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View Full Version : Project 1999 Specific Nerfs: Why?


thetrueninja12
09-17-2013, 07:55 PM
As I understand it, there have been a series of (what I personally view to be) unnecessary nerfs to LOW LEVEL Shaman DoTs, including Sicken and other such spells. Nerfs that are only specific to the Project 1999 emulation, the likes of which have not taken place during the original EverQuest era to my knowledge. I would like to verify whether this is true, and if it is, would like to understand the reasoning behind it.

These spells have absolutely no impact on the game during higher end content in the slightest and really only serve as a necessity to the levelling process to those who are just starting out. If this is in fact true and that the nerfs only exist in Project 1999 (which I must remind you attempts to recreate the genuine EverQuest experience), I must then beg the following question... Why?

It appears I got my facts wrong. I apologise for the thread. Nothing to see here folks! Just the mindless ramblings of a dumb dumb.

brybear
09-17-2013, 07:59 PM
Not sure if those nerfs are true or not but I'm going to offer some advice: group with twinks. I've found this to be a pretty easy way to go through levels since most twinks love a shaman duo.

Atlis
09-17-2013, 08:04 PM
So that the topic is 100% clear, can you describe what is happening compared to what should be happening with a source included to support what should be?

Typically in emulation, "what is" tends to stand until proven otherwise.

As someone who hasn't played a shaman here or on Live, I have no idea what powerleveling and twinking has to do with low level shaman DoTs.

thetrueninja12
09-17-2013, 08:06 PM
The nerfs I'm specifically talking about are Sicken (which allegedly used to be only 12 mana, now costing 30) and Tainted Breath which was SIGNIFICANTLY reduced in damage potential.

thetrueninja12
09-17-2013, 08:10 PM
So that the topic is 100% clear, can you describe what is happening compared to what should be happening with a source included to support what should be?

Typically in emulation, "what is" tends to stand until proven otherwise.

As someone who hasn't played a shaman here or on Live, I have no idea what powerleveling and twinking has to do with low level shaman DoTs.

Edited. Sorry about the tangential tirade about twinking and powerlevelling. What I meant to articulate was the fact that the only person that these nerfs affect are the people who are just starting out. If their current iterations are in fact not in line with EverQuest Ruins of Kunark's versions of these spells, there are absolutely no justifiable reasons for the changes to have taken place. It would only detract from the genuine EverQuest experience Project 1999 is after.

Seabass0_0
09-17-2013, 09:21 PM
Sicken was changed from 30 mana to 12 mana on 5/9/2005

http://lucy.allakhazam.com/spellhistory.html?id=75&source=Live

Atlis
09-17-2013, 09:35 PM
Thanks, that was helpful info. It appears, also from Lucy, that Tainted Breath was 8 damage per tick during this era:

2005-05-09 19:12 Changed Slot 3 from "Decrease Hitpoints by 8 per tick" to "Decrease Hitpoints by 14 (L8) to 19 (L18) per tick"


It changed back and forth from 14 to 8 a couple times for a few days, but this change was the first modification of the damage after the initial Lucy entry.

gotrocks
09-17-2013, 09:53 PM
classic.
as.
hell.

webrunner5
09-17-2013, 10:14 PM
You ought to be a Mage a year ago with the Pet nerf. Quit crying and suck it up. :o

Vibe
09-17-2013, 10:37 PM
Ya man the mages went through it tough lol... Im sure that little sicken spell isnt holdin u back that much ;p

Vibe
09-17-2013, 10:37 PM
You ought to be a Mage a year ago with the Pet nerf. Quit crying and suck it up. :o

oooo do i remember

Zeonick
09-17-2013, 11:05 PM
It is really tough leveling a low level shaman. It seems like most of the dots until level 24 are completely useless and use way too much mana. If this was nerfed in 2005, why is it nerfed now when it's supposed to be in the year 2000?

redgiant
09-17-2013, 11:25 PM
It was un-nerfed in 2005.

Thulack
09-17-2013, 11:53 PM
It was un-nerfed in 2005.

It was changed for the better in 2005.

heals4reals
09-18-2013, 02:36 AM
Im not even sure whats going on

thugcruncher
09-18-2013, 05:25 AM
Please stop nerfing the most powerful and fun to play class in the game. IM GONNA CRY YOU GUYS.

Clark
09-18-2013, 06:47 AM
Sicken was changed from 30 mana to 12 mana on 5/9/2005

http://lucy.allakhazam.com/spellhistory.html?id=75&source=Live

webrunner5
09-18-2013, 09:21 AM
It is really tough leveling a low level shaman. It seems like most of the dots until level 24 are completely useless and use way too much mana.

Z is right. It sucks to play a Shaman till level 24. And really till level 34 when you get your Dog. It seems to take forever to get to 24.

But after level 35, which is a hell level from hell, you will be a happy camper. You can Solo or group. Although grouping is a VERY busy task if you are the only healer without a Enchanter in the group. But a great class on here overall.

Zeonick
09-18-2013, 11:07 AM
Z is right. It sucks to play a Shaman till level 24. And really till level 34 when you get your Dog. It seems to take forever to get to 24.

But after level 35, which is a hell level from hell, you will be a happy camper. You can Solo or group. Although grouping is a VERY busy task if you are the only healer without a Enchanter in the group. But a great class on here overall.

Yeah that pretty much sums it up. I just hit level 35 recently and it's starting to get to be a lot of fun.

I guess I misread the nerf date thing, that makes sense that it was UN nerfed in 2005! Got it :)

Swish
09-18-2013, 11:18 AM
It was changed for the better in 2005.

I wonder how many subs they'd lost by then :p