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Exmo
09-09-2013, 04:17 PM
So there's been lots of ideas thrown around lately about how to "Fix" the raid scene. So this thread is another suggestion, so bail out now if you don't want to read it.

So here's the idea.

Make a list of all the raid mobs and tie them together. Make the death of one mob spawn another, random raid mob. So when VS Dies, something from the list spawns. Nothing Predictable, but a random boss. Even TMO doesn't have a large enough raid force to be everywhere and have everything cleared. Plus it would provide a boost in spawn rate, so the scarcity would decline, and lastly, it would allow other guilds who don't mobilize as quickly an opportunity to sit at a spawn when they know TMO/FE/Whoever is raiding and hope they get lucky.

Perhaps also throw in some non-raid mobs just to slow the pace. D'Vinn or some other similar mobs would work. Including some epic fights, Voxx and Naggy may also be helpful, though could make epics harder to achieve if they never remain up.

So that's the idea. No more timers. no "Nothing's Up", More Races. More Loot. More Raid mobs up at hours west coast people play.

kenzar
09-09-2013, 04:25 PM
Even TMO doesn't have a large enough raid force to be everywhere and have everything cleared.



It takes all of an hour to create/move lvl 1s w/ track to every raid target (sans the planes) You don't have to have a giant raid force, just tracking bots and a raid force ready to mobilize.

Exmo
09-09-2013, 04:38 PM
It takes all of an hour to create/move lvl 1s w/ track to every raid target (sans the planes) You don't have to have a giant raid force, just tracking bots and a raid force ready to mobilize.

Right, but the point is another guild can set up in VS's Spawn if that's the mob they need and just wait for him to pop -- Out mobilizing everyone. Or More likely is that TMO will claim 4 spawns they care about, FE 2 or 3 more, BDA will claim 2 or 3 with our force, etc. etc. and Everyone will get lots of loot as stuff pops. All without moving around.

That's the point, is with no timers and a random order guilds won't have time to move between spawns if they are at one. Someone else can already be set up there.

crkhobbit
09-09-2013, 04:42 PM
I like all these "ideas" about "fixing" perceived "problems" in ways that require new code to be written for this server that is basically ran on the side as a hobby.

I think people forget that the devs are not paid. This isn't a commercial game that we pay to play, and thus have a reasonable expectation that bugs are worked on.

In fact, most of these posts aren't even about bugs. They're about trying to balance an imbalanced game. If I wanted inventive new ways to run an Everquest server, there are other private servers out there filling that niche.

Exmo
09-09-2013, 04:52 PM
I like all these "ideas" about "fixing" perceived "problems" in ways that require new code to be written for this server that is basically ran on the side as a hobby.

I think people forget that the devs are not paid. This isn't a commercial game that we pay to play, and thus have a reasonable expectation that bugs are worked on.

In fact, most of these posts aren't even about bugs. They're about trying to balance an imbalanced game. If I wanted inventive new ways to run an Everquest server, there are other private servers out there filling that niche.

I don't disagree with this at all. I have no realistic expectation that admins are going to spend the time to do it, but I'd contribute to the code base, as I'm sure other programmers would.

Tiggles
09-09-2013, 04:54 PM
I'd rather get all the mobs...

Tasslehofp99
09-09-2013, 04:55 PM
Most simple fix to the raid scene = removing training in VP (forcing TMO to go there on respawns instead of wiping out everything else first and just keeping 2-3 people ready to train in VP) and remove variance(little less simple as it would likely require some kind of coding on the part of the devs.)

Atmas
09-09-2013, 04:58 PM
A couple of things:
1. Very not classic
2. Really don't see how this would address west coast player issues. For that matter how do west coast players have any more issues than any other location?
3. Some people have already been setting themselves up at spawn points like VS and it has worked for them.
4. You really overestimate people's interest in mobilizing for mobs at all over just bitching in the forums.
5. You really overestimate people's interest in mobilizing for mobs at all over just bitching in the forums.
6. Why are you adding code to change the raid scene? As it is right now people are all on even terms, they just don't like the fact that they are facing such strong mobilization competition. Some people want mobs but complain they shouldn't have to race to get them.
7. This idea is like suggestion 424.
8. It would be simpler to just do re-pops. Simultaneous respawns are way more difficult to get all of than chain respawns.

Atmas
09-09-2013, 05:00 PM
Most simple fix to the raid scene = removing training in VP (forcing TMO to go there on respawns instead of wiping out everything else first and just keeping 2-3 people ready to train in VP) and remove variance(little less simple as it would likely require some kind of coding on the part of the devs.)

Where was your poll when VP opened?

Tasslehofp99
09-09-2013, 05:02 PM
Where was your poll when VP opened?

I was still leveling up at that period in time, and not in a raiding guild. That isn't relevant though, or actually maybe it is seeing as the current people who are capable of raiding VP (aside from TMO) inherited the rules regarding VP. We shouldn't have to suffer because of past bullshit between TMO and other past guilds, not to mention training in VP isn't classic.

Borador
09-09-2013, 05:49 PM
I'd rather get all the mobs...
What's the totals? How many Phara Dar kills?