread about how to update the world textures, so I'm curious about your views on this as well. If you want everyone to have the same visual experience (and I agree to a large degree), then what's the threshold? Should they all see the same world textures as well?

soup
07-16-2010, 10:35 AM
I can't believe people care what models other people use.

I hate the Luclin models, but I want to activate them just to spite the people who have a problem with them. Well, except that they would never have any clue I'm using the Luclin models so it would be just as pointless as caring what models people use.

Dumesh Uhl'Belk
07-16-2010, 10:36 AM
I hear you Dumesh, and that's why I personally would want to go with whatever the majority were using at any particular time. However, how do you reconcile your position with how it was on Live, when post-Luclin people always had the choice to enable/disable Luclin models? You never really knew for sure what people were seeing when they looked at you.

I just had to hate it. Ultimately the game was still worth playing, but that feature did diminish my enjoyment somwwhat.

guineapig
07-16-2010, 10:38 AM
I replaced all the original models with pokemon models. It took forever but now every time I log into the game I laugh at how all of you look.

Dumesh Uhl'Belk
07-16-2010, 10:40 AM
There's also a thread about how to update the world textures, so I'm curious about your views on this as well. If you want everyone to have the same visual experience (and I agree to a large degree), then what's the threshold? Should they all see the same world textures as well?

I'd prefer that we all use the same texture pack, but that is a bit less of an issue, since in most cases, it is just a hi res vs low res version of the same thing (signs are easier to read... but they say the same thing) and also, there are no player choices being disregarded since the players don't own the terrain the same way they own their avatars.

Phallax
07-16-2010, 10:50 AM
I just dont understand why people want to play with "updated" graphics. If you want updated graphics go play live. This is a classic server built on nostalgia. Play it like you played it in 1999 or gtfo. If you didnt play in 1999 and claim to not have started till post luclin and new models are all you know then im sorry, you missed the best part of the game and need to re-live it like how it was ment to be.

guineapig
07-16-2010, 10:57 AM
I just dont understand why people want to play with "updated" graphics. If you want updated graphics go play live. This is a classic server built on nostalgia. Play it like you played it in 1999 or gtfo. If you didnt play in 1999 and claim to not have started till post luclin and new models are all you know then im sorry, you missed the best part of the game and need to re-live it like how it was ment to be.

Did you know that some EQ players pick the gear they wear based on how it looks on them instead of just the stats? Should they also GTFO in your world?

Overcast
07-16-2010, 11:02 AM
I just dont understand why people want to play with "updated" graphics. If you want updated graphics go play live. This is a classic server built on nostalgia. Play it like you played it in 1999 or gtfo. If you didnt play in 1999 and claim to not have started till post luclin and new models are all you know then im sorry, you missed the best part of the game and need to re-live it like how it was ment to be.

I kinda lean this way too.

The old models give the game the 'classic feel' - personally. While personally, I have nothing against the Luclin models - I did like them ok..

Since I've looked for and finally found a place to play "Classic EQ" - I will in fact, play Classic EQ!

Phallax
07-16-2010, 11:10 AM
Did you know that some EQ players pick the gear they wear based on how it looks on them instead of just the stats? Should they also GTFO in your world?

No because its a part of classic...
Im one of those people that prefer looks over stats...for the most part. I wore totemic for ever because I refused to have the leather look on a barbarian with gator legs and foremans, absolutely hate the look, so used totemic untill I could replace with other chain/plate looking items. Still using totemic legs today because the only upgrade other than pathetic leather looking legs are planar and I havent been to hate in months.

dallammarr
07-16-2010, 11:14 AM
...you missed the best part of the game and need to re-live it like how it was ment to be.

The only problem I have with this statement is its flawed when talking about graphics updates on a game and "how it was supposed to be" We all know that at the time of Luclin is when SOE bought out Verant and soon after Mcquaid left and all so thats when EQ became an abomination. But I dont attribute that to the graphics. I attribute that to many of the other BS implementations that SOE put in the game. Some were nice but most were crap and turned EQ into something else.

For all we know, had Verant remained at the helm of EQ, the graphics probably would have still been updated to keep up with the competition from other games comming out with better graphics. Ill admit that many of the Luclin models were crap and could have been done better. Maybe some people depise the Luclin models because it reminds them of when EQ started its downcline. But i just dont agree with saying that the 10 year old models were the way it was always suppose to be. Itd a better argument to say if you really want the Classic EQ expirience (or as close as possible) then use the bad textures and old models.

Personally I feel people should graphically be able to view the game however they want. I am the type of person who will do something for a while for the sake of nostalgia but then later I may want to use upgraded models/textures for a better visual expirience. I like the option to switch depending on my mood and I dont feel I or anyone else for that matter should be told to GTFO because they may feel this way. Yes I bought and played the game from august of 1999 - feb 2007 with many breaks after luclin and so on was launched. Many of us have. Thats probably why the nostalgia wears off here and there and we would like options. Just adding my 2cp.

Phallax
07-16-2010, 11:16 AM
The only problem I have with this statement is its flawed when talking about graphics updates on a game and "how it was supposed to be" We all know that at the time of Luclin is when SOE bought out Verant and soon after Mcquaid left and all so thats when EQ became an abomination. But I dont attribute that to the graphics. I attribute that to many of the other BS implementations that SOE put in the game. Some were nice but most were crap and turned EQ into something else.

For all we know, had Verant remained at the helm of EQ, the graphics probably would have still been updated to keep up with the competition from other games comming out with better graphics. Ill admit that many of the Luclin models were crap and could have been done better. Maybe some people depise the Luclin models because it reminds them of when EQ started its downcline. But i just dont agree with saying that the 10 year old models were the way it was always suppose to be. Ite a better argument to say if you really want the Classic EQ expirience (or as close as possible) then use the bad textures and old models.

Personally I feel people should graphically be able to view the game however they want. I am the type of person who will do something for a while for the sake of nostalgia but then later I may want to use upgraded models/textures for a better visual expirience. I like the option to switch depending on my mood and I dont feel I or anyone else for that matter should be told to GTFO because they may feel this way. Yes I bought and played the game from august of 1999 - feb 2007 with many breaks after luclin and so on was launched. Many of us have. Thats probably why the nostalgia wears off here and there and we would like options. Just adding my 2cp.

Im not saying how it was meant to be on live, Im saying how P99 was meant to be played, with a classic, nostalgic feeling.

legendbyname
07-16-2010, 11:22 AM
I just dont understand why people want to play with "updated" graphics. If you want updated graphics go play live. This is a classic server built on nostalgia. Play it like you played it in 1999 or gtfo. If you didnt play in 1999 and claim to not have started till post luclin and new models are all you know then im sorry, you missed the best part of the game and need to re-live it like how it was ment to be.

Character models, UI's, and textures have nothing to do with the nostalgia of playing EQ classic for me. Cosmetic changes have no impact on gameplay, but instead just make it easier on my eyes. I can still enjoy classic everquest playing in 1920x1080, with two monitors, some updated graphics, and a much faster internet connection. Did you add a dial-up line to your computer to keep it "classic" too?

Nobody is asking to break any game mechanics, quests, balancing, etc. If it was just a simple "flip the switch" option to get Luclin models added I'd be all for it, but since it will require the devs to do some work I understand why there's no use adding them in (for the Titanium client at least).

In some cases the Luclin models are pretty bad I'll admit, but I still prefer them over the original Ogre/Troll models.

soup
07-16-2010, 11:24 AM
Did you know that some EQ players pick the gear they wear based on how it looks on them instead of just the stats? Should they also GTFO in your world?

And when you do so, you still see it exactly how you want to see it, right? And if someone sees it differently, you never know the difference. Do you see people going "Damn.... I wonder if he sees me the way he's supposed to. I mean, he MIGHT see me as a Luclin model, and that makes things less fun for me."

How your character looks on other peoples screens when you never know the difference one way or another is such an incredibly trivial and asinine thing to worry about.

Im not saying how it was meant to be on live, Im saying how P99 was meant to be played, with a classic, nostalgic feeling.
This is true, but, if someone finds enjoyment for different reasons, is that really so bad?

I mean, I hate Luclin models, but I can't even fathom caring if someone else wants to use them.

guineapig
07-16-2010, 11:25 AM
No because its a part of classic...
Im one of those people that prefer looks over stats...for the most part. I wore totemic for ever because I refused to have the leather look on a barbarian with gator legs and foremans, absolutely hate the look, so used totemic untill I could replace with other chain/plate looking items. Still using totemic legs today because the only upgrade other than pathetic leather looking legs are planar and I havent been to hate in months.

I can respect that!

I remember decking out my high elf enchanter in things that used leather and plate graphics any time I could just to mess with people. :D


EDIT: and yes because I looked cool.

soup
07-16-2010, 11:27 AM
Character models, UI's, and textures have nothing to do with the nostalgia of playing EQ classic for me. Cosmetic changes have no impact on gameplay, but instead just make it easier on my eyes. I can still enjoy classic everquest playing in 1920x1080, with two monitors, some updated graphics, and a much faster internet connection. Did you add a dial-up line to your computer to keep it "classic" too?



Gotta agree 100%. People act like if there's ANYTHING at all you're fine with not being classic, then you should just go play on live, which is nothing at all like classic EQ. It's such a ridiculous false dichotomy, the whole ALL CLASSIC 100% OR GO PLAY LIVE crap people throw around.

Phallax
07-16-2010, 11:27 AM
And when you do so, you still see it exactly how you want to see it, right? And if someone sees it differently, you never know the difference. Do you see people going "Damn.... I wonder if he sees me the way he's supposed to. I mean, he MIGHT see me as a Luclin model, and that makes things less fun for me."

How your character looks on other peoples screens when you never know the difference one way or another is such an incredibly trivial and asinine thing to worry about.


This is true, but, if someone finds enjoyment for different reasons, is that really so bad?

I mean, I hate Luclin models, but I can't even fathom caring if someone else wants to use them.

I think other than keeping it nostalgic, Dumesh made a very valid arguement as to why it effects the players that dont use models when others do.


Did you add a dial-up line to your computer to keep it "classic" too?


I was a lucky spoiled 19 year old and still lived at home with a job and payed for my own cable service. So never had to deal with dial-up on EQ, just UO.

soup
07-16-2010, 11:29 AM
I think other than keeping it nostalgic, Dumesh made a very valid arguement as to why it effects the players that dont use models when others do.

And the problem is with his entire argument is he will never know the difference if someone is using different models. Like I said, I could go activate the models, even though I hate them, just to spite him, but it would be pointless because he would never know the difference, nor would anyone.

Qaedain
07-16-2010, 11:32 AM
This is awesome! Can't wait to try it when I get home!

Reiker
07-16-2010, 11:40 AM
I wouldn't mind the Luclin models so much if they weren't the worst models in any game ever. I'd prefer the pre-beta 5 polygon count models tbh.

soup
07-16-2010, 11:42 AM
I wouldn't mind the Luclin models so much if they weren't the worst models in any game ever. I'd prefer the pre-beta 5 polygon count models tbh.

They do look incredibly awful.

Fucking sprites would probably look better.

Phallax
07-16-2010, 11:44 AM
I wouldn't mind the Luclin models so much if they weren't the worst models in any game ever. I'd prefer the pre-beta 5 polygon count models tbh.

I love people that hate on the original troll/ogre graphics vs "updated" luclin, I think the classic ogre/trolls are 100x better than luclin ogre/trolls.

firesyde424
07-16-2010, 11:45 AM
Relax folks... seriously. I don't know why people get so passionate over this. More than anything, my work on this was for a friend of mine who would play on P99 except he can't stand the old world models. Thats his loss for not being able to see past that and find the gameplay that we both miss from our early days in EQ.

However, I like the luclin models better too, excluding the troll and ogre models of course. So, with some free time, I spent a bit of effort researching and working this out.

I knew it would be a pandora's box. Hell, I was half expecting to be banned for posting it. But whatever happens, just let people play this in the way they found when they first started EQ. Thats the point. Whether it was gameplay, or the world of Norrath, or the game lore, whatever it was that drew you to EQ in the first place, play the game that way as best you can. Otherwise, you are just screwing yourself because the rest of us are going to keep on playing the game we remember and loved.

Overcast
07-16-2010, 11:46 AM
I love people that hate on the original troll/ogre graphics vs "updated" luclin, I think the classic ogre/trolls are 100x better than luclin ogre/trolls.

*scratch**scratch*

Seriously though - to each their own on it I guess. I'm not gonna say how anyone else should look at things... but I'll be running the classic... why?

Because - like it was said above... I'd like to see other players in the form they intended others to see them in. If you are using Luclin graphics, it will be subjectively better on your end, but I'll see you '99 style.

And that could be a multi-colored dwarf with reg pigtails.
Since 'classic' was the concept - even for the models, that's how I'll be rollin'.

Not going to hate on different opinions. I really don't mind the Luclin graphics - for the most part, but the humans and DE's stand funny.....

firesyde424
07-16-2010, 11:47 AM
I wouldn't mind the Luclin models so much if they weren't the worst models in any game ever. I'd prefer the pre-beta 5 polygon count models tbh.

If you are headed that way, why not just go back to the tabletop DnD games, they are more flexible and can be "rendered" in 3D!

Dumesh Uhl'Belk
07-16-2010, 11:48 AM
And the problem is with his entire argument is he will never know the difference if someone is using different models. Like I said, I could go activate the models, even though I hate them, just to spite him, but it would be pointless because he would never know the difference, nor would anyone.

/shrug

I just expressed my preference and the reason for it.

Dumesh Uhl'Belk
07-16-2010, 11:57 AM
And when you do so, you still see it exactly how you want to see it, right? And if someone sees it differently, you never know the difference. Do you see people going "Damn.... I wonder if he sees me the way he's supposed to. I mean, he MIGHT see me as a Luclin model, and that makes things less fun for me."

How your character looks on other peoples screens when you never know the difference one way or another is such an incredibly trivial and asinine thing to worry about.

There's not really any worrying going on here. I have a preference with regards to the issue in the thread, I stated it, and the reasons for it. You are free to disagree.

Perhaps with your style of play and interaction with other players it never comes up, but maybe the way I play the game and interact with other players (occasional roleplay) would involve comments on our respective appearances in ways that would be compromised if we were seeing different models.

Basically, I think it was a bad idea to introduce a second set of models and make them optional. If they were determined to make new models, they should have been mandatory (and they should have retained, if not expanded on, the variety and character of the original models, and should have been animated to at least the same quality level). If they could not achieve those goals they should have left the models alone.

Critical Error
07-16-2010, 12:03 PM
The UI is not nostalgic. The internet speed is not nostalgic. The super detailed everyone already knows most things about classic zones, is not nostalgic.

I dont play this game to pretend like Im sitting around 10 years ago thinking about how I hate high school. I play because I like the fact that it is EQ, and it is progressing somewhat like how it was. I care about content, not cosmetics.

You dont want to look a certain way? Well what about people that would prefer to see something a certain way? Im sure there is some self-centered reason as to why people think everyone should see them as they want. But people got to choose what they looked like to themselves. And honestly, with the luclin graphics, you still pretty much look the same, not like robe or armor patterns change much, just doesnt look like your a block.

Im a fan of the megaman series. 1-6 were old nintendo graphics, another in my collection (8) is newer graphics. Do I even give a crap about the way it looks? No, as long as its the same great megaman game I lovee, why should it matter?

frefaln
07-16-2010, 12:17 PM
@Critical Error: so you wouldn't care if you rolled a beefy Ogre male yet others saw you as a dainty High Elf female? Of course my example is extreme, but where is the line drawn exactly? And yes, there are substantial differences between Luclin/old-world models, so different that they almost come close to the extreme I just mentioned.

One of the human models is a scruffy blonde guy with an eyepatch. I have no idea what the equivalent is on the Luclin side, but I wouldn't be surprised if it's nowhere close to that.

This is the essence of role-playing games, particularly those of the multiplayer variety. Immersion is greatly improved when you have the peace of mind of knowing that what you see is what someone else sees. If you don't think that matters, fine, but a lot of other people understand why it would.

All that said, I still don't think it's a big deal if someone "cracked" it such that he can see Luclin models. But I definitely understand and adopt Dumesh's philosophy.

Reiker
07-16-2010, 12:18 PM
Megaman 1 graphics > Luclin models.

soup
07-16-2010, 12:25 PM
@Critical Error: so you wouldn't care if you rolled a beefy Ogre male yet others saw you as a dainty High Elf female? Of course my example is extreme, but where is the line drawn exactly? And yes, there are substantial differences between Luclin/old-world models, so different that they almost come close to the extreme I just mentioned.


Personally, I wouldn't care one bit. If people want to make their male ogres look like female high elves, I'm not sure why I should care. I'll still look like an ogre on my screen.

guineapig
07-16-2010, 12:30 PM
Here's what it all comes down to. You guys can't do anything about it.

The people that want the Luclin models now have the ability to do it without any help from the devs.

In other words, tough. Hate to be so blunt about it but all this talk is pointless because we have no power over what other people will do on their end.

(I'm keeping the old models myself but will test this out once just to see if it actually works)

And once again, props to the OP for figuring this out. I'm impressed.

frefaln
07-16-2010, 12:35 PM
The talk isn't pointless at all, I've enjoyed hearing perspectives other than mine. Don't like that? Tough.

legendbyname
07-16-2010, 12:38 PM
This is the essence of role-playing games, particularly those of the multiplayer variety. Immersion is greatly improved when you have the peace of mind of knowing that what you see is what someone else sees. If you don't think that matters, fine, but a lot of other people understand why it would.

All that said, I still don't think it's a big deal if someone "cracked" it such that he can see Luclin models. But I definitely understand and adopt Dumesh's philosophy.

I don't understand how you can say this. It's important for everyone to see what you see, but they can't see what they want? Well it matters to a lot of people to use Luclin models regardless of what you think of them. If someone can get this working properly without requiring the developer's time then they're shouldn't be any problem.

Personally I don't care what anyone else sees, I relate to my character by what I can see.

frefaln
07-16-2010, 12:41 PM
^ Go back and read the other stuff I've said. I just said I didn't have a problem if the OP enabled the models. I'm just trying to explain why some people, including myself, would prefer that everyone sees the same thing.

I don't need you to understand my perspective, but you're not going to stop me from sharing it. I certainly don't need your stamp of approval on it.

tnyadno
07-16-2010, 12:45 PM
Luclin models have worse animations than atari sprites.

guineapig
07-16-2010, 12:59 PM
The talk isn't pointless at all, I've enjoyed hearing perspectives other than mine. Don't like that? Tough.

Point taken.
I will rephrase.

The conversation itself wasn't pointless but:

We probably shouldn't totally shit up this person's thread with hate.
They went out of their way and found a really interesting way to customize their gaming experience.

I don't see this kind of talk on the custom UI threads.

Does it work as explained?
Does it not work?
Any bugs?

That would all be more on topic as opposed to:
"I'm not going to try it because I don't like that you can do this".

People are going to make their own decisions and have their own perspective.
I have the utmost respect for Dumesh and his posts, and I also don't see a problem with what you posted frefaln. I'm just trying to show a little respect for firesyde424 as well for putting in some work and posting it here for others.

JackFlash
07-16-2010, 01:24 PM
Another post burned up by the haters. Do we need to start a who's more classicer thread?

I think it's pretty cool he figured out a way to do this.

Critical Error
07-16-2010, 01:29 PM
Id be interested in trying this out, but that "major" bug is a bit too much. Im currently lvling in HK and often use the HPH to get around. It would just be too much a hassle if that zone was broken.

Is there any other way to enable the graphics? Or another way to turn fix the bug?

firesyde424
07-16-2010, 01:44 PM
Point taken.
I will rephrase.

The conversation itself wasn't pointless but:

We probably shouldn't totally shit up this person's thread with hate.
They went out of their way and found a really interesting way to customize their gaming experience.

I don't see this kind of talk on the custom UI threads.

Does it work as explained?
Does it not work?
Any bugs?

That would all be more on topic as opposed to:
"I'm not going to try it because I don't like that you can do this".

People are going to make their own decisions and have their own perspective.
I have the utmost respect for Dumesh and his posts, and I also don't see a problem with what you posted frefaln. I'm just trying to show a little respect for firesyde424 as well for putting in some work and posting it here for others.

I'll admit I got caught up in this too. My bad! Thanks for pointing this out. The 2nd post in this thread lists the bugs I've found. If you are trying this out and find some other bugs, let me know. If you find a solution to one, let me know that too. =)

strentax
07-16-2010, 01:47 PM
I had EQ on vinyl.

Muffinbreath
07-16-2010, 01:49 PM
I absolutely can't wait to enable this and run around judging you.

Overcast
07-16-2010, 01:58 PM
I had EQ on vinyl.

Dang, dude - have me beat :(

My first copy of EQ was on 8-Track.

firesyde424
07-16-2010, 01:58 PM
Id be interested in trying this out, but that "major" bug is a bit too much. Im currently lvling in HK and often use the HPH to get around. It would just be too much a hassle if that zone was broken.

Is there any other way to enable the graphics? Or another way to turn fix the bug?

I spent a lot of time trying to figure out why this works in SoF so that I might be able to try it in Titanium. But I just don't have the knowledge of the client, let alone the file structure. I tried moving files between the two clients and got nowhere. From what I've read on the EMU forums, the issue with HHP has to do with the SoF client executable. It looks for the revamped version instead of the old version. I played around with the files a little bit but I couldn't get it to work.

I know that at some point, probably prior to the character loading screen, the server and the client exchange information about enabled expansions. That information presumably is still the same regardless of what client you are using. If you use a new account, and connect to P99 with the SoF client, you will see the old models. If you then connect to a server with Luclin enabled and then go back to P99, you will see the Luclin models.

At this point, I don't know enough to do more than speculate. If anyone else has more detailed knowledge, I'd love to hear it.

Overcast
07-16-2010, 02:02 PM
Another post burned up by the haters. Do we need to start a who's more classicer thread?

I think it's pretty cool he figured out a way to do this.

Was trying to get mine to look more like this.

Just taking FOREVER to download the client at 300 baud on, I think the handset on my rotary phone is all full of static.

http://4.bp.blogspot.com/_45leuySdewQ/SCIVZl-dWEI/AAAAAAAAABw/l4EhhCKj0bs/s400/screen2.png

dallammarr
07-16-2010, 02:17 PM
Dang, dude - have me beat :(

My first copy of EQ was on 8-Track.

Got ya both beat! mine was on a wax victrola cylinder!

guineapig
07-16-2010, 02:18 PM
Got ya both beat! mine was on a wax victrola cylinder!

Mine was on papyrus... copied verbatim off some cave art in Africa.

Damaja
07-16-2010, 03:54 PM
We play on a classic server so why on earth would I want to see the new models over the old ones? Thanks for the post though I am sure others want to know this.

Slayde
07-16-2010, 04:22 PM
Basically I think it boils down to this:

The folks who don't care about the models and the aesthetics of P99 are just here to play a game. Just like any other MMO, just here to play it and that is fine.

On the other hand, the folks who do care about the models and aesthetics are here to live in a fantasy realm. To feel like a part of the world no matter what it may look like.

Back when EQ came out, the genre was called MMORPG, because there was a very heavy Role Play element built into the game. But these days, they are just called MMOs because very few people Role Play in them anymore. Most people are just there to play, and acquire items and power. Not really caring about your "characters" background, personality traits, etc...
I put the word characters in quotations because without the role play element they are just a collection of crude polygons representing what you've played to earn. Not a character, an entity with feeling and purpose behind it.

Sorry for the long post just thought I'd share my perspective on the whole Classic/Luclin models war hehe.

mimixownzall
07-16-2010, 05:38 PM
why would anyone enable these models? wouldn't be so bad if the animations weren't so horrible.

it makes my eyes bleed

fastboy21
07-16-2010, 06:21 PM
the human male bug was on live for a long time after SoL models were put into place...point being, that it took sony a long time to figure out how to fix it too.

obviously, it is a matter of taste as to whether the models are good or not. personally, i think some of the models are okay, and some of them are better than the classic ones. elementals look MUCH better imo. classic elementals remind me of the ghosts from pacman.

the bugs are the big turn off...but it is a good job by the OP.

soup
07-16-2010, 06:57 PM
Basically I think it boils down to this:

The folks who don't care about the models and the aesthetics of P99 are just here to play a game. Just like any other MMO, just here to play it and that is fine.

On the other hand, the folks who do care about the models and aesthetics are here to live in a fantasy realm. To feel like a part of the world no matter what it may look like.

Back when EQ came out, the genre was called MMORPG, because there was a very heavy Role Play element built into the game. But these days, they are just called MMOs because very few people Role Play in them anymore. Most people are just there to play, and acquire items and power. Not really caring about your "characters" background, personality traits, etc...
I put the word characters in quotations because without the role play element they are just a collection of crude polygons representing what you've played to earn. Not a character, an entity with feeling and purpose behind it.

Sorry for the long post just thought I'd share my perspective on the whole Classic/Luclin models war hehe.

I disagree completely. Just because I don't roleplay doesn't mean I don't have some kind of attachment to my character beyond "Polygons with lewt lolol." It's -my- character, and I still have an attachment to it beyond -your- perception that it's nothing but polygons without a roleplay element.

firesyde424
07-16-2010, 08:57 PM
I loved to role play. I have very fond memories of RP'ing with the other DE newbies in Nektulos, shunning the trolls and ogres, and behaving like I was better than most of the other DE's because I was a member of "The Dead." It was a lot of fun. I vividly remember "calling" the dragoons at the Neriak gates to help the guards at the bridge in Nektulos because they were being slaughtered by "light siders." Of course the GM's frowned on that, but it was still fun nonetheless.

frefaln
07-16-2010, 09:02 PM
I vividly remember "calling" the dragoons at the Neriak gates to help the guards at the bridge in Nektulos because they were being slaughtered by "light siders." Of course the GM's frowned on that, but it was still fun nonetheless.

What the heck, man, I just got perma-banned for that. Well, replace Nektulos with "Freeport" and "light siders" with "a troll" and there ya have it.

fastboy21
07-16-2010, 09:20 PM
What's great about EQ isn't that its a "traditional" roleplay game where people fake voices, never break character, etc...

EQ is a real rpg because over time you start to care about a fake world with real world emotions. These emotions in EQ are real, and they have a wide spectrum...hate, love, jealousy, pride, embarrassment, etc...

You start to think of your avatar AS yourself. You get used to people calling YOU another name, and respond to that name as though it were your real one.

You forget in the depths of playing your real world problems, and assume the challenges of your avatar in their place.

THESE are what makes EQ a REAL rpg...the voice faking stuff is just superficial.

Slayde
07-16-2010, 10:50 PM
I disagree completely. Just because I don't roleplay doesn't mean I don't have some kind of attachment to my character beyond "Polygons with lewt lolol." It's -my- character, and I still have an attachment to it beyond -your- perception that it's nothing but polygons without a roleplay element.

One, it is only my perception of it, hence the "I think" at the beginning. Two, there's always an exception to the rule. And three, having some kind of attachment and actually being your character instead of just playing it are two different things.

I used to be the RP guy who cared FAR too much about the game back in the day. These days not so much, I'm just here to have fun now. Maybe get some goodies along the way.

Either way do what you want I don't care. I just wanted to make sure to point out the subtle difference. And to quote Mr. Logan, "Be excellent to each other."

Cronoclops
07-17-2010, 12:11 AM
Wow there are some control freaks on this server.

frefaln
07-17-2010, 02:10 AM
Wow there are some people who can't be bothered to consider other viewpoints on this server.

guineapig
07-17-2010, 10:45 AM
I say we institute a don't ask don't tell policy since some people against Luclin graphics obviously can't respect others who want to try them.

This way nobody will ever know who sees/thinks what and we can all be happy, just like in the U.S. military. :p

firesyde424
07-17-2010, 08:01 PM
There is no policy against using the Luclin models that I am aware of. From my perusal of the forums, it's my understanding that while the devs do not like the Luclin models, they have not taken any effort to either enable to disable them.

As this method is entirely client side, doesn't use memory, packet, or client hacks, doesn't make use of any third party programs short of MS Word, and involved no effort from the devs themselves, I am not aware of any rules I have broken in posting this.

Devs, feel free to shut me up on this one, but I went to a lot of trouble to make sure I wasn't breaking any server rules before I posted this.

ryandward
07-17-2010, 09:57 PM
It's like gay marriage! If you don't believe in gay marriage, then don't get married to someone of your same sex!

soup
07-17-2010, 11:18 PM
It's like gay marriage! If you don't believe in gay marriage, then don't get married to someone of your same sex!

What's funny is I was thinking basically the same thing earlier, and it reminded me I had brought up that same point about something in the past here, and it led to someone going off about how not banning gay marriage violates his freedom of religion, lolol

Cronoclops
07-17-2010, 11:32 PM
Wow there are some people who can't be bothered to consider other viewpoints on this server.

If you mean the view point of others regarding what's running on my client that they can't see and doesn't effect them at all yes you're right on the money.

ryandward
07-18-2010, 02:47 PM
What's funny is I was thinking basically the same thing earlier, and it reminded me I had brought up that same point about something in the past here, and it led to someone going off about how not banning gay marriage violates his freedom of religion, lolol

Yeah, it just seems like... What's the harm? I don't really want Luclin graphics, but if you do... I feel sorry for you.

Uaellaen
07-18-2010, 02:58 PM
What's the harm?

there is none if you ignore the 90345890385908345 bugs that come with the SoF client interacting with p99

Dulu
11-09-2010, 12:40 PM
So here's the proof:
244

Here's how you do it:

You will need the SoF client. Install it to a different location than your titanium client. It doesn't matter where, just make sure you don't overwrite any other installs of EQ with it.

Modify the SoF client to access the EQ EMU servers using the same process as is used for Titanium and then login to the server select screen. DO NOT log into P99 yet.

Log into another server such as the PEQ main server or the EZ server. Wait until the character select screen has loaded. Once it has, simply log out. (I don't know why this step is required, but it is. If you connect to P99 before doing this, you will only see the classic character models.)

Next, go to your Everquest\Resources directory where you installed SoF and either rename or move the file called GlobalLoad.txt. Download the attached zip file 245 and extract it into your Resources folder. This will fix a bug with some mobs and the NPC's in Freeport being displayed as human male models.

And thats it! You should now be able to log into P99 and see the Luclin models right from the character select.

***DISCLAIMER***
Even though EQ EMU officially supports the use of the SoF client, P99 does not. And while it is technically possible to connect to P99 using the SoF client, there is at least one major bug.(See below)

As my testing time with this has been limited, I have only found a few bugs, one of which I correct with the GlobalLoad file above. I will add a list of major and minor bugs in the next post and do my best to keep it updated along with any solutions that are found for them.



Can we get a step-by-step guide for computer retards?

Possibly with links and pretty pictures in numerical order?

Dulu
11-09-2010, 12:58 PM
Two reasons:

1. Back in the day, one of the features of EQ was that it was a persistent shared world. The world had its own integrity regardless of which, if any players were there. Mobs spawned, the day night cycle continued, etc etc. Any player that went to any particular area of the game world would see the same thing (including other players). When different players are using different character models, then that takes a little bit away from the shared experience. Suddenly, all the players in a given area aren't seeing the same thing anymore.

2. I take a sense of ownership in my avatar, as I believe most players do. I want everyone that I interact with to see my avatar looking the way I chose to make him look. For instance, maybe I choose the salt and pepper (well red pepper anyway) bearded barbarian and want to role play myself as the gritty veteran who's past his prime, but you have luclin models on and I look like a 28 yr old clean shaven musclehead with a pony-tail. Certainly not everyone, but a lot of us want this principle observed.

As I posted in the other thread, if luclin models ever appear on this server, I would love it if there was a way for all models to be enabled and displayed based on the choice of the player whose avatar is on screen, not the choice of the person running the client. However, that is more of a philosophical position as the coding obstacles are almost certainly too high to justify the effort.





Dumesh, how do you know people, even if using classic models, perceive them as you do?

How do you know the way you see the color red, is the way I see the color red?

You dont. Meditate on it.

guineapig
11-09-2010, 01:05 PM
Holy necro thread!

Dulu
11-09-2010, 01:12 PM
Holy necro thread!

Sorry, I googled how to enable Luclin graphics on a classic server, and this thread was the first to popup.

If anyone is willing to help me, you will have the loyalty of a veteran gamer who plans to play here regularly!

eqravenprince
11-09-2010, 02:12 PM
I don't understand how anyone can like the Luclin graphics. It does bother me that people see the world differently than me.

Dulu
11-09-2010, 03:08 PM
I don't understand how anyone can like the Luclin graphics. It does bother me that people see the world differently than me.

Then perhaps you should take a 101 level philosophy course, and then kill yourself.

guineapig
11-09-2010, 03:13 PM
Then perhaps you should take a 101 level philosophy course, and then kill yourself.

ROFL! :D

I like you already.


Seriously though, everyone has their own opinions and amazingly enough
opinions often vary from one person to the next. Shocking, I know.

Sorry, I never bothered to research the Luclin graphics because after all that I read on the forums it seemed like it would be way more trouble than it's worth. Also it could get real confusing in certain situations (like if I'm the only person on a raid seeing things differently than everyone else).

dallammarr
11-09-2010, 05:29 PM
Ok heres a quick write up on how I got the luclin graphics. The only issue you will end up with is if you want to enter high pass, you will have to use the titanium client which does not support the luclin models. But anywhere else in the classic world works just fine. But if you try to enter highkeep using the SOF client, it will say loading unknown zone and boot you from the game. You wont be able to get back in to your char unless you load up a titanium client that uses the old models. That is why on my computer I have both the SOF client AND the titanium client. Here goes.

First you obtaind a copy of the EQ Secrets of Faydwer (SOF) disks. Hits toward bit torrent. You then install it.

Next you follow the instructions in the setup guide on the home page.

After doing all that is in that guide you load up EQ and log into one of the other servers that have the luclin models enabled. I used PEQ. You dont have to make a character or anything just log into it. After that you exit out, then relog into p99 the viola, you have luclin graphics.

Now if you want to edit your UI which you will want to since your spell icons will be out of whack, there is a guide here (http://www.project1999.org/forums/showthread.php?t=11949) just make sure you download and install the files that are compatible with the SOF client.

eqravenprince
11-09-2010, 07:09 PM
Then perhaps you should take a 101 level philosophy course, and then kill yourself.

Apparently different thoughts on the world bother you more than it does me. Perhaps you need to take your own advice.

eqravenprince
11-09-2010, 07:21 PM
Then perhaps you should take a 101 level philosophy course, and then kill yourself.

Another thing... my post "It does bother me that people SEE the world differently than me. " It has very little to do with philosophy and more to do roleplaying and cosmetics. If I put on a tunic and it looks cool using classic models, but looks retarded using luclin models, that bothers me. If someone is chatting with me and says I have red hair because they are using Luclin Models when I truly have black hair, that bothers me. EQ is an immersive world to me, part of what makes it immersive is everyone seeing what I'm seeing.

Dulu
11-09-2010, 08:31 PM
Ok heres a quick write up on how I got the luclin graphics. The only issue you will end up with is if you want to enter high pass, you will have to use the titanium client which does not support the luclin models. But anywhere else in the classic world works just fine. But if you try to enter highkeep using the SOF client, it will say loading unknown zone and boot you from the game. You wont be able to get back in to your char unless you load up a titanium client that uses the old models. That is why on my computer I have both the SOF client AND the titanium client. Here goes.

First you obtaind a copy of the EQ Secrets of Faydwer (SOF) disks. Hits toward bit torrent. You then install it.

Next you follow the instructions in the setup guide on the home page.

After doing all that is in that guide you load up EQ and log into one of the other servers that have the luclin models enabled. I used PEQ. You dont have to make a character or anything just log into it. After that you exit out, then relog into p99 the viola, you have luclin graphics.

Now if you want to edit your UI which you will want to since your spell icons will be out of whack, there is a guide here (http://www.project1999.org/forums/showthread.php?t=11949) just make sure you download and install the files that are compatible with the SOF client.



Thank you so much.

I'll let you know how it turns out.

Deathrydar
11-10-2010, 09:20 AM
The way I look at it is like this:

The whole point in playing this game is to go back to 1999 when EQ was EQ. Why would I want to ruin that by enabling graphics that, in my opinion, didn't even mesh into the world right?

To me, Luclin was the point that the game was destroyed, graphics and everything. Some of the new ones are ok, but most are flat-out goofy looking! I choose to stay with the old ones and even though everyone should be able to play the way they want, I will never understand why someone would want to enable those God aweful things again!

Thank God the devs will never make them available!

Dulu
11-10-2010, 11:01 AM
The way I look at it is like this:

The whole point in playing this game is to go back to 1999 when EQ was EQ. Why would I want to ruin that by enabling graphics that, in my opinion, didn't even mesh into the world right?

To me, Luclin was the point that the game was destroyed, graphics and everything. Some of the new ones are ok, but most are flat-out goofy looking! I choose to stay with the old ones and even though everyone should be able to play the way they want, I will never understand why someone would want to enable those God aweful things again!

Thank God the devs will never make them available!

God is myth and superstition for the weak minded.

And last I checked, you are not a dev.

And they already are available. I'm playing with them right now.

Messianic
11-10-2010, 11:33 AM
God is myth and superstition for the weak minded

That's an interesting superstition

eqravenprince
11-10-2010, 12:39 PM
God is myth and superstition for the weak minded.

And last I checked, you are not a dev.

And they already are available. I'm playing with them right now.

Are you always this snarky? God isn't a myth to me. I'll be praying for you.

ChairmanMauzer
11-10-2010, 01:56 PM
I'll be sinning for you.

Dulu
11-10-2010, 01:59 PM
Are you always this snarky? God isn't a myth to me. I'll be praying for you.

Instead of praying, pick up a book for me.

I'd start with Origin of Species by this guy Charles Darwin. After that, try A Brief History of Time.. written by some dude in a wheel chair.

Check out these people! I'm sure they were praying too! Right before flying into those buildings are murdering all of those people!

GOD IS GREAT!

http://www.youtube.com/watch?v=xDh_pvv1tUM

nilbog
11-10-2010, 02:18 PM
Instead of praying, pick up a book for me.

I'd start with Origin of Species by this guy Charles Darwin. After that, try A Brief History of Time.. written by some dude in a wheel chair.

Check out these people! I'm sure they were praying too! Right before flying into those buildings are murdering all of those people!

GOD IS GREAT!

http://www.youtube.com/watch?v=xDh_pvv1tUM

Looks to me like you're wanting to argue. Just because someone says God in a post doesn't mean you get to flame them with your opinions. You can take it to Rants and Flames.

Dumesh Uhl'Belk
11-10-2010, 03:21 PM
Dumesh, how do you know people, even if using classic models, perceive them as you do?

How do you know the way you see the color red, is the way I see the color red?

You dont. Meditate on it.

Because of the normalized distribution of genetic variation governing the growth of the collective playerbases' eyeballs and brains, I am confident that the population within several standard deviations is seeing substantially the same thing when the same thing is displayed on the screen. There are genetic outliers, but the portion of those whose vision is still good enough to play the game would be hard pressed to confuse a clean-shaven luclin barbarian with a pony tail with a original barbarian with the salt and pepper beard face, despite any lack of (or blurring of) coloring information.

Perhaps you should read some more biology between philosophy classes? or just stop being obtuse because our opinions differ?

Dulu
11-11-2010, 12:36 PM
Because of the normalized distribution of genetic variation governing the growth of the collective playerbases' eyeballs and brains, I am confident that the population within several standard deviations is seeing substantially the same thing when the same thing is displayed on the screen. There are genetic outliers, but the portion of those whose vision is still good enough to play the game would be hard pressed to confuse a clean-shaven luclin barbarian with a pony tail with a original barbarian with the salt and pepper beard face, despite any lack of (or blurring of) coloring information.

Perhaps you should read some more biology between philosophy classes? or just stop being obtuse because our opinions differ?

What evidence do you have that you see things the same as me?

eqravenprince
11-11-2010, 02:39 PM
What evidence do you have that you see things the same as me?

What evidence do you have that you weren't dropped on your head as a baby.

Blazed420
11-11-2010, 03:12 PM
So are the mobs and shit luclin too? or just the players? Would love to see some old world bosses in luclin models.

guineapig
11-11-2010, 03:14 PM
So are the mobs and shit luclin too? or just the players? Would love to see some old world bosses in luclin models.

They didn't change any old world boss models in Luclin that I'm aware of.

Blazed420
11-11-2010, 03:15 PM
Well what about mobs? like just regular ones.

Dulu
11-11-2010, 03:22 PM
Well what about mobs? like just regular ones.

Only player models, horses and pets. (Skeletons/Mobs that share models with mage pets were changed too)

Guards / Humanoid NPC's stay classic.

I enjoy playing with Luclin on because I like the added detail to the armor. I like seeing the effect of the armor I collect, rather than looking like a painted box.

Blazed420
11-11-2010, 03:36 PM
Hmmm might have to check this out? no game crippling bugs of any sort?

Alkorin
11-11-2010, 03:45 PM
Not sure if this is the case for anyone else using the SoF client, but South Ro's textures are entirely buggered for me.

Dulu
11-12-2010, 01:00 AM
Not sure if this is the case for anyone else using the SoF client, but South Ro's textures are entirely buggered for me.

The good thing is you can switch at any time.

I've been using the SOF client with Luclin graphics since yesterday, and experienced no bugs of any consequence. (Linked item names are sometimes cut a few letters short, and the character creation screen is a little buggy..)

But if I ever did experience a game-changing bug, I could just switch to Titanium client, no big deal.

Overall, I'd highly recommend this for anyone who wants Luclin graphics.

yaeger
11-12-2010, 03:38 AM
Yay, something to make the game bearable again. No more blocky 90's models.

Alkorin
11-12-2010, 07:45 AM
The good thing is you can switch at any time.

Oh yeah, absolutely. I have my Titanium install around just in case I need to do anything SoF can't do -- like cross HHK. I can manage sro, but the textures are entirely hosed, especially by the Inno entrance.

To be honest, this is how I remember the game looking, as this is how I played it for the longest time. So, I like it better this way. The only "bug" I've experienced, other than the things listed at the top of this thread (and south ro) is my UI. Had to update Vert to make it work with SoF, but this wasn't too hard.

Alkorin
12-03-2010, 10:31 AM
More stuff that has gone wrong for me:

- I've seen mobs return the wrong con values, i.e., light blue instead of dark blue. This was a bit bizarre and has only happened a couple of times, but the last time it happened, it was very nearly fatal (IGs in Perma). The other guy in my group, a 46 wizard, confirmed that the IG was dark blue to him. It conned light blue to me.

- Guild invites and guild status don't work. /guildstatus shows everyone in my guild other than me as a "member", including the leader and other officers. It shows my rank correctly, but I cannot /guildinvite anyone as they receive what the Titanium client calls a malformed guild invite.

- The new Universal Chat system isn't in on p99, so therefore, neither are /friend and /ignore, both of which were saved server-side with SoF. Wouldn't life suck without /ignore? The answer is yes, it would.

In short, I'm probably going to abandon this client. The cons are quickly outweighing the pros.

Yak
12-08-2010, 10:55 AM
Put the arguing aside, can view the game graphics and GUI however they wish. I am curious has anyone tried this with the Titanium Client?

Alkorin
12-09-2010, 12:03 AM
Doesn't work with Titanium as far as I can tell. I believe that client can be told to shut off the graphics. SoF doesn't appear to listen.

Alkorin
12-23-2010, 10:57 PM
Yet another thing -- you cannot jump out of Plane of Sky using the SoF client.

Nealio
01-02-2011, 01:58 PM
It seems to me that perhaps if you have the SoF install and there are zones that are having issues, simply replace those zone files with the zone file from Titanium. For example, we all know that SoF's version of HHP is different from Titanium's because of a later expansion that changed HHP, making it incompatible with Titanium. Has anyone attempted to overwrite the SoF install zone file for HHP with that from Titanium?

Kayd
01-03-2011, 08:50 PM
It's funny how perception changes over time. There were absolutely zero complaints that I can recall about the Luclin models when they came out. There were any number of things about Luclin that people didn't like, but nobody saw the old models as something valuable to be treasured.

Curmudgen
01-03-2011, 09:21 PM
I would strongly disagree the above post. On The Rathe server forums there was overwhelming negative response to the new models.

Alkorin
01-03-2011, 09:24 PM
Has anyone attempted to overwrite the SoF install zone file for HHP with that from Titanium?

Yes. Not that simple, unfortunately, as the name of the zone file itself has changed and the client is looking for a .eqg that doesn't exist.

I have messed with this a bit but will play with it more as time allows.

Kayd
01-04-2011, 08:28 PM
I would strongly disagree the above post. On The Rathe server forums there was overwhelming negative response to the new models.
Really? There was so much to talk about with Luclin, I just don't remember it being a hot topic. I remember people being pretty pleased to see a graphic upgrade. Of course, I could just not have been paying that much attention.

Taco
01-05-2011, 07:24 PM
Really? There was so much to talk about with Luclin, I just don't remember it being a hot topic. I remember people being pretty pleased to see a graphic upgrade. Of course, I could just not have been paying that much attention.

The complaints I remember were specific. First off, they caused quite a bit of lag on many systems at the time who may have been using bottom tier graphics cards that otherwise got the job done pre-luclin. So quite a few had to turn them off simply due to that, especially raiders who did 72 man raids.

Then there were the drastic changes actually made to some of the iconic races. I remember people being upset over most of them really...Gnomes, Dwarfs, Halflings, Ogres, Trolls, and even Humans. For most cases it was either contention or apathy towards the changes and that really came down to just being pointless. They could have tweaked the old race graphics to update them with the times, but they chose to completely rework them.

Utter failure imo.

moklianne
01-19-2011, 01:37 PM
I prefer the Luclin models over classic, but that's because when I started playing they were on by default.

To each their own. People don't like change, while others embrace it. Its just personal preference. They are still hemming and hawwing over the new models they want to roll out on EQ live.

I actually wish I could use the Luclin models, having an inaccurate conning system is the deal breaker though for me. I wish the devs would allow the models, its not like you could tell who had old vs new models on.

john_savage1982
01-19-2011, 08:08 PM
this is what i see when i watch the simpsons....

http://fc01.deviantart.com/fs14/f/2007/005/e/0/The_Simpsonzu_by_spacecoyote.jpg


I've also edited every game avatar to be anime-like. None of you appear to me what you appear to yourself. Get over yourselves you dumb ass nerd boys.

mipstien
01-28-2011, 10:07 AM
i noticed somethings that are a little odd with this workaround. things in your inventory randomly go poof. sometimes when you buy an item it buys the wrong item. spells return the wrong level's. as already stated the wrong level for mobs when conned. friends/ignore don't work due to not having a server side friend list. couldn't /who someone you would have to /who all. i don't think i was able to turn shadows on. spells where returning the wrong amount of mana used per cast. example: 12 enchanter direct damage said like 18 mana or something and it uses like 50. you could 'cast' even if you did not have enough mana but it would just take a good chunk of your mana and say insufficient mana. maps worked everywhere. although some weren't displayed and some where off coordinates but that could be fixed.

i am pretty sure that there where more issue's but thats all i remember right now.

i know some of these things where already stated but i was just saying what i noticed.

Myyr
02-01-2011, 07:13 PM
Well here I was all hyped to switch to luclin models until I saw the post a page back about mobs conning wrong.. and the post above about inventory items going poof. :(

I've only been on this server less than a week and I already am in love with it.. there's a great thing happening here. The only thing it's missing to me is models that don't look like boxes with faces/clothing painted on.

I'm not here to argue with anyone, you like what you like, and i'll like what I like... but I really wish it was possible to use them without game-breaking bugs. I played Iksar mains since the day kunark released on live and I intend to do the same on this server.. their old models just look so godawful. I find it hard to grow any sort of an attachment to a char I can't stand looking at.

I'll be checking this thread hoping.

Innovative
03-29-2011, 12:35 PM
Any updates on using Luclin graphics so Iksar's look better?

Chrushev
03-29-2011, 01:25 PM
Any updates on using Luclin graphics so Iksar's look better?

It will probably never be an option. New models didnt come until Luclin. This server is not going past Velious.

Massive Marc
03-29-2011, 02:13 PM
If someone is chatting with me and says I have red hair because they are using Luclin Models when I truly have black hair, that bothers me.

You can't be serious.

Assuming you are, the chances of you having a conversation with another player about the color of their hair is slim.

There is a even slimmer chance the player you're have a conversation with is using Luclin models.

I've never even heard of anything remotely close to this type of bickering.

I can't imagine what happens in your real life when someone pisses in your corn flakes.

falkun
03-29-2011, 02:33 PM
Any updates on using Luclin graphics so Iksar's look better?

How can you like luclin iksar more than classic iksar? Classic iksar look awesome with their FD and all the other monk moves. I will admit that wars/SKs throwing 2H around is funny. But that whole body movement thing when iksar shaman cast - WIN!

The body builders they turned iksar into cannot compare to classic.

moklianne
04-14-2011, 05:18 PM
Anyone have a clue what was fixed on the 3/27 patch in regards to the SoF client? Just wondering if conning and item loss issues were fixed.

Taryth
06-06-2011, 01:07 AM
The point of playing on a classic emu isn't strictly nostalgia. I actually feel that the gameplay is superior to most modern MMOs. That's not nostalgia.
So if I want the game to look better, then that's my choice.

You can RP the old vet all day (not specifically leveled at you, old barb vet guy, just your sentiment), and I'm not going to think of you as an old barbarian vet. So why does me seeing a young barb (or a large rabbit) make any difference if the distinction was never relevant to me in the first place? Stop worrying about control other peoples' experiences. That's really weird.


edit: not arguing for the devs to find a way to implement Luclin models. Just commenting on the rather odd desire to control others' graphics.

Kobias
06-06-2011, 03:28 AM
Part of the reason I like playing here is that everyone is forced to use pre-luclin models.

That way I don't have to enable them myself to customize hair/color etc :-p Keeping up with two different appearances is annoying. Plus, everybody sees me the way I see me! I like that too =)

Reppy
06-06-2011, 07:27 PM
There a place to Dl the SoF Client, I have the titanium client; I enjoyed most of the Luclin models and been waiting for someone to figure this out. Just need to figure out where I can get the SoF client Or maybe need to go find it on ebay..

Reppy

Obsidus
06-27-2011, 08:32 PM
Hilarious to read an enitre post full of people that think their subjective, OPINION > those of others, objectively. There is no way to put spin on it, or rationalize. Just, wow.

That aside, good work OP.

Anarchrist
06-28-2011, 10:29 AM
Been using the SoF client for a couple months now and have not noticed any purplish humanoid pets, i play an sk and my skellie looks just fine :) Ive read a few posts on the server chat about people trying to get friends to join the server but quit due to the outdated graphics perhaps the SoF client would entice new players this post should be sticky-ed

Motec
06-28-2011, 09:30 PM
how do i get old pets not new luclin pets? theyre terrible

Mcbard
06-28-2011, 10:03 PM
Turn them off in the options editor before you log in.

xblade724
06-29-2011, 08:27 AM
why do you care whether or not if someone ELSE is using a model that would make no difference to you what-so-ever? Why do you use the current UI and not the super oldschool UI? Why do you use the texture pack so your eyes don't burn of pixelated graphics?

Personally, I want the eq gameplay, but better gfx. I had a patch for the new spell gfx to work on the server, but the devs nerfed my patch

xblade724
06-29-2011, 08:37 AM
anyway to do this with titanium ? i tried pulling the file from live, logging into random server and had the luclin gfx, logged into p99 and jumped back to super nintendo gfx.

Also, do you know how to turn on new spell gfx?

Hottbiscuits Dreadmuffin
06-29-2011, 11:59 AM
I don't like the Luclin models too much. The Iksar don't sit all special like they did.

The only Luclin model I really like is the mage's Earth pet. It's too bad I can only choose all or none with the pets though.. the other Luclin mage pets look generic and boring.

Akim
06-29-2011, 09:37 PM
the bugs that come with SoF seem endless

word

Anarchrist
06-29-2011, 11:50 PM
having used SoF for the past 2 months the bugs for me are as follows
1. Cant zone into High Hold Pass
2. The spell icons are incorrect (you get use to it)
3. linked items don't display the entire name of the item

That's it for bug just three and unless you really want to go to High Hold Pass none of them are a big deal.

EDIT*
forgot a bug

4. No friends list (work around: use /note PlayersName Description if you want a discreption of course example /note Druinskie Druid then /note to bring up the list)

Bugs i have not noticed: I have yet to have any items in my inventory disappear, Have not noticed a single incorrect con, spells on my Shadow knight, Shaman, Druid, Necro, and Bard all function as they are suppose to though many of these characters are less then lvl 20 so far so good though. My pets display properly as do other peoples. I have not tested it but /ignore will not work but I have yet to have any reason to use it anyways, havn't been to the Plane of Sky yet either.

Mcbard
06-30-2011, 02:14 PM
I also believe that you can't zone out of the plane of sky.

Reppy
06-30-2011, 05:38 PM
If I Instal the SoF client am I able to keep my tita client and switch back and forth when need to be? or is a all or nothing?

Anarchrist
06-30-2011, 06:08 PM
Yes Reppy you absolutely you can thats what i do, though i havnt had to switch back to the Titanium client yet just make sure you install to 2 different directories. If you have any problems with the SoF client send me a private message. see my post above for one more bug i forgot to mention and the workaround for it.

Nytewind TP
07-01-2011, 12:08 PM
The only reason I'd see using Luclin models for my taste would be to change the Trolls & Ogre models. Sorry all, I hated the old models. Ogres and Trolls are suppose to be powerful races but the old models makes them just look fat & slobbish Luclin Ogre model ftw!

Aadill
07-01-2011, 12:17 PM
Have read the lore of Everquest? It goes against the grain in terms of what most people expect in fantasy but they were cursed with simple minds by the gods, so the models are actually more spot on in their classic state than they ever were in Luclin.


Just sayin.

Obsidus
07-01-2011, 12:55 PM
Have read the lore of Everquest? It goes against the grain in terms of what most people expect in fantasy but they were cursed with simple minds by the gods, so the models are actually more spot on in their classic state than they ever were in Luclin.


Just sayin.

I know plenty of people that have a room temperature IQ that AREN'T fat slobs.

The original Troll/Ogre models just look dorky and comical imo.

Aadill
07-01-2011, 12:57 PM
The original Troll/Ogre models just look dorky and comical imo.

I welcome the sight of a drooling fat lardo to get beat on by giant dogs and skeletons.

Averick
07-11-2011, 12:17 AM
I've been using the the tita client, runs perfectly fine.
Installed the SoF in a separate directory, followed the same guidelines when using Tita Client for P99, but I keep getting a GUI error. I'm only having an issue with the SoF Client. when it tries to load the character selection, it crashes out to GUI error. I did replace the GlobalLoad.txt

Rainflush
07-12-2011, 09:17 PM
The only reason I'd see using Luclin models for my taste would be to change the Trolls & Ogre models. Sorry all, I hated the old models. Ogres and Trolls are suppose to be powerful races but the old models makes them just look fat & slobbish Luclin Ogre model ftw!

Trolls are my favourite race to play, personally I quite enjoy their unconventional appearance and I don't see why every race should adhere to some hackneyed high-fantasy criterion. Look at Gnomes for example, their enormous hydrocephalic noggins dwarfing their stunted little bodies, they look a bit silly and so they should...

...Actually, I think I mostly just really detest the Luclin models, like, I get kind of mad when I think about them, those half-assed animations and incongruous, washed-out textures. SoL sucks so much that it sort of bothers me to think somebody may be looking at my character with that rubbish enabled.

ojamajoe
07-13-2011, 01:29 AM
The easiest way would be to use Secrets of Faydwer, which in my experience has mostly the lack of Highpass Hold to recommend against it.

Others have had more difficulties with it, I gather.

Each set of models has positives and negatives associated with it, in my opinion. In my dotage, I have really come to appreciate the animations of the classic models. Plus, they seem to be more aesthetically in synch with the zones themselves. Back when I played on live, I used the Luclin models exclusively once they were available.

dallammarr
07-15-2011, 02:02 PM
having used SoF for the past 2 months the bugs for me are as follows
1. Cant zone into High Hold Pass
2. The spell icons are incorrect (you get use to it) A work around for this is to update your UI icons with another set. I used the the classic EQ icons and it fixed this problem.
3. linked items don't display the entire name of the item

That's it for bug just three and unless you really want to go to High Hold Pass none of them are a big deal.

EDIT*
forgot a bug

4. No friends list (work around: use /note PlayersName Description if you want a discreption of course example /note Druinskie Druid then /note to bring up the list)

Bugs i have not noticed: I have yet to have any items in my inventory disappear, Have not noticed a single incorrect con, spells on my Shadow knight, Shaman, Druid, Necro, and Bard all function as they are suppose to though many of these characters are less then lvl 20 so far so good though. My pets display properly as do other peoples. I have not tested it but /ignore will not work but I have yet to have any reason to use it anyways, havn't been to the Plane of Sky yet either.


Just wanted to add a little info to anyone wanting to try this out. Wish there was a way to make High Pass work though.

Nytewind TP
07-15-2011, 02:42 PM
Agreed... Id love to play an Ogre or Troll if it weren't for the old graphics.

Alkorin
07-16-2011, 05:23 PM
I've been using the the tita client, runs perfectly fine.
Installed the SoF in a separate directory, followed the same guidelines when using Tita Client for P99, but I keep getting a GUI error. I'm only having an issue with the SoF Client. when it tries to load the character selection, it crashes out to GUI error. I did replace the GlobalLoad.txt

If you replaced the files in uifiles/default with the Project 1999 .zip file, that is why. Those files are for Titanium, not SoF.

You'll have to get a fresh copy of uifiles/default, and it'll work at that point.

Also, you shouldn't replace GlobalLoad.txt with the P99 copy either -- this is also designed for Titanium. You should, however, still be replacing the spells file and db strings file.

ryandward
07-19-2011, 10:53 AM
I really enjoy the Luclin graphics in Project 1999, something must be different about computers nowadays that can render the Luclin graphics more seamlessly than when it was released. I recall hating them. So kudos for this tutorial!!!

However, there are a few problems I have noticed. When retrieving item links from the database, the first 6 or so letters are shifted.

So a "Chunk of Meat" is "of Meat".

When you inspect someone the items are not displayed in the correct place, or at all. These are obviously both database issues.

Know any workarounds?

Alkorin
07-19-2011, 11:02 AM
You need to fix your UI for use with SoF. There are a couple of posts with SoF compatible UI files in them. Note that you cannot install the UI files provided as part of the Project 1999 installation process or this will break the SoF client. This will solve the issue of seeing items in the wrong slots.

Unfortunately there is no way to fix the item link issue. At some point in the development of the EQ client, the method for processing links changed in order to include more information, such as augments. As a result, the SoF client expects a different type of information for links. The Titanium client does not send this, so you see part of the name missing as a result. People using Titanium will see your links preceded by 4-6 random garbage characters as their clients cannot properly decipher SoF links.

Hope this helps.

insertname
07-26-2011, 04:09 PM
ok, user error perhaps however...

I went step by step, only db and spells from p99, log in peq log out swap the files log in make oger..... time out when trying to load into game. Log back in time out while trying to load into game. Both time into Oggok, will try Barb shamy and everfrost.

edit:
went through options, rez ect ect... reboot defrag blah blah blah and nada. just hangs and times out back to log in. It could be hardwar on my part however Ill have to check peq/ez to be sure.

Anarchrist
07-27-2011, 12:05 AM
I too had this problem initially never figured out what I'd done wrong, i simply reinstalled SoF and it worked my second try.

insertname
07-28-2011, 03:17 PM
Well it seems to work ok, coning is way off lol, greens are white.... So far everything is white. I went and got a new laptop and is a fresh install. Dual core amd phenom ii, amd (ati) radion gfx chip 4250 (laptop chip). So far all settings maxed and such, hell i can even see the sky now lol.

insertname
07-29-2011, 10:06 PM
Well it seems to work ok, coning is way off lol, greens are white.... So far everything is white. I went and got a new laptop and is a fresh install. Dual core amd phenom ii, amd (ati) radion gfx chip 4250 (laptop chip). So far all settings maxed and such, hell i can even see the sky now lol.

Also noticed that cons are not ALL white however in the ferrot they are until a higher con (vs player level) however in gfay its not so prominent.

When inspecting a player the item "icons" are empty or completely wrong yet the mouse over is still ok.
Also any /who <variable> returns /who <all>

Alkorin
07-30-2011, 07:41 AM
/who is somewhat broken, yes.

If your inspect is broken, it's because you're using a Titanium UI. Don't. Some EQTypes have changed and it won't work quite properly. Your inventory display will be missing a bag slot, for sure.

Consider colours have changed slightly, yes. The level range is different. Green doesn't mean no xp anymore, gray does. Most mobs that are green are really light blue. Most mobs that are light blue are really dark blue. If you want to see the colour they used to be with Titanium, you can always change the level range on your target indicator by editing your UI.

Savok
07-30-2011, 08:14 AM
My sig contains a working default and velious UI for the SoF client.

Alkorin
07-30-2011, 08:28 AM
Also, see here (http://themysticalorder.net/phpBB3/viewtopic.php?f=63&t=1728) for a version of my modified Vert UI that works with SoF.

insertname
08-02-2011, 10:09 AM
ok did that, all seems ok save for the transparencies for the enchanters pet, this pinkish wood elf model holding the sword and shield. heh.

I used the luclin gems icons, and ran around conning things which seems all better. Thanks for the advice.

That all said I do seem to be using the Titanium client more, but sometiems I just cant look at my oger shamy anymore and have to use SOF heh.

weedbucket
08-20-2011, 10:00 PM
is the sof client not working with the most recent patch, or am i doing something wrong?

Alkorin
08-20-2011, 10:05 PM
There is more wrong with the SoF client now. Many clickies / spells aren't working. I've submitted a bug, but... it isn't supported, so who knows what may come of this.

The client itself does still work, though, yes. What issues are you having?

weedbucket
08-20-2011, 10:19 PM
it was my mistake. it was a wine problem (dll error). i got it working.

Iccanui
12-30-2012, 05:40 PM
I can answer the question as to why.

I like the mechanics of the game.

I have come back and played for a while now and for the most part enjoy the graphics and models retro feel. But the trolls for example are not to my liking. Maybe its cause i made a SK troll in luclin era graphics, but its just too wide and clunky compared to the other races. I would upgrade just so i could make a troll and ejoy how i look.


But the mechanics of the game would be the same.


I guess my feelings are, that since this isnt a server issue, its a client issue, no one will be forced to see anything they dont want. This solidly falls in the same camp as loading a custom UI. Changes the game in no way, only makes it more enjoyable for the person doing it.

Im real tempted, i am just worried about the bugs.

Toxicus
01-05-2013, 01:26 AM
Has anything changed with this? Does this work now, or are there still a ton of bugs with it?

From what i've read it seems to be quite buggy. But my wife would love the difference.

Hope someone can reply and let me know.

Thanks for your time

Xer0
01-06-2013, 05:42 PM
You guys realize there is indeed a way to use luclin models without downloading any sof client? There's a post, by someone whose name I forget, but it's got all sorts of modificaiton.. all you have to do is replace your globalload document with the text (s)he provided and voila.. it loads new models. The only bug I have noticed is Wolves are exceptionally large.. and you wont be able to launch the game via t he eqemu launcher, which means with every update you will need to redo the changes you had made. Ill search for and include a link in this, because as a few others do, I definitely prefer luclin graphics.

And as far as people complaining that it's "not classic".. neither is banning for twoboxing, making ip exemptions necessary.. not to mention a plethora of other things they have changed (turning in quests with KOS npcs while FD.. THAT is classic.. why is it removed from p99? Because P99 Isn't classic-- get over it.)

Xer0
01-06-2013, 05:44 PM
Note: This is not the result of my work, I'm simply sharing it for those who are interested in luclin graphics without the issues caused by SOF:

http://www.project1999.org/forums/showthread.php?t=73974&highlight=Luclin+Graphics

Just click the "luclin graphics" guide.. and I personally used the "lazy load 2" .. works like a charm, and when you go into your game settings to enable luclin graphics, the only one you should check is the elemental.. all others will be on by default, in fact checking that option will for some reason disable the new graphics.

Resheph
01-06-2013, 08:48 PM
I just dont understand why people want to play with "updated" graphics. If you want updated graphics go play live. This is a classic server built on nostalgia. Play it like you played it in 1999 or gtfo. If you didnt play in 1999 and claim to not have started till post luclin and new models are all you know then im sorry, you missed the best part of the game and need to re-live it like how it was ment to be.

Some of us want to play for the mechanics and the people, not the graphics. I started playing pre-Kunark and played for 5 and a half years. There has never been another MMO that was as challenging as EQ1, period (except maybe EVE). The fact you can faceroll PvE most of these newer MMOs, talk smack and get away with is (remember EQ blacklists?) and die with almost 0 penalty gets on my nerves

Back in 1999 the graphics were great. These days, they're terrible. In fact, if what I'm reading is correct, SoE is writing EQ Next with the original mechanics, updated graphics and some of the extras present in newer MMOs.

You may like the original bad graphics, and are entitled to play with them. Some of us are not playing specifically because of those graphics. If a way to update the models is available then it's in everyone's benefit to allow it. The ability to choose will yield more players.

Unless, of course, you're one of the elitist players I try to hard to avoid and feel the need to dictate how others should play, sub or not